With older title updates we would have weather shifts, where the weather and climate for an area would be different from the original map because they were based strictly on the current seed number. With the upcoming TU12 my understanding is that climate shifts will no longer occur with future updates because the game will now save the biome of an area and use that to generate the weather.
My question is, does this also apply to the spawning of mobs? I know that many mobs will only spawn in certain Biomes (I.e mooshrooms only occur in mushroom biomes and Ocelots only appear in jungles) and sometimes only on certain blocks (cows, sheep, and pigs only appear on grass). Is it possible for me to go to my pre TU12 world and find ocelots spawning where jungles would be if I restarted the world from scratch?
I'm probably going to finally start a new survival world sometime soon, (I've been using my current one since TU2) but I'd love to get a cat in my old one before I leave it behind.
So are you saying with this next update the climate in my world will be save as it is currently or will it change with this update, but become permanent, because right now I hope I can get some warmer climates in my world I really hate the dull blue-ish green grass and I can really use some bright sunny green grass that the Mooshrooms spawn on in my world.
As for your question about the mobs that going to be interesting to see. I don't have a mushroom biome in my world it's a tu2 map but Mushroom cows do spawn in areas where their is bright green grass. So it make me believe that certain mobs spawn in areas by climate. Where I thought they spawn in areas due to biome structures like the Mooshrooms cows spawning in mushroom biomes, because it had mushrooms.
Short Answer: I think older worlds will still be able to spawn Ocelots they will just spawn in the areas of your world where you have warm climates like the Mooshrooms.
I'm not sure of this myself.
If they convert the old worlds to the new Anvil format before factoring in the change in biome code, then the biomes will be saved in the older worlds and thus the code will not have a pseudo-jungle biome (where the grass color, mob spawning, and weather will be like a jungle while the terrain is that of another biome). In that case, you cannot get ocelots.
If they allow the biomes to shift and then save the new biomes to the world files, then there is a chance that you could have a jungle and, by extension, ocelots.
We can only wait and see, but I'm guessing that the biomes won't shift this time. It seems likely that the game will have to convert your old saves to Anvil before it can first open them in TU12, and for 4J to have NOT implemented a means for the game to recognise and lock biomes this time would be... very surprising.
Locking biomes would make sense in most other updates, but doing so in this one would mean they're essentially saying "no cats for fully explored old worlds".
Good news! With this new update my seed has quite a few jungles when generated from scratch. I opened up my old world and traveled to one of the jungle locations and right away found some ocelots! Taming them has proven to be a bit of a problem :-)
Unfortunately the location where my home is now swamp land. What was snowy biomes is now jungle but the snow doesnt melt. i can also see on the new seed that an extensive area that was once ocean and plains is now going to be snow... Oh well.
You need raw fish I'd take like 5 or so for safety. Wait until the Ocelot comes up to you and DONT move wait til the Ocelot comes up and wait a few seconds then as you do with Wolf press LT and try to tame it then it'll turn into a regular cat. You need 7x7 area or it'll feel like it's being threatened.
I left about 30% of my world unexplored in anticipation of this update and it paid off in spades. I have a jungle boom that takes up most of the 30% and also have cats!!
Good news! With this new update my seed has quite a few jungles when generated from scratch. I opened up my old world and traveled to one of the jungle locations and right away found some ocelots!
Unfortunately the location where my home is now swamp land. What was snowy biomes is now jungle but the snow doesnt melt. i can also see on the new seed that an extensive area that was once ocean and plains is now going to be snow... Oh well.
It sounds like what you're saying is: The biomes have again shifted in existing worlds. This happened to me with the last major update (TU9), turning large portions of my swampy home into not swamp. Is this going to happen again?
ocelots are tricky to get. Like someone mentioned above with the technique. With patience & determination you will eventually be able to, even if it takes till a creeper comes up behind you...><
I aught to say I rather enjoy the possibility of get 1 in my old worlds. Haven't really seen if my first world has jungles but I do know my second one does. Just haven't bothered cutting down the animal count for them to spawn yet. Been testing other things.... Love the fact they brought forward that they jump on chests.. So amusing when they do harmlessly as you can still access them.:D
Rollback Post to RevisionRollBack
My First World, always getting back to is a pleasure I enjoy with each new update that brings in more things to add in.
i got really lucky in my old, old world. It's gone almost 50% to jungle, so the vegetation looks really green in most places. The snow biome is really, really small, so all I have to do is remove a bunch of snow that fell from earlier updates. I also have a TON of cats spawning.
I don't believe the ocelots spawn in on peaceful; but I have discovered that they do not immediately despawn on peaceful... So, if you're a timid sort about hostile mobs, you can go into easy briefly during the day in a jungle and several ocelots should spawn near you. Then, save and exit and go into peaceful and you can try to catch them without worry about a creeper sneaking up behind you.
i got really lucky in my old, old world. It's gone almost 50% to jungle,
I would have described this as extremely UN-lucky.
I'm grateful for the ongoing (free!) updates to the game, but I'm sick to death of the terrain going to pot every time a major update comes in. I would gladly give up Ocelots in my world to keep the biomes from re-arranging.
I would have described this as extremely UN-lucky.
I'm grateful for the ongoing (free!) updates to the game, but I'm sick to death of the terrain going to pot every time a major update comes in. I would gladly give up Ocelots in my world to keep the biomes from re-arranging.
Given the reality that the biomes in old worlds have shifted, I still think I'm lucky with this one. It didn't change to snow and it didn't change to desert... so, I still have green grass and animals still spawn. That old world originally had a large tundra zone, so when it began snowing in other parts of the world after TU6 and stopped snowing in my igloo village, I just decided to let that world sit to see what would happen after later updates. The snow doesn't melt on it's own when it stops snowing, so all I have to do now that it doesn't snow anymore in much of that world is clear the snow away from those areas I don't want it. I can still leave my igloo village covered in snow even though it doesn't actually snow there right now (it's jungle).
My other old world changed over to desert, so now I have blighted oaks and brown grass and no animals. I'm in the midst of changing out oaks for spruce trees and trying to decide how to do away with as much grass as possible in pathways and kiosks and the like. It will probably look more concrete jungle when I'm done; but I can still deal with it.
Mojang couldn't fix this issue on the PC and 4J hasn't been able to yet. I think it's somehting buried deep in the terrain generation code. Either they stop adding new biomes, period or we live with some changing climates... Which would you prefer? To never see another new biome added to the game? or to shovel a little snow?
I would have described this as extremely UN-lucky.
I'm grateful for the ongoing (free!) updates to the game, but I'm sick to death of the terrain going to pot every time a major update comes in. I would gladly give up Ocelots in my world to keep the biomes from re-arranging.
Well, this is the last time it happens, and jungle biomes are one of the better things you can get, since there's natural ocelot spawning and super-green grass. Unfortunately my dreary desert grassland is still a desert, and there's snow in unexpected places, but I'd love if it all turned to jungle just for the grass. For now I have a small jungle patch that I know of.
too soon to tell if we are to not get more biomes, so whom is to say. what I can say is more likely not too soon if at all.. I like Up am pretty lucky, at least with my second world. It already had desert, however the forests changed to jungle which means I have no chance of actual natural generated jungle, but I do have jungle area. much of my world is mostly the same, although quite a bit of that desert did expand to other locations. The snow shrunk even further, not that I had much snow to begin with.
today I am going to see what my eldest world would look like now...Since the various areas that had snow in the past shifted several times. lol... I just never removed any of it. I do know it still snows in some areas, but unsure where as I didn't have a map on me or wasn't really paying attention, since I was mainly testing this and that. Namely the minecarts...
Rollback Post to RevisionRollBack
My First World, always getting back to is a pleasure I enjoy with each new update that brings in more things to add in.
Either they stop adding new biomes, period or we live with some changing climates... Which would you prefer? To never see another new biome added to the game? or to shovel a little snow?
That one's easy. I would MUCH rather Never see a new biome.
I can move dirt, I can add water, I can build stone. But there's absolutely nothing I can do to turn my Swamp Castle back into Swamp Castle if it turns to desert, or starts snowing. If I had an igloo village, like you do, now sitting in the middle of a Jungle, I'd be pretty let down.
That one's easy. I would MUCH rather Never see a new biome.
I can move dirt, I can add water, I can build stone. But there's absolutely nothing I can do to turn my Swamp Castle back into Swamp Castle if it turns to desert, or starts snowing. If I had an igloo village, like you do, now sitting in the middle of a Jungle, I'd be pretty let down.
To each his own, I guess; BUT, do keep in mind that swamps were a biome that was added in later than the release of the Xbox Edition. You wouldn't have had a swamp castle at all if that biome had never been added. Many of us who had worlds prior to that addition "suffered" through having the water in our beach resorts suddenly look like it had been hit by a massive oil slick.
In this oldest world I'm talking about, portions of that beach resort did freeze over for a time. It still doesn't snow in my igloo village to this day... but the snow that originally fell there and the ice on the lake and ocean near it hasn't melted on its own. I just rue the day, however, that some creeper is going to blow a hole in that lake or blow away a bunch of the snow around the village. As a result, I avoid going into that area of the map most of the time.
A possible solution I've suggested on another thread is for weather to now become dependent upon an "average" of the sort of vegetation in each chunk (with a transition zone if two adjacent chunks have different average vegetation) instead of the weather being based on the seed string itself. That way, if the area has a higher average of spruce trees than oak trees, it would start snowing there. If the area has more jungle trees than oak trees, the climate would become jungle-like. If the area has a lot of grass and a few oak trees only, the climate could be a 50% chance of hill and a 50% chance of tundra. If the area has a lot sand and cacti, it could be a desert. Lots of sand and no cacti, it could be a beach. Lots of oak and birch trees = forest. Etc. That way, if the player wants to generate a specific climate in a specific area of the map, all they would need to do is plant enough of the right sort of vegetation to get the climate to change the way they want it to. There could also be a "default" climate for urban chunks where there is lots of stone, etc. and no vegetation. There could also be a way to toggle off the dynamic weather and go back to the seed-based weather (so that people could have mismatched weather and vegetation IF that is what they want).
NB: I think I'm going to repost this idea onto the Suggestions thread.
While I do see your point, I still wish the biomes in existing maps (or at least: the explored sections of those maps) was a set thing. My entire swamp has turned to something else, partly desert, and the gorgeous nearby forest has died (it's entirely desert biome). These kind of unsolicited, irreversible changes are game killers. Not even Redstone lamps, Upside-down slabs, and a new animal make this disaster worth it.
My question is, does this also apply to the spawning of mobs? I know that many mobs will only spawn in certain Biomes (I.e mooshrooms only occur in mushroom biomes and Ocelots only appear in jungles) and sometimes only on certain blocks (cows, sheep, and pigs only appear on grass). Is it possible for me to go to my pre TU12 world and find ocelots spawning where jungles would be if I restarted the world from scratch?
I'm probably going to finally start a new survival world sometime soon, (I've been using my current one since TU2) but I'd love to get a cat in my old one before I leave it behind.
As for your question about the mobs that going to be interesting to see. I don't have a mushroom biome in my world it's a tu2 map but Mushroom cows do spawn in areas where their is bright green grass. So it make me believe that certain mobs spawn in areas by climate. Where I thought they spawn in areas due to biome structures like the Mooshrooms cows spawning in mushroom biomes, because it had mushrooms.
Short Answer: I think older worlds will still be able to spawn Ocelots they will just spawn in the areas of your world where you have warm climates like the Mooshrooms.
So who knows, the climate might not change.
If they convert the old worlds to the new Anvil format before factoring in the change in biome code, then the biomes will be saved in the older worlds and thus the code will not have a pseudo-jungle biome (where the grass color, mob spawning, and weather will be like a jungle while the terrain is that of another biome). In that case, you cannot get ocelots.
If they allow the biomes to shift and then save the new biomes to the world files, then there is a chance that you could have a jungle and, by extension, ocelots.
Locking biomes would make sense in most other updates, but doing so in this one would mean they're essentially saying "no cats for fully explored old worlds".
Edit: nope. No mushroom biome when I loaded the seed from scratch in creative.
Unfortunately the location where my home is now swamp land. What was snowy biomes is now jungle but the snow doesnt melt. i can also see on the new seed that an extensive area that was once ocean and plains is now going to be snow... Oh well.
Oh and still no mushroom biome.
It sounds like what you're saying is: The biomes have again shifted in existing worlds. This happened to me with the last major update (TU9), turning large portions of my swampy home into not swamp. Is this going to happen again?
I aught to say I rather enjoy the possibility of get 1 in my old worlds. Haven't really seen if my first world has jungles but I do know my second one does. Just haven't bothered cutting down the animal count for them to spawn yet. Been testing other things.... Love the fact they brought forward that they jump on chests.. So amusing when they do harmlessly as you can still access them.:D
I don't believe the ocelots spawn in on peaceful; but I have discovered that they do not immediately despawn on peaceful... So, if you're a timid sort about hostile mobs, you can go into easy briefly during the day in a jungle and several ocelots should spawn near you. Then, save and exit and go into peaceful and you can try to catch them without worry about a creeper sneaking up behind you.
I would have described this as extremely UN-lucky.
I'm grateful for the ongoing (free!) updates to the game, but I'm sick to death of the terrain going to pot every time a major update comes in. I would gladly give up Ocelots in my world to keep the biomes from re-arranging.
Given the reality that the biomes in old worlds have shifted, I still think I'm lucky with this one. It didn't change to snow and it didn't change to desert... so, I still have green grass and animals still spawn. That old world originally had a large tundra zone, so when it began snowing in other parts of the world after TU6 and stopped snowing in my igloo village, I just decided to let that world sit to see what would happen after later updates. The snow doesn't melt on it's own when it stops snowing, so all I have to do now that it doesn't snow anymore in much of that world is clear the snow away from those areas I don't want it. I can still leave my igloo village covered in snow even though it doesn't actually snow there right now (it's jungle).
My other old world changed over to desert, so now I have blighted oaks and brown grass and no animals. I'm in the midst of changing out oaks for spruce trees and trying to decide how to do away with as much grass as possible in pathways and kiosks and the like. It will probably look more concrete jungle when I'm done; but I can still deal with it.
Mojang couldn't fix this issue on the PC and 4J hasn't been able to yet. I think it's somehting buried deep in the terrain generation code. Either they stop adding new biomes, period or we live with some changing climates... Which would you prefer? To never see another new biome added to the game? or to shovel a little snow?
Well, this is the last time it happens, and jungle biomes are one of the better things you can get, since there's natural ocelot spawning and super-green grass. Unfortunately my dreary desert grassland is still a desert, and there's snow in unexpected places, but I'd love if it all turned to jungle just for the grass. For now I have a small jungle patch that I know of.
today I am going to see what my eldest world would look like now...Since the various areas that had snow in the past shifted several times. lol... I just never removed any of it. I do know it still snows in some areas, but unsure where as I didn't have a map on me or wasn't really paying attention, since I was mainly testing this and that. Namely the minecarts...
That one's easy. I would MUCH rather Never see a new biome.
I can move dirt, I can add water, I can build stone. But there's absolutely nothing I can do to turn my Swamp Castle back into Swamp Castle if it turns to desert, or starts snowing. If I had an igloo village, like you do, now sitting in the middle of a Jungle, I'd be pretty let down.
To each his own, I guess; BUT, do keep in mind that swamps were a biome that was added in later than the release of the Xbox Edition. You wouldn't have had a swamp castle at all if that biome had never been added. Many of us who had worlds prior to that addition "suffered" through having the water in our beach resorts suddenly look like it had been hit by a massive oil slick.
In this oldest world I'm talking about, portions of that beach resort did freeze over for a time. It still doesn't snow in my igloo village to this day... but the snow that originally fell there and the ice on the lake and ocean near it hasn't melted on its own. I just rue the day, however, that some creeper is going to blow a hole in that lake or blow away a bunch of the snow around the village. As a result, I avoid going into that area of the map most of the time.
A possible solution I've suggested on another thread is for weather to now become dependent upon an "average" of the sort of vegetation in each chunk (with a transition zone if two adjacent chunks have different average vegetation) instead of the weather being based on the seed string itself. That way, if the area has a higher average of spruce trees than oak trees, it would start snowing there. If the area has more jungle trees than oak trees, the climate would become jungle-like. If the area has a lot of grass and a few oak trees only, the climate could be a 50% chance of hill and a 50% chance of tundra. If the area has a lot sand and cacti, it could be a desert. Lots of sand and no cacti, it could be a beach. Lots of oak and birch trees = forest. Etc. That way, if the player wants to generate a specific climate in a specific area of the map, all they would need to do is plant enough of the right sort of vegetation to get the climate to change the way they want it to. There could also be a "default" climate for urban chunks where there is lots of stone, etc. and no vegetation. There could also be a way to toggle off the dynamic weather and go back to the seed-based weather (so that people could have mismatched weather and vegetation IF that is what they want).
NB: I think I'm going to repost this idea onto the Suggestions thread.