Recently I've been contracted to do some drafts for a new Multicraft UI. I know many of you aren't too keen on it in its present state, and I'm looking to see if you have any input to give to improve it. Even the most minor details, tell me and I'll work on them! What could be done differently, be made more intuitive, or improved in some way? Who knows, your suggestion could make it into the next version.
Please tell me your thoughts. Thanks very much for your time!
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Web designer and developer, @ConnorPeet. Opinions and views are solely my own.
Base it on a widely available framework (Bootstrap, Foundation, etc) and use the standard classes whenever possible (with customized CSS as needed) so that it can be easily integrated, customized, etc by the end user (host).
There are also seemingly useless pages that could be combined with others or eliminated altogether.
Base it on a widely available framework (Bootstrap, Foundation, etc) and use the standard classes whenever possible (with customized CSS as needed) so that it can be easily integrated, customized, etc by the end user (host).
There are also seemingly useless pages that could be combined with others or eliminated altogether.
Thanks for the feedback. I already have begun porting it to Bootstrap with a good Grunt-based build system.
Rollback Post to RevisionRollBack
Web designer and developer, @ConnorPeet. Opinions and views are solely my own.
Recently I've been contracted to do some drafts for a new Multicraft UI. I know many of you aren't too keen on it in its present state, and I'm looking to see if you have any input to give to improve it. Even the most minor details, tell me and I'll work on them! What could be done differently, be made more intuitive, or improved in some way? Who knows, your suggestion could make it into the next version.
Please tell me your thoughts. Thanks very much for your time!
There are also seemingly useless pages that could be combined with others or eliminated altogether.
Thanks for the feedback. I already have begun porting it to Bootstrap with a good Grunt-based build system.