MCXBLA might get 32bit textures, but I strongly doubt it. MCXBLA already pushes the xBox to its outer limits. Layering an additional 32bit (or as you say 64 and 128 bit) would tip the program right over the edge. The only wrinkle in this discussion is the degree of memory efficiency they can wring out of ANVIL. Since we don't know the compression factor there (remember they are using most of ANVIL's efficiency to extend the build height) we don't know the degree to which it actually frees up resources. That s why I say we might get 32bit textures.
And, hopefully for the last time, the graphics of Skyrim and Crysis have exactly jack bumpkiss to do with what can be wrung out of MCXBLA. Please stop spreading this false comparison. Neither Skyrim nor Crysis have fully destructible/creatable environments. When you can build a copy of Castle Dour literally anywhere in Skyrim, then come back and talk to me.
dude, go to a 3 year old pc, open crysis 3 on ultra, feel the lag, does it happen on xbox? no
So it should be able to do it, even my 13 year old pc can do it, 128x with 24 mod patches,and the pc is UNMODIFIED.
dude, go to a 3 year old pc, open crysis 3 on ultra, feel the lag, does it happen on xbox? no
So it should be able to do it, even my 13 year old pc can do it, 128x with 24 mod patches,and the pc is UNMODIFIED.
Not to mention xbox is nearly 11 years old now
Rollback Post to RevisionRollBack
Religion, has actually convinced people, that there's an invisible man, living in the sky, who watches everything you do every minute of the day, and the invisible man has a special list. Of 10 things he doesn't want you to do. And if you do ANY of these ten things he has a special place, full of fire, and smoke, and burning, and torture, and will send you there to suffer and choke and scream for all of eternity... But he still loves you.
dude, go to a 3 year old pc, open crysis 3 on ultra, feel the lag, does it happen on xbox? no
So it should be able to do it, even my 13 year old pc can do it, 128x with 24 mod patches,and the pc is UNMODIFIED.
Dude, go the the numerous thread and discussions that have been going on on this very board (i.e. lrn 2 srch, noob) and read where this very topic is has already been discussed to death.
Bottomline, you are wrong. MCXBLA is already at the bleeding edge of the xBox's capacity. This has been confirmed time and time again by 4J themselves. The transition to ANVIL might, might, open up 32 bit possibilities. You statement just spreads misinformation that those of us who know what we're talking about will have to stamp down yet again.
Dude, go the the numerous thread and discussions that have been going on on this very board (i.e. lrn 2 srch, noob) and read where this very topic is has already been discussed to death.
Bottomline, you are wrong. MCXBLA is already at the bleeding edge of the xBox's capacity. This has been confirmed time and time again by 4J themselves. The transition to ANVIL might, might, open up 32 bit possibilities. You statement just spreads misinformation that those of us who know what we're talking about will have to stamp down yet again.
fine, but i believe that theres still a lot that can be done in mcxbla
BUT, if xbox one cant do it, i will just say that 4j lies and they dont want to work to do it.
fine, but i believe that theres still a lot that can be done in mcxbla
BUT, if xbox one cant do it, i will just say that 4j lies and they dont want to work to do it.
Re: the first part - probably, yes, there is a marked difference between the resources necessary for something that is used intermittently and the resources necessary for something that is constantly in use. A good example is the reason we'll never bet editable books in MCXBLA (for the 360). Because M$ insists on censoring every piece of text shown in their games, and because the censor routine is not a "once and done" funciton but instead constantly checks all text in the background, allowing books would slow the game to crawl while the Xbox's resources were devoted to checking every single book's text. [paraphrasing a symposium from Minecon 2012].
In contrast, we might very well get withers, enchantable books, witches, maybe even advanced redstone components. These take resources, but they're not a constant drain on the system like graphical changes would be.
Re: the second part, not planning on getting the XBone but I will agree with you in principle. The extended graphics processors and available memory should allow 4J to expand the scope of MCXBLA. However, don't get your hopes up too high.
For example, current thinking is that (unlike the PC) version, map chunks on MCXBLA worlds do not unload once they have loaded. This means that if you load your world and then walk over all of it, your entire world will be currently loaded in memory. Now, imagine what would happen to the maximum size of that loaded file on the XBone if 4J decides to significantly expand the size of the worlds (like everyone has been yelling about since day 1). It is possible (not saying they will, but you have to allow for it). That 4J will decide to trade some features (such as 128 bit textures) for larger worlds on the XBone.
dude, go to a 3 year old pc, open crysis 3 on ultra, feel the lag, does it happen on xbox? no
So it should be able to do it, even my 13 year old pc can do it, 128x with 24 mod patches,and the pc is UNMODIFIED.
Only problem here, is xbox does not run anything on ultra. Especially Skyrim & Crysis 3. We're lucky to be running on medium. Plus, those games are linear compared to minecraft. Compared to any game made right now, we can literally do ANYTHING to the environment. No other game on the xbox lets you do that the same way minecraft does. The reason we have small worlds has to do with the lack of ram, and you think we can run 64, 128? Maybe the xbox one, but no way can the 360 do it.
Only problem here, is xbox does not run anything on ultra. Especially Skyrim & Crysis 3. We're lucky to be running on medium. Plus, those games are linear compared to minecraft. Compared to any game made right now, we can literally do ANYTHING to the environment. No other game on the xbox lets you do that the same way minecraft does. The reason we have small worlds has to do with the lack of ram, and you think we can run 64, 128? Maybe the xbox one, but no way can the 360 do it.
dude, go to a 3 year old pc, open crysis 3 on ultra, feel the lag, does it happen on xbox? no
I think this picture speaks for itself.
The PC at minimum settings looks better than the PS3/X360 Crysis 3 lol Here are more pictures for proof in case you aren't a believer.
This is from the PC version of Crysis 3 on full graphical settings. Look at Psycho's face. the detail is incredible. It looks nowhere near anything like that on the Xbox 360. You can literally count the hairs in his 5 o'clock shadow beard.
The reason we have small worlds has to do with the lack of ram, and you think we can run 64, 128?
Well, if chunks unloaded and loaded the way they do on PC, and if 4J fixed a lot of the memory leaks (like the TU12 change log claims) then maybe we can get larger worlds by a couple hundred blocks or so. I think the small map has more to do with Microsoft's limit on file sizes.
But regardless, your right... there is no way the xbox360 can handle 32 bit textures in MC, nevermind 64 or *pzzt* 128.
4J won't do that though. They're confident with the 60 FPS and it's not gonna change.
4J Knows what the community wants. DLC Content that gets MCXBLA out of Vanilla, or a "mod" and Texture packs. I've played 3 player splitscreen and it runs fine at 30 FPS. It's not anything gamebreaking, just a little less buttery smooth when it comes to framerate. It IS indeed still playable. I believe that 4J would step out of their 60 FPS box to satisfy the community.
4J Knows what the community wants. DLC Content that gets MCXBLA out of Vanilla, or a "mod" and Texture packs. I've played 3 player splitscreen and it runs fine at 30 FPS. It's not anything gamebreaking, just a little less buttery smooth when it comes to framerate. It IS indeed still playable. I believe that 4J would step out of their 60 FPS box to satisfy the community.
Believe that if you want. 60 FPS was their goal going into this. Our world size would probably be bigger if this was not their goal. The game the way it is runs 60 FPS which on this day and age smooth as butter like you say. They are not going to change that just so some guy can have a 128 pixel texture pack which barley serves it's purpose more than say a 64-32. A texture pack is a texture pack, we should stop worrying about the size. Cause I'll even take 16. As long as they look nice, no one can complain. Beggers can't be choosers.
Believe that if you want. 60 FPS was their goal going into this. Our world size would probably be bigger if this was not their goal. The game the way it is runs 60 FPS which on this day and age smooth as butter like you say. They are not going to change that just so some guy can have a 128 pixel texture pack which barley serves it's purpose more than say a 64-32. A texture pack is a texture pack, we should stop worrying about the size. Cause I'll even take 16. As long as they look nice, no one can complain. Beggers can't be choosers.
4J have never asked what the community wants, they have just looked at the most asked and suggested from them. Like with 1.8 with animals, I think if we can persuade them enough for a 64x texture pack and a -30 drop in frames it will happen.
4J have never asked what the community wants, they have just looked at the most asked and suggested from them. Like with 1.8 with animals, I think if we can persuade them enough for a 64x texture pack and a -30 drop in frames it will happen.
I'm pretty sure people have asked them if they would drop the FPS of the game and they said no.
I don't ever remember them saying this, especially so blatant.
Like I said, This is their thing. This is what they wanted to do when going into this, they wanted to make minecraft so it ran perfectly on the xbox. 60 fps is buttery smooth and 30 is not. They're not going to do it.
Like I said, This is their thing. This is what they wanted to do when going into this, they wanted to make minecraft so it ran perfectly on the xbox. 60 fps is buttery smooth and 30 is not. They're not going to do it.
dude, go to a 3 year old pc, open crysis 3 on ultra, feel the lag, does it happen on xbox? no
So it should be able to do it, even my 13 year old pc can do it, 128x with 24 mod patches,and the pc is UNMODIFIED.
Not to mention xbox is nearly 11 years old now
ROFL They are not on ultra.... Not even close....
Dude, go the the numerous thread and discussions that have been going on on this very board (i.e. lrn 2 srch, noob) and read where this very topic is has already been discussed to death.
Bottomline, you are wrong. MCXBLA is already at the bleeding edge of the xBox's capacity. This has been confirmed time and time again by 4J themselves. The transition to ANVIL might, might, open up 32 bit possibilities. You statement just spreads misinformation that those of us who know what we're talking about will have to stamp down yet again.
fine, but i believe that theres still a lot that can be done in mcxbla
BUT, if xbox one cant do it, i will just say that 4j lies and they dont want to work to do it.
Re: the first part - probably, yes, there is a marked difference between the resources necessary for something that is used intermittently and the resources necessary for something that is constantly in use. A good example is the reason we'll never bet editable books in MCXBLA (for the 360). Because M$ insists on censoring every piece of text shown in their games, and because the censor routine is not a "once and done" funciton but instead constantly checks all text in the background, allowing books would slow the game to crawl while the Xbox's resources were devoted to checking every single book's text. [paraphrasing a symposium from Minecon 2012].
In contrast, we might very well get withers, enchantable books, witches, maybe even advanced redstone components. These take resources, but they're not a constant drain on the system like graphical changes would be.
Re: the second part, not planning on getting the XBone but I will agree with you in principle. The extended graphics processors and available memory should allow 4J to expand the scope of MCXBLA. However, don't get your hopes up too high.
For example, current thinking is that (unlike the PC) version, map chunks on MCXBLA worlds do not unload once they have loaded. This means that if you load your world and then walk over all of it, your entire world will be currently loaded in memory. Now, imagine what would happen to the maximum size of that loaded file on the XBone if 4J decides to significantly expand the size of the worlds (like everyone has been yelling about since day 1). It is possible (not saying they will, but you have to allow for it). That 4J will decide to trade some features (such as 128 bit textures) for larger worlds on the XBone.
Only problem here, is xbox does not run anything on ultra. Especially Skyrim & Crysis 3. We're lucky to be running on medium. Plus, those games are linear compared to minecraft. Compared to any game made right now, we can literally do ANYTHING to the environment. No other game on the xbox lets you do that the same way minecraft does. The reason we have small worlds has to do with the lack of ram, and you think we can run 64, 128? Maybe the xbox one, but no way can the 360 do it.
4J won't do that though. They're confident with the 60 FPS and it's not gonna change.
Maybe he's talking about start of production, post.
The PC at minimum settings looks better than the PS3/X360 Crysis 3 lol Here are more pictures for proof in case you aren't a believer.
This is from the PC version of Crysis 3 on full graphical settings. Look at Psycho's face. the detail is incredible. It looks nowhere near anything like that on the Xbox 360. You can literally count the hairs in his 5 o'clock shadow beard.
Well, if chunks unloaded and loaded the way they do on PC, and if 4J fixed a lot of the memory leaks (like the TU12 change log claims) then maybe we can get larger worlds by a couple hundred blocks or so. I think the small map has more to do with Microsoft's limit on file sizes.
But regardless, your right... there is no way the xbox360 can handle 32 bit textures in MC, nevermind 64 or *pzzt* 128.
You mean the sky goes from 65 to 256, a total of 191 blocks*.
EDIT - Oh, wait. You were referring to the number of blocks included in the sky; not the total vertical range on the Y axis. I got it now.
*192 - Hey, its Saturday. Im not allowed to think.
Believe that if you want. 60 FPS was their goal going into this. Our world size would probably be bigger if this was not their goal. The game the way it is runs 60 FPS which on this day and age smooth as butter like you say. They are not going to change that just so some guy can have a 128 pixel texture pack which barley serves it's purpose more than say a 64-32. A texture pack is a texture pack, we should stop worrying about the size. Cause I'll even take 16. As long as they look nice, no one can complain. Beggers can't be choosers.
Like I said, This is their thing. This is what they wanted to do when going into this, they wanted to make minecraft so it ran perfectly on the xbox. 60 fps is buttery smooth and 30 is not. They're not going to do it.