u guys still gotta fix the audio problems everyone is having when your Host and u get more then 4+ players in your game with mics everyone's voice starts to cut off and it gets to the point u cant understand anyone
Re: quill and Book
It might not, but 4j Studios did not say that. it is a possibility.
actually they did, Minecon 2012 panel. The xBox text filter would get overwhelmed by the book and quill feature so they aren't planning on implementing it.
Sorry if posting in wrong place. Pistons takeing longer to update has made some of my redstone logic units play up. Would like to know if piston update time is permanent.
not a bug - and likely permanent. Please start a thread to discuss under "discussion" forum as there are several interested in this new effect.
Can 4J check the nether idk if it's a bug or not but when I try to take the bedrock fog off it does not change the fog is still visible.It's been like this since TU12 so I hope 4J can fix this.
Zombies don't drop Potatoes and Carrots in our version.
Is this permanent? I play on a world that was fully generated over a year ago, and I was hoping to get access to carrots and potatoes through rare drops.
A couple more sorry if this has been posted already:
1.) Enderdragon is missing its sounds
2.) Cauldron does not fill up in the rain
Edit** Sorry looks like the ironhulk and killxminecraft already posted these. I also agree with the poster, have not seen ANY chickens or wolves whatsoever spawning.
One question for you guys: how do you get the enderman to open their mouth? Ive hit many of them and nothing happens...Also is anyone having issues with passive mobs AND villagers doing the head spinning thing? I can take a video 4j steve if need be of the head spinning issue.
Im gonna test the arms on zombies not raising up. I never knew they stopped.
Issue: Mining blocks takes too long due to it reappearing several times before it finally decides to mine.
Mode: survival with host options.
To be more precise this only happens when I am in fly mode. When I double jump out of fly mode I can mine normally. As soon I double jump back into fly mode, the blocks have that affect I mention above.
So my conclusion is that when in fly mode in survival, above happens. It is what I noticed.
Extra note: This is a TU13 map, and I haven't tried on a new map to see if problem is just because it is old map. However I believe it shouldn't be doing that at all regardless.
It is fine in creative, because you don't have to damage the block in order to break, it is instant like it should be. It is only in survival with the host option "can fly" & in fly mode itself.
I apologize if I repeated myself too many times, but hopefully it is helpful to narrow down for yall.
There is still a bug with the nether portals being in the new height. When you build a nether portal in the new height and go into the nether and back to the overworld. Instead of teleporting to the portal in the new height it creates a portal on the ground and sends you there. Plz fix.
I found two bugs
1) Rain was coming through my quartz building.
2) When I rename an item/block and place it then destroy it it moves back to regular name.
I play survival, single player and I am using fantasy texture pack and this was a seed I started with TU14
I am experiencing "phantom footsteps"....when I stop walking I hear about 5-6 steps afterwards.
Mining blocks sometimes, I mine a block and it reappears 3-4 times before it breaks for good. I have yet to see chickens, but I heard them. Kept looking for them and all I found was cows and sheep. Killed those and couldn't hear the chickens anymore. Still exploring the land looking for chickens.
Not sure what is up with the fall damage, but I fell 3 blocks(I was jumping and missed) and it took 4 hearts...fell down a crevice of 14-15 blocks (not running) and only took 2 hearts.
Now to an older world...I made it in TU13.
Have the way power rails or minecarts work changed?
I have a stop and go minecart station, and usually when the minecart comes into a station it will stop on the first power rail that isn't powered, that way I can press one of two buttons, to either go on or to circle to the other side to return, but now the carts edge forward after stopping, making me get out and reset the minecart on the top power rail in order for it to function. The minecart station does not use pistons.
NOTED
actually they did, Minecon 2012 panel. The xBox text filter would get overwhelmed by the book and quill feature so they aren't planning on implementing it.
not a bug - and likely permanent. Please start a thread to discuss under "discussion" forum as there are several interested in this new effect.
NOTED
The arms on zombies still do not move up!
NOTED
Is this permanent? I play on a world that was fully generated over a year ago, and I was hoping to get access to carrots and potatoes through rare drops.
NOTED
NOTED
1.) Enderdragon is missing its sounds
2.) Cauldron does not fill up in the rain
Edit** Sorry looks like the ironhulk and killxminecraft already posted these. I also agree with the poster, have not seen ANY chickens or wolves whatsoever spawning.
One question for you guys: how do you get the enderman to open their mouth? Ive hit many of them and nothing happens...Also is anyone having issues with passive mobs AND villagers doing the head spinning thing? I can take a video 4j steve if need be of the head spinning issue.
Im gonna test the arms on zombies not raising up. I never knew they stopped.
NOTED
NOTED
Mode: survival with host options.
To be more precise this only happens when I am in fly mode. When I double jump out of fly mode I can mine normally. As soon I double jump back into fly mode, the blocks have that affect I mention above.
So my conclusion is that when in fly mode in survival, above happens. It is what I noticed.
Extra note: This is a TU13 map, and I haven't tried on a new map to see if problem is just because it is old map. However I believe it shouldn't be doing that at all regardless.
It is fine in creative, because you don't have to damage the block in order to break, it is instant like it should be. It is only in survival with the host option "can fly" & in fly mode itself.
I apologize if I repeated myself too many times, but hopefully it is helpful to narrow down for yall.
NOTED
Villager Trading Is Broken
No Crafting Recipe For Dyed Leather Armor
Inventory Glitch When Opened, Items In 1st Slot Automatically Go In The Inventory
Hunger Bar Shakes Like When Hungry When Hunger Bar Is Full
Normal Or No? When Close To String Hooked To Tripwire, An Invisible Box Appears
When Riding A Pig With A Carrot On A Stick, The Pig Will Go The Way You Want But Slows Down And Speeds Up A Lot
Block Decription For Emerald Ore Says "Can Be Smelted To Produce Emeralds"
NOTED
NOTED
- When breaking an Ender Chest, the block/entity will break, but sometimes the texture remains, leaving the ability to break blocks through the chest
** TO BE CONFIRMED **
1) Rain was coming through my quartz building.
2) When I rename an item/block and place it then destroy it it moves back to regular name.
** TO BE CONFIRMED **
WORKING CORRECTLY
I am experiencing "phantom footsteps"....when I stop walking I hear about 5-6 steps afterwards.
Mining blocks sometimes, I mine a block and it reappears 3-4 times before it breaks for good. I have yet to see chickens, but I heard them. Kept looking for them and all I found was cows and sheep. Killed those and couldn't hear the chickens anymore. Still exploring the land looking for chickens.
Not sure what is up with the fall damage, but I fell 3 blocks(I was jumping and missed) and it took 4 hearts...fell down a crevice of 14-15 blocks (not running) and only took 2 hearts.
Now to an older world...I made it in TU13.
Have the way power rails or minecarts work changed?
I have a stop and go minecart station, and usually when the minecart comes into a station it will stop on the first power rail that isn't powered, that way I can press one of two buttons, to either go on or to circle to the other side to return, but now the carts edge forward after stopping, making me get out and reset the minecart on the top power rail in order for it to function. The minecart station does not use pistons.
** TO BE CONFIRMED **
Update: When using the Mass Effect TP, cannot dye leather armor.
NOTED
Link RemovedWIP 128x 64x, SEUS support, Mod support in the pipeline TEKKIT, FTB, the more support the more mods!