TNT: shouldn't it be pushed by water after it has been lit up? Furthermore, it doesn't do any harm to mobs surrounding it when it is placed in water - unlike in the PC version ().
The piston bug (not faceing the right direction, is still active, i've been trying to place a piston to push upward and there is no way (even from 2 or 3 blocks distance), it stays upward! really annoying
Many issues (multiplayer only here) since the 1.13 and 1.14 updates:
1. The game fails to save things at odd intervals. Huge projects have been completely reversed or items from large projects completely disappear.
2. Blaze spawners fails to spawn blaze. Overworld spawners can work decently, slowly trickle mobs out, or will not work at all with no apparent reason why with no change to environment.
3. Friendly mobs are more rare, although wolves are always in abundance.
I've been through jungle looking for them. Nothing to be seen anywhere in the jungle. I did find pumpkins, so I'm starting to think maybe pumpkins spawned instead of melons?
Looks like I'll have to trade with villagers for melons?
I've been through jungle looking for them. Nothing to be seen anywhere in the jungle. I did find pumpkins, so I'm starting to think maybe pumpkins spawned instead of melons?
Looks like I'll have to trade with villagers for melons?
melon seeds are also in the " bonus chest " if you turn bonus chest on and then break the chest. play for a bit load up the game again check the bonus chest again. soon enough you will find them .
Also with the new update that came out on xbox seems when you have a pulse on a slab it wont power the piston it should does not still after new update
Just updating that this game still runs horribly and the bugs have made me and my friend quit completely. We have moved back to the PC version with Xbox style interface mods and controllers. This version sadly is a mess and is so far behind the PC version as far as content that i don't understand why anyone plays it. I will check back in a few months maybe because 2 of my friends don't play PC games
Same problem here, no melons to be found anywhere in my jungle, the only way i could have then is i found seeds in a chest inside an abandoned mine.
Also about friendly mobs, ocelots are no where to be found, and villagers disappear even on peaceful mode, i had all gone in just a 10 minute span, i had to cure 2 zombie villagers to be able to populate the village again, but they are not multiplying not even after trading with both.
SOOO much lag. well i tried moving away from the"lag zone" near my spawn. I Even tried putting it on creative and even then its lagg in those areas I was in the end. and bc some one joined the world and the lagg spot is near spawn it made the ender dragon inch along inch by inch. it made it alot easier to kill him bc he could not fly away very fast. but that is how all mobs are on the world when aNy one at all is in those areas. instantly every one playing all mobs around them move in slow mode including horses and for some reason minecarts
so basically any time any one joins my world or is in that area every one playing suffers and all mobs go into slow mode I just wish i heard back from 4j on what is causing it and if i should start over a new world i keep just putting more and more time into this one but its permanently corrupted i would want to know asap so i can start over again .
I gave my world to 4j steve to "debug on their end"
It seems becons are broken. With haste 2 and a efficiency v pick you should be able to insta mine stone among other blocks but it doesn't work it just mines it at normal speed.
Does your beacon have an open space above so the light can reach the sky? If not fix that and it might work. My beacon works, but for speed two.
Same problem here, no melons to be found anywhere in my jungle, the only way i could have then is i found seeds in a chest inside an abandoned mine.
Also about friendly mobs, ocelots are no where to be found, and villagers disappear even on peaceful mode, i had all gone in just a 10 minute span, i had to cure 2 zombie villagers to be able to populate the village again, but they are not multiplying not even after trading with both.
I made a village from cured zombie villagers. Mine don't de spawn and do breed. Build a two story box house (It can be temporary). leave the first floor empty and fill the second floor with doors. Put your villagers in the first story and they will start to breed. Hope this helps
There is a clash when generating the world. I went on creative to search around found two witch huts. When I went to it on survival a tree took priority over the witch hut and only half not even half the hut generated . The other hut a tree grew threw the center of it with bushes on the roof and a tree from the ground through the center. ok i cleared the tree on the one that the hut was still there at least. then i find a mine shaft in same swamp biom. a dungeon and the mine shaft tried to clash like the hut and tree and it is a dungeon room walls and all mossy cobble on the floors a chest with look but the whole center of the room is a mine shaft and no spawner. is this a bug or just luck of the draw that some times happens? the witch hut that is mostly cut off and only the back wall exists is it still a "witch hut: with the same spawning area?
Any one else seen stuff like this?
another area a village generated on top of a ravine and there is a house on top of the spit so there is a church on top a 50 block deep cobble stone block.
The village i dont mind so much as loosing the spawner and most of a witch hut.
my bed works for new spawn
Just curious what does it matter how sand falls? just wondering.
I'm guessing he built some kind of redstone contraption or machine where part of it works with falling sand and the timing of it got messed up.
I posted a more detailed explanation of the bug in the support area. Here is a link: http://www.minecraftforum.net/forums/support/minecraft-playstation-4-edition/2365625-water-source-blocks-appearing-in-flowing-water
I'm having the infinite water source in flowing water bug as well.
1. The game fails to save things at odd intervals. Huge projects have been completely reversed or items from large projects completely disappear.
2. Blaze spawners fails to spawn blaze. Overworld spawners can work decently, slowly trickle mobs out, or will not work at all with no apparent reason why with no change to environment.
3. Friendly mobs are more rare, although wolves are always in abundance.
I've been through jungle looking for them. Nothing to be seen anywhere in the jungle. I did find pumpkins, so I'm starting to think maybe pumpkins spawned instead of melons?
Looks like I'll have to trade with villagers for melons?
melon seeds are also in the " bonus chest " if you turn bonus chest on and then break the chest. play for a bit load up the game again check the bonus chest again. soon enough you will find them .
Also about friendly mobs, ocelots are no where to be found, and villagers disappear even on peaceful mode, i had all gone in just a 10 minute span, i had to cure 2 zombie villagers to be able to populate the village again, but they are not multiplying not even after trading with both.
so basically any time any one joins my world or is in that area every one playing suffers and all mobs go into slow mode I just wish i heard back from 4j on what is causing it and if i should start over a new world i keep just putting more and more time into this one but its permanently corrupted i would want to know asap so i can start over again .
I gave my world to 4j steve to "debug on their end"
no word yet
whats up 4j steve?
Does your beacon have an open space above so the light can reach the sky? If not fix that and it might work. My beacon works, but for speed two.
I made a village from cured zombie villagers. Mine don't de spawn and do breed. Build a two story box house (It can be temporary). leave the first floor empty and fill the second floor with doors. Put your villagers in the first story and they will start to breed. Hope this helps
Any one else seen stuff like this?
another area a village generated on top of a ravine and there is a house on top of the spit so there is a church on top a 50 block deep cobble stone block.
The village i dont mind so much as loosing the spawner and most of a witch hut.