This contains all confirmed and unconfirmed bugs for MCXB360E. This thread allows other users to list bugs they have experienced, offer and view solutions and workarounds.
Carried over from TU15 Thread
Creative menu has no prompt for scrolling down.
Villagers suffocating
Blocks don't always display how much damage they are taking
Emerald Ore description wrongly states it can be smelted to produce Emeralds
Mining animation is off slightly
Mining/Placing blocks is quiet..
Slabs place incorrectly on Stairs.
Entities/Players get removed from Minecarts when reloading a save.
When riding a pig (Saddle and carrot on a stick) the pig will jump when navigating over a half slab
Pig Head glitches while riding a Pig with a carrot and stick
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The ender eye being thrown and xp orb sound is broken again. xp orbs are too high pitched with no variance, ender eyes sound like kisses from grandma.
No sound for fire charges being shot out of a dispenser.
No sounds for enderman being provoked/scared.
No sound for sheering sheap.
Wooden doors still make the double sound when trying to open with an empty hand.
Cannot place mushrooms at night outside. The game still thinks its daylight when trying to place a mushroom. (this is a verified bug in pc 1.3 just to add)
Charcoal and coal now share the same texture in the menu, is this a bug?
Boats are still breaking randomly in water edges and shallow water.
Mobs still exhibit the head spinning glitch.
The time it takes to drink a potion ends sooner than expected
Seems like block mining and placing animation is still off!! (someone correct me if i am wrong. )
Is it too much to ask to fix some of these or (all)? Some of these bugs have been here forever in this game and Its beyond me how it goes ignored time and time again. Ill post these again in hopes they get noticed.
We're having trouble generating structures on new maps. We started two new maps today, both on survival hard, and neither had more than a single well. We made sure Generate Structures was checked for both. Is there anything we may have missed? Or is this an issue others have experienced?
Villagers still glitch into walls and if you have multiple doors next to each other villagers have trouble going through the door. They stand there and open and close the door over and over again until you push them through.
Cant use bonemeal to dye colored wool white even though it shows you can in the crafting menu.
Game is very laggy since TU16. Blocks break and reappear. Could be internet connection but i have not experienced lag this bad since TU14.
The Meaning of Life, the Universe, and Everything.
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Never had this one happen before. I was changing skins and the gamma started shifting. Dark and bright ,dark and bright. Over and over. Very distressful. Then the hud went all black and the crafting ui went black. When I exited, the main menu was blacked out as well. I restarted the system and everything seems ok now but this was serious enough I felt I should mention it.
Enchanted items do not have a big glow anymore like they normally do.
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After TU16, I load up my new world (only 7 days old) and play for over 5hrs with my girlfriend and another friend. gathering resources only for the save option to be disabled.
Was the host using a texture pack that was only a trial and not the full thing?
There is supposed to be a library.
If you load the seed with the default texture pack, then the library is found there.
If you load the seed with the plastic texture pack, then there is no library and just a wall.
If you load the seed with the plastic texture pack, go to coordinates, save & exit, then load the world with the default texture pack, you are still faced with a wall.
I can repeat the issue over and over consistently. I started playing the seed on TU15 and nothing changed with TU16. I am playing a digital copy of the game (no disk).
This is frustrating to say the least on this seed, as it's 95% water with no villagers or sugar cane, and the library was my only chance to be able to craft an enchanting table. and I'm to far along in the world to start over.
I've noticed that when I go back into one of my saved files, the game moves me forward 1 block from where I was before I had previously saved the game. This caused an issue when I had started a new seed, created a pillar to stand on on my first night, saved and exited the game, and came back to the game because I instantly fell to my death after the game had loaded.
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Minecraft is now spawning a ridiculous amount of wolves. I mean, packs and packs of them, in every chunk. They can eat all your sheep through fences, even in large pens where the sheep are in the center, not near the fence. And on our most recent TU 16 seed, the amount of sheep went quickly to almost none. You have to go very far to find one the wolves haven't found. More wolves are spawning than despawning. After a couple evenings play, 2 people on multiplayer, wolves are now found 6-12 together in the same place! Wherever you go that sheep could possibly spawn, there are many wolves, and no sheep can survive. Minecraft unplayable now.
I've noticed that when I go back into one of my saved files, the game moves me forward 1 block from where I was before I had previously saved the game. This caused an issue when I had started a new seed, created a pillar to stand on on my first night, saved and exited the game, and came back to the game because I instantly fell to my death after the game had loaded.
I have also been experiencing this now that TU16 is out.
Minecraft is now spawning a ridiculous amount of wolves. I mean, packs and packs of them, in every chunk. They can eat all your sheep through fences, even in large pens where the sheep are in the center, not near the fence. And on our most recent TU 16 seed, the amount of sheep went quickly to almost none. You have to go very far to find one the wolves haven't found. More wolves are spawning than despawning. After a couple evenings play, 2 people on multiplayer, wolves are now found 6-12 together in the same place! Wherever you go that sheep could possibly spawn, there are many wolves, and no sheep can survive. Minecraft unplayable now.
I have experienced this a couple times before in TU13. It is coincidence that so many spawn over a small area - I would suggest building your base in another area of the world or choosing another seed.
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One tick pulses sent through a redstone wire into a sticky piston does not drop the block.
And again, when will you fix the entities/players riding a minecart. I cannot progress with my adventure map without it. This was added in 1.3 PC minecraft...... where is it here? I see that it is acknowledged, but there have been 2 more updates and it STILL hasn't been implemented...
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I have also been experiencing this now that TU16 is out.
I have experienced this a couple times before in TU13. It is coincidence that so many spawn over a small area - I would suggest building your base in another area of the world or choosing another seed.
We spent a great deal of time finding this seed, which has one complete village (with church, blacksmith and library), balanced biomes, and desert temple. And a library present in the stronghold. You'd be surprised how rare this is. This map is being used for the purpose of building one large city, so our base is set there. I don't see how a particular seed has anything to do with the algorithms that determine spawning of a particular mob. It would be based on the biome, yes? And they are quite balanced here -- we are in a plains village right on the edge of jungle and desert. It seems it would be the game mechanics which would determine the spawning of animal mobs such as wolves, cats, sheep, pigs, cows, etc. Which ought to be the same for a particular biome, regardless of the seed in which it occurs. We have never seen this out of control wolf spawning until TU 15 or 16, and it was beginning to happen on the seed we played just before this one, after one of those updates (I think not until TU16, but it may have been TU15). I suspect something was changed, and they did not foresee this result.
This really needs to be corrected. Every seed we've tried since TU16 has had started to have this problem, just this one we've played longer..it is cumulative.
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Hi Guys,
Cows and Calves are getting stuck in the fences and clipping through. This is no where near as severe as the TU15 problem. I am just reporting this problem but you guys would need to access if it is serious enough to warrant a fix. I have not experienced any problem with chickens and sheep. Have not tested pigs.
Let me explain my setup.
I have the triple high double wide fences in place to protect from TU14 and TU15 clipping through fence story. I decided to leave them in case the bug ever comes back. I also have a entrance area to my farm so if the animals walk out the pen gate with me, they are still trapped in the entrance area.
My farming chunks are near my base so that when I am working in my base the chunks are still active and my animals are growing.
I went to the farm area to harvest some cows and I found a calf outside the gate of the pen (Just in front of the gate) in my entrance area. Sometimes the animals slip through the fence and then jump back, the calf had actually made it through the fence and then was permanently in the entrance area.
There was also a cow stuck halfway up the three stack fence and inside the double fence. I don't believe my pen was overcrowded.
Like I said this is not as bad as TU15 where the entire pen of animals would get stuck in the fence.
So basically, the end room doesn't spawn. Villages and temples yes, the only issue I've had is I can't get the end to spawn. I started on tu 15 however. But After updating and getting enough EOE's I go to the location, and there isn't an end portal.. let alone a room for it to be in.
So basically, the end room doesn't spawn. Villages and temples yes, the only issue I've had is I can't get the end to spawn. I started on tu 15 however. But After updating and getting enough EOE's I go to the location, and there isn't an end portal.. let alone a room for it to be in.
Im guessing you are really unlucky. I see in the newest snapshot for PC they fix issues with Stronghold not generating everything correctly.
I found out about this seed on YouTube and tried it. It spawns next to or in a ravine and the bottom of the ravine is a stronghold (right at the spawn).
Please dont flame me the xbox 360 seed is "herObrine" the O is upper case letter not the number zero.
I did not discover the seed so cant claim credit but the stronghold is more-or-less complete and there is a frame to build the end portal.
This was tested on TU16.
Minecraft is now spawning a ridiculous amount of wolves. I mean, packs and packs of them, in every chunk. They can eat all your sheep through fences, even in large pens where the sheep are in the center, not near the fence. And on our most recent TU 16 seed, the amount of sheep went quickly to almost none. You have to go very far to find one the wolves haven't found. More wolves are spawning than despawning. After a couple evenings play, 2 people on multiplayer, wolves are now found 6-12 together in the same place! Wherever you go that sheep could possibly spawn, there are many wolves, and no sheep can survive. Minecraft unplayable now.
I didn't have much of a problem with this on the last map I made after TU16, but I started another map recently for me to use with my YouTube channel and I've now had a problem with wolves getting to the sheep through the pens I've made.
Twitter - @4JSteve
Currently Playing - League of Legends (EUW), Tales of Vesperia (PS4) and Kingdom Hearts 2 (PS4)
Feel free to add me on Steam, PSN and XboxLive, Make sure and leave a message saying you are from the forums
No sound for fire charges being shot out of a dispenser.
No sounds for enderman being provoked/scared.
No sound for sheering sheap.
Wooden doors still make the double sound when trying to open with an empty hand.
Cannot place mushrooms at night outside. The game still thinks its daylight when trying to place a mushroom. (this is a verified bug in pc 1.3 just to add)
Charcoal and coal now share the same texture in the menu, is this a bug?
Boats are still breaking randomly in water edges and shallow water.
Mobs still exhibit the head spinning glitch.
The time it takes to drink a potion ends sooner than expected
Seems like block mining and placing animation is still off!! (someone correct me if i am wrong. )
Is it too much to ask to fix some of these or (all)? Some of these bugs have been here forever in this game and Its beyond me how it goes ignored time and time again. Ill post these again in hopes they get noticed.
Villagers still glitch into walls and if you have multiple doors next to each other villagers have trouble going through the door. They stand there and open and close the door over and over again until you push them through.
Cant use bonemeal to dye colored wool white even though it shows you can in the crafting menu.
Game is very laggy since TU16. Blocks break and reappear. Could be internet connection but i have not experienced lag this bad since TU14.
https://dl.dropboxus...dRR_sQAjsA&dl=1
Be the first to try out my amazing creeper chaos game!! It's a exploring and adventure map you won't wanna miss!!
Was the host using a texture pack that was only a trial and not the full thing?
Stay fluffy~
3077009525827119
these coordinates:
-1, 10, -104
There is supposed to be a library.
If you load the seed with the default texture pack, then the library is found there.
If you load the seed with the plastic texture pack, then there is no library and just a wall.
If you load the seed with the plastic texture pack, go to coordinates, save & exit, then load the world with the default texture pack, you are still faced with a wall.
I can repeat the issue over and over consistently. I started playing the seed on TU15 and nothing changed with TU16. I am playing a digital copy of the game (no disk).
This is frustrating to say the least on this seed, as it's 95% water with no villagers or sugar cane, and the library was my only chance to be able to craft an enchanting table. and I'm to far along in the world to start over.
I have also been experiencing this now that TU16 is out.
I have experienced this a couple times before in TU13. It is coincidence that so many spawn over a small area - I would suggest building your base in another area of the world or choosing another seed.
And again, when will you fix the entities/players riding a minecart. I cannot progress with my adventure map without it. This was added in 1.3 PC minecraft...... where is it here? I see that it is acknowledged, but there have been 2 more updates and it STILL hasn't been implemented...
Universal Minecraft Editor
LEARN MORE: MCMODTOOL.COM
We spent a great deal of time finding this seed, which has one complete village (with church, blacksmith and library), balanced biomes, and desert temple. And a library present in the stronghold. You'd be surprised how rare this is. This map is being used for the purpose of building one large city, so our base is set there. I don't see how a particular seed has anything to do with the algorithms that determine spawning of a particular mob. It would be based on the biome, yes? And they are quite balanced here -- we are in a plains village right on the edge of jungle and desert. It seems it would be the game mechanics which would determine the spawning of animal mobs such as wolves, cats, sheep, pigs, cows, etc. Which ought to be the same for a particular biome, regardless of the seed in which it occurs. We have never seen this out of control wolf spawning until TU 15 or 16, and it was beginning to happen on the seed we played just before this one, after one of those updates (I think not until TU16, but it may have been TU15). I suspect something was changed, and they did not foresee this result.
This really needs to be corrected. Every seed we've tried since TU16 has had started to have this problem, just this one we've played longer..it is cumulative.
Cows and Calves are getting stuck in the fences and clipping through. This is no where near as severe as the TU15 problem. I am just reporting this problem but you guys would need to access if it is serious enough to warrant a fix. I have not experienced any problem with chickens and sheep. Have not tested pigs.
Let me explain my setup.
I have the triple high double wide fences in place to protect from TU14 and TU15 clipping through fence story. I decided to leave them in case the bug ever comes back. I also have a entrance area to my farm so if the animals walk out the pen gate with me, they are still trapped in the entrance area.
My farming chunks are near my base so that when I am working in my base the chunks are still active and my animals are growing.
I went to the farm area to harvest some cows and I found a calf outside the gate of the pen (Just in front of the gate) in my entrance area. Sometimes the animals slip through the fence and then jump back, the calf had actually made it through the fence and then was permanently in the entrance area.
There was also a cow stuck halfway up the three stack fence and inside the double fence. I don't believe my pen was overcrowded.
Like I said this is not as bad as TU15 where the entire pen of animals would get stuck in the fence.
Im guessing you are really unlucky. I see in the newest snapshot for PC they fix issues with Stronghold not generating everything correctly.
I found out about this seed on YouTube and tried it. It spawns next to or in a ravine and the bottom of the ravine is a stronghold (right at the spawn).
Please dont flame me the xbox 360 seed is "herObrine" the O is upper case letter not the number zero.
I did not discover the seed so cant claim credit but the stronghold is more-or-less complete and there is a frame to build the end portal.
This was tested on TU16.
Dispenser arrows trigger a pressure plate every time while bows do not.
I didn't have much of a problem with this on the last map I made after TU16, but I started another map recently for me to use with my YouTube channel and I've now had a problem with wolves getting to the sheep through the pens I've made.