Another thing they need to eventually be clear about is the size of digital games. I am seriously considering having a digital only library, but I doubt a 500GB HDD will be able to hold enough games. I am thinking about buying disc based games because of this uncertainty, but I don't want to regret it later. Does anyone on here have any experience with digital Blu-Ray games that can give me a rough estimate, or is it too soon to tell with next gen consoles?
I heard that they will be 50 gb discs. And yes. You get the hard copy and a digital code that would have to be connected to the internet to register but you could just use the hard copy
Actually squidward, Xbox Done is gonna turn into PC because with PC, the disks, you can't give them to your friends period, and you will have to buy the games downloaded from something like steam, but the thing like steam, (Xbox live marketplace) isn't very user freindly and the games are launch price like six months after release, never mind the absence of a trial. You guys should watch AngryJoe on youtube. He is soooooo mad about this crap, that he might crap himself.
I know about how it's going to become the next PC, that's what I said earlier (or that might have been on a different thread....) It was something like "Why should I buy the X-Box One if I have a high-performance PC?" I thought I was the only one who watches Angry Joe, because all my friends never heard of him....
They changed it, so now there is no restrictions. Games on disc work the way they do today. There is no internet requirement so Microsoft won't be pulling a Diablo 3 which I heard was criticized greatly for it.
The only way you would be able to buy a hard copy, install it and play without the disc would be if the DRM was still there. Otherwise, you could just install it then sell the disc. Hopefully they still have it so you can lock the license for the disc to your account to play without it and in order to sell it you would have to relinquish the license and your digital copy would be useless. I REALLY hope this is still true because I want to have a hard copy that is only used for installation! It's basically what I do with CDs, I install it to the hard drive and then play it through the internal music player.
Also, if anyone was curious about the ability to have your digital library follow you as long as you are signed in, it was pretty much confirmed to still be available: http://majornelson.c...ox-one-updates/ (skip to the 35:30 mark) They were also a little vague about the family sharing but it sounds to me like they will either bring it back before launch or possibly after.
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DrunklockHolmes
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I'm pretty proud of the people in this thread. No one attempted to call me out on my post that I'd placed in here a while back. Either you guys saw that it was posted before Minecraft Xbox One addition, or no one noticed it.
Regardless, I don't think MC is going to change drastically from 360 to the One. Aside from some obvious things (Like perhaps some graphical changes to take advantage of the upped hardware), the One version will only be changing in two key areas: World Sizes and Player counts. Perhaps even the ability to rent and host our own servers, considering all this cloud functionality that has been announced.
Now, the size of the world is a bit up in the air. It says "Bigger Worlds" in the trailer, but whether we can compare that to the PC's "Infinite" worlds or not is still a question that's on many a player's mind.
Some things I could see changing:
-Mob, item and entity limits being expanded.
-Existing framerate issues being addressed.
-"Infinite Worlds", or perhaps something close to that. Anything bigger than what we have now.
-Redstone glitches and issues no longer happening as the RAM needed to run MC properly is now available in the Xbox One.
-Player counts being increased from 8 players. Actual number is still debatable.
-Much Faster Load times.
-Perhaps their rubbish TU system of releasing updates is being replaced? Perhaps we'll see updates come sooner and perhaps more easily.
These are all just speculation, not actual fact. Until we hear more from 4J or Microsoft (Which wont be for a while I'd imagine), take these statements with a grain of salt and discuss further.
I'm pretty proud of the people in this thread. No one attempted to call me out on my post that I'd placed in here a while back. Either you guys saw that it was posted before Minecraft Xbox One addition, or no one noticed it.
Regardless, I don't think MC is going to change drastically from 360 to the One. Aside from some obvious things (Like perhaps some graphical changes to take advantage of the upped hardware), the One version will only be changing in two key areas: World Sizes and Player counts. Perhaps even the ability to rent and host our own servers, considering all this cloud functionality that has been announced.
Now, the size of the world is a bit up in the air. It says "Bigger Worlds" in the trailer, but whether we can compare that to the PC's "Infinite" worlds or not is still a question that's on many a player's mind.
Some things I could see changing:
-Mob, item and entity limits being expanded.
-Existing framerate issues being addressed.
-"Infinite Worlds", or perhaps something close to that. Anything bigger than what we have now.
-Redstone glitches and issues no longer happening as the RAM needed to run MC properly is now available in the Xbox One.
-Player counts being increased from 8 players. Actual number is still debatable.
-Much Faster Load times.
-Perhaps their rubbish TU system of releasing updates is being replaced? Perhaps we'll see updates come sooner and perhaps more easily.
These are all just speculation, not actual fact. Until we hear more from 4J or Microsoft (Which wont be for a while I'd imagine), take these statements with a grain of salt and discuss further.
I know that world size is a big deal for some, but really a larger world just doesn't interest me. I'd rather start new worlds and base them on different challenges and themes than have a bunch of stuff spread out all over. Going down the rest of your list, I don't find the mob limits to be really limiting; but a further expansion to the item limit might be nice (although I'm quite happy to work around that one as well). Redstone is not an issue for me since I refuse to do anything complex with it. It just really doesn't interest me. I"ve never found the load times too inconvenient... just enough of a break to take a sip of my coffee usually. I really don't enjoy playing games with more than 8 people at a time anyway. I don't see the updates coming much faster since this is part of Microsoft's scheduling. It might even get a little tougher for 4J to get frequent slots in the update schedule since there will be more new games wanting updates to be cleared for release. I don't really like rapid-fire updates anyway since I like to be able to spend some time fully exploring the changes before moving on to even more changes (slowing down with age I guess). I read the PC forums erupt with complaints about each update and wonder why it is that Xbox players seem to want to go there too.
While it might pacify some, a more PC-like version of Minecraft alone is just not going to be enough to convince me to buy an Xbox One. They are going to have to do better than that... a lot better.
While it might pacify some, a more PC-like version of Minecraft alone is just not going to be enough to convince me to buy an Xbox One. They are going to have to do better than that... a lot better.
I don't think 4J is trying to convince people to buy an xbox one. They are more concerned about putting out a quality game. They aren't marketing consoles.
I don't think 4J is trying to convince people to buy an xbox one. They are more concerned about putting out a quality game. They aren't marketing consoles.
It was not my intention to imply that 4J were marketing consoles. Microsoft, however, is part of this Minecraft "partnership", and they are most certainly marketing the Xbox One. For them, putting Minecraft on the Xbox 360 was, I believe, all about setting it up as a game for the Xbox One that would interest a different crowd than Halo and the sports game genre... and thereby encourage that group of console gamers to purchase the Xbox One.
What I'm saying is that the PC version of the game does not hold enough interest for me to invest in a new console of any variety. (So, if it gets released merely in its PC form on the PS4, I'm not going to run out a buy it there either.) If I want to play the PC version, I'll just spend the $25 or so and play it on my PC.
Ultimately, I suspect that there will be a lot of really different games released for these new consoles and Minecraft will have to compete with those on that medium. If it's going to thrive in that new console environment for any length of time, Minecraft is going to have to evolve into much more than it currently is today... even on the PC.
Bigger draw distance is a big one I'd want. Having dedicated servers could just as easily be applied to the 360, but now they have to call servers "the cloud" to make people think it's something new and not decades old.
The big opportunity for the greatest changes/ improvements to Minecraft that I see in the next generation console environment is that the developers will be able to freely max out the abilities of the console without worrying that some people will be playing the game on lesser equipment than other players using the same platform. Not all PC players can play the game with the longest draw distances available in that game. The developers have had to put in options to shorten the draw distance if the PC player is experiencing undue lag. The Xbox 360 has had to limit the draw distance for all players because the 360 is such an old piece of hardware and has such limited RAM available. Still, the principle is the same... all Xbox 360 players have essentially the exact same hardware and, therefore, the same maximum capabilities to their system . The Xbox One will lift the restrictions currently holding the Xbox 360 back and, unlike the PC, the developers won't even have to worry that some Xbox One players won't be able to handle this or that particular feature because of individual limitations in their equipment. Therefore, all Xbox One players across the board can experience the benefit of the same maximum draw distance, along with any other graphics improvements the developers might want to put into the game.
The big opportunity for the greatest changes/ improvements to Minecraft that I see in the next generation console environment is that the developers will be able to freely max out the abilities of the console without worrying that some people will be playing the game on lesser equipment than other players using the same platform. Not all PC players can play the game with the longest draw distances available in that game. The developers have had to put in options to shorten the draw distance if the PC player is experiencing undue lag. The Xbox 360 has had to limit the draw distance for all players because the 360 is such an old piece of hardware and has such limited RAM available. Still, the principle is the same... all Xbox 360 players have essentially the exact same hardware and, therefore, the same maximum capabilities to their system . The Xbox One will lift the restrictions currently holding the Xbox 360 back and, unlike the PC, the developers won't even have to worry that some Xbox One players won't be able to handle this or that particular feature because of individual limitations in their equipment. Therefore, all Xbox One players across the board can experience the benefit of the same maximum draw distance, along with any other graphics improvements the developers might want to put into the game.
Thank you. You took the words right out of my mouth.
I still think that it might fail. I am trying to be neutral in this situation but angry joe thinks that it will do good because they listen to their consumers but they are taking family sharing away which sucks, and others are saying "Microsoft doesn't give a (U know what) about their consumers, and they expect us to be cool with them after they tried to limit us. Keep in mind with stuff like this, gamers will find stuff to complain about no matter how well they try to make us happy. No matter how hard they try, they will never satisfy all. None of that is my opinion. For me, only time will tell. I still think that PS4 could be the better system. twice the performance.
I don't get why people keep saying the PS4 has better performance. While the Xbox One may have lesser hardware, the cloud processing more than makes up for it. Also, hardware specs mean nothing, it's the games that matter. The 1 Billion dollars Microsoft spent on exclusives will really pay off!
In case people don't know about the new reputation system for the Xbox One, it will keep track of player actions. This basically means that Xbox LIVE will have a special place in hell for griefers!
Hang on what is all his about internet? The Xbox One is as internet restricted as the PS4 and both of the two console editions of Minecraft are exactly the same, so why don't you actually look at the games before you start choosing favourites.
You are replying to a quote that is actually older than either the PS4 or the XB1...
hi what will change is depending on what console you are on if u are on Xbox 360 switching to Xbox one this is optional you can change the theme and more blocks and more thing like that otherwise I don't know what else is different than xbox 360:goldore: :redstoneore: hope u enjoy
I know about how it's going to become the next PC, that's what I said earlier (or that might have been on a different thread....) It was something like "Why should I buy the X-Box One if I have a high-performance PC?" I thought I was the only one who watches Angry Joe, because all my friends never heard of him....
Also, if anyone was curious about the ability to have your digital library follow you as long as you are signed in, it was pretty much confirmed to still be available: http://majornelson.c...ox-one-updates/ (skip to the 35:30 mark) They were also a little vague about the family sharing but it sounds to me like they will either bring it back before launch or possibly after.
Regardless, I don't think MC is going to change drastically from 360 to the One. Aside from some obvious things (Like perhaps some graphical changes to take advantage of the upped hardware), the One version will only be changing in two key areas: World Sizes and Player counts. Perhaps even the ability to rent and host our own servers, considering all this cloud functionality that has been announced.
Now, the size of the world is a bit up in the air. It says "Bigger Worlds" in the trailer, but whether we can compare that to the PC's "Infinite" worlds or not is still a question that's on many a player's mind.
Some things I could see changing:
-Mob, item and entity limits being expanded.
-Existing framerate issues being addressed.
-"Infinite Worlds", or perhaps something close to that. Anything bigger than what we have now.
-Redstone glitches and issues no longer happening as the RAM needed to run MC properly is now available in the Xbox One.
-Player counts being increased from 8 players. Actual number is still debatable.
-Much Faster Load times.
-Perhaps their rubbish TU system of releasing updates is being replaced? Perhaps we'll see updates come sooner and perhaps more easily.
These are all just speculation, not actual fact. Until we hear more from 4J or Microsoft (Which wont be for a while I'd imagine), take these statements with a grain of salt and discuss further.
I know that world size is a big deal for some, but really a larger world just doesn't interest me. I'd rather start new worlds and base them on different challenges and themes than have a bunch of stuff spread out all over. Going down the rest of your list, I don't find the mob limits to be really limiting; but a further expansion to the item limit might be nice (although I'm quite happy to work around that one as well). Redstone is not an issue for me since I refuse to do anything complex with it. It just really doesn't interest me. I"ve never found the load times too inconvenient... just enough of a break to take a sip of my coffee usually. I really don't enjoy playing games with more than 8 people at a time anyway. I don't see the updates coming much faster since this is part of Microsoft's scheduling. It might even get a little tougher for 4J to get frequent slots in the update schedule since there will be more new games wanting updates to be cleared for release. I don't really like rapid-fire updates anyway since I like to be able to spend some time fully exploring the changes before moving on to even more changes (slowing down with age I guess). I read the PC forums erupt with complaints about each update and wonder why it is that Xbox players seem to want to go there too.
While it might pacify some, a more PC-like version of Minecraft alone is just not going to be enough to convince me to buy an Xbox One. They are going to have to do better than that... a lot better.
I don't think 4J is trying to convince people to buy an xbox one. They are more concerned about putting out a quality game. They aren't marketing consoles.
It was not my intention to imply that 4J were marketing consoles. Microsoft, however, is part of this Minecraft "partnership", and they are most certainly marketing the Xbox One. For them, putting Minecraft on the Xbox 360 was, I believe, all about setting it up as a game for the Xbox One that would interest a different crowd than Halo and the sports game genre... and thereby encourage that group of console gamers to purchase the Xbox One.
What I'm saying is that the PC version of the game does not hold enough interest for me to invest in a new console of any variety. (So, if it gets released merely in its PC form on the PS4, I'm not going to run out a buy it there either.) If I want to play the PC version, I'll just spend the $25 or so and play it on my PC.
Ultimately, I suspect that there will be a lot of really different games released for these new consoles and Minecraft will have to compete with those on that medium. If it's going to thrive in that new console environment for any length of time, Minecraft is going to have to evolve into much more than it currently is today... even on the PC.
The big opportunity for the greatest changes/ improvements to Minecraft that I see in the next generation console environment is that the developers will be able to freely max out the abilities of the console without worrying that some people will be playing the game on lesser equipment than other players using the same platform. Not all PC players can play the game with the longest draw distances available in that game. The developers have had to put in options to shorten the draw distance if the PC player is experiencing undue lag. The Xbox 360 has had to limit the draw distance for all players because the 360 is such an old piece of hardware and has such limited RAM available. Still, the principle is the same... all Xbox 360 players have essentially the exact same hardware and, therefore, the same maximum capabilities to their system . The Xbox One will lift the restrictions currently holding the Xbox 360 back and, unlike the PC, the developers won't even have to worry that some Xbox One players won't be able to handle this or that particular feature because of individual limitations in their equipment. Therefore, all Xbox One players across the board can experience the benefit of the same maximum draw distance, along with any other graphics improvements the developers might want to put into the game.
The Xbox One IS the 720...
Congratulations, he posted that like a month before the Xbox One release.
In case people don't know about the new reputation system for the Xbox One, it will keep track of player actions. This basically means that Xbox LIVE will have a special place in hell for griefers!
You are replying to a quote that is actually older than either the PS4 or the XB1...