Dinnerbone posted a tweet back in March saying that "all whitelists, bans, ops, etc will be changed to be UUID based." So, player A may be banned from a server, but even if he changes his name to B, he would still be banned.
Only players banned after 1.7.6 will be banned by UUID. Any banned before that are banned by Name only, and Names cannot be converted to UUID unless that player logs in to your server after you've updated to 1.7.6+.
If player A was banned from a server before they started this UUID stuff, only the name he used at the time would have been stored. If they haven't logged into your server since 1.7.6 and then change names (which they won't be able to do until after 1.8 comes out), your server will not know that they are the same person as they are only banned by name.
Only players banned after 1.7.6 will be banned by UUID. Any banned before that are banned by Name only, and Names cannot be converted to UUID unless that player logs in to your server after you've updated to 1.7.6+.
If player A was banned from a server before they started this UUID stuff, only the name he used at the time would have been stored. If they haven't logged into your server since 1.7.6 and then change names (which they won't be able to do until after 1.8 comes out), your server will not know that they are the same person as they are only banned by name.
I don't think that is true. You should be able to just start with an empty blacklist in a version of the game that supports UUID and use the console commands to blacklist them again by name. It should add both their name and their UUID to the blacklist. Why would they need to be logged in? I can update my whitelists and OP list with the names of people who are not logged in and it stores both their name and UUID.
I think the only real danger is if you do not rebuild your blacklist before they get the chance to change their name.
I TOTALLY agree with this viewpoint and have tweeted Notch in anger over it in the past. It has always been the plan. It's already been clear from the way updates in mc have made it far easier for hackers to destroy servers. Even the very young can hack now, thanks to the ease with which mods can be installed. The updates coming so fast in recent times have made life hell for these voluntary developers, and many have dropped the ball with frustration. Mojang has always done the opposite of support plugin and mod developers, as though they were an enemy. Yet if the game were purely vanilla, despite update changes, none but 10-year-olds would stick with playing it for long.
This is clearly an attempt to break server owners for good. The Eula 'agreement' is exactly that also. Mr Monopoly (as in Hasbro Games) does not have the right, for example, to come into your home and tell you that you are not allowed to let your 6-year-old put houses on unless he/she has all 3 colors of a set. What I'm saying is, having bought this game from Mojang, nobody is obliged to play it the way Mojang decrees; and they know that perfectly well! The 'excuse' for implementing this is a smokescreen; they don't give a darn what you grant your players or how people play the game. They only care that you are making money and keeping your servers alive. And THAT is what they DO NOT WANT; not with Realms here, and not doing so very well. But how nasty are they going to look if they admit to that? So we get the line of 'wanting us to play the game without cheats'... LOL then why invent creative mode, huh? It's all a nonsense.
And I can tell you one thing for sure; legally Mojang has not the right to do anything more than prevent server owners from making a PERSONAL profit from their game. But clubs, associations, community groups playing a game of any kind are LEGALLY ALLOWED TO COLLECT FEES to keep the club's costs paid. To put your donations into a server fund is quite legitimate; to pocket it into your own personal account, is something Mojang could prevent. So all you have to do is set up a server-costs fund, set yourselves up as community groups/clubs etc, and have a bank account with that name. How you collect those fees, as in if you grant perks for donations, IS YOUR BUSINESS ALONE! Mojang has NOT LEGAL RIGHT TO DICATE OTHERWISE, and the 'agreement' is not worth the paper it's not written on. I'm tired of seeing young server owners bewildered by this, and worried. Don't listen to it!
What I now predict, once this all becomes, AT LAST, clear to all of you out there, is that Mojang will tighten the screws until Minecraft is no longer open source and the whole shebang of plugins and mods ends as they want it to. So that, as with consoles, one must PAY to get mods, multiworlds etc. I suspect some at Mojang might have their retirement plans in view...
But I also think, that from the fire a pheonix will rise, and you clever young mod developers out there should get together and put this in action now: Get your impressive brains together to make a new game; take up the banner and develop a game that allows for mods and plugin developers to make wonderful, just as you did with Minecraft. It's time for something new... come on, you can do it! Use your contacts, work together. Without plugins and mods, Minecraft would have had a fraction of the fans it has today, as they will learn to their regret. The democracy of Minecraft is ending, that is clear. Time for a new regime...
I TOTALLY agree with this viewpoint and have tweeted Notch in anger over it in the past. It has always been the plan. It's already been clear from the way updates in mc have made it far easier for hackers to destroy servers. Even the very young can hack now, thanks to the ease with which mods can be installed. The updates coming so fast in recent times have made life hell for these voluntary developers, and many have dropped the ball with frustration. Mojang has always done the opposite of support plugin and mod developers, as though they were an enemy. Yet if the game were purely vanilla, despite update changes, none but 10-year-olds would stick with playing it for long.
This is clearly an attempt to break server owners for good. The Eula 'agreement' is exactly that also. Mr Monopoly (as in Hasbro Games) does not have the right, for example, to come into your home and tell you that you are not allowed to let your 6-year-old put houses on unless he/she has all 3 colors of a set. What I'm saying is, having bought this game from Mojang, nobody is obliged to play it the way Mojang decrees; and they know that perfectly well! The 'excuse' for implementing this is a smokescreen; they don't give a darn what you grant your players or how people play the game. They only care that you are making money and keeping your servers alive. And THAT is what they DO NOT WANT; not with Realms here, and not doing so very well. But how nasty are they going to look if they admit to that? So we get the line of 'wanting us to play the game without cheats'... LOL then why invent creative mode, huh? It's all a nonsense.
And I can tell you one thing for sure; legally Mojang has not the right to do anything more than prevent server owners from making a PERSONAL profit from their game. But clubs, associations, community groups playing a game of any kind are LEGALLY ALLOWED TO COLLECT FEES to keep the club's costs paid. To put your donations into a server fund is quite legitimate; to pocket it into your own personal account, is something Mojang could prevent. So all you have to do is set up a server-costs fund, set yourselves up as community groups/clubs etc, and have a bank account with that name. How you collect those fees, as in if you grant perks for donations, IS YOUR BUSINESS ALONE! Mojang has NOT LEGAL RIGHT TO DICATE OTHERWISE, and the 'agreement' is not worth the paper it's not written on. I'm tired of seeing young server owners bewildered by this, and worried. Don't listen to it!
What I now predict, once this all becomes, AT LAST, clear to all of you out there, is that Mojang will tighten the screws until Minecraft is no longer open source and the whole shebang of plugins and mods ends as they want it to. So that, as with consoles, one must PAY to get mods, multiworlds etc. I suspect some at Mojang might have their retirement plans in view...
But I also think, that from the fire a pheonix will rise, and you clever young mod developers out there should get together and put this in action now: Get your impressive brains together to make a new game; take up the banner and develop a game that allows for mods and plugin developers to make wonderful, just as you did with Minecraft. It's time for something new... come on, you can do it! Use your contacts, work together. Without plugins and mods, Minecraft would have had a fraction of the fans it has today, as they will learn to their regret. The democracy of Minecraft is ending, that is clear. Time for a new regime...
Minecraft was NEVER open source, the only reason there's mods for the game, is because of MCP, a tool that lets you view the class files and such that are inside the jar file.
Minecraft was NEVER open source, the only reason there's mods for the game, is because of MCP, a tool that lets you view the class files and such that are inside the jar file.
Well bravo you for that edit on a trivial point.
The main point remains; that production of plugins and mods is being made increasingly frustrating for volunteer developers, and the likely intention is to put them off and produce in-house mods that Realms players can purchase... and I don't mean for in-game money! If this is the case, then Mojang will be doing EXACTLY what it's currently preaching against with the EULA push.
I repeat, it's time for a new game.
And If I'm not right about Mojang tightening up on production and use of mods outside its own company, and if they are not trying to kill off outside servers, then it's time for a Server Owner's Association; something with which we can lobby more effectively, and show our support for each other and our strength of influence over Minecraft customers to Mojang. We need some unity. A forum which only certified server owners can join to give each other assistance against hackers, advice on how to deal with updates; the sort of information that otherwise takes far too much sifting to find. Does anyone have a response to that, or a suggestion to get it off the ground if it is not already? And don't tell me about likelihood of servers pinching each other's ideas ra ra ra; that's just codswallop. There are plenty of players out there for us, but we really are, as server providers, up against a rough patch here. We need some unity to be more aware of our rights and of ways to make our lives easier. Every server owner out there knows how damn hard it is to do this. Competition is irrelevant.
Well bravo you for that edit on a trivial point.
The main point remains; that production of plugins and mods is being made increasingly frustrating for volunteer developers, and the likely intention is to put them off and produce in-house mods that Realms players can purchase... and I don't mean for in-game money! If this is the case, then Mojang will be doing EXACTLY what it's currently preaching against with the EULA push.
I repeat, it's time for a new game.
And If I'm not right about Mojang tightening up on production and use of mods outside its own company, and if they are not trying to kill off outside servers, then it's time for a Server Owner's Association; something with which we can lobby more effectively, and show our support for each other and our strength of influence over Minecraft customers to Mojang. We need some unity. A forum which only certified server owners can join to give each other assistance against hackers, advice on how to deal with updates; the sort of information that otherwise takes far too much sifting to find. Does anyone have a response to that, or a suggestion to get it off the ground if it is not already? And don't tell me about likelihood of servers pinching each other's ideas ra ra ra; that's just codswallop. There are plenty of players out there for us, but we really are, as server providers, up against a rough patch here. We need some unity to be more aware of our rights and of ways to make our lives easier. Every server owner out there knows how damn hard it is to do this. Competition is irrelevant.
oh, and the reason they invented creative mode in the first place, is because minecraft is a building game! no matter what mod or plugin you add, that's what minecraft will always be, a building game.
*But if you hack on a server you can chage your name.
Implement a name history database that will show what they changed their names to.
*But people will change their name every 5 minutes!
Limited name changes.
*But what if I make a mistake
Erm, one name change every 48 hours.
There is a plugin that can freeze players who have come back on with changed name on a server. You can then choose how to deal with it. Or it can ban them, depending on your configuration. I had it on, can't quite remember the name of it now, but look it up. There are things you can do if you want to prevent name changes.
oh, and the reason they invented creative mode in the first place, is because minecraft is a building game! no matter what mod or plugin you add, that's what minecraft will always be, a building game.
Oh really emokid?? Is that so?? WOW! I really learned something today, HOW CAN I EVER THANK YOU??
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If one of the mods were smart they would contact the other mods in a skype chat or other before changing the name and if they didn't and got demoted, they would talk to the other staff in the chat, it doesn't screw anything up, if a player screws up thats because they forgot to warn the others. This is actually a feature minecraft has needed for ever
Wait this goes from name changing to Minecraft Realms? Confusing
As for names, maybe they can assign a specific ID to each player and people running a server can see this code and ban using it. You can see it too, but you can't change it or anything. Just an idea of mine
Only players banned after 1.7.6 will be banned by UUID. Any banned before that are banned by Name only, and Names cannot be converted to UUID unless that player logs in to your server after you've updated to 1.7.6+.
If player A was banned from a server before they started this UUID stuff, only the name he used at the time would have been stored. If they haven't logged into your server since 1.7.6 and then change names (which they won't be able to do until after 1.8 comes out), your server will not know that they are the same person as they are only banned by name.
I don't think that is true. You should be able to just start with an empty blacklist in a version of the game that supports UUID and use the console commands to blacklist them again by name. It should add both their name and their UUID to the blacklist. Why would they need to be logged in? I can update my whitelists and OP list with the names of people who are not logged in and it stores both their name and UUID.
I think the only real danger is if you do not rebuild your blacklist before they get the chance to change their name.
Jorg
This is clearly an attempt to break server owners for good. The Eula 'agreement' is exactly that also. Mr Monopoly (as in Hasbro Games) does not have the right, for example, to come into your home and tell you that you are not allowed to let your 6-year-old put houses on unless he/she has all 3 colors of a set. What I'm saying is, having bought this game from Mojang, nobody is obliged to play it the way Mojang decrees; and they know that perfectly well! The 'excuse' for implementing this is a smokescreen; they don't give a darn what you grant your players or how people play the game. They only care that you are making money and keeping your servers alive. And THAT is what they DO NOT WANT; not with Realms here, and not doing so very well. But how nasty are they going to look if they admit to that? So we get the line of 'wanting us to play the game without cheats'... LOL then why invent creative mode, huh? It's all a nonsense.
And I can tell you one thing for sure; legally Mojang has not the right to do anything more than prevent server owners from making a PERSONAL profit from their game. But clubs, associations, community groups playing a game of any kind are LEGALLY ALLOWED TO COLLECT FEES to keep the club's costs paid. To put your donations into a server fund is quite legitimate; to pocket it into your own personal account, is something Mojang could prevent. So all you have to do is set up a server-costs fund, set yourselves up as community groups/clubs etc, and have a bank account with that name. How you collect those fees, as in if you grant perks for donations, IS YOUR BUSINESS ALONE! Mojang has NOT LEGAL RIGHT TO DICATE OTHERWISE, and the 'agreement' is not worth the paper it's not written on. I'm tired of seeing young server owners bewildered by this, and worried. Don't listen to it!
What I now predict, once this all becomes, AT LAST, clear to all of you out there, is that Mojang will tighten the screws until Minecraft is no longer open source and the whole shebang of plugins and mods ends as they want it to. So that, as with consoles, one must PAY to get mods, multiworlds etc. I suspect some at Mojang might have their retirement plans in view...
But I also think, that from the fire a pheonix will rise, and you clever young mod developers out there should get together and put this in action now: Get your impressive brains together to make a new game; take up the banner and develop a game that allows for mods and plugin developers to make wonderful, just as you did with Minecraft. It's time for something new... come on, you can do it! Use your contacts, work together. Without plugins and mods, Minecraft would have had a fraction of the fans it has today, as they will learn to their regret. The democracy of Minecraft is ending, that is clear. Time for a new regime...
Minecraft was NEVER open source, the only reason there's mods for the game, is because of MCP, a tool that lets you view the class files and such that are inside the jar file.
Well bravo you for that edit on a trivial point.
The main point remains; that production of plugins and mods is being made increasingly frustrating for volunteer developers, and the likely intention is to put them off and produce in-house mods that Realms players can purchase... and I don't mean for in-game money! If this is the case, then Mojang will be doing EXACTLY what it's currently preaching against with the EULA push.
I repeat, it's time for a new game.
And If I'm not right about Mojang tightening up on production and use of mods outside its own company, and if they are not trying to kill off outside servers, then it's time for a Server Owner's Association; something with which we can lobby more effectively, and show our support for each other and our strength of influence over Minecraft customers to Mojang. We need some unity. A forum which only certified server owners can join to give each other assistance against hackers, advice on how to deal with updates; the sort of information that otherwise takes far too much sifting to find. Does anyone have a response to that, or a suggestion to get it off the ground if it is not already? And don't tell me about likelihood of servers pinching each other's ideas ra ra ra; that's just codswallop. There are plenty of players out there for us, but we really are, as server providers, up against a rough patch here. We need some unity to be more aware of our rights and of ways to make our lives easier. Every server owner out there knows how damn hard it is to do this. Competition is irrelevant.
oh, and the reason they invented creative mode in the first place, is because minecraft is a building game! no matter what mod or plugin you add, that's what minecraft will always be, a building game.
There is a plugin that can freeze players who have come back on with changed name on a server. You can then choose how to deal with it. Or it can ban them, depending on your configuration. I had it on, can't quite remember the name of it now, but look it up. There are things you can do if you want to prevent name changes.
Oh really emokid?? Is that so?? WOW! I really learned something today, HOW CAN I EVER THANK YOU??
no you can't. every account now uses a UUID system to identify players.
As for names, maybe they can assign a specific ID to each player and people running a server can see this code and ban using it. You can see it too, but you can't change it or anything. Just an idea of mine