Hello. 1st time poster here. Read through this thread after having game breaking glitches for the first time on a older survival world only after this update. Experiencing many similar issues, all of these post 1.13.
Here is my list. Hoping to contribute in some way:
1. After copying world as a backup, opening it as creative and playing for around 20 minutes, game crash. When attempting to play original save, error code CE-34878-0... save corrupted and lost. (Luckily pulled a backup from a few hours earlier off of psn...
2. Noticeable and consitent lag with online play.
Been playing on the same Internet with the same two friends on their own ps4, not a single issue with lag previous to update.
Also with this, about 25-30 minutes in, my game froze, told them I was disconnected but I was still able to chat in psn party. Kicked them off. Could not close app, could not turn off ps4. Restarted, game save was still there luckily.
3. Food is wearing down much faster. I have a video saved on my ps4 for example. Will try to find a good way to post.
4. Monsters are spawning very weirdly, and in large groups. I noticed they almost all spawn at once in one location. 1 witch, spider, zombie, small zombie, creeper, skeleton. All at once. Again, I have saved video. And a photo.
Edit: after watching video, not always 1 of each, but seems like in groups of 6 to 7, some seem to despawn weirdly as well.
Here is a quick video I made for the thread in reference to the monster spawning weirdness I referenced earlier. Started happening for me after 1.13. Not sure if its the same for anyone else or if this falls under a different category.
Tried to cut it down to the spawning only. sorry. You can see in the middle section a creeper despawn, then a skeleton spawn and despawn quickly as well.
also at the end, you see all six mobs spawn very close. i paused the vid, so you can see them for a second.
Please only use this thread for posting/discussing bugs.
We are looking into each issue as it comes in.
Witch huts - We are aware of the issue and are looking into the reasoning behind them not continuing to spawn.
Leaderboards - Code wise there are no issues on our end, This may be an external factor that we have no control over. More investigation is required however,
Pistons - We are also looking into a separate issue (Not the same as the original Piston bug from the previous update).
Blaze Spawners - It would appear that changes made to match the spawning for PC (Witches and Wither Skeletons) also changed the way Blazes spawn, because of this you may hit the cap for Blaze which will stop any additional spawning until the current Blaze have been killed.
Baby Zombies/Pigmen - In the current version (1.6.4) Baby Zombies/Pigmen do not drop XP/Items.
Rollback Post to RevisionRollBack
Twitter - @4JSteve
Currently Playing - League of Legends (EUW), Tales of Vesperia (PS4) and Kingdom Hearts 2 (PS4)
Feel free to add me on Steam, PSN and XboxLive, Make sure and leave a message saying you are from the forums
Not sure if this is a bug since it is my first encounter and first time noticing it. It appears witches and villagers do not take fall damage. I set up a mob spawner and witches take 3 hits with a sword, even on a 22 block drop. Also I had a iron golem farm where i had villagers escape and they fell 33 blocks. They all survived, so I dropped a few on purpose, made sure they hit a solid block. Again, alive and no animation like they were hurt.
Hey, here is a recent duplication glitch on the latest version of Minecraft Ps4 and Xbox One Edition. Im pretty sure its a new and pretty unknown glitch. PLEASE FIX THIS!
Down below is a link to 2 videos that shows the glitch.
there is also the minecart duplication where you grab items from a chest going in and out of the nether. please fix .
I've also had the CE-34878-0 error with my save files. Prior to the bug fix, my group of players took to making a copy of our world after each session and deleting the older copy, because of the problem with the auto-save sometimes corrupting save files. We had lost whole worlds to the corruption issue so using the copy feature became the thing for all of us. One player who was more active than me reported his copies no longer worked, he would simply get the error upon loading them, and he had taken to putting the file on usb. This was before the patch. Now, after the patch (I think), the issue has affected my own save. When I make a copy, the topmost of the two files will not work, I get the error code above. The second file works. What I then have done is open the working file, move (so the thumbnail is different) then exit and save. I then go to the playstation menus and upload the working save file to the cloud. I'm hoping that, if my file ever has the corruption issue, the uploaded save will work. Of course it would be better for the corruption issue and the copy issue to not be an issue!
I think that in both these examples the world size was Large but I will confirm with the other player.
this is what I was trying to communicate, though much more poorly.
this is an important issue, & by far the scariest. losing a combined survival file right now would be game-ending for a friend and I.
Please only use this thread for posting/discussing bugs.
We are looking into each issue as it comes in.
Witch huts - We are aware of the issue and are looking into the reasoning behind them not continuing to spawn.
Leaderboards - Code wise there are no issues on our end, This may be an external factor that we have no control over. More investigation is required however,
Pistons - We are also looking into a separate issue (Not the same as the original Piston bug from the previous update).
Blaze Spawners - It would appear that changes made to match the spawning for PC (Witches and Wither Skeletons) also changed the way Blazes spawn, because of this you may hit the cap for Blaze which will stop any additional spawning until the current Blaze have been killed.
Baby Zombies/Pigmen - In the current version (1.6.4) Baby Zombies/Pigmen do not drop XP/Items.
What about if your on peaceful and there is no blaze, and the spawner cage does not exist any more even if you reset the nether?
The leaderboards. if its not a code if you can just tell us what is causing it so we can prevent it on our end. Like having too high a mob cap sustained . or auto saving while dead. having an iron farm. or gold farm. I know i have burned through several screen names bc it will lock up and I stat over just to have it lock up again. now there are ppl on the top with 0 0 0 0 score. which makes no sense.
I'm not sure what you are talking about with being in Peaceful.
In Peaceful you won't see any Blaze regardless of a spawner existing or not existing.
The spawners disappearing when resetting the nether is a bug and will be fixed.
In regards to the leaderboard issue we do not have a known cause at the moment, Further investigation will have to take place in order to find the cause of the scores not correctly recording.
Rollback Post to RevisionRollBack
Twitter - @4JSteve
Currently Playing - League of Legends (EUW), Tales of Vesperia (PS4) and Kingdom Hearts 2 (PS4)
Feel free to add me on Steam, PSN and XboxLive, Make sure and leave a message saying you are from the forums
I'm not sure what you are talking about with being in Peaceful.
In Peaceful you won't see any Blaze regardless of a spawner existing or not existing.
The spawners disappearing when resetting the nether is a bug and will be fixed.
In regards to the leaderboard issue we do not have a known cause at the moment, Further investigation will have to take place in order to find the cause of the scores not correctly recording.
I said in peaceful bc you said until you kill them off, and i was speaking solely on the spawner cage not being there any more.. Once the spawner cage is fixed it should solve my problem thanks
Will that fix also solve the chests not appearing any more as well?
I am glad your looking into more the leaderboard issues. one thing you guys could do on your end is to delete the ppl who obviously hacked in and got on the top 10 with a 0 0 0 score. they did not advance I would of noticed the gradual rise in slots. they just poped up one day out of no where with a 0 0 0 score but are taking a top ten slot.
Thanks for the acknowledgement that there are issues, but are these seriously the only items you all are looking to fix? There are dozens of bugs listed in this post, and you ignore most of them. I really hope you all are working harder than that.
Here is a direct question for you: Are passive mobs spawning and despawning correctly in the game right now, with no tweaks incoming?
We were playing a 4 person PvP match on a classic sized map (hard survival), and no one could find any passive mobs to kill for food. More players starved to death than were killed by other players.
Zombie pig man randomly turning hostile. With no provocation. standing at a gold farm for hours right next to them drowning. Not a single one attacks me. I walk by another it kills me right away.
This contains all confirmed and unconfirmed bugs for MCPS4 Edition. This thread allows other users to list bugs they have experienced, offer and view solutions and workarounds.
Further Redstone issues - More examples required.
Minecart Limits
Player Inventory limit (Currently 80)
Horses Despawning (Tamed with no attachments)
Blaze Spawners/Chests Vanish after a Nether Reset
Invisible mobs - Animals/Mobs/Paintings after a player dies.
Animals jumping fences
Nether Mob cap issues - Reaching the cap far too quickly?
Not a bug
Leads can be attached to bats - This is the correct functionality
FOR ANYONE REPORTING REDSTONE ISSUES
If possible could you provide any relevant screenshots/Youtube videos of the setup.
"Player Inventory limit (Currently 80) "
IS this referring to double chests? Iike when I was talking about having 70 80 chests in a small area and it kept crashing the game?
I'd also like more detail about this 'inventory limit', as a previous map I was guest in became un-playable and we started again from scratch, but I believe it's down to people making hopper auto-sorters with scores and scores of chests in the world.
Mine was 70-80 chests in a single house and when ever you walked near it, it would become incredibly laggy. Then after I tried adding more it kept giving me an error code and crashing. Finally killing the save file. After I walked 100 or so blocks away and tried putting things into a chest it worked again to add more, but never again to that area with so many. It seems you can have lots of chests but is limited to so many per the loaded chunk area your in. Im sure there is a limit to total chests in the world as a whole as well, but is just my guess.
I can give you examples of how redstone does not work this game is not 1.6.4 I look on the PC to compare it with ps4 and pistons don't update the way I want was introduced on PC 1.5 redstone timings are way off my door built on PC works on 1.6.4 that is how i know the timings are off because the pistons don't update my redstone computer still is deeply due to bad pistons also bugs with pistons jumping all over the place I can see it when I fire it off it moves like two blocks do not call this 1.6.4 if I try to build redstone and it is no where near the same as PC you must fix this i was waiting this whole time cause that is all I do on console is redstone very good at it but when I got timmings off it annoys me so much I was looking foward to this update and it is a bum that redstone is off I recomend you fix it immediately I can post videos later when I get home from school it's eayser if you just come in my world and I show you
Mine was 70-80 chests in a single house and when ever you walked near it, it would become incredibly laggy. Then after I tried adding more it kept giving me an error code and crashing. Finally killing the save file. After I walked 100 or so blocks away and tried putting things into a chest it worked again to add more, but never again to that area with so many. It seems you can have lots of chests but is limited to so many per the loaded chunk area your in. Im sure there is a limit to total chests in the world as a whole as well, but is just my guess.
Could this be causing the jittery lagging frame rate issues I've been complaining about?
I've seen only a couple people complain about the awful frame rate out of dozens and dozens of bugs. I don't have an issue with anything in my game, zero bugs!! Except the awful frame rate that used to be perfect pre-TU 19. I even uninstalled, reinstalled and reloaded my pre-TU 19 save and it ran flawless. After the update I've hardly even added anything Because it runs horrible.
My main warehouse inside the castle is where I put every chest and their full. It's in the open walled warehouse, but there is only 16 chests, 3 are small. Is that really game breaking? If so the Council version is awful and I'm tired of this.
I wonder if this is my problem, I think I'm going to destroy all the chests and see if the frame rate Improves after I back up of course
************************************************************************************
Update: deleting all chests in the area with the worst FPS had no effect on how bad it ran. It's so sporadic at first it runs fine, that it runs horrible, then all of a sudden becomes tolerable and then another instance I get a migraine from the jitter.
Here is my list. Hoping to contribute in some way:
1. After copying world as a backup, opening it as creative and playing for around 20 minutes, game crash. When attempting to play original save, error code CE-34878-0... save corrupted and lost. (Luckily pulled a backup from a few hours earlier off of psn...
2. Noticeable and consitent lag with online play.
Been playing on the same Internet with the same two friends on their own ps4, not a single issue with lag previous to update.
Also with this, about 25-30 minutes in, my game froze, told them I was disconnected but I was still able to chat in psn party. Kicked them off. Could not close app, could not turn off ps4. Restarted, game save was still there luckily.
3. Food is wearing down much faster. I have a video saved on my ps4 for example. Will try to find a good way to post.
4. Monsters are spawning very weirdly, and in large groups. I noticed they almost all spawn at once in one location. 1 witch, spider, zombie, small zombie, creeper, skeleton. All at once. Again, I have saved video. And a photo.
Edit: after watching video, not always 1 of each, but seems like in groups of 6 to 7, some seem to despawn weirdly as well.
Will post more as I notice.
Tried to cut it down to the spawning only. sorry. You can see in the middle section a creeper despawn, then a skeleton spawn and despawn quickly as well.
also at the end, you see all six mobs spawn very close. i paused the vid, so you can see them for a second.
World size large here.
We are looking into each issue as it comes in.
Witch huts - We are aware of the issue and are looking into the reasoning behind them not continuing to spawn.
Leaderboards - Code wise there are no issues on our end, This may be an external factor that we have no control over. More investigation is required however,
Pistons - We are also looking into a separate issue (Not the same as the original Piston bug from the previous update).
Blaze Spawners - It would appear that changes made to match the spawning for PC (Witches and Wither Skeletons) also changed the way Blazes spawn, because of this you may hit the cap for Blaze which will stop any additional spawning until the current Blaze have been killed.
Baby Zombies/Pigmen - In the current version (1.6.4) Baby Zombies/Pigmen do not drop XP/Items.
Twitter - @4JSteve
Currently Playing - League of Legends (EUW), Tales of Vesperia (PS4) and Kingdom Hearts 2 (PS4)
Feel free to add me on Steam, PSN and XboxLive, Make sure and leave a message saying you are from the forums
there is also the minecart duplication where you grab items from a chest going in and out of the nether. please fix .
this is what I was trying to communicate, though much more poorly.
this is an important issue, & by far the scariest. losing a combined survival file right now would be game-ending for a friend and I.
What about if your on peaceful and there is no blaze, and the spawner cage does not exist any more even if you reset the nether?
The leaderboards. if its not a code if you can just tell us what is causing it so we can prevent it on our end. Like having too high a mob cap sustained . or auto saving while dead. having an iron farm. or gold farm. I know i have burned through several screen names bc it will lock up and I stat over just to have it lock up again. now there are ppl on the top with 0 0 0 0 score. which makes no sense.
In Peaceful you won't see any Blaze regardless of a spawner existing or not existing.
The spawners disappearing when resetting the nether is a bug and will be fixed.
In regards to the leaderboard issue we do not have a known cause at the moment, Further investigation will have to take place in order to find the cause of the scores not correctly recording.
Twitter - @4JSteve
Currently Playing - League of Legends (EUW), Tales of Vesperia (PS4) and Kingdom Hearts 2 (PS4)
Feel free to add me on Steam, PSN and XboxLive, Make sure and leave a message saying you are from the forums
I said in peaceful bc you said until you kill them off, and i was speaking solely on the spawner cage not being there any more.. Once the spawner cage is fixed it should solve my problem thanks
Will that fix also solve the chests not appearing any more as well?
I am glad your looking into more the leaderboard issues. one thing you guys could do on your end is to delete the ppl who obviously hacked in and got on the top 10 with a 0 0 0 score. they did not advance I would of noticed the gradual rise in slots. they just poped up one day out of no where with a 0 0 0 score but are taking a top ten slot.
Thanks for the acknowledgement that there are issues, but are these seriously the only items you all are looking to fix? There are dozens of bugs listed in this post, and you ignore most of them. I really hope you all are working harder than that.
Here is a direct question for you: Are passive mobs spawning and despawning correctly in the game right now, with no tweaks incoming?
We were playing a 4 person PvP match on a classic sized map (hard survival), and no one could find any passive mobs to kill for food. More players starved to death than were killed by other players.
Is this really how it's supposed to go?
"Player Inventory limit (Currently 80) "
IS this referring to double chests? Iike when I was talking about having 70 80 chests in a small area and it kept crashing the game?
Mine was 70-80 chests in a single house and when ever you walked near it, it would become incredibly laggy. Then after I tried adding more it kept giving me an error code and crashing. Finally killing the save file. After I walked 100 or so blocks away and tried putting things into a chest it worked again to add more, but never again to that area with so many. It seems you can have lots of chests but is limited to so many per the loaded chunk area your in. Im sure there is a limit to total chests in the world as a whole as well, but is just my guess.
YouTube channel MrAndos8
Twitter @8Andos
Could this be causing the jittery lagging frame rate issues I've been complaining about?
I've seen only a couple people complain about the awful frame rate out of dozens and dozens of bugs. I don't have an issue with anything in my game, zero bugs!! Except the awful frame rate that used to be perfect pre-TU 19. I even uninstalled, reinstalled and reloaded my pre-TU 19 save and it ran flawless. After the update I've hardly even added anything Because it runs horrible.
My main warehouse inside the castle is where I put every chest and their full. It's in the open walled warehouse, but there is only 16 chests, 3 are small. Is that really game breaking? If so the Council version is awful and I'm tired of this.
I wonder if this is my problem, I think I'm going to destroy all the chests and see if the frame rate Improves after I back up of course
************************************************************************************
Update: deleting all chests in the area with the worst FPS had no effect on how bad it ran. It's so sporadic at first it runs fine, that it runs horrible, then all of a sudden becomes tolerable and then another instance I get a migraine from the jitter.
so chests are causing my problem