I've been going through some of the suggestions and i have seen them for skins, textures, and mods and the main theme i see for most of the custom stuff is NO.
Anyway my idea is that people suggest the mod/mods they love the most and then 4j or whoever does their business deals contacts the mod creator and makes a deal with them to say they get x% of the profit if they let their mod be a DLC because honestly i wouldnt mind paying something extra to have some of the mods i love in the game to give me a bigger experience.
A few of the mods that come to mind for me are IC2, Buildcraft, Tinkers Construct, Extra Bees, Forestry, Thaumcraft, and Thaumic Tinkerer.
While i can understand why it wont happen i cant say it doesnt irk me since some of them are possible to have on console but since Sony/Microsoft have modding against their ToS so i figure go with their ToS and have everyone happy.
A lot of people suggest this, and while it is a good idea, here are the reasons it wouldn't work:
1. 4J could have done this ages ago if they wanted. Since there isn't even any info from 4J on this, I doubt they are thinking about it all.
2. Mods would cause a lot of problems with servers. Problems as in, say I wanted to join a friends server. Since there is just a pile of possible mods, I could easily have the A and B mod, while my friend has the X and Y mod. What do we do then? Yep, we are pretty much screwed unless they implement an actual system to switch between mods and vanilla.
3. The porting and updating of the mod. Who is going to do it, really? Now, there are 2 options:
a) The modders do it and just give it to 4J to distribute. Obviously this would cause a magnitude of problems. First of all, they would require access to the code of the console version, which I don't think 4J is comfortable with doing. Second, MC on PC is written in Java, while MC on consoles is written in C++. Since I program, I can guarantee that the 2 are drastically different, so it instantly excludes modders that do not code in C++. Second, since the versions themselves are so different, porting the mod would not just be a thing of copy-pasting the code. You would have to specifically adapt it to the console version, which I again dont think most modders would want to do.
b ) 4J does it. This is a bad idea as well. Why? Because it would, first and foremost, slow development of the game to nearly a screeching halt. They would have to update the game, update the 10 mods, and how much time would pass? Yes, a lot. Then, if they are porting and updating the mod on console, the mod owner on PC technically has done nothing to port the mod to console. So do they give him a small part of the income from the DLC or not? I am honestly assuming they wouldn't in this case. What happens then? Modders feel ripped off and you get Minecraft's most important layer of community nearly rebelling against you, which is bad.
4. A mod API will be released eventually. Whether it will ever come to console is a different issue, but we can just hope for now.
The Mod API will never come to console thats why i suggested it and i didnt mean for it to come anytime soon i just meant for when 4j finishes whatever updates they want to do since it is impossible for us to catch up to the PC version due to limitations in the console.
I don't care how long it takes either because minecraft has been the game that no matter what i do i go back to over and over again because i find it rather addictive. Anyway it was just a suggestion and even though i understand the reasons why it probably wont happen i felt it should be offered up anyway.
Custom stuff aka mods = no money for the crap they put in the store if you can make it for free (aka skins)
Not if they make us pay for the custom skin creator plus this isnt PC and since modding is against both Sony's and Microsoft ToS they would have to use the services anyway so why not just put mods in there for a fair price so we can all be happy then have another way to activate certain mods while deactivating the ones you dont want/need to play with friends
Anyway my idea is that people suggest the mod/mods they love the most and then 4j or whoever does their business deals contacts the mod creator and makes a deal with them to say they get x% of the profit if they let their mod be a DLC because honestly i wouldnt mind paying something extra to have some of the mods i love in the game to give me a bigger experience.
A few of the mods that come to mind for me are IC2, Buildcraft, Tinkers Construct, Extra Bees, Forestry, Thaumcraft, and Thaumic Tinkerer.
While i can understand why it wont happen i cant say it doesnt irk me since some of them are possible to have on console but since Sony/Microsoft have modding against their ToS so i figure go with their ToS and have everyone happy.
Thanks for your time
1. 4J could have done this ages ago if they wanted. Since there isn't even any info from 4J on this, I doubt they are thinking about it all.
2. Mods would cause a lot of problems with servers. Problems as in, say I wanted to join a friends server. Since there is just a pile of possible mods, I could easily have the A and B mod, while my friend has the X and Y mod. What do we do then? Yep, we are pretty much screwed unless they implement an actual system to switch between mods and vanilla.
3. The porting and updating of the mod. Who is going to do it, really? Now, there are 2 options:
a) The modders do it and just give it to 4J to distribute. Obviously this would cause a magnitude of problems. First of all, they would require access to the code of the console version, which I don't think 4J is comfortable with doing. Second, MC on PC is written in Java, while MC on consoles is written in C++. Since I program, I can guarantee that the 2 are drastically different, so it instantly excludes modders that do not code in C++. Second, since the versions themselves are so different, porting the mod would not just be a thing of copy-pasting the code. You would have to specifically adapt it to the console version, which I again dont think most modders would want to do.
b ) 4J does it. This is a bad idea as well. Why? Because it would, first and foremost, slow development of the game to nearly a screeching halt. They would have to update the game, update the 10 mods, and how much time would pass? Yes, a lot. Then, if they are porting and updating the mod on console, the mod owner on PC technically has done nothing to port the mod to console. So do they give him a small part of the income from the DLC or not? I am honestly assuming they wouldn't in this case. What happens then? Modders feel ripped off and you get Minecraft's most important layer of community nearly rebelling against you, which is bad.
4. A mod API will be released eventually. Whether it will ever come to console is a different issue, but we can just hope for now.
I don't care how long it takes either because minecraft has been the game that no matter what i do i go back to over and over again because i find it rather addictive. Anyway it was just a suggestion and even though i understand the reasons why it probably wont happen i felt it should be offered up anyway.
Not if they make us pay for the custom skin creator plus this isnt PC and since modding is against both Sony's and Microsoft ToS they would have to use the services anyway so why not just put mods in there for a fair price so we can all be happy then have another way to activate certain mods while deactivating the ones you dont want/need to play with friends