Well if you really want to know... You know what Minecraft Forge is right? Imagine that, except mods don't break across minecraft versions.
Hopefully it has MUCH better documentation and is much easier to use than Forge.
I mean, how is this supposed to help me (from a search for "forge mapgencaves documentation", in the hopes I could find out how to use my own cave generator in its place)?
so it's like an inbuilt version of forge, but it's not forge, it's something else? That will make it so we don't have to install forge?
You won't have to, but you'll still be able to do so if you desire.
Edit: Actually, you may have to as many mods will still be dependent on forge for a large period of time. Or it may be like the 1.2.5 to 1.3 transition in which every mod will have to be completely re written.
Minecraft is not just a game, It's also a game engine, and there are people that would like to use that engine to make their own projects.
Its sort of like how people can use Gmod and sourceforge to make their own gamemodes for TF2, with out having to muck about in the hammer editor(except to convert files).
So, in recent snapshots, I've heard of a "upcoming mod API" what exactly is this thing?
It's like Minecraft Forge, but built in to Minecraft itself, and mods wouldn't need to be updated. Also there would be some kind of UI to enable, disable, and edit mods from the launcher itself.
Unfortunately, they're taking way too long to make it. It was promised in 1.3, then 1.4, and expected in 1.5, then 1.6, 1.7, now we think it might be in 1.8 but I wouldn't count on it.
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Timeless Modding is kinda dead but idk what to put here now
This definitely exists as it clearly says so on mojang.com. Plus I think that it might soon replace forge or implement forge into the game if the forge team lets mojang do that. I remember that mojang's request to add optifine to the game was rejected.
The plugin API is never going to fully replace what you can do via directly modifying the code so I wouldn't be surprised if things like Forge hang around even after the plugin API comes out. It all really depends on just how much Mojang exposes and how much motivation the various mod makers have to continue with the old system. One or two big popular mod packs (Feed the Beast?) could keep the old style of modding alive and well for years.
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Tis far better to be a witty fool than a foolish wit.
Have you ever played "Portal"? It's kinda like the cake.
Well except in this case we have found an empty box of cake mix, a dirty mixing bowl, a couple of egg shells, and an oven turned on with something baking inside of it that smells suspiciously like cake.
Rollback Post to RevisionRollBack
Tis far better to be a witty fool than a foolish wit.
Well except in this case we have found an empty box of cake mix, a dirty mixing bowl, a couple of egg shells, and an oven turned on with something baking inside of it that smells suspiciously like cake.
None of which matters if the cake takes 10 more years to bake.
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I don't think forge will stop from this, like what others said they are taking to long to make it. As far as playing outside of vanilla, you got them game arena servers, modpacks through tekkit and FTB to keep us entertained.
Essentially, from what I gather at least, a "modding" API isn't being developed. At least not if you consider "modding" to be modifying the code of Minecraft to make it do something new. What I understand from the information they've released is we're getting a "plugin" API. From my experience with such systems, it'll likely be something akin to Bukkit.
Now, people will be sure to gripe and complain about not having as much control over what they can do as they would with Forge, etc. However, you guys gotta realize something...Forge isn't secure for the end-user. What I mean is that you have to trust that the mod you download will not steal your account, install a trojan, delete your root directory, etc. A plugin system, especially one where the majority of the logic runs via the server, is much more secure for end-users.
With a plugin system, they will have a more strict set of options you can do. Likely, those options will be very similar to command blocks currently...in fact (and I'd applaud them for doing so), I wouldn't be surprised if that's exactly what plugins will be. This system is already secure and in-use throughout the community, so would be easy for people to pick up. Combine the scripts with the new model/texture/sound systems and you could create many of the mods that exist in the community already.
Sure, they'd need some more scripts (event triggers such as when the player eats something or left/right clicks, etc.), but honestly...this would probably be the best approach for something built into Minecraft. Would it cause Forge to go away, or become pointless? I doubt it. However, it would allow for people to pick up plugin development very easily and get stuff into game.
All in all, I'm disappointed with the amount of negative feedback in this thread (and similar threads). If you think something like this would be too limited, just look at all the AMAZING content the community has created...purely with vanilla. I think people need to look on the bright side. Soon, we'll be able to add our own content to our servers just by simple code and a resource pack. That's a good thing for the community.
The Workbench Plugin API on the other hand...
Hopefully it has MUCH better documentation and is much easier to use than Forge.
I mean, how is this supposed to help me (from a search for "forge mapgencaves documentation", in the hopes I could find out how to use my own cave generator in its place)?
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Why do I still play in 1.6.4?
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You won't have to, but you'll still be able to do so if you desire.
Edit: Actually, you may have to as many mods will still be dependent on forge for a large period of time. Or it may be like the 1.2.5 to 1.3 transition in which every mod will have to be completely re written.
Its sort of like how people can use Gmod and sourceforge to make their own gamemodes for TF2, with out having to muck about in the hammer editor(except to convert files).
Unfortunately, they're taking way too long to make it. It was promised in 1.3, then 1.4, and expected in 1.5, then 1.6, 1.7, now we think it might be in 1.8 but I wouldn't count on it.
Timeless Modding is kinda dead but idk what to put here now
I occasionally make textures/models for random people. Contributed to: Tinker's Construct, Growthcraft, and Animals+
PixelQuest 2, my new 1.10 RPG/rougelike-inspired modpack, is coming soon!
This definitely exists as it clearly says so on mojang.com. Plus I think that it might soon replace forge or implement forge into the game if the forge team lets mojang do that. I remember that mojang's request to add optifine to the game was rejected.
Praise be to Spode.
Now, people will be sure to gripe and complain about not having as much control over what they can do as they would with Forge, etc. However, you guys gotta realize something...Forge isn't secure for the end-user. What I mean is that you have to trust that the mod you download will not steal your account, install a trojan, delete your root directory, etc. A plugin system, especially one where the majority of the logic runs via the server, is much more secure for end-users.
With a plugin system, they will have a more strict set of options you can do. Likely, those options will be very similar to command blocks currently...in fact (and I'd applaud them for doing so), I wouldn't be surprised if that's exactly what plugins will be. This system is already secure and in-use throughout the community, so would be easy for people to pick up. Combine the scripts with the new model/texture/sound systems and you could create many of the mods that exist in the community already.
Sure, they'd need some more scripts (event triggers such as when the player eats something or left/right clicks, etc.), but honestly...this would probably be the best approach for something built into Minecraft. Would it cause Forge to go away, or become pointless? I doubt it. However, it would allow for people to pick up plugin development very easily and get stuff into game.
All in all, I'm disappointed with the amount of negative feedback in this thread (and similar threads). If you think something like this would be too limited, just look at all the AMAZING content the community has created...purely with vanilla. I think people need to look on the bright side. Soon, we'll be able to add our own content to our servers just by simple code and a resource pack. That's a good thing for the community.
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I'm back from my hibernation. Most likely gone so don't pm me.