I recently bought an Alienware X51 with a 3.4ghz i7 processor, 8gb of ram, and 1gb of graphics memory(GeForce GTX 555)
I play at max settings (with optifine and far distance) on every texture pack I've used (such as dokucraft 32x and LB Photo Realism 256x) and I maintain around 150-300 fps.
I allow my minecraft to use 3gb of ram on my computer.
But for some reason, when I use the John Smith (32x) texture pack, I only get around 50-60 frames per second!
It's really annoying because it seems a lot slower than Minecraft usually and I really want to use that texture pack, but I hate the framerate I'm getting, can anyone tell me why the framerate is so low for it?
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I'm a Java programmer, and I'm a terrible artist. Anything else, just ask me.
John smith pack is animated, note different torch animation sparkly ores etc. The other packs dont have this so thats what is likely dropping the framerate
Ok thanks, however, I'm giving my computer 3gb of ram and It's only using 500mb of it (saying it has all 3gb allocated), but couldnt it use more ram so I could get a higher framerate? If this is true, how could I set it to do so?
Rollback Post to RevisionRollBack
I'm a Java programmer, and I'm a terrible artist. Anything else, just ask me.
The reason your getting lower FPS is because the the animations require more work on the part of the video card.
Think of it this way. A static texture only need to be loaded once and reused on all surfaces that use. With an animated texture, at every frame change of the image, the GPU has to unload it, load the next frame, then redraw every surface that uses it. I don't know the specifics, but if its animating a block thats common to the bimone your standing in, your going to see a drop in frame rate.
There is also a very slight chance you enabled Vertical sync. If you did, I hope you realize how that setting works.
I play at max settings (with optifine and far distance) on every texture pack I've used (such as dokucraft 32x and LB Photo Realism 256x) and I maintain around 150-300 fps.
I allow my minecraft to use 3gb of ram on my computer.
But for some reason, when I use the John Smith (32x) texture pack, I only get around 50-60 frames per second!
It's really annoying because it seems a lot slower than Minecraft usually and I really want to use that texture pack, but I hate the framerate I'm getting, can anyone tell me why the framerate is so low for it?
Ok thanks, however, I'm giving my computer 3gb of ram and It's only using 500mb of it (saying it has all 3gb allocated), but couldnt it use more ram so I could get a higher framerate? If this is true, how could I set it to do so?
Think of it this way. A static texture only need to be loaded once and reused on all surfaces that use. With an animated texture, at every frame change of the image, the GPU has to unload it, load the next frame, then redraw every surface that uses it. I don't know the specifics, but if its animating a block thats common to the bimone your standing in, your going to see a drop in frame rate.
There is also a very slight chance you enabled Vertical sync. If you did, I hope you realize how that setting works.