I hope for more ambient and hostile mobs only found in caves.
What a buzz word. Ambient mobs are stupid in my opinion. The only purpose they serve is to scare you while you are hunting down other mobs, other than that you would forget they exist. I like having one mob for that, but please no more.
I think they might add silver (light grey) and copper (brown)
But it could mean maybe just granite or new underground structures? Nothing has changed there for a while
If they do anything to caves, they ought to add a configuration option to the options when you create a new world so you can change how many caves generate, which can be done in two separate ways; adjusting the size of a single cave system and the frequency of cave systems. This would be extremely easy to implement since all they need to do is replace a couple numbers with variables, which are set by reading the generatorOptions tag from level.dat (currently only used by Superflat):
int var7 = this.rand.nextInt(this.rand.nextInt(this.rand.nextInt(40) + 1) + 1);
if (this.rand.nextInt(15) != 0) var7 = 0;
// Cave generation code follows
Here, you see the code from 1.6 that controls the size, with a max of 39 (random returns 0 to n-1), with a highly nonlinear distribution, heavily weighted towards smaller cave systems; and the chance (1/15 chance per chunk, actually much less because var7 is mostly zero; note also that this means that changing the size also changes the chance, if to a lesser extent).
The preset code could simply be something like this (for 1.6 and earlier generation):
cave(size=40 chance=0.0667)
This would also mean changing the code a bit, to enable using numbers from 0 to 1 like mineshafts, which uses the same code to determine whether to generate one in a chunk:
if (this.rand.nextDouble() < chance)
{
int var7 = this.rand.nextInt(this.rand.nextInt(this.rand.nextInt(size) + 1) + 1);
// Cave generation code follows
}
(they might as well throw in other Superflat options (villages, mineshafts, etc); except, of course, the layers, and the defaults being as they currently are)
Also, all they did to nerf caves in 1.7 was change the respective numbers to 15 and 7 (smaller, although not more common due to aforementioned factors), while I myself prefer bigger but more separate cave systems, although I've modded them in many other ways than just changing a couple numbers (here is a 3008x4000 block map of the generation, with cave system "cores" ranging in size from 50 to 500 blocks; not as easily seen are ravines, which have a much greater variation than vanilla, randomly changing the width, height, length, and curvature).
I really hope for some new ores, all kinds of ores like in some of the FEED THE BEAST packs would be cool, I love mining and loads of new ores and rocks would be pretty sweet, especially marble!
Those rock types generate in HUGE veins, like cave ssystems. I spend the last half hour mining an entire vein of diorite and granite.
I looked at the code myself (just used Java Decompiler and Windows grep to find the BiomeDecorator class, as named by MCP) and they generate in the same manner as dirt and gravel, with a "size"* of 32 and 10 veins of each per chunk between layers 0 and 79, compared to 10 dirt and 8 gravel veins over a range of 0 to 255.
Also, they further reduced the amount of dirt and gravel, down from 20 and 10 veins per chunk, which was actually already reduced (effectively) in 1.7 since they doubled the range from 128 to 256 but kept the same number of veins, so they are spread out over 2x the height.
In addition, while they generate before other ores, ores can replace them, unlike dirt and gravel, presumably because they use the same block ID as regular stone, just different data values.
*I say "size" because this number doesn't correspond well to the actual vein size, particularly at higher values, where veins are MUCH larger than it would appear; WorldGenMinable, which actually makes ore, dirt, etc, veins, applies math to this number, not directly using it.
As for cave generation, I haven't noticed any differences from exploring, and Unmined shows that caves are identical to 1.7, so they haven't done anything to them yet, if they indeed meant that they would change cave generation.
topaz to make topaz jewlery! could have them in your hot bar and grant you effects?
Thats to OP, and plus topaz is in a bunch of mods, is it really needed in minecraft? If it is... why doesn't MC just add Copper, Bronze, Tin, Titanium... Sorry... a lil' OP... But still, awesome suggestion!..
Thats to OP, and plus topaz is in a bunch of mods, is it really needed in minecraft? If it is... why doesn't MC just add Copper, Bronze, Tin, Titanium... Sorry... a lil' OP... But still, awesome suggestion!..
i want more precious gems in minecraft.
bismuth would be nice!
it is a metal. ps this is bismuth. hasnt really been in any mods so could fit perfectly into minecraft.
Guys we are not getting new ores this week it seems.
They have just been working on crappy no-one-gives-a-flying-damn skin system all week.
Seriously! SKINS!? There could be a multitude of new ores/caves but instead they decide to re-write the stupid skin system which no one cares about! I am happy with my skin and I don't plan on changing it and I believe that's the case for many people and certainly all my friends. Looking forward to Thursday where the changelog is solely skins.
This is my first "hate" post against Mojang. People often accuse me of being a Mojang suck-up who gives an angry response to the slightest bit of criticism against Mojang.
Well now it's my turn. STOP WORKING ON SKINS AND GIVE US ORES!!!!
You have just read my first hate post against Mojang.
-Lefty
They obviously have something planned for caves. Also me thinks there be a wrinkle in someone's tinkle.
Them working on the skin system may be a consequence of the changes to the rendering engine. It now supports translucency and different depths of transparency (which is what was showcased with the new slime block). Would be neat to see these two features implemented on mob and player skins too. But especially item skins.
You have just read my first hate post against Mojang.
HA! Far from it. Sure, you tend to fan-boy all over the place when they are actually working on something you want, and god-forbid someone criticizes something about it. But you are the first to raise holy hell if they delay a snapshot by 6 minutes, or have the audacity to not be working on exactly what you want them to, when you want them to, as hard as you want them to.
You tweet Jens and Dinnerbone 450,000 times a day, harrassing the ever-loving crap out of them, and make dozens of threads on these forums every time they don't do exactly what you expect them to. You may not consider those "hate posts," but they sure as heck aren't "friendly" posts.
But it could mean maybe just granite or new underground structures? Nothing has changed there for a while
Here, you see the code from 1.6 that controls the size, with a max of 39 (random returns 0 to n-1), with a highly nonlinear distribution, heavily weighted towards smaller cave systems; and the chance (1/15 chance per chunk, actually much less because var7 is mostly zero; note also that this means that changing the size also changes the chance, if to a lesser extent).
The preset code could simply be something like this (for 1.6 and earlier generation):
This would also mean changing the code a bit, to enable using numbers from 0 to 1 like mineshafts, which uses the same code to determine whether to generate one in a chunk:
(they might as well throw in other Superflat options (villages, mineshafts, etc); except, of course, the layers, and the defaults being as they currently are)
Also, all they did to nerf caves in 1.7 was change the respective numbers to 15 and 7 (smaller, although not more common due to aforementioned factors), while I myself prefer bigger but more separate cave systems, although I've modded them in many other ways than just changing a couple numbers (here is a 3008x4000 block map of the generation, with cave system "cores" ranging in size from 50 to 500 blocks; not as easily seen are ravines, which have a much greater variation than vanilla, randomly changing the width, height, length, and curvature).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
https://geminiservers.net - List your Minecraft server for free!
https://twitter.com/jeb_/status/420897478326894592
http://www.midworldmc.com/members/
I looked at the code myself (just used Java Decompiler and Windows grep to find the BiomeDecorator class, as named by MCP) and they generate in the same manner as dirt and gravel, with a "size"* of 32 and 10 veins of each per chunk between layers 0 and 79, compared to 10 dirt and 8 gravel veins over a range of 0 to 255.
Also, they further reduced the amount of dirt and gravel, down from 20 and 10 veins per chunk, which was actually already reduced (effectively) in 1.7 since they doubled the range from 128 to 256 but kept the same number of veins, so they are spread out over 2x the height.
In addition, while they generate before other ores, ores can replace them, unlike dirt and gravel, presumably because they use the same block ID as regular stone, just different data values.
*I say "size" because this number doesn't correspond well to the actual vein size, particularly at higher values, where veins are MUCH larger than it would appear; WorldGenMinable, which actually makes ore, dirt, etc, veins, applies math to this number, not directly using it.
As for cave generation, I haven't noticed any differences from exploring, and Unmined shows that caves are identical to 1.7, so they haven't done anything to them yet, if they indeed meant that they would change cave generation.
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
bismuth would be nice!
it is a metal. ps this is bismuth. hasnt really been in any mods so could fit perfectly into minecraft.
Hambergite
Just build the darn thing already!
They obviously have something planned for caves. Also me thinks there be a wrinkle in someone's tinkle.
Just build the darn thing already!
Just build the darn thing already!
HA! Far from it. Sure, you tend to fan-boy all over the place when they are actually working on something you want, and god-forbid someone criticizes something about it. But you are the first to raise holy hell if they delay a snapshot by 6 minutes, or have the audacity to not be working on exactly what you want them to, when you want them to, as hard as you want them to.
You tweet Jens and Dinnerbone 450,000 times a day, harrassing the ever-loving crap out of them, and make dozens of threads on these forums every time they don't do exactly what you expect them to. You may not consider those "hate posts," but they sure as heck aren't "friendly" posts.