I've been trying to find anything regarding Command Blocks in TU19 but I cannot find anything so I know for sure that if it's in it or not. Could y'all tell me if there are Command Blocks in TU19? I cannot get a definite answer from Xbox players. (PS3/Vita User)
no. They are not. I've already looked at the creative inventory, and it is not there. This was something I figure would not make it; just like the book n quill mentioned long ago not to ever be put in. Or well at least at the time.
i can probably guess at the reasoning behind not putting it in, and that is scripting. As tedious as it sounds, I bet writing it is not the reason, but the possible function it could have. About the only way I could think they would do it is a UI similar to the RPG Maker series with drop downs and buttons with fields. Alas that might be too simple for the command block for some, as it is quite powerful script on the pc.
who knows if in the future we will get it or not, but it is not in this one. Unless I missed something, but I looked at every tab to see what did make it, and to see what each item was.
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My First World, always getting back to is a pleasure I enjoy with each new update that brings in more things to add in.
The Bug Reports state that the Command Blocks are in the update as a block (although, not available by legitimate means), but have no functionality added to them yet:
- Command blocks are implemented in the game (Can be placed) but do nothing. - Command blocks have not been fully implemented in our version and aren't available via legitimate means.
yes I saw that after I wrote that. But it confirms what I said.
The last part prooves this to a degree. After all at the moment they are not obtainable by any means within the game, just in the files. So not in creative or survival just yet. That is what I got from that, and reason I didn't touch up my post after that.
I never really understood what command blocks were used for so if someone can. Please explain what use they have?
Mainly for those that want to make maps, as it is something you can not obtain in survival. It's function is vast on the pc, and when/if put to console we will have to see how much of that can be done.
It is pretty much input scripting language to have things happen according to what you want to be done. It can be as simple as spawning to triggers of some kind, if not more. There really is not a simple explanation beyond it being a tool for map makers to do various things without the use of redstone and beyond.
Rollback Post to RevisionRollBack
My First World, always getting back to is a pleasure I enjoy with each new update that brings in more things to add in.
I never really understood what command blocks were used for so if someone can. Please explain what use they have?
What Tamorr said and... it helps to automate command line arguments by using redstone triggers instead of having to manually enter in the command line arguments by the host. Command line arguments can do a variety of in game events to include changing the time of day in game, spawning specific MOB's in and out, teleporting/moving MOB's and players, changing weather patterns, disabling/enabling MOB AI, setting or removing items in a chest, placing or removing blocks from certain areas, add/remove particle effect, add/remove potion effects, etc.
If you want a map that is forever sunk in darkness an the day never progressed, with a raging storm that never seems to end outside for your map, easy enough to build....
If you want to recreate the Space Invaders game to play it inside of mine craft... it is doable, but the redstone logic is quite a bit more complex.
@GregNelson Forever darkness... hmm.. well that reminds me of one of the new settings you can already have. There is a day/night option for loading maps into. Anyway with command blocks it allows for settings that normally would have to be set outside of game, like the day/night example, you can change it mid way off a trigger of some kind; like passing a certain point or doing something that will cause it to happen within game.
So even if some of the settings can be set outside of game, with a command block you can somewhat bypass that option for that map. Of course it is something you would have to setup before hand to do any of that.
Rollback Post to RevisionRollBack
My First World, always getting back to is a pleasure I enjoy with each new update that brings in more things to add in.
@GregNelson Forever darkness... hmm.. well that reminds me of one of the new settings you can already have. There is a day/night option for loading maps into....
True... but if you are creative with command blocks, the time doesn't have to be frozen, you could literally alter the period of the day/night cycle, have the sun start over at sunrise as soon as it hits sunset, or visa versa, from as soon as dawn appears, get reset to twilight, or even have the path of the sun and moon reverse course in the sky, rising in the West and setting in the East... or even bob back and forth like a pendulum. There is a huge amount of flexibility there.
Or you could set different in game events / goals to trigger different time effects in game.
Well that is what I was getting at, as there is a lot I have seen already that has been done with them on the pc versions. Especially in custom maps, and video run downs of the many commands added.
As mentioned in my original post it is quite a powerful tool in map making. Very versatile in execution.
Rollback Post to RevisionRollBack
My First World, always getting back to is a pleasure I enjoy with each new update that brings in more things to add in.
I've personally not messed with command blocks, even if ds flying through the end sounds amusing.
I watch a lot of youtube from the mindcrack players to know the additions of those blocks. I probably could familiarize myself with them, but hold not much interest in that area of the game yet. Not only that I was finally able to run the game effectively in 1.8 with fps similar to what I had in 1.3.2. Anyway I really don't know how complex they would even make them for the 360, that is something we will have to wait and see.:)
Rollback Post to RevisionRollBack
My First World, always getting back to is a pleasure I enjoy with each new update that brings in more things to add in.
Based off of previous updates 4J will just directly port them .
I would mess around with commands if I where you ... So many awesome stuff you can do .
Meh, not my interest really, even if I could easily figure it out. I do know the basics of programming, and that may help with the commands and lines to write; but I hold no interest in map making or even messing around with it. As it is a creative mode item, I would essentially not have access to them in a regular map that I usually play. Granted I do have a creative/survival mix up, but I have set my own rules & guidelines to follow and play that one. The only thing I use creative mode for is testing for things in survival by doing things in creative that would work in survival.
Since command blocks don't really affect survival play unless added via creative, I see no reason to actually look into it more. I am one to play a certain way, and mainly just build. Maybe some time down the road I may look into it, but I am sure I am one that would have no real use for the block's commands.
You may be able to do a whole lot with it, and I already know quite a bit that can be done; it just has no value in your standard survival game, unless you are making a map for that purpose. I would rather mess with the redstone making a sorting machine, or attempting to.:)
Rollback Post to RevisionRollBack
My First World, always getting back to is a pleasure I enjoy with each new update that brings in more things to add in.
They are extremely useful to map makers, ie hunger games maps. The problem now is that anything currently placed in them specifically in chests, furnaces, ect, are always there everytime the map is played, which many don't like, and would rather have randomness to it. Basically what this means is that when playing hunger games maps, its possible to mix up the inventories of chests, so that every time you play the map the chest(s) will contain different items.
Furthermore it allows for unique events to take place, for example, normally in hunger games maps, should the player die, the game is over, but suppose we wanted it so that if the player has a 'diamond block' in their inventory, we can give them an extra life and should they die we'll let them re spawn somewhere else in the world, this is doable with command blocks.
For adventure map builders the possibilities are endless, using command blocks to create unique weapons/armour/mobs ect.
For area style maps, it allows for scoreboards, which is nice since it allows keeping track of either individual scores, or team scores, based on whatever criteria, ect.
There are so many possibilities with command blocks that its near impossible to explain them in all aspects. Suppose we wanted to do a red vs blue map, where we have several islands, 1 is owned by red, another by blue, and the others are 'neutral'. The red team while on red island have automatic invisibility to blue, and the same on the blue side. Each team has a score of say 10, and each time a players dies their team looses a point. So long as your team has points you can respawn. Once a team reduces the enemies score to 0, and has killed off all the other team the game is won. Because we have this map on islands we can create different effects on each island and we control what resources are where, so for example one island might be rich in iron but while there, hunger effects are multiplied by say 4, which would force the players to get a lot of food first before going there, ect...Point is command blocks allow such maps to be created, and give us a unique brand new feel to the game, opening up new game-play which currently can't exists. This is only 1 example, dare to dream.
Etho recently released a map where as the player moves along the block under them was changed to TNT, and every so often a flame spark would shoot out of thier head, igniting the TNT every so often. There was also a ticker that reduced in count every second, killing mobs added to this ticker. The goal was to stay alive for as long as possible. (not an easy task, was great fun and entertaining for awhile).
I want to do a cool little teleport thingy. Basically id have 2 command blocks besides one another with signs on them, on that says up, the other down.
No matter what you place on either, (entity, mob, player, block) would trigger the command blocks to fire, only difference is the direction. the blocks would go.
Once triggered, the command blocks spawn in a enderman at the given block, (play the teleport sound at that location, scan for another command block in the correct direction, move all the objects to that location, play teleport sound again, and repeat till no other command blocks were found in that direction, then it deletes the enderman. Its kinda completely useless, but none the less pretty cool. I've done it on the PC before.
Another neat thing i've done before is the autosorter, which requires quite a few command blocks to work and can be done using alot of hoppers, water streams, ect, but using command blocks is much more friendly to the computer, and also for resources. Simply dump everything into a input chest, it scans all other chests in the area for items, and moves anything it finds in the input chest, to other chests with matching contents.
I was working on a quarry system that automatically mined blocks in a specified location, at the rate of 1 block per second, but then i started getting tired of command blocks and never finished it. I just might finish that on the xbox one.
Keep in mind that a single command block by itself can't do a whole lot, but it can trigger others to do things, which is how i generally do my command blocks. I generally place most of my command blocks at bottom bedrock level, and case them over with bedrock so they can't be found once the game is switched over to adventure or survival. One does have to take care with some of the commands as they can run amunk in you world, and cause alot of grief, however one shouldn't be afraid to play with them as you just never know what you'll come up with.
i can probably guess at the reasoning behind not putting it in, and that is scripting. As tedious as it sounds, I bet writing it is not the reason, but the possible function it could have. About the only way I could think they would do it is a UI similar to the RPG Maker series with drop downs and buttons with fields. Alas that might be too simple for the command block for some, as it is quite powerful script on the pc.
who knows if in the future we will get it or not, but it is not in this one. Unless I missed something, but I looked at every tab to see what did make it, and to see what each item was.
Source: http://www.minecraftforum.net/forums/minecraft-xbox-360-edition/mcx360-recent-upcoming-updates/2304080-mcxbla-official-known-bugs-list-tu19?comment=22
The last part prooves this to a degree. After all at the moment they are not obtainable by any means within the game, just in the files. So not in creative or survival just yet. That is what I got from that, and reason I didn't touch up my post after that.
Thank you for the quote.
Mainly for those that want to make maps, as it is something you can not obtain in survival. It's function is vast on the pc, and when/if put to console we will have to see how much of that can be done.
It is pretty much input scripting language to have things happen according to what you want to be done. It can be as simple as spawning to triggers of some kind, if not more. There really is not a simple explanation beyond it being a tool for map makers to do various things without the use of redstone and beyond.
What Tamorr said and... it helps to automate command line arguments by using redstone triggers instead of having to manually enter in the command line arguments by the host. Command line arguments can do a variety of in game events to include changing the time of day in game, spawning specific MOB's in and out, teleporting/moving MOB's and players, changing weather patterns, disabling/enabling MOB AI, setting or removing items in a chest, placing or removing blocks from certain areas, add/remove particle effect, add/remove potion effects, etc.
If you want a map that is forever sunk in darkness an the day never progressed, with a raging storm that never seems to end outside for your map, easy enough to build....
If you want to recreate the Space Invaders game to play it inside of mine craft... it is doable, but the redstone logic is quite a bit more complex.
So even if some of the settings can be set outside of game, with a command block you can somewhat bypass that option for that map. Of course it is something you would have to setup before hand to do any of that.
True... but if you are creative with command blocks, the time doesn't have to be frozen, you could literally alter the period of the day/night cycle, have the sun start over at sunrise as soon as it hits sunset, or visa versa, from as soon as dawn appears, get reset to twilight, or even have the path of the sun and moon reverse course in the sky, rising in the West and setting in the East... or even bob back and forth like a pendulum. There is a huge amount of flexibility there.
Or you could set different in game events / goals to trigger different time effects in game.
As mentioned in my original post it is quite a powerful tool in map making. Very versatile in execution.
I watch a lot of youtube from the mindcrack players to know the additions of those blocks. I probably could familiarize myself with them, but hold not much interest in that area of the game yet. Not only that I was finally able to run the game effectively in 1.8 with fps similar to what I had in 1.3.2. Anyway I really don't know how complex they would even make them for the 360, that is something we will have to wait and see.:)
Meh, not my interest really, even if I could easily figure it out. I do know the basics of programming, and that may help with the commands and lines to write; but I hold no interest in map making or even messing around with it. As it is a creative mode item, I would essentially not have access to them in a regular map that I usually play. Granted I do have a creative/survival mix up, but I have set my own rules & guidelines to follow and play that one. The only thing I use creative mode for is testing for things in survival by doing things in creative that would work in survival.
Since command blocks don't really affect survival play unless added via creative, I see no reason to actually look into it more. I am one to play a certain way, and mainly just build. Maybe some time down the road I may look into it, but I am sure I am one that would have no real use for the block's commands.
You may be able to do a whole lot with it, and I already know quite a bit that can be done; it just has no value in your standard survival game, unless you are making a map for that purpose. I would rather mess with the redstone making a sorting machine, or attempting to.:)
Furthermore it allows for unique events to take place, for example, normally in hunger games maps, should the player die, the game is over, but suppose we wanted it so that if the player has a 'diamond block' in their inventory, we can give them an extra life and should they die we'll let them re spawn somewhere else in the world, this is doable with command blocks.
For adventure map builders the possibilities are endless, using command blocks to create unique weapons/armour/mobs ect.
For area style maps, it allows for scoreboards, which is nice since it allows keeping track of either individual scores, or team scores, based on whatever criteria, ect.
There are so many possibilities with command blocks that its near impossible to explain them in all aspects. Suppose we wanted to do a red vs blue map, where we have several islands, 1 is owned by red, another by blue, and the others are 'neutral'. The red team while on red island have automatic invisibility to blue, and the same on the blue side. Each team has a score of say 10, and each time a players dies their team looses a point. So long as your team has points you can respawn. Once a team reduces the enemies score to 0, and has killed off all the other team the game is won. Because we have this map on islands we can create different effects on each island and we control what resources are where, so for example one island might be rich in iron but while there, hunger effects are multiplied by say 4, which would force the players to get a lot of food first before going there, ect...Point is command blocks allow such maps to be created, and give us a unique brand new feel to the game, opening up new game-play which currently can't exists. This is only 1 example, dare to dream.
Etho recently released a map where as the player moves along the block under them was changed to TNT, and every so often a flame spark would shoot out of thier head, igniting the TNT every so often. There was also a ticker that reduced in count every second, killing mobs added to this ticker. The goal was to stay alive for as long as possible. (not an easy task, was great fun and entertaining for awhile).
No matter what you place on either, (entity, mob, player, block) would trigger the command blocks to fire, only difference is the direction. the blocks would go.
Once triggered, the command blocks spawn in a enderman at the given block, (play the teleport sound at that location, scan for another command block in the correct direction, move all the objects to that location, play teleport sound again, and repeat till no other command blocks were found in that direction, then it deletes the enderman. Its kinda completely useless, but none the less pretty cool. I've done it on the PC before.
Another neat thing i've done before is the autosorter, which requires quite a few command blocks to work and can be done using alot of hoppers, water streams, ect, but using command blocks is much more friendly to the computer, and also for resources. Simply dump everything into a input chest, it scans all other chests in the area for items, and moves anything it finds in the input chest, to other chests with matching contents.
I was working on a quarry system that automatically mined blocks in a specified location, at the rate of 1 block per second, but then i started getting tired of command blocks and never finished it. I just might finish that on the xbox one.
Keep in mind that a single command block by itself can't do a whole lot, but it can trigger others to do things, which is how i generally do my command blocks. I generally place most of my command blocks at bottom bedrock level, and case them over with bedrock so they can't be found once the game is switched over to adventure or survival. One does have to take care with some of the commands as they can run amunk in you world, and cause alot of grief, however one shouldn't be afraid to play with them as you just never know what you'll come up with.