Not seen it mentioned before but we indirectly got the ability to post map screenshots from within the game. Mount the map in an item frame, walk close, take screenshot. Look in the bug thread for an example.
Pre TU9 if you were underwater and started to suffocate, you'd die as it wouldn't let you back to surface. Post TU9 seems now you can still swim back up even if you are taking suffocating damage. Still slower than if you still were holding breath, but at least you have a chance to survive now.
Pre TU9 if you were underwater and started to suffocate, you'd die as it wouldn't let you back to surface. Post TU9 seems now you can still swim back up even if you are taking suffocating damage. Still slower than if you still were holding breath, but at least you have a chance to survive now.
Ha! That's good. I died once in TU9 in a tiny pool. I was mining clay 1 block deep, so I was standing in a 2 block hole. Started to take drowning damage and couldn't swim up to the surface. :\
The STALK currently grows on farmland. The melon or pumpkin itself will grow on dirt or farmland. Was like that before TU9.
I actually saw a video of a guy who put sand down instead of dirt or farmland and melons grew on it, so he was able to make an automatic melon farm without sticky pistons. So I suppose it works on everything, unless it's a bug.
Also in 1.0 the ability to combine tools and repair items was added but was left out, so i cant imagine why they would leave out this change and add everything else, dont know. lol.
I think they took out the male grunt noise when failing from great heights or being injured. This way I don't feel weird playing a female skin then hearing a guy grunt.
Also in 1.0 the ability to combine tools and repair items was added but was left out, so i cant imagine why they would leave out this change and add everything else, dont know. lol.
I have the feeling they're still trying to find an interface that would work for that. I don't honestly think it would work well in the current crafting interface we have now, so they need to come up with something different.
I have the feeling they're still trying to find an interface that would work for that. I don't honestly think it would work well in the current crafting interface we have now, so they need to come up with something different.
The anvil? That seems like the best solution to me. It would be awesome if they moved it forward into TU11.
The anvil? That seems like the best solution to me. It would be awesome if they moved it forward into TU11.
The thing is, though, that I'm pretty sure that it also has to work outside of the anvil. If we had the PC's crafting grid, we could just put it on there. But our crafting interface would get a little cluttered if they added all of the tools for repair purposes (and you'd have to select which ones you wanted to repair), so I'm thinking they're trying to figure something out besides the anvil.
The thing is, though, that I'm pretty sure that it also has to work outside of the anvil. If we had the PC's crafting grid, we could just put it on there. But our crafting interface would get a little cluttered if they added all of the tools for repair purposes (and you'd have to select which ones you wanted to repair), so I'm thinking they're trying to figure something out besides the anvil.
I wouldn't think that they are necessarily obligated to include every single thing that the PC has just because it was added before 1.2.3. Maybe they are supposed to, but they could possibly make exceptions. Especially in this case due to the difficulty they would have trying to implement repairs in the current crafting interface that we have.
Hmm. I see your point though. Even if they implemented the anvil, it costs iron to make it which would mean no weapon or tool repairs without iron. The anvil also uses up experience points when you use it where the original repair system in the crafting table didn't. I don't know. It would be cool if they figured out some way to implement the original repair option but I really don't know how they would do it.
Unfortuntely the physics may be what's causing the 360 to crash when you use a lot of TNT.
No, I don't think thats what it is. Blow up the end (Don't ask) and you still get lag. It seems like it allways was. I THINK what they did is they changed the nuber of entities (What the block drops for noobs) that drop from explosions. At least thats what it looks like to me.
Ha! That's good. I died once in TU9 in a tiny pool. I was mining clay 1 block deep, so I was standing in a 2 block hole. Started to take drowning damage and couldn't swim up to the surface. :\
I actually saw a video of a guy who put sand down instead of dirt or farmland and melons grew on it, so he was able to make an automatic melon farm without sticky pistons. So I suppose it works on everything, unless it's a bug.
...
I have the feeling they're still trying to find an interface that would work for that. I don't honestly think it would work well in the current crafting interface we have now, so they need to come up with something different.
The anvil? That seems like the best solution to me. It would be awesome if they moved it forward into TU11.
The thing is, though, that I'm pretty sure that it also has to work outside of the anvil. If we had the PC's crafting grid, we could just put it on there. But our crafting interface would get a little cluttered if they added all of the tools for repair purposes (and you'd have to select which ones you wanted to repair), so I'm thinking they're trying to figure something out besides the anvil.
I wouldn't think that they are necessarily obligated to include every single thing that the PC has just because it was added before 1.2.3. Maybe they are supposed to, but they could possibly make exceptions. Especially in this case due to the difficulty they would have trying to implement repairs in the current crafting interface that we have.
Hmm. I see your point though. Even if they implemented the anvil, it costs iron to make it which would mean no weapon or tool repairs without iron. The anvil also uses up experience points when you use it where the original repair system in the crafting table didn't. I don't know. It would be cool if they figured out some way to implement the original repair option but I really don't know how they would do it.
No, I don't think thats what it is. Blow up the end (Don't ask) and you still get lag. It seems like it allways was. I THINK what they did is they changed the nuber of entities (What the block drops for noobs) that drop from explosions. At least thats what it looks like to me.