This contains all confirmed and unconfirmed bugs for MCXB360E. This thread allows other users to list bugs they have experienced, offer and view solutions and workarounds.
Creative menu has no prompt for scrolling down.
Villagers suffocating
Blocks don't always display how much damage they are taking
Noteblock sounds are incorrect (Noticeable in Chords)
Emerald Ore description wrongly states it can be smelted to produce Emeralds
Mining animation is off slightly
Mining/Placing blocks is quiet..
Slabs place incorrectly on Stairs.
Entities/Players get removed from Minecarts when reloading a save.
When riding a pig (Saddle and carrot on a stick) the pig will jump when navigating over a half slab
Pig Head glitches while riding a Pig with a carrot and stick
Twitter - @4JSteve
Currently Playing - League of Legends (EUW), Tales of Vesperia (PS4) and Kingdom Hearts 2 (PS4)
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When riding in a minecart with a slab over the tracks you should be able to pick up any entities that are on the slab however you don't. The only pickup is actually on the track itself which defeats one of the purposes of placing slabs over the tracks.
If you save the game with baby villagers and reload to game the baby villagers have adult hit boxes, but still look like baby villagers
Also when baby villagers grow up their hitboxes don't update untill you save and quit and reload so an adult villager can still go through a 1 high gap. these problems where in tu14 also but I didn't see them mentioned.
The Meaning of Life, the Universe, and Everything.
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Join Date:
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Posts:
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Location:
Texas
Minecraft:
RebornPheonix15
Xbox:
RebornPheonix15
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SilentPhoenix19
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New bug found. For some reason sometimes when a player respawn, (S)he respawns invisible. I've double checked, and its not host privilages. Thanks for the hotfix on the first bugs!
https://dl.dropboxus...dRR_sQAjsA&dl=1
Be the first to try out my amazing creeper chaos game!! It's a exploring and adventure map you won't wanna miss!!
Cannot tame Ocelots. Feeding them fish produces the hearts indicating they were tamed, but they never change (appearance) into their tamed state and they still behave as if they are wild - running away, etc. If you keep feeding them fish the hearts appear and they enter into a mating state (hearts fluttering) but that's it. No mating, no appearance changes.
Wolf taming behaves normally, although I tamed three in a row and it only took 1 bone for each. I am not normally that lucky. Potentially a bug in the taming process?
I only played for a few minutes. Disappointing in this update figuring it'd fix any mining animation. I can't play while it's like that, it really urks me and makes the game very un-enjoyable. :/ Will look at PS3 version when updated. Hopefully the blocks disappear when mining it. :L
The Meaning of Life, the Universe, and Everything.
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MatRein
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Villagers act like they are on heavy stimulants. They don't stop running around for more then a few seconds even while you are in a trading window with them. They actually run off while you are in the middle of the trade so you have to go running after them to continue trading after they reset from last trade.
All mobs that are clipped into blocks will end up dying or get pushed through any barrier if the game is saved and reloaded. Not so good with creepers in a mob trap. It leads to unexpected hisses followed by massive explosions when it was safe at the time you saved it.
I only played for a few minutes. Disappointing in this update figuring it'd fix any mining animation. I can't play while it's like that, it really urks me and makes the game very un-enjoyable. :/ Will look at PS3 version when updated. Hopefully the blocks disappear when mining it. :L
What is it with people, I mean seriously, at the first sight of bug and all hell brakes lose. You think ps3 won't have any bugs either huh lol. So disappointed, you serious? Were you expecting every dang bug to be fixed in TU15? Did you put into account that for every cpl bugs they fix, just one of their codes might not agree with one of the others and cause a completely different bug and so on and so on. And the new bugs aren't found right off, because they weren't expecting it to happen or looking for, in which someone who gets Disappointed and throw a tantrum, lol Give 4J a break their working hard to trying make... Well 12million xbox Minecrafters, not including all the other Console Version Minecrafters Happy and Up to date with everything their working on as well as what needs fixing, I guess everyone has their own opinions but seriously...:) Cut These Guys Some Slack, their doing their best with the time all the fans tend to allow them to get things done lol and wonder why sometimes it seems rushed. I haven't played much since the update this AM, but I have seen any bugs, maybe a cpl shadows that needed updating but nothing to serious, not a game quitting issue lol. Thanks 4J for the quick fix, Much APPRECIATED, keep up the goodwork and can't wait for the Hoppers and Comparitors
Rollback Post to RevisionRollBack
"Be Creative, Play Hard, Mine Harder, and Most of All Have Fun"
Villagers act like they are on heavy stimulants. They don't stop running around for more then a few seconds even while you are in a trading window with them. They actually run off while you are in the middle of the trade so you have to go running after them to continue trading after they reset from last trade.
Thanks for the quick and timely update addressing some of the bugs.
I can actually get villagers to breed, you just need to keep adding doors to the village or they won't. However the animation is STILL off for mining/placing blocks? Why is this being ignored on the 360 but fixed on ps3 when it has been mentioned numerous times??
Villagers and mobs are suffocating into walls and dying. This is a very frustrating bug and if you are breeding villagers to trade with they end up dead within 20 minutes from random damage and getting stuck in walls.
Thank you for fixing the sounds for water and lava. However, now the ender eye being thrown and xp orb sound is broken again.
No sound for fire charges being shot out of a dispenser.
No sounds for enderman being provoked/scared.
No sound for sheering sheap.
Cannot place mushrooms at night outside.
Charcoal and coal now share the same texture in the menu, is this a bug?
Boats are still breaking randomly in water edges and shallow water.
Have to play around for a bit but as of now that's all i see. Just trying to add what i can.
Okay back to the sounds being off:
When breaking grass, no sound is made
When breaking dirt with any tool, it sounds like your walking on dirt
When placing dirt, it sounds like your walking on dirt
When placing torches it sounds like you are walking on stone
Zombies in pre tu14 worlds only drop rotten flesh. I've tried for like an hour and even used a looting sword. I really want carrots and potatoes in this world and since they don't spawn naturally, this is the only way to do it.
What is it with people, I mean seriously, at the first sight of bug and all hell brakes lose. You think ps3 won't have any bugs either huh lol. So disappointed, you serious? Were you expecting every dang bug to be fixed in TU15? Did you put into account that for every cpl bugs they fix, just one of their codes might not agree with one of the others and cause a completely different bug and so on and so on. And the new bugs aren't found right off, because they weren't expecting it to happen or looking for, in which someone who gets Disappointed and throw a tantrum, lol Give 4J a break their working hard to trying make... Well 12million xbox Minecrafters, not including all the other Console Version Minecrafters Happy and Up to date with everything their working on as well as what needs fixing, I guess everyone has their own opinions but seriously...:) Cut These Guys Some Slack, their doing their best with the time all the fans tend to allow them to get things done lol and wonder why sometimes it seems rushed. I haven't played much since the update this AM, but I have seen any bugs, maybe a cpl shadows that needed updating but nothing to serious, not a game quitting issue lol. Thanks 4J for the quick fix, Much APPRECIATED, keep up the goodwork and can't wait for the Hoppers and Comparitors
Dude be whining about us reporting bugs per 4j studios request to improve the game.
Zombies in pre tu14 worlds only drop rotten flesh. I've tried for like an hour and even used a looting sword. I really want carrots and potatoes in this world and since they don't spawn naturally, this is the only way to do it.
Today I was able to get Zombies to drop potatoes. It did take a while but it dropped. Perhaps you were a bit unlucky, they are rare drops. Sucks I know but from my experience so far they drop them.
Don't know if this is a bug but it seems every new world I make its automatically on invite only. I've tried restoring default settings but that didn't do anything.
Okay back to the sounds being off:
When breaking grass, no sound is made
When breaking dirt with any tool, it sounds like your walking on dirt
When placing dirt, it sounds like your walking on dirt
When placing torches it sounds like you are walking on stone
Okay back to the sounds being off:
When breaking grass, no sound is made
When breaking dirt with any tool, it sounds like your walking on dirt
When placing dirt, it sounds like your walking on dirt
When placing torches it sounds like you are walking on stone
Between my sound bug report and yours, i hope they really fix all of these sound issues, as they should. I know minecraft and no other game is without its bugs, but i don't get it the low priority of fixing these. You can call me a whiner, flame me, or whatever you want to, but all we are asking for is to PLEASE correct these issues. I thank 4j for what they have done, but i hope they listen to the community on this issue.
-Animals, it seems, are making double sounds; it's like there are 2 animals there.
I first noticed it when I loaded up a world in which I have a single cat, and I heard cat sounds more often than normal. Later, when I started a new world, I could hear two sounds for being damaged playing simultaneously when I hit pigs, cows, and sheep (I haven't tested it on anything else yet).
Edit: It seems all animals are affected, as well as hostile mobs (listen to a creeper start hissing and you'll know what I mean). Also, if I'm right, it's also playing the item pickup sound twice when you only pick up one item, and the experience orb sound plays twice as often as it should.
Baby animals and villagers clip into walls and die when they grow up.
Confirmed. In TU14, I had an adult chicken and a chick in a 2x1, 2 deep pit. The adult chicken was killed by an ocelot, leaving the chick alone in the pit. I killed the ocelot and covered up the pit, only to hear sounds of an adult chicken taking damage. I checked on the chicken and it was alone in the pit. Later on I heard more chicken damage noises and there was raw chicken and feathers in the closed-up pit.
Twitter - @4JSteve
Currently Playing - League of Legends (EUW), Tales of Vesperia (PS4) and Kingdom Hearts 2 (PS4)
Feel free to add me on Steam, PSN and XboxLive, Make sure and leave a message saying you are from the forums
Also when baby villagers grow up their hitboxes don't update untill you save and quit and reload so an adult villager can still go through a 1 high gap. these problems where in tu14 also but I didn't see them mentioned.
Possibly a unresolved bug: mobs can go out of blocks when there are many mobs in a cramp room.
Detector rails get stuck if a minecart goes over frequently.
Splash potion that gives instant health hurts zombies and skeletons
https://dl.dropboxus...dRR_sQAjsA&dl=1
Be the first to try out my amazing creeper chaos game!! It's a exploring and adventure map you won't wanna miss!!
Wolf taming behaves normally, although I tamed three in a row and it only took 1 bone for each. I am not normally that lucky. Potentially a bug in the taming process?
Thanks for the hot fixes in the latest update!
Baby animals and villagers clip into walls and die when they grow up.
All mobs that are clipped into blocks will end up dying or get pushed through any barrier if the game is saved and reloaded. Not so good with creepers in a mob trap. It leads to unexpected hisses followed by massive explosions when it was safe at the time you saved it.
What is it with people, I mean seriously, at the first sight of bug and all hell brakes lose. You think ps3 won't have any bugs either huh lol. So disappointed, you serious? Were you expecting every dang bug to be fixed in TU15? Did you put into account that for every cpl bugs they fix, just one of their codes might not agree with one of the others and cause a completely different bug and so on and so on. And the new bugs aren't found right off, because they weren't expecting it to happen or looking for, in which someone who gets Disappointed and throw a tantrum, lol Give 4J a break their working hard to trying make... Well 12million xbox Minecrafters, not including all the other Console Version Minecrafters Happy and Up to date with everything their working on as well as what needs fixing, I guess everyone has their own opinions but seriously...:) Cut These Guys Some Slack, their doing their best with the time all the fans tend to allow them to get things done lol and wonder why sometimes it seems rushed. I haven't played much since the update this AM, but I have seen any bugs, maybe a cpl shadows that needed updating but nothing to serious, not a game quitting issue lol. Thanks 4J for the quick fix, Much APPRECIATED, keep up the goodwork and can't wait for the Hoppers and Comparitors
I can confirm that this does happen.
I can confirm this, too.
Stay fluffy~
I can actually get villagers to breed, you just need to keep adding doors to the village or they won't. However the animation is STILL off for mining/placing blocks? Why is this being ignored on the 360 but fixed on ps3 when it has been mentioned numerous times??
Villagers and mobs are suffocating into walls and dying. This is a very frustrating bug and if you are breeding villagers to trade with they end up dead within 20 minutes from random damage and getting stuck in walls.
Thank you for fixing the sounds for water and lava. However, now the ender eye being thrown and xp orb sound is broken again.
No sound for fire charges being shot out of a dispenser.
No sounds for enderman being provoked/scared.
No sound for sheering sheap.
Cannot place mushrooms at night outside.
Charcoal and coal now share the same texture in the menu, is this a bug?
Boats are still breaking randomly in water edges and shallow water.
Have to play around for a bit but as of now that's all i see. Just trying to add what i can.
When breaking grass, no sound is made
When breaking dirt with any tool, it sounds like your walking on dirt
When placing dirt, it sounds like your walking on dirt
When placing torches it sounds like you are walking on stone
Dude be whining about us reporting bugs per 4j studios request to improve the game.
Today I was able to get Zombies to drop potatoes. It did take a while but it dropped. Perhaps you were a bit unlucky, they are rare drops. Sucks I know but from my experience so far they drop them.
Between my sound bug report and yours, i hope they really fix all of these sound issues, as they should. I know minecraft and no other game is without its bugs, but i don't get it the low priority of fixing these. You can call me a whiner, flame me, or whatever you want to, but all we are asking for is to PLEASE correct these issues. I thank 4j for what they have done, but i hope they listen to the community on this issue.
I first noticed it when I loaded up a world in which I have a single cat, and I heard cat sounds more often than normal. Later, when I started a new world, I could hear two sounds for being damaged playing simultaneously when I hit pigs, cows, and sheep (I haven't tested it on anything else yet).
Edit: It seems all animals are affected, as well as hostile mobs (listen to a creeper start hissing and you'll know what I mean). Also, if I'm right, it's also playing the item pickup sound twice when you only pick up one item, and the experience orb sound plays twice as often as it should.
Confirmed. In TU14, I had an adult chicken and a chick in a 2x1, 2 deep pit. The adult chicken was killed by an ocelot, leaving the chick alone in the pit. I killed the ocelot and covered up the pit, only to hear sounds of an adult chicken taking damage. I checked on the chicken and it was alone in the pit. Later on I heard more chicken damage noises and there was raw chicken and feathers in the closed-up pit.