1. Oceans due to 1.7 size changes making them lakes and also due to ocean floor changes
2. Deep oceans since they are the same as oceans
3. Mushroom biomes. Yeah, I don't like these. They are unnecessarily rare and don't provide much and, for whatever reason, mobs don't spawn there.
I suppose Mushroom islands aren't really 1.7, so if it doesn't count, Birch forest.
I just have never been a fan of the birch trees.
Even oceans can be fun now due to the random islands.
Roofed forest are awesome, don't understand why no one likes them. They remind me of a mystical forest or something.
Ice pillers are a nice touch. Again, I don't see why they are hated. Not everything in minecraft needs a reason, why cant some things just "be"? (Also, good for structure making.)
My favorite: Mesa- Looks cool, epic landscape, overall amazing.
Redwood forest- It looks pretty awesome, like how mossy cobblestone naturally spawns.
Roofed forest- Like I said, it looks mystical. I like the mushrooms and how its so dense. Great for PvP servers in my OP.
I never played 1.7, but I hate oceans, because they dont have nothing, most times it doesnt seem they have even an ending! And other:
I am the player.
- Oh no, its getting dark!! No problem, lets go to the oceans to be protected.
They should add sharks or aquatic monsters or Kraken (actualy, he IS an aquatic monster, but I said his name because Kraken is cool!).
I don't know about everyone else but I am sick of seeing all the seeds I load being nothing but forests and plains. I don't have anything in particular against plains, I just think there are too many. So my least fave biomes (NOT including rare variants) right now are:
Forest- the regular old trees that are all short are boring and the biome doesn't have anything special in it. Plus they're EVERYWHERE. they're not terrible just... boring. If they had more differing trees besides oak and birch, or different shapes of trees at least.
Savannah - this biome is okay, but really disappointing because the 'acacia trees' are just jungle wood with oak leaves. Meaning they will drop oak saplings and if you plant them they will just grow oak trees. This would be an excellent biome if they add a new tree type to let you replant the trees. It bothers me that if I chop the trees in that biome I cannot regrow them from saplings.
Ice Plains - It's basically dull empty plains that has snow on it and nothing unique about it. I wish the spikes were more common or that packed ice was just a feature of the biome in general. Like, why is there grass under the snow, what sense does that make? They should get rid of ice plains and replace them with more realistic tundra biomes that have bushes instead of trees and are covered with snow/packed ice/grassless dirt instead of grass blocks.
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To those of you suggesting new uses for Emeralds in the suggestions forum: Emeralds have enough uses. You can trade with villagers to get diamond armor/tools/weapons and enchants. Stop suggesting that Emeralds are useless, and learn to play Minecraft. Thanks.
Ocean: Not only are they too small, but they now don't even fulfill the purpose of oceans; namely, to separate continents, and they remain as bland and boring as before. The deep ocean adds a bit of realism, and it's nice that the ocean looks more uniform from the surface, but I'd be much, much happier if the ocean floor had actual content, but it was hard to see said content from the surface.
Roofed forest: A biome that's dangerous even during the day is a great idea, but squat little healthy green trees and giant mushrooms do not fit. A dangerous biome should look dark and dangerous. As it is, I don't expect anything more dangerous than mischievous gnomes. It would be for the better if the roofed forest was split into two separate biomes: one dark, haunted looking biome to serve as a dangerous area where monsters roam, and another biome with the current aesthetic populated by fairytale creatures.
My last "least favorite" is more a complaint about a lack of a biome variant:
Cacti are almost exclusively native to the Americas alone. Despite this, Egyptian-like pyramids generate in deserts with cacti regularly. I'd be happier if they were restricted to variant deserts that had dunes and no cacti, while the current deserts had structures more appropriate to the cultures of the region they resemble.
My last "least favorite" is more a complaint about a lack of a biome variant:
Cacti are almost exclusively native to the Americas alone. Despite this, Egyptian-like pyramids generate in deserts with cacti regularly. I'd be happier if they were restricted to variant deserts that had dunes and no cacti, while the current deserts had structures more appropriate to the cultures of the region they resemble.
Rather quite. There's currently one desert variation, yet there could be so many more.
Firstly, Desert M should mostly contain oases instead of just puddles of water. There should still be the occasionally puddles and small lakes, but it does make a lot more sense if there were relatively large oases dotting the landscape instead of just puddles. The Desert M would be the most common place to find the desert villages.
Then there should be a Desert Dunes varient, with no cacti, no water...nothing but rolling dunes of sand and some large hills of sand. This varient would be the most common place to find the Desert Temples (perhaps the only other way of finding them is finding a temple that is part of a village).
Finally, the normal Desert should also have the occasional small cacti (like the ones in Biomes o' Plenty), short desert grass and parhaps the occasional dead tree (but only near the border).
1. Oceans: They are small, bad and ugly.
2. Roofed Forest: Ugly trees and grass. Giant mushrooms make the biome look ugly too.
3. Savannas: Ugly mountains and grass. The trees are ugly too.
Extra:
4. Ice spikes: Recourses are impossible to get and the spikes are ugly.
5. New Extreme Hills: Recourses are impossible and the generation is ugly.
6. Cold Taiga: Absolutly horrible. I wish that they fully removed the ugly snow and grass color.
7. Mega Taiga: Ugly trees and generation, the dirt paths and podzol grasses are ugly as hell too.
8: Sunflower Plains and Flower Forest: I think Mojang went too far with the new flowers. Dyes are more abundant and easy to get, and they are plain ugly.
1. Oceans: They are small, bad and ugly.
2. Roofed Forest: Ugly trees and grass. Giant mushrooms make the biome look ugly too.
3. Savannas: Ugly mountains and grass. The trees are ugly too.
Extra:
4. Ice spikes: Recourses are impossible to get and the spikes are ugly.
5. New Extreme Hills: Recourses are impossible and the generation is ugly.
6. Cold Taiga: Absolutly horrible. I wish that they fully removed the ugly snow and grass color.
7. Mega Taiga: Ugly trees and generation, the dirt paths and podzol grasses are ugly as hell too.
8: Sunflower Plains and Flower Forest: I think Mojang went too far with the new flowers. Dyes are more abundant and easy to get, and they are plain ugly.
Beauty to you seems to be a HUGE problem.
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1. Roofed Forest, should have higher trees, just doesn't look ominous enough.
2. Ocean, because it is hardly an ocean, just bits of water with squids and gravel.
3. Deserts, I know they're more realistic as they are, but they're so large and empty, the terrain is usually boring and flat also.
1. Ocean, because unlike everyone else, mine always seem to be huge still. In fact, every biome is just too expansive for my taste. Every single one seems to go on forever, some of them for well over 1000 blocks (including the damn ocean - didn't they make it smaller? My 1.6 oceans aren't even this big!) Let's get a 'biome size' slider in the options please. And no, I didn't select 'large biomes' or whatever.
2. Plains / Deserts / Savannah because they are so huge. I like these biomes because they spawn villages, but in thousands of blocks of them I am lucky to find even a single village. Perhaps I'm just getting crappy seeds.
3. Plateaus of any kind (including flat areas of extreme hills), because they look awesome, but nothing is there. Seems like a proper place for a village, no?
That being said, I pretty much like all of the biomes. My favorite is the Mega Taiga, because those trees, podzol, boulders and all the random plants look awesome. But it still gets boring when the mega taiga goes on for over 1000 blocks and there is not really anything special in it. That goes for all the biomes - they are pretty to look at, but I'd really like to see more unique differences between them, such as completely different mobs (of which there are some, namely ocelots) and more varied structures, especially villages generating in more biomes.
And for the love of Minecraft, add biome and ocean size sliders to the world gen options!
3. Deserts, I know they're more realistic as they are, but they're so large and empty, the terrain is usually boring and flat also.
I find the desert's terrain quite impressive; I've seen some amazing mountains of sand. However, I can understand the boredom. The Desert M varient should have the occasional Oasis instead of just random, unfitting puddles.
That goes for all the biomes - they are pretty to look at, but I'd really like to see more unique differences between them, such as completely different mobs (of which there are some, namely ocelots) and more varied structures, especially villages generating in more biomes.
Don't forget more varied bodies of water. Stuff like narrow creeks that, rivers that actually originate from a mountain and aren't always at sea level, gaint lakes that are found outside of Jungles, river deltas and waterfalls!
Don't forget more varied bodies of water. Stuff like narrow creeks that, rivers that actually originate from a mountain and aren't always at sea level, gaint lakes that are found outside of Jungles, river deltas and waterfalls!
Don't get me wrong, I think the new terrain is awesome! I really love how it looks, but I wish there was a slider so everyone could determine for themselves how large or how small biomes should be (roughly). So if you really want every biome to span several thousand blocks, you can do so, or if you want them more on the scale of several hundred blocks, you can do that, too. There should of course be a separate slider for ocean size. I'm also a proponent of sliders for things like structure rarity, cave size and cave complexity. People want to customize their worlds, and these kinds of options would be very easy to implement for the most part.
This would solve probably 90% of the issues people seem to have with world generation. Another 9% could be solved by adding toggles to turn certain biomes on and off, for those people who just really can't stand ice plains or whatever. Then there are some people who are just never happy
I still stand by my hopes for more structures - I think villages should definitely have a chance of spawning in more places than the relatively boring plains, deserts and savannahs. I don't really dislike these biomes per se, as they are nice to travel through, nice to build in, and have villages, horses, desert temples, etc., but think of how cool it would look to see a village spawning in a mega taiga or on a plateau next to your beautiful waterfall? Or a village of cave dwellings in the side of a mesa? Wouldn't the chance of finding something like that make exploring all these other biomes even more worthwhile? Maybe I'm just a sucker for villages...
2) Roofed forests - I like the concept (or at least, what I understood to be the concept from Jeb's comments), but I don't feel that it's been carried off as effectively as it might have been. Instead of big areas of wildwood with high, dense canopies and very dark, dead-looking understories, we have surprisingly small growths of squat trees that don't look especially foreboding. I'd have suggested opting for a darker colour palette and taller trees, and letting the forests occupy a larger area overall. I want to feel like it's safest to give them a wide berth until I'm well kitted-out, and running for my life if I have the misfortune to spawn in one.
I agree with this. Though. I do like the roofed forest, I think they Jeb should of used the Twilight Forest version of a roofed forest as a prime example.
Extreme Hills M - "Wow, this extreme hills biome is so much more interesting because it has lots of gravel in it!" Ick.
Roofed forests - I love the concept, but the execution is so dull. The mushrooms are redundant, and the trees are unvaried. Some biomes variants of this with different tree heights and densities would do the biome wonders. At least give it a transitioning biome like the the jungle edge biome.
Beaches - They took a step in the right direction by reintroducing gravel beaches, but they still aren't beaches, just horrendous patches of sand and gravel. I can't even classify the gravel beaches as beaches because they're just patches. Would it be that unrewarding to implement a beta 1.7 like system along coasts for beaches? Or make river biomes generate sand and gravel below a certain elevation?
2. Deep oceans since they are the same as oceans
3. Mushroom biomes. Yeah, I don't like these. They are unnecessarily rare and don't provide much and, for whatever reason, mobs don't spawn there.
I suppose Mushroom islands aren't really 1.7, so if it doesn't count, Birch forest.
I just have never been a fan of the birch trees.
Even oceans can be fun now due to the random islands.
Roofed forest are awesome, don't understand why no one likes them. They remind me of a mystical forest or something.
Ice pillers are a nice touch. Again, I don't see why they are hated. Not everything in minecraft needs a reason, why cant some things just "be"? (Also, good for structure making.)
My favorite:
Mesa- Looks cool, epic landscape, overall amazing.
Redwood forest- It looks pretty awesome, like how mossy cobblestone naturally spawns.
Roofed forest- Like I said, it looks mystical. I like the mushrooms and how its so dense. Great for PvP servers in my OP.
Awesome!! The mesa looks much better with the new red sand.
I am the player.
- Oh no, its getting dark!! No problem, lets go to the oceans to be protected.
They should add sharks or aquatic monsters or Kraken (actualy, he IS an aquatic monster, but I said his name because Kraken is cool!).
And far more fun in better than wolves where squid can attack.
Forest- the regular old trees that are all short are boring and the biome doesn't have anything special in it. Plus they're EVERYWHERE. they're not terrible just... boring. If they had more differing trees besides oak and birch, or different shapes of trees at least.
Savannah - this biome is okay, but really disappointing because the 'acacia trees' are just jungle wood with oak leaves. Meaning they will drop oak saplings and if you plant them they will just grow oak trees. This would be an excellent biome if they add a new tree type to let you replant the trees. It bothers me that if I chop the trees in that biome I cannot regrow them from saplings.
Ice Plains - It's basically dull empty plains that has snow on it and nothing unique about it. I wish the spikes were more common or that packed ice was just a feature of the biome in general. Like, why is there grass under the snow, what sense does that make? They should get rid of ice plains and replace them with more realistic tundra biomes that have bushes instead of trees and are covered with snow/packed ice/grassless dirt instead of grass blocks.
Roofed forest: A biome that's dangerous even during the day is a great idea, but squat little healthy green trees and giant mushrooms do not fit. A dangerous biome should look dark and dangerous. As it is, I don't expect anything more dangerous than mischievous gnomes. It would be for the better if the roofed forest was split into two separate biomes: one dark, haunted looking biome to serve as a dangerous area where monsters roam, and another biome with the current aesthetic populated by fairytale creatures.
My last "least favorite" is more a complaint about a lack of a biome variant:
Cacti are almost exclusively native to the Americas alone. Despite this, Egyptian-like pyramids generate in deserts with cacti regularly. I'd be happier if they were restricted to variant deserts that had dunes and no cacti, while the current deserts had structures more appropriate to the cultures of the region they resemble.
Rather quite. There's currently one desert variation, yet there could be so many more.
Firstly, Desert M should mostly contain oases instead of just puddles of water. There should still be the occasionally puddles and small lakes, but it does make a lot more sense if there were relatively large oases dotting the landscape instead of just puddles. The Desert M would be the most common place to find the desert villages.
Then there should be a Desert Dunes varient, with no cacti, no water...nothing but rolling dunes of sand and some large hills of sand. This varient would be the most common place to find the Desert Temples (perhaps the only other way of finding them is finding a temple that is part of a village).
Finally, the normal Desert should also have the occasional small cacti (like the ones in Biomes o' Plenty), short desert grass and parhaps the occasional dead tree (but only near the border).
Keep scrolling. Just keep scrolling...
2. Roofed Forest: Ugly trees and grass. Giant mushrooms make the biome look ugly too.
3. Savannas: Ugly mountains and grass. The trees are ugly too.
Extra:
4. Ice spikes: Recourses are impossible to get and the spikes are ugly.
5. New Extreme Hills: Recourses are impossible and the generation is ugly.
6. Cold Taiga: Absolutly horrible. I wish that they fully removed the ugly snow and grass color.
7. Mega Taiga: Ugly trees and generation, the dirt paths and podzol grasses are ugly as hell too.
8: Sunflower Plains and Flower Forest: I think Mojang went too far with the new flowers. Dyes are more abundant and easy to get, and they are plain ugly.
KEKDOT Highways & Freeways in Minecraft - Stack Interchange
Beauty to you seems to be a HUGE problem.
#BAUM4EXILE2014
:^)
HELP CAPSLOCK KEY FELL OFF IT SWITCHES ON AND OFF, HELP PLS.
That is true, to be honest. This is why I can't find a perfect place to settle.
2. Ocean, because it is hardly an ocean, just bits of water with squids and gravel.
3. Deserts, I know they're more realistic as they are, but they're so large and empty, the terrain is usually boring and flat also.
Looks like your only option is underground...
2. Plains / Deserts / Savannah because they are so huge. I like these biomes because they spawn villages, but in thousands of blocks of them I am lucky to find even a single village. Perhaps I'm just getting crappy seeds.
3. Plateaus of any kind (including flat areas of extreme hills), because they look awesome, but nothing is there. Seems like a proper place for a village, no?
That being said, I pretty much like all of the biomes. My favorite is the Mega Taiga, because those trees, podzol, boulders and all the random plants look awesome. But it still gets boring when the mega taiga goes on for over 1000 blocks and there is not really anything special in it. That goes for all the biomes - they are pretty to look at, but I'd really like to see more unique differences between them, such as completely different mobs (of which there are some, namely ocelots) and more varied structures, especially villages generating in more biomes.
And for the love of Minecraft, add biome and ocean size sliders to the world gen options!
I find the desert's terrain quite impressive; I've seen some amazing mountains of sand. However, I can understand the boredom. The Desert M varient should have the occasional Oasis instead of just random, unfitting puddles.
Don't forget more varied bodies of water. Stuff like narrow creeks that, rivers that actually originate from a mountain and aren't always at sea level, gaint lakes that are found outside of Jungles, river deltas and waterfalls!
Keep scrolling. Just keep scrolling...
Don't get me wrong, I think the new terrain is awesome! I really love how it looks, but I wish there was a slider so everyone could determine for themselves how large or how small biomes should be (roughly). So if you really want every biome to span several thousand blocks, you can do so, or if you want them more on the scale of several hundred blocks, you can do that, too. There should of course be a separate slider for ocean size. I'm also a proponent of sliders for things like structure rarity, cave size and cave complexity. People want to customize their worlds, and these kinds of options would be very easy to implement for the most part.
This would solve probably 90% of the issues people seem to have with world generation. Another 9% could be solved by adding toggles to turn certain biomes on and off, for those people who just really can't stand ice plains or whatever. Then there are some people who are just never happy
I still stand by my hopes for more structures - I think villages should definitely have a chance of spawning in more places than the relatively boring plains, deserts and savannahs. I don't really dislike these biomes per se, as they are nice to travel through, nice to build in, and have villages, horses, desert temples, etc., but think of how cool it would look to see a village spawning in a mega taiga or on a plateau next to your beautiful waterfall? Or a village of cave dwellings in the side of a mesa? Wouldn't the chance of finding something like that make exploring all these other biomes even more worthwhile? Maybe I'm just a sucker for villages...
I agree with this. Though. I do like the roofed forest, I think they Jeb should of used the Twilight Forest version of a roofed forest as a prime example.
Roofed forests - I love the concept, but the execution is so dull. The mushrooms are redundant, and the trees are unvaried. Some biomes variants of this with different tree heights and densities would do the biome wonders. At least give it a transitioning biome like the the jungle edge biome.
Beaches - They took a step in the right direction by reintroducing gravel beaches, but they still aren't beaches, just horrendous patches of sand and gravel. I can't even classify the gravel beaches as beaches because they're just patches. Would it be that unrewarding to implement a beta 1.7 like system along coasts for beaches? Or make river biomes generate sand and gravel below a certain elevation?
Maybe OP should make a poll for this?
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