First I’m very sorry to keep you waiting for Thai support. I don’t have enough time to deal with it, and the progress is not that good.
Japanese MOD update has done, and I’ll update existing language MODs in a few days.
And I’m thinking about publish the source codes so everyone can update the MOD and fix problems, but it has some original minecraft codes (technically not original; it’s obfuscated and made by decompiling .class files); what do you think about it?
And I’m thinking about publish the source codes so everyone can update the MOD and fix problems, but it has some original minecraft codes (technically not original; it’s obfuscated and made by decompiling .class files); what do you think about it?
First I’m very sorry to keep you waiting for Thai support. I don’t have enough time to deal with it, and the progress is not that good.
Japanese MOD update has done, and I’ll update existing language MODs in a few days.
And I’m thinking about publish the source codes so everyone can update the MOD and fix problems, but it has some original minecraft codes (technically not original; it’s obfuscated and made by decompiling .class files); what do you think about it?
Sorry for decompiling sj.class in your JapaneseExtensionMOD203_NT,but if that "localBufferedImage = ImageIO.read(jf.class.getResourceAsStream(paramString));" in initialize funtion should be "ji.class" instead?
Sorry for decompiling sj.class in your JapaneseExtensionMOD203_NT,but if that "localBufferedImage = ImageIO.read(jf.class.getResourceAsStream(paramString));" in initialize funtion should be "ji.class" instead?
You’re right, I forgot change the class name there (ji.class was jf.class as of 1.6.6). Actually a class named jf still exists and ji- and jf.class are in the same directory, so it ACCIDENTALLY works XD
Good sir, I have noticed that you have added Türkçe(Turkish) language in both the picture and the topic but why is it not included in the download? Or can i not see it? Thank you.
Edit: Saw your post about them being updated, sorry, I will be waiting forward for it :smile.gif:
"OK so here's a test version for MC beta 1.6.6. I'm sorry it is only for 5 languages so far, but Turkish and Lithuanian will be also done in a few days. Maybe Greek too."
I'm willing to extend this MOD as far as I can so it'll support lots of languages.
To add a language, things needed to do are: #1 Add characters. #2 Program input method.
I'll give it a try if you leave me a language addition request. But I have my own limits, for example Korean and Chinese have too many characters to work with (problem about #1), and Chinese needs conversion (problem about #2), and so on.
Loving this mod already. Wondering when and if there will be support for bukkit 1060 or 1000. I can get it to work in single player but when I try to add it to bukkit the server will crash and give me some nasy errors...
world] 127.04720306441264, 64.0, 321.45443668450486)
22:46:23 [SEVERE] Could not pass event PLAYER_JOIN to WorldEdit
java.lang.NoSuchFieldError: a
at org.bukkit.craftbukkit.TextWrapper.<clinit>(TextWrapper.java:29)
at net.minecraft.server.NetServerHandler.sendPacket(NetServerHandler.jav
a:628)
at org.bukkit.craftbukkit.entity.CraftPlayer.sendRawMessage(CraftPlayer.
java:92)
at com.sk89q.worldedit.bukkit.BukkitPlayer.dispatchCUIHandshake(BukkitPl
ayer.java:134)
at com.sk89q.worldedit.bukkit.WorldEditCriticalPlayerListener.onPlayerJo
in(WorldEditCriticalPlayerListener.java:51)
at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.ja
va:244)
at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.jav
a:58)
at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.j
ava:332)
at net.minecraft.server.ServerConfigurationManager.c(ServerConfiguration
Manager.java:124)
at net.minecraft.server.NetLoginHandler.b(NetLoginHandler.java:97)
at net.minecraft.server.NetLoginHandler.a(NetLoginHandler.java:33)
at net.minecraft.server.NetworkListenThread.a(SourceFile:91)
at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:451)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:361)
at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)
22:46:23 [SEVERE] Could not pass event PLAYER_JOIN to Essentials
java.lang.NoClassDefFoundError: Could not initialize class org.bukkit.craftbukki
t.TextWrapper
at net.minecraft.server.NetServerHandler.sendPacket(NetServerHandler.jav
a:628)
at org.bukkit.craftbukkit.entity.CraftPlayer.sendRawMessage(CraftPlayer.
java:92)
at org.bukkit.craftbukkit.entity.CraftPlayer.sendMessage(CraftPlayer.jav
a:96)
at com.earth2me.essentials.PlayerWrapper.sendMessage(PlayerWrapper.java:
176)
at com.earth2me.essentials.EssentialsPlayerListener.onPlayerJoin(Essenti
alsPlayerListener.java:283)
at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.ja
va:244)
at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.jav
a:58)
at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.j
ava:332)
at net.minecraft.server.ServerConfigurationManager.c(ServerConfiguration
Manager.java:124)
at net.minecraft.server.NetLoginHandler.b(NetLoginHandler.java:97)
at net.minecraft.server.NetLoginHandler.a(NetLoginHandler.java:33)
at net.minecraft.server.NetworkListenThread.a(SourceFile:91)
at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:451)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:361)
at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)
22:46:23 [SEVERE] java.lang.NoClassDefFoundError: Could not initialize class org
.bukkit.craftbukkit.TextWrapper
22:46:23 [SEVERE] at net.minecraft.server.NetServerHandler.sendPacket(NetS
erverHandler.java:628)
22:46:23 [SEVERE] at net.minecraft.server.ServerConfigurationManager.sendA
ll(ServerConfigurationManager.java:317)
22:46:23 [SEVERE] at net.minecraft.server.ServerConfigurationManager.c(Ser
verConfigurationManager.java:129)
22:46:23 [SEVERE] at net.minecraft.server.NetLoginHandler.b(NetLoginHandle
r.java:97)
22:46:23 [SEVERE] at net.minecraft.server.NetLoginHandler.a(NetLoginHandle
r.java:33)
22:46:23 [SEVERE] at net.minecraft.server.NetworkListenThread.a(SourceFile
:91)
22:46:23 [SEVERE] at net.minecraft.server.MinecraftServer.h(MinecraftServe
r.java:451)
22:46:23 [SEVERE] at net.minecraft.server.MinecraftServer.run(MinecraftSer
ver.java:361)
22:46:23 [SEVERE] at net.minecraft.server.ThreadServerApplication.run(Sour
ceFile:422)
22:46:23 [SEVERE] Unexpected exception
java.lang.NoClassDefFoundError: Could not initialize class org.bukkit.craftbukki
t.TextWrapper
at net.minecraft.server.NetServerHandler.sendPacket(NetServerHandler.jav
a:628)
at net.minecraft.server.ServerConfigurationManager.sendAll(ServerConfigu
rationManager.java:317)
at net.minecraft.server.ServerConfigurationManager.c(ServerConfiguration
Manager.java:129)
at net.minecraft.server.NetLoginHandler.b(NetLoginHandler.java:97)
at net.minecraft.server.NetLoginHandler.a(NetLoginHandler.java:33)
at net.minecraft.server.NetworkListenThread.a(SourceFile:91)
at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:451)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:361)
at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)
I'm currently translating Minecraft to Georgian language and Georgian Community would love to see Georgian (ka_GE) symbols added to the game... In unicode, they occupy block U+10D0 ... U+10FF... there are 33 characters and they look like this:
აბგდევზთიკლ
მნოპჟრსტუფ
ქღყშჩცწჭჯხჰ
Could You be so kind and add support for these character input?
We would really appreciate that. :smile.gif:
Japanese MOD update has done, and I’ll update existing language MODs in a few days.
And I’m thinking about publish the source codes so everyone can update the MOD and fix problems, but it has some original minecraft codes (technically not original; it’s obfuscated and made by decompiling .class files); what do you think about it?
If you make a guide how to it would be perfect.
Sorry for decompiling sj.class in your JapaneseExtensionMOD203_NT,but if that "localBufferedImage = ImageIO.read(jf.class.getResourceAsStream(paramString));" in initialize funtion should be "ji.class" instead?
You’re right, I forgot change the class name there (ji.class was jf.class as of 1.6.6). Actually a class named jf still exists and ji- and jf.class are in the same directory, so it ACCIDENTALLY works XD
But yes, it should be ji.class.
Edit: Saw your post about them being updated, sorry, I will be waiting forward for it :smile.gif:
"OK so here's a test version for MC beta 1.6.6. I'm sorry it is only for 5 languages so far, but Turkish and Lithuanian will be also done in a few days. Maybe Greek too."
Thanks!
Q: Is it possible to add this symbol: § so everyone can write colored texts on signs?
I played this game before you knew what it was
Korean Hangeul only has 24 characters.
Аnd please add these additional symbols (Ukrainian, Belarussian) with Russian translation.
I really love Your mod!
I'm currently translating Minecraft to Georgian language and Georgian Community would love to see Georgian (ka_GE) symbols added to the game... In unicode, they occupy block U+10D0 ... U+10FF... there are 33 characters and they look like this:
Could You be so kind and add support for these character input?
We would really appreciate that. :smile.gif:
Thank You for Your time!
[edit] Does this work for 1.8? i wonder if it actually needs editing/changing.. D:
Bump for the need of the zip file, i dont even about the compat of it and the 1.0.0. I just want to try.
Anyone can host link please?
nvm got it, if you need it, i can host.
Yes, please.
There you go. minecraft better translation 1.03...
Can a mod edit the op with the link please?