I've been working on clearing out the bedrock of a TU8 map (in Creative Mode), using TNT to clear away rock and the large amounts of lava. I'm usually able to lay 100 or so packages of TNT before lava ignites the chain, give or take a few hundred - on sections with the lava cleared out entirely, I was able to set off strings of TNT the entire width of the map. I was about 70% done with turning everything from layer 30 down into a single cave when I got TU9.
Now, though, almost every time I use any amount of TNT, the game freezes up. It stutters, hiccups, and refreezes for several minutes before a minimal amount of control returns. During that time, any players joining me on XBox Live are booted, and if I try to access the Home menu at all, the entire XBox locks up completely, requiring a hard boot.
I know, I know, I'm too old to be having this much fun with TNT - but really, shouldn't it work, no matter how immature I am about explosions?
My guess is the new lighting bugs is causing this. It takes the lighting noticeably longer to change when placing torches. Not to mention all of the horrible black shadows everywhere now.
So the use of rapid TNT explosions on a large scale coupled with the new lighting issues is probably causing the game to crash.
My guess is the new lighting bugs is causing this. It takes the lighting noticeably longer to change when placing torches. Not to mention all of the horrible black shadows everywhere now.
So the use of rapid TNT explosions on a large scale coupled with the new lighting issues is probably causing the game to crash.
If it's lighting, then it must be lighting with the TNT itself, not just the lava - I'm getting the same freeze/slowdown/almost-crash situation even when setting off as little as three TNT in a clear, open space, even when I'm not even in the same part of the map with it.
I was told that the sound for TNT was changed, and that might be the problem. I tried turning off all sound effects, with no change. Setting off with a fuse of redstone wiring, same thing.
But, then, sometimes, it works fine. I just can't seem to figure out any rhyme or reason to when it happens, other than that it has to do with TNT. I have noticed, though, that as long as I don't touch the home button, it usually snaps out of it... eventually. Maybe thirty seconds later, maybe five minutes later, but as long as the XBox isn't told to go to the menus, then it seems to want to keep going.
Hopefully, this will be resolved soon. I'm looking forward to building this subterranean city.
If it's lighting, then it must be lighting with the TNT itself, not just the lava - I'm getting the same freeze/slowdown/almost-crash situation even when setting off as little as three TNT in a clear, open space, even when I'm not even in the same part of the map with it.
I was told that the sound for TNT was changed, and that might be the problem. I tried turning off all sound effects, with no change. Setting off with a fuse of redstone wiring, same thing.
But, then, sometimes, it works fine. I just can't seem to figure out any rhyme or reason to when it happens, other than that it has to do with TNT. I have noticed, though, that as long as I don't touch the home button, it usually snaps out of it... eventually. Maybe thirty seconds later, maybe five minutes later, but as long as the XBox isn't told to go to the menus, then it seems to want to keep going.
Hopefully, this will be resolved soon. I'm looking forward to building this subterranean city.
Never thought I needed to say this but it might be faster with mining than blasting :/ that or spawn a whole bunch of creepers.
I'm having the same issue and it's ridiculous it makes looking for a good seed so much more annoyingly difficult. And I need to go buy XBOX Live Gold.
Never thought I needed to say this but it might be faster with mining than blasting :/ that or spawn a whole bunch of creepers.
I'm having the same issue and it's ridiculous it makes looking for a good seed so much more annoyingly difficult. And I need to go buy XBOX Live Gold.
If it were just carving through solid rock, yeah, I might just start mining... but with lakes of lava? I dunno. I hate putting water on top of it, because it just ends up being a half-hour of being pushed around by the water and pockets of lava left hidden in obsidian. Throwing sand, maybe?
And then the lighting is all wonky around lava now, too - areas that stay dark after having lava exposed directly beneath are weird, and make even the slow way of taking out lava harder by virtue of not being able to see what I'm doing. The one good thing about lava is that it's supposed to provide its own light while you're taking it out, and sudden darkness is supposed to be the sign that I've reached the end of a lava tube or lake.
It's starting to feel like this update was specifically designed to disrupt this project. "Oh, you're using TNT to clear out large amounts of rock and lava? Okay, the TNT kills your XBox now, and try it blind."
If it were just carving through solid rock, yeah, I might just start mining... but with lakes of lava? I dunno. I hate putting water on top of it, because it just ends up being a half-hour of being pushed around by the water and pockets of lava left hidden in obsidian. Throwing sand, maybe?
And then the lighting is all wonky around lava now, too - areas that stay dark after having lava exposed directly beneath are weird, and make even the slow way of taking out lava harder by virtue of not being able to see what I'm doing. The one good thing about lava is that it's supposed to provide its own light while you're taking it out, and sudden darkness is supposed to be the sign that I've reached the end of a lava tube or lake.
It's starting to feel like this update was specifically designed to disrupt this project. "Oh, you're using TNT to clear out large amounts of rock and lava? Okay, the TNT kills your XBox now, and try it blind."
I've filled out large lava lakes before, I used a mixture of Dirt, sand, gravel and sometimes even cobble as agreed turning it to obsidian took forever to mine and this was back in Tu7/Tu8. I had to park a multitude of potion stands nearby just to make fire resistance potions and an unlimited water sorce which also served to put out myself on fire. But Tu9 just makes this really ridiculous. I have noticed a small lighting issue on Live Gold but the TnT seems to be better on gold than silver.
Well, the TNT works now, since the update yesterday. So, yay, progress on my underground city has once again gone into hyperdrive.
And then there's the new bug.
There are now pockets of invisible blocks. It appears to be limited to small regions, between 20 and 50 blocks of volume. It looks like a hollowed-out section of stone (or dirt, or gravel, or whatever is around it). If you try to go into it, the character twitches, sort of like when I'm in someone else's game and running around before the rendering catches up, and end up trying to run into something that is there but hasn't drawn yet. I can't mine them out, but if I try to put another block there, it turns into whatever type it's supposed to be - lay a block of obsidian, and it turns into gravel instantly, because that's what was actually supposed to be there. After that, the block is normal, and I can interact with them normally.
Worse, these pockets can sometimes remain after you get rid of the blocks. Some of my own working structures are now partially invisible (which might be a pretty cool thing if only I could control it) and I have to go around sticking any old block there in order to make the parts become visible again so I can work with them again. It appears to be an underground-only thing, but then, I do spend most of my Minecrafting time right near bedrock, so maybe that's just my own point of view.
Is it just me, or are updates to Minecraft sort of a game of one step forward, one step back? At least this isn't as bad for my own project as the TNT glitch, but someone out there must be finding this to be a serious problem for them.
Now, though, almost every time I use any amount of TNT, the game freezes up. It stutters, hiccups, and refreezes for several minutes before a minimal amount of control returns. During that time, any players joining me on XBox Live are booted, and if I try to access the Home menu at all, the entire XBox locks up completely, requiring a hard boot.
I know, I know, I'm too old to be having this much fun with TNT - but really, shouldn't it work, no matter how immature I am about explosions?
So the use of rapid TNT explosions on a large scale coupled with the new lighting issues is probably causing the game to crash.
If it's lighting, then it must be lighting with the TNT itself, not just the lava - I'm getting the same freeze/slowdown/almost-crash situation even when setting off as little as three TNT in a clear, open space, even when I'm not even in the same part of the map with it.
I was told that the sound for TNT was changed, and that might be the problem. I tried turning off all sound effects, with no change. Setting off with a fuse of redstone wiring, same thing.
But, then, sometimes, it works fine. I just can't seem to figure out any rhyme or reason to when it happens, other than that it has to do with TNT. I have noticed, though, that as long as I don't touch the home button, it usually snaps out of it... eventually. Maybe thirty seconds later, maybe five minutes later, but as long as the XBox isn't told to go to the menus, then it seems to want to keep going.
Hopefully, this will be resolved soon. I'm looking forward to building this subterranean city.
Never thought I needed to say this but it might be faster with mining than blasting :/ that or spawn a whole bunch of creepers.
I'm having the same issue and it's ridiculous it makes looking for a good seed so much more annoyingly difficult. And I need to go buy XBOX Live Gold.
...
If it were just carving through solid rock, yeah, I might just start mining... but with lakes of lava? I dunno. I hate putting water on top of it, because it just ends up being a half-hour of being pushed around by the water and pockets of lava left hidden in obsidian. Throwing sand, maybe?
And then the lighting is all wonky around lava now, too - areas that stay dark after having lava exposed directly beneath are weird, and make even the slow way of taking out lava harder by virtue of not being able to see what I'm doing. The one good thing about lava is that it's supposed to provide its own light while you're taking it out, and sudden darkness is supposed to be the sign that I've reached the end of a lava tube or lake.
It's starting to feel like this update was specifically designed to disrupt this project. "Oh, you're using TNT to clear out large amounts of rock and lava? Okay, the TNT kills your XBox now, and try it blind."
I've filled out large lava lakes before, I used a mixture of Dirt, sand, gravel and sometimes even cobble as agreed turning it to obsidian took forever to mine and this was back in Tu7/Tu8. I had to park a multitude of potion stands nearby just to make fire resistance potions and an unlimited water sorce which also served to put out myself on fire. But Tu9 just makes this really ridiculous. I have noticed a small lighting issue on Live Gold but the TnT seems to be better on gold than silver.
...
And then there's the new bug.
There are now pockets of invisible blocks. It appears to be limited to small regions, between 20 and 50 blocks of volume. It looks like a hollowed-out section of stone (or dirt, or gravel, or whatever is around it). If you try to go into it, the character twitches, sort of like when I'm in someone else's game and running around before the rendering catches up, and end up trying to run into something that is there but hasn't drawn yet. I can't mine them out, but if I try to put another block there, it turns into whatever type it's supposed to be - lay a block of obsidian, and it turns into gravel instantly, because that's what was actually supposed to be there. After that, the block is normal, and I can interact with them normally.
Worse, these pockets can sometimes remain after you get rid of the blocks. Some of my own working structures are now partially invisible (which might be a pretty cool thing if only I could control it) and I have to go around sticking any old block there in order to make the parts become visible again so I can work with them again. It appears to be an underground-only thing, but then, I do spend most of my Minecrafting time right near bedrock, so maybe that's just my own point of view.
Is it just me, or are updates to Minecraft sort of a game of one step forward, one step back? At least this isn't as bad for my own project as the TNT glitch, but someone out there must be finding this to be a serious problem for them.