Apart from bug fixes which I'm sure everyone wants the only addition I'd like to see is reverse engineering on non armor/weapons items. Imagine building an iron fence around your base then thinking...."hmmmm....might look better with glass" so you rip down that iron fence, take it back to the crafting table (or furnace) and convert it back into ingots. I know it will never be added but IMO that would be super sweet! Sorta like adding a "recycle" function to the game. Obviously things that can wear out or get consumed would be exempt.
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"Perfection is achieved not when there is nothing left to add....but when there is nothing left to take away."
So let's say you find a stronghold. You take all the Iron Bars you see, and return home. You'll get a stack of Iron too quickly and too easily. Or you get a lava bucket, what happens to it? Do you get a lava source block in your inventory? Or for cake, how would that working with bucket returns? What if you smelted/brewed something?
NO SUPPORT.
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I'm Canadian, and there is no igloos around. Or snow. Or polar bears. Or moose because I live in a city, but there are moose in the country.
Your opinion...and your entitled to have it. I'm entitled to mine. I could wish for a Minecraft spaceship if I wanted or a purple polka dotted Ender dragon...despite knowing it would never happen. LucKily I'm not "relying" on your support or from anyone else. Isn't that the point of a "wish list"? They are mere speculation and wishful thinking than anything else. But hey....thanks for your wonderful reply.
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"Perfection is achieved not when there is nothing left to add....but when there is nothing left to take away."
like panda posted it could be abused the ammount of iron in the fortress that has the ender portal in
but it would be good to decraft things if you did make a mistake but only get half the supplys back say you made a iron boots you would only get back 2 ignots not 4 that way it wouldnt cause problems with unbalancing the game
but if they did do that then it would be unbalanced quickly since you could buy diamond gear from a blacksmith and iron gear then decraft them to raw parts a diamond pickaxe gets you 1 diamond but finding a blacksmith that sells a diamond chestplate would give you 4 diamonds which means creating massive village breeding to get wheat to emeralds then blacksmiths for gear would unbalance it
Yeah I guess it could be exploited somewhat.....so it (hypotheticaly speaking) would have to be limited to certain items only. Consumables, tools, armour....all ruled out. Things like one too many wood doors being crafted back into planks surely wouldn't hurt that much?
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"Perfection is achieved not when there is nothing left to add....but when there is nothing left to take away."
i agree with the OP, I've thought the same thing before. too many stacks of ladders, doors, fences, etc. just taking up space.
and for the iron bars/stronghold argument, i find that to be a bit ridiculous. even if console version could spawn more than one stronghold per world, i highly doubt all the iron bars would yield more iron than what you would get out of 30 minutes to an hour of mining for it. which is also a lot less time than what it even takes to find a stronghold in a new world. that argument is false
NO SUPPORT.
I'm Canadian, and there is no igloos around. Or snow. Or polar bears. Or moose because I live in a city, but there are moose in the country.
Yeah I guess it could be exploited somewhat.....so it (hypotheticaly speaking) would have to be limited to certain items only. Consumables, tools, armour....all ruled out. Things like one too many wood doors being crafted back into planks surely wouldn't hurt that much?
and for the iron bars/stronghold argument, i find that to be a bit ridiculous. even if console version could spawn more than one stronghold per world, i highly doubt all the iron bars would yield more iron than what you would get out of 30 minutes to an hour of mining for it. which is also a lot less time than what it even takes to find a stronghold in a new world. that argument is false