the mine cart track is very slow now very laggy with 2 ppl on it .
same with on horses very laggy like 2 frames a second its insane.
even a single minecart going in a straight line with no one in it, moves 3 blocks and stops then 3 more and is very choppy like that move stop move stop move stop. Running is faster
I know that if these "updates" with new mobs were not ready yet alot of us would of choose to stay put on the previous update with out horses and witches and wither to wait till it came out bug free.
The game was much more fun and playable before all the new mobs. it had less, but worked much better.
way less lag and problems.
Many of us had complicated redstone that just got shut down after that update. then to hear it will be fixed on the last patch. but was not fixed for the most part.
Im sure SOME work now. but the really cool ones... still dont. but did before. even on ps3 a year ago worked just fine.
Hey all, it seems that after doing a nether reset our worlds blaze spawners have despawned and all loot chests too, I can see why you'd stop the loot resetting but losing the spawners us a major game breaker, if this was planned it should have been communicated...
What I dont get is how GTA Call of duty and many others are WAY more complex have more ppl in a lobby and more interaction better graphics but dont have all these problems. They dont have any at all.
but a game with no complex graphics is the hardest thing in the world to get right.....
makes no sense at all .Gta has a very far draw distance too, even ps3 version had 16 or 30( i forget) ppl in a lobby and did not lag. which is double at minimum
Its the quality of the employes and their dedication is the issue. they seem lazy to check simple basic things on more then one circumstance to see if it could be an issue.
Oh 5 bug testers played the game and did nothing , no problems must be good to ship out to millions.......
Here is a tip a NEW world is always lag free. its only when played for months and have alot of buildings chests and redstone that issues arise. so unless your employes have super cool worlds BUILT ON SURVIVAL with every you tube redstone device and farm (mob or food) and couple hundred chests full, with tons of train tracks going all over the place will they ever be able to see what we see .
One thing that could be done is an option to uninstall last update when ever we wanted to and load up an old save file . so if we ever play and dont like it we can just go back with out hassle to play till the bugs are worked out then alot of ppl would not be so mad. the update would be like a beta version .
Microsoft should of stepped up the game when they bought it ...
I reset my nether and went into the same spot i had many times before and my portal is moved far far away then where it was before. Like on a cliff im screwed... so i go back through the same portal and instead of going from where i came it made a new portal 100 blocks away and poped me out on a mountain. what is going on with the nether jeez...
My blaze spawner and chests has also disappeared. GONE
Also yes efficiency was fixed for ice, but still does not work on glass. is it not supposed to?
Aside from everything else mentioned,above the nether bedrock will now not spawn any mobs on blocks i place.Wasted an entire night building a gold farm just to find this out ):
they are not supposed to be able to spawn on bedrock and did not before thats common knowledge.
I know that,i am talking about blocks i place.Pigmen should spawn on a block placed by players,it continues to be the case on pc,which is also common knowledge.
only exception is if its above the nether? we have not had the height limit increased on mobs being able to spawn that high up yet. figured id ask bc many ppl think bc u can do it on pc that we can too and we cant yet.
It is correct since it naturally comes as a dye and does not need to be crafted into 'blue dye'. I've never seen it named 'blue dye', It was always called Lapis Lazuli.
So I've been playing offline for a while but as soon as I check the box for "Play online" ,a message prompting me to connect to PSN appears on screen even while I'm connected to PSN and the game freezes there (no response to controller inputs). I have to close the game, boot it up again and only play offline.
My mob farm which is a zombie spawner spawns at significantly reduced rates and the number of zombies that it produces if far less then before. My spawners will stop spawning also after a period of time.
Redstone lags badly after the update such that my RS Nor latches no longer work all the time.
Minecarts don't behave as previous in any versions. They rarely travel correctly for me and stop randomly as I am traveling in them.
My game lags whenever I am walking through my sugar cane farm. It only produces 6 stacks of sugar cane from a harvest so it isn't so much the frame rates should slow down. It is a manual sugar cane farm.
Powered rail that is powered completely stopping me while riding in a mine cart.
Fifteen bookshelves not giving the maximum enchantment.
Numbering of breeding cows, chickens, pigs, horses, dogs and cats reduced significantly to the point I can't have more then 2 cows, 4 chickens, 1 sheep, no pigs, no cats, and 6 dogs.
This is absolutely ridiculous that the mob cap got reduced to this point if it doesn't get fixed I will be moving onto the PC along if everyone I game with.
My mob farm which is a zombie spawner spawns at significantly reduced rates and the number of zombies that it produces if far less then before. My spawners will stop spawning also after a period of time.
^This. I'm playing on the Vita, but my Skeleton farm, which I was massing around 30 skeletons at a time before, now seems to only get 9 at max... It makes it really annoying to get levels to enchant with or repair now... Just happened after the most recent update.
- Animals still hover over and out of fences????? Then if you bump or hit them, they fly back into fenced area.
- The video lag/jitter i was discussing in the 1.12 bug list seems to be fixed!!!!!
Well, I Regretfully i have to quote myself. I stated the frame rate issues that I was dealing with before the fix but after TU19 Seemed to be fixed.
Last night I played with my couch buddy local split screen for about an hour, and the frame rate was horrid. I notice when I first launch it it runs fine it gets progressively worse pretty fast by myself or with a friend. This is only an issue post TU19 and the subsequent patch.
This world used to run perfect without adding anything to it. The patch has completely destroyed the frame rate I hope people can discuss this and complain about it more so we can get it on the bug list and have them look at it. I will definitely quit this version forever and go back to PC if this can't be fixed. I mean how can Minecraft not run good on the PS4?
Ran into some strange neither portal behavior last night.
Built a portal, went to the nether, came back to the overworld and came out of a portal several hundred blocks away that I had not built. Destroyed the new portal, went to the nether again, and this time it put me in a cave - several hundred blocks away.
After I destroyed the original portal and the second one it spawned me in, then re-set the nether, I built a portal in a different location and it worked fine.
I even loaded the same seed in creative and tried building a portal in my original spot and got the same results, upon exiting the neither it would spawn me back several hundred blocks away (same place as in survival) the first time, then after destroying the second portal, going in and out of the nether, it spawned me back in the same cave.
even if we all switch to PC they still get their money bc its still minecraft. so i doubt that threat holds any weight. it boils down to that fact they have a HUGE game that got sold for 1.5 billion $ but still treat it like a small company with few employes to keep up with the demand. Its the reason why the founder sold it off. it was too much and he just did not want to deal with it. they need to hire more employes and test better. unless they spend months playing like we all do and build every cool thing on youtube mob farms food farms xp farms complex redstone and rails all over with hundreds of chests full on the world they will never even have a clue why we have problems and they dont and it will never end of us having to come to the site to tell them whats wrong basically doing their job for free.
even if we all switch to PC they still get their money bc its still minecraft. so i doubt that threat holds any weight. it boils down to that fact they have a HUGE game that got sold for 1.5 billion $ but still treat it like a small company with few employes to keep up with the demand. Its the reason why the founder sold it off. it was too much and he just did not want to deal with it. they need to hire more employes and test better. unless they spend months playing like we all do and build every cool thing on youtube mob farms food farms xp farms complex redstone and rails all over with hundreds of chests full on the world they will never even have a clue why we have problems and they dont and it will never end of us having to come to the site to tell them whats wrong basically doing their job for free.
I completely agree with you and I am slowly coming to this conclusion. Luckily I've Had the PC version since Alpha, guess I will just stick with that
same with on horses very laggy like 2 frames a second its insane.
even a single minecart going in a straight line with no one in it, moves 3 blocks and stops then 3 more and is very choppy like that move stop move stop move stop. Running is faster
I know that if these "updates" with new mobs were not ready yet alot of us would of choose to stay put on the previous update with out horses and witches and wither to wait till it came out bug free.
The game was much more fun and playable before all the new mobs. it had less, but worked much better.
way less lag and problems.
Many of us had complicated redstone that just got shut down after that update. then to hear it will be fixed on the last patch. but was not fixed for the most part.
Im sure SOME work now. but the really cool ones... still dont. but did before. even on ps3 a year ago worked just fine.
YouTube channel MrAndos8
Twitter @8Andos
- The video lag/jitter i was discussing in the 1.12 bug list seems to be fixed!!!!!
Are you talking about online/play lag like blocks disappearing .... or fps jitter/lag when panning camera?
but a game with no complex graphics is the hardest thing in the world to get right.....
makes no sense at all .Gta has a very far draw distance too, even ps3 version had 16 or 30( i forget) ppl in a lobby and did not lag. which is double at minimum
Its the quality of the employes and their dedication is the issue. they seem lazy to check simple basic things on more then one circumstance to see if it could be an issue.
Oh 5 bug testers played the game and did nothing , no problems must be good to ship out to millions.......
Here is a tip a NEW world is always lag free. its only when played for months and have alot of buildings chests and redstone that issues arise. so unless your employes have super cool worlds BUILT ON SURVIVAL with every you tube redstone device and farm (mob or food) and couple hundred chests full, with tons of train tracks going all over the place will they ever be able to see what we see .
One thing that could be done is an option to uninstall last update when ever we wanted to and load up an old save file . so if we ever play and dont like it we can just go back with out hassle to play till the bugs are worked out then alot of ppl would not be so mad. the update would be like a beta version .
Microsoft should of stepped up the game when they bought it ...
My blaze spawner and chests has also disappeared. GONE
Also yes efficiency was fixed for ice, but still does not work on glass. is it not supposed to?
they are not supposed to be able to spawn on bedrock and did not before thats common knowledge.
only exception is if its above the nether? we have not had the height limit increased on mobs being able to spawn that high up yet. figured id ask bc many ppl think bc u can do it on pc that we can too and we cant yet.
It is correct since it naturally comes as a dye and does not need to be crafted into 'blue dye'. I've never seen it named 'blue dye', It was always called Lapis Lazuli.
Redstone lags badly after the update such that my RS Nor latches no longer work all the time.
Minecarts don't behave as previous in any versions. They rarely travel correctly for me and stop randomly as I am traveling in them.
My game lags whenever I am walking through my sugar cane farm. It only produces 6 stacks of sugar cane from a harvest so it isn't so much the frame rates should slow down. It is a manual sugar cane farm.
Fifteen bookshelves not giving the maximum enchantment.
Numbering of breeding cows, chickens, pigs, horses, dogs and cats reduced significantly to the point I can't have more then 2 cows, 4 chickens, 1 sheep, no pigs, no cats, and 6 dogs.
This is absolutely ridiculous that the mob cap got reduced to this point if it doesn't get fixed I will be moving onto the PC along if everyone I game with.
^This. I'm playing on the Vita, but my Skeleton farm, which I was massing around 30 skeletons at a time before, now seems to only get 9 at max... It makes it really annoying to get levels to enchant with or repair now... Just happened after the most recent update.
Well, I Regretfully i have to quote myself. I stated the frame rate issues that I was dealing with before the fix but after TU19 Seemed to be fixed.
Last night I played with my couch buddy local split screen for about an hour, and the frame rate was horrid. I notice when I first launch it it runs fine it gets progressively worse pretty fast by myself or with a friend. This is only an issue post TU19 and the subsequent patch.
This world used to run perfect without adding anything to it. The patch has completely destroyed the frame rate I hope people can discuss this and complain about it more so we can get it on the bug list and have them look at it. I will definitely quit this version forever and go back to PC if this can't be fixed. I mean how can Minecraft not run good on the PS4?
Built a portal, went to the nether, came back to the overworld and came out of a portal several hundred blocks away that I had not built. Destroyed the new portal, went to the nether again, and this time it put me in a cave - several hundred blocks away.
After I destroyed the original portal and the second one it spawned me in, then re-set the nether, I built a portal in a different location and it worked fine.
I even loaded the same seed in creative and tried building a portal in my original spot and got the same results, upon exiting the neither it would spawn me back several hundred blocks away (same place as in survival) the first time, then after destroying the second portal, going in and out of the nether, it spawned me back in the same cave.
I completely agree with you and I am slowly coming to this conclusion. Luckily I've Had the PC version since Alpha, guess I will just stick with that