If a mob is on a half slab and the sun is shining they will not burn from the sun, its as if the game is giving zombies and skeletons immunity to sunlight while they are on half slabs.
There is something wrong with the end, after spending some time there the game will 'freeze' and lockup the console. The time frame for this seems chaotic, and I'm still working on trying to nail down the exact cause.
Endermen can teleport 'through' water in the end, and can teleport onto the portal, both cases shouldn't be allowed.
In respects to lighting glitches, don't sweat it, they will in time iron them selves out. The PC version also had/has these and only recently has it gotten better, half slabs and upside down half slabs caused lighting glitches for quite awhile.
Okay...I don't think this is a new bug...but it still is occurring and in a strange way with a game save:
1.) Animals (chickens, sheep and cows) are glitching out of fences. When this occurs and I observe it...if I go near the animal there is a 50% chance it will flip back into the fenced yard ( I have my fences stacked 2 high and I have actually observed them glitching through the fence. Sometimes they glitch though the corner....most times just through the side.
2.)Tamed wolves that are in a sit position, are disappearing when I save a game, put it up and the next day go back in and the wolves are gone. There is no lava or water near them. It is in my house. I noticed this first on TU12 and now I had it happened in TU13. Note that my first tame wolf spawned inside a village building. Of couse he wasn't tamed yet and I couldn't get him out except to tame him and lead him out. He was with me for a couple weeks until he disappeared. My second tamed wolf disappeared in the same way. So far I have not noticed this with the cats...but I haven't had them long.
Okay...I don't think this is a new bug...but it still is occurring and in a strange way with a game save:
1.) Animals (chickens, sheep and cows) are glitching out of fences. When this occurs and I observe it...if I go near the animal there is a 50% chance it will flip back into the fenced yard ( I have my fences stacked 2 high and I have actually observed them glitching through the fence. Sometimes they glitch though the corner....most times just through the side.
This also occurs(ed) on the PC, basically you have too many entities in a small area, each mob is 'bumping' the other and while they do appear to be 'glitching' out they are still in the area that you confined them too. In some instances they will end up through the walls but very rarely and mostly on login to the map. There are ways around it but i won't get into details other then saying to build 'thicker walls.
Yes, entities in confined spaces will push each other through the fences and walls and then snap back into the area usually just a few seconds or so later. However, with TU13, even singular animals are glitching into adjacent walls (i.e. ones confined to a small area but where there are no other animals or entities confined to the same space with them). Just today, I have had two cows trapped on one and two-block columns on different cliff faces that disappeared momentarily right into the cliff face and reappeared a few seconds later.
My cousin bred a pair of cows and the baby ended up spawning inside a block, slowly killing it..><
Never seen that happen before, but they main way to get around that is don't breed them when they are near a wall. Pen was a 5x5 2 high stone brick enclosure, except for the entrance side with 2 fences and 1 gate.
Minor glitch/bug but figured I would mention it.
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My First World, always getting back to is a pleasure I enjoy with each new update that brings in more things to add in.
- Chests can be seen through corners in buildings.
- Cocoa pods are destroyed without dropping any cocoa beans when hit from above by running water. (From my tests it looked as if when hit by the side they do not have this problem)
- Strange animation when using tools or a sword. (Not sure if this is a glitch or something else)
This also occurs(ed) on the PC, basically you have too many entities in a small area, each mob is 'bumping' the other and while they do appear to be 'glitching' out they are still in the area that you confined them too. In some instances they will end up through the walls but very rarely and mostly on login to the map. There are ways around it but i won't get into details other then saying to build 'thicker walls.
To clarify my position, My pink sheep was by itself in a 10x10 pen(not a small pen, nor so large that it could despawn), so it couldn't have been bumped by other sheep or mob through the fence. The wolf was sitting OUTSIDE the fence though. Since this one was lost through the game exit save, I cannot really say this one was glitched through the fence. Nor was my wolves lost through a fence. My wolves were in a sit position inside my house and my only animal at that time in my house.They were lost through the game exit save.
However the other ones I lost were in the 10x10 pen where there was only one other mob with it, for breeding. After I bred them them I would generally get rid of one of them so the loss through the fence would be minimal. I tried that pen with only two animals at a time and it happened no matter which animal pair I had in it at a time.
A singular animal kept in a medium size pen, shouldn't despawn, because it couldn't go 20 blocks in any direction) and a pair of animals shouldn't bump into each other either like that. As it was, I saw the animals glitch through the fence while the other animal was on the opposite side of the pen.
There are still fairly significant lighting glitches related to water. Water poured on a plain and then gather back with the bucket will leave a bullseye shaped shadow on the ground where the edge of the water ended.
Minecarts are way too fast now, they completely overshoot unpowered rails and my minecart-powered timing mechanisms are worthless now. TU12 was supposed to cut the speed in half but my mechanisms still worked, TU13 was supposed to double the TU12-slowed speed which should return it to normal, pre-TU12 levels except we're going warp speed now.
Also, some of the animations seem really weird now, like activating doors, placing blocks, I can't put my finger exactly on how but it just feels wrong.
Minecarts are way too fast now, they completely overshoot unpowered rails and my minecart-powered timing mechanisms are worthless now. TU12 was supposed to cut the speed in half but my mechanisms still worked, TU13 was supposed to double the TU12-slowed speed which should return it to normal, pre-TU12 levels except we're going warp speed now.
Also, some of the animations seem really weird now, like activating doors, placing blocks, I can't put my finger exactly on how but it just feels wrong.
Actually it is just as fast as before TU12, and TU12 was not 1/2, it was more like 1/3 or a 1/4 that of before, which is the = speed of the pc edition. there are many work arounds though until the speed or bug is fixed. just don't for one place active power rails too close to the station, or slab to either side of the track. slabs slow them down somewhat overall. Worth a try at least, untill the get things just right or fixed if anything needs fixing on that note.:D
Rollback Post to RevisionRollBack
My First World, always getting back to is a pleasure I enjoy with each new update that brings in more things to add in.
Actually it is just as fast as before TU12, and TU12 was not 1/2, it was more like 1/3 or a 1/4 that of before, which is the = speed of the pc edition. there are many work arounds though until the speed or bug is fixed. just don't for one place active power rails too close to the station, or slab to either side of the track. slabs slow them down somewhat overall. Worth a try at least, untill the get things just right or fixed if anything needs fixing on that note.
Trust me, unoccupied minecarts are far faster now than occupied minecarts ever were pre-TU12. I wouldn't be reporting it as a bug, if it wasn't different and breaking things. I will experiment with ways of slowing it down, but I'm not sure how well that'll fit with my mechanism's location.
So I just created a new survival game on the TU13 update and played it for a while. Saved.. Exit and Saved to be sure it saved cause I'm anal like that (sometimes I do it 3 times before quitting)... came back a little later and went to start it back up and all of a sudden my game was created in creative mode.. I don't think this is suppose to happen.
To clarify my position, My pink sheep was by itself in a 10x10 pen(not a small pen, nor so large that it could despawn), so it couldn't have been bumped by other sheep or mob through the fence. The wolf was sitting OUTSIDE the fence though. Since this one was lost through the game exit save, I cannot really say this one was glitched through the fence. Nor was my wolves lost through a fence. My wolves were in a sit position inside my house and my only animal at that time in my house.They were lost through the game exit save.
With this version, only XBox Live players can join the game. My kids can't play together now.
All players can still join the game at the initial splitscreen player select when creating/loading a world.
Rollback Post to RevisionRollBack
Twitter - @4JSteve
Currently Playing - League of Legends (EUW), Tales of Vesperia (PS4) and Kingdom Hearts 2 (PS4)
Feel free to add me on Steam, PSN and XboxLive, Make sure and leave a message saying you are from the forums
Some new bugs from about 24 hours of play this weekend.
Animals are disappearing from their pens. This seems to happen mostly when resuming a saved game, but I have noticed that animals are disappearing randomly on the rare occasion during the game. Examples: 3 pigs were gone from their pen when I reloaded. Half my ducks disappeared on me one load and on another half of them had escaped their pen. Cows and sheep seem to be okay so far. Cats and wolves disappear as well, but the wolves were disappearing randomly before TU12 so this is not a new issue with them.
Cats or wolves in a sitting position try to come to your rescue if you get attacked near them and then sit down again once the mob threat is gone. Most annoying when I place cats as guardians of doors, etc. They get in the way as well when you are fighting.
Minecart speed is great, but as mentioned they are travelling a lot longer than they used to. They don't seem to slow down anymore and even when they should stop I have had them continue to crawl along. Saves on powered rails but definitely a bug.
When cutting down trees in an enclosed underground tree farm, when cutting the last wood block (working upwards), the block on top of the highest leaf block becomes transparent after the last wood block is removed and you can see right through to the surface. It's like the leaf block is trying to display as if the tree was outside and then it corrects itself after a few seconds.
Animation on enchanted items is still lagging. This happens some of the time, but not always. Painfully slow.
Some ghasts shoot at you but then the fireball disappears right after it leaves their mouth. They keep trying over and over but nothing. If I move around, depending on the angle or height between myself and the ghast it fixes itself. This does not happen to all ghasts, just some.
As mentioned previously and by others, animals - even singular ones - are popping out of their pens.
After breeding the parents don't follow the baby animals around anymore. If I still have wheat out they want that just like the other animals that have yet to be bred.
Is the experience points for breeding less? I only hear one XP point instead of two pre-TU12.
Also wanted to mention that the sleep issue I reported is not always happening. After I reported it I could not reproduce the problem.
Had a random crash as well. Clicked a button to activate my melon farm and the whole XBOX locked up. I had been playing for many hours so I wonder if there's some memory leak going on. My son has found that on his console Minecraft is locking up regularly and for random reasons. He's using one of the older white consoles, where as mine is only a year old. Not sure if there's a connection... just thought I would point that out.
Not sure if this issue is a bug or not. However, I have noticed it since the last couple of patches and I find it a bit annoying. When you make a snowman, to farm the snow under him, he doesn't make any snow under him. I have tried this in plains and in the forest. I know that making him in the jungles and desert kills him, so I am not talking about those biomes at all. I am talking about in the plains and in the forests, he has no snow under him. Although, last night I finally took one to the snow biomes and he does make snow there. Is this a bug with the plains and forests?
If a mob is on a half slab and the sun is shining they will not burn from the sun, its as if the game is giving zombies and skeletons immunity to sunlight while they are on half slabs.
There is something wrong with the end, after spending some time there the game will 'freeze' and lockup the console. The time frame for this seems chaotic, and I'm still working on trying to nail down the exact cause.
Endermen can teleport 'through' water in the end, and can teleport onto the portal, both cases shouldn't be allowed.
In respects to lighting glitches, don't sweat it, they will in time iron them selves out. The PC version also had/has these and only recently has it gotten better, half slabs and upside down half slabs caused lighting glitches for quite awhile.
1.) Animals (chickens, sheep and cows) are glitching out of fences. When this occurs and I observe it...if I go near the animal there is a 50% chance it will flip back into the fenced yard ( I have my fences stacked 2 high and I have actually observed them glitching through the fence. Sometimes they glitch though the corner....most times just through the side.
2.)Tamed wolves that are in a sit position, are disappearing when I save a game, put it up and the next day go back in and the wolves are gone. There is no lava or water near them. It is in my house. I noticed this first on TU12 and now I had it happened in TU13. Note that my first tame wolf spawned inside a village building. Of couse he wasn't tamed yet and I couldn't get him out except to tame him and lead him out. He was with me for a couple weeks until he disappeared. My second tamed wolf disappeared in the same way. So far I have not noticed this with the cats...but I haven't had them long.
This also occurs(ed) on the PC, basically you have too many entities in a small area, each mob is 'bumping' the other and while they do appear to be 'glitching' out they are still in the area that you confined them too. In some instances they will end up through the walls but very rarely and mostly on login to the map. There are ways around it but i won't get into details other then saying to build 'thicker walls.
Never seen that happen before, but they main way to get around that is don't breed them when they are near a wall. Pen was a 5x5 2 high stone brick enclosure, except for the entrance side with 2 fences and 1 gate.
Minor glitch/bug but figured I would mention it.
- Cocoa pods are destroyed without dropping any cocoa beans when hit from above by running water. (From my tests it looked as if when hit by the side they do not have this problem)
- Strange animation when using tools or a sword. (Not sure if this is a glitch or something else)
To clarify my position, My pink sheep was by itself in a 10x10 pen(not a small pen, nor so large that it could despawn), so it couldn't have been bumped by other sheep or mob through the fence. The wolf was sitting OUTSIDE the fence though. Since this one was lost through the game exit save, I cannot really say this one was glitched through the fence. Nor was my wolves lost through a fence. My wolves were in a sit position inside my house and my only animal at that time in my house.They were lost through the game exit save.
However the other ones I lost were in the 10x10 pen where there was only one other mob with it, for breeding. After I bred them them I would generally get rid of one of them so the loss through the fence would be minimal. I tried that pen with only two animals at a time and it happened no matter which animal pair I had in it at a time.
A singular animal kept in a medium size pen, shouldn't despawn, because it couldn't go 20 blocks in any direction) and a pair of animals shouldn't bump into each other either like that. As it was, I saw the animals glitch through the fence while the other animal was on the opposite side of the pen.
Also, some of the animations seem really weird now, like activating doors, placing blocks, I can't put my finger exactly on how but it just feels wrong.
Actually it is just as fast as before TU12, and TU12 was not 1/2, it was more like 1/3 or a 1/4 that of before, which is the = speed of the pc edition. there are many work arounds though until the speed or bug is fixed. just don't for one place active power rails too close to the station, or slab to either side of the track. slabs slow them down somewhat overall. Worth a try at least, untill the get things just right or fixed if anything needs fixing on that note.:D
Trust me, unoccupied minecarts are far faster now than occupied minecarts ever were pre-TU12. I wouldn't be reporting it as a bug, if it wasn't different and breaking things. I will experiment with ways of slowing it down, but I'm not sure how well that'll fit with my mechanism's location.
My bad, apologies.
After you break the frame, and replace it with map inside, it is back to normal. But this has occured a couple times in the same game i've been in.
All players can still join the game at the initial splitscreen player select when creating/loading a world.
Twitter - @4JSteve
Currently Playing - League of Legends (EUW), Tales of Vesperia (PS4) and Kingdom Hearts 2 (PS4)
Feel free to add me on Steam, PSN and XboxLive, Make sure and leave a message saying you are from the forums
Had a random crash as well. Clicked a button to activate my melon farm and the whole XBOX locked up. I had been playing for many hours so I wonder if there's some memory leak going on. My son has found that on his console Minecraft is locking up regularly and for random reasons. He's using one of the older white consoles, where as mine is only a year old. Not sure if there's a connection... just thought I would point that out.
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