After reading minecraft posts for a long time, I realized that most of the new 1.7 biomes ( and even the cherry trees and sunflowers) are from Biomes O' Plenty Mod! If Jeb is doing exactly that, then he shounld add that dark forest biome!
I hate it when people make topics like this. The biomes aren't from the mod. The Redwood biome in Minecraft looks like it has pine has muddish looking grass and cobblestone chunks. Disco Biome is less mountainous and no visible grass or gravel. Not every single biome in the screenshots is from a mod. (All the information I'm using is from the screens that Jeb and Dinnerbone have released.
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#BAUM4EXILE2014 :^) HELP CAPSLOCK KEY FELL OFF IT SWITCHES ON AND OFF, HELP PLS.
If the biomes look like they're from Biomes O' Plenty, it's because that mod has pretty much every biome imaginable. It would be near-impossible for the Mojang guys to make entirely unique looking biomes and flowers at this point.
But Biomes O' Plenty... I think there isn't a single biome that they don't cover.But Biomes O' Plenty... I think there isn't a single biome that they don't cover.But Biomes O' Plenty... I think there isn't a single biome that they don't cover.But Biomes O' Plenty... I think there isn't a single biome that they don't cover.
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OP, If you though things through, you would have realized that the reason the Biomes in 1.7 are so similar to the biomes in Biomes O' Plenty is due to the fact the biomes in both are based off of the same thing: Real Life 2.0.13
I do agree that, for the most part, it's not directly from the mod for X updates. However, the real difference is how they code it. For example, Dinnerbone took the code from Mo' Creatures' horses and put it into vanilla. I believe Jeb has been doing most of this on his own.
I think a big reason why they aren't is because of how negative the outcome was, how much criticism they got for doing it in 1.6. This time around, you see Jeb stepping up (maybe it wasn't just Dinnerbone before and maybe it isn't just Jeb now) and working on some content that many people want to see. I think it's a really smart idea because I blame Dinnerbone so much for how bad 1.6 is (say what you want, my opinion). Everything Jeb has shown looks great, and I have more faith that he can produce less buggy/laggy updates than Dinnerbone. He's lead dev now that Notch has stopped, isn't he?
Really dissapointed me when it seemed like he took a back seat in 1.6, where we still have many bugs that were said to be fixed and aren't, as well as performance issues that are far worse than what Minecraft was in 1.4. 1.5 was the only 'great' update I've experienced. I'm hoping 1.7 is one to remember as well.
Edit: Regarding Jeb working on 1.7 alone and Dinnerbone possibly doing 1.6 'solo', the point is that we now know for sure that Jeb is a big part of 1.7. The fact that there's his supervision in the project makes me much more comfortable with how this could turn out.
I also like the fact that there's no snapshots yet. Very cool to not see constant snapshots of partial feature additions. Makes it a bit more exciting, more to crave when 1.7 comes. Personally, I've never used a snapshot for said reason, but the fact that there were so many in 1.6 kind of forced me to see content because of Youtube, the forums, and hear about it from people on servers extremely prematurely. It'd be much nicer to see stuff successfully coded, then slightly tested later, and then a big bugfix snapshot push right at the end before a deadline of sorts for releasing the patch.
Biomes O' Plenty created sunflowers, disco mountains, and snow capped hills. It's too bad that Mojang can't use them since they exist in a mod already... /sarcasm.
Really now. Mojang really has no choice, since Biomes O' Plenty has everything.
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Bop adds a hell of a lot o biomes my favorite is the orgin biome witch won't be added to vannila I believe but because of the amount of biomes added its hard to not add simpler biomes in mc for mods and the devs of the game that's fact basically
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TF2 is the only game where you can, potentially, die to a shovel being wielded by a man in a wizard hat, parachuting around, defying physics, and on fire.
The Quickest Way To A Mans Heart Involves A Steady Hand,Pliers,And A Healthy Set Of Incisors
It does seem that way doesn't it. I have noticed that since Minecon 2011 (Official Release), Jeb has been implementing things from mods or other games. I'm fine with it as long as the game doesn't literally have a million bugs.
If the biomes look like they're from Biomes O' Plenty, it's because that mod has pretty much every biome imaginable. It would be near-impossible for the Mojang guys to make entirely unique looking biomes and flowers at this point.
Yeah, that's right. Anyway, these biomes maybe exist in biomes 'o' plenty, but mojang made them different way. They look different and there CAN be features involving gameplay in different way than only biome decoration (ex. ingredients for new potions).
If the biomes look like they're from Biomes O' Plenty, it's because that mod has pretty much every biome imaginable. It would be near-impossible for the Mojang guys to make entirely unique looking biomes and flowers at this point.
This!
Isn't it weird how the OP didn't realize this?
However, I'd really like to see totally unique looking biomes and flowers. Reality isn't the only source for Minecraft!
Here are a few ideas:
Hedgemaze
Filled with high to very high stone and cobblestone pillars and boulders, lots of which are connected by a dense vegeration thicket line of spruce trees and tall bushes, with almost no space to walk through, thus forming a rather large "maze" in that land area.
All of those are placed over very low smooth rolling hills. There are also the usual rivers and ponds littering the landscape. There is grass and permanent dirt, too, with frequent patches of gravel.
Tatterings of podzols exist where there are spruce trees. There is also the very occasionnal giant spruce tree.
In the grassy areas between the stone "corners" and the wooden "lines" of the "maze", there are dandelions, roses, and the occasionnal patches of a new flower: the cyan flower (while it looks identical to the cyan flower from the pocket edition, it in fact is a new flower because it would have a different block ID from the rose).
A new unique structure is also rarely found here: nether portals. However, they are nearly always found "damaged" with a few blocks missing. Even if found undamaged, the portal is not active at first.
Floating Boulders
This biome is always found floating over the ocean. It consists of several massive boulders floating in the air, on top of which a luxuriant jungle grows. Vines from the jungle trees often drop down to the ocean. The jungle itself is quite typical.
Several giant stone archways jut from the bottom of the ocean up high, then sloping back down, possibly providing a way to walk from the ocean surface to some of the floating boulders. Some of those arches are actually located higher up and form complete "rings", possibly connecting some of the boulders together. Giant jungle trees might also offer a way up.
More rarely, a giant rainbow made of wool makes a half-circle jutting from the surface of the ocean (it is generated first, so that any boulder island will override that part of the rainbow), or a full circle (if located higher up).
The boulders located higher have more sparse vegetation (less underbrush, and thinner dirt coverings, so that the topmost field of boulders look barren. Overall the boulder density is low enough that the sun will reach most of the surface of most of the tops of the boulders.
There are 2 unique plants growing here:
The Radicle grows from the bottom or side of dirt blocks only, and look like very thick brownish grey vines jutting out from a central darker solid post, and can be climbed. They grow down if able to, otherwise they grow sideways but always towards the nearest hole only. they do not fork or split. 1 Radicle can be crafted into 1 Stick.
Violet Reeds looks just like Reeds, only, well, a pale lavender violet instead of green. Like Reeds, they can be crafted into paper or sugar. The main visual difference is that Violet Reeds grows only on Dirt and can grow as high as the amount of Dirt underneath (maximum 8 blocks), and most of all Violet Reeds will eventually sterilize any Grassy Dirt block adjacent to them, turning Grassy Dirt blocks into a Permanent Dirt block. This occurs on a random block update of Grassy Dirt blocks, and only if the block directly above is an Air block (thus, the presence of any plant, for example, will prevent the Violet Reed effect).
Rice Mountains
This area is riddled with wide and thick hills of stone, but instead of a regular slope, the sides of these hills are made up of shallow ponds, with a 1 block thick 1 block high cobblestone wall preventing the water from falling down. The ponds themselves are each only a few blocks in width (alongside the radial axis relative to the mountain) but much longer alongside the circumference of the mountain. Each such pound is at a different height, no regular pattern is discernible. The ponds do not form a complete cover of the mountain, but appear in large "pockets" alongside one or more sides, mostly at mid-height.
The bottom of the mountains always sink into water, relatively shallow. A few quite rare '"tall" pine trees grow on the sides of the mountain, where there are no ponds and a few natural patches of dirt. Gravel patches also are found.
The top of the mountains are small, very spiky and barren, with only tiny tattering of dirt and grass, and maybe some gravel patches.
A rare flower grows here in the summits: the Edelweiss. It is white with a yellow center, 8-point and star shaped. Currently, for decorative uses only.
Also, we would get a new water block: Rice Stalks. That block would count in all ways as a water source block. There is also an Air-based Rice Stalk, which growth stages. Essentially, the Rice is planted in the water source block (and above a Dirt block -- without it, the stalk pops out), changing that block into a (water) Rice stalk. Then it will eventually grow 1 block higher, when the white shows it is ready for harvesting. Breaking the (water) Rice Stalk drops the stalk and leaves in place the original water source block.
Eventually, rice could be added as an harvestable item. Rice could then be used for food recipes (as if we needed more lol) or could be combined with a Die to craft colorful confettis.
Crystal Ponds
This would be a sub-biome inside a forest biome. in the middle of the forest, one could come to a clearing of many ponds nearly all linked together. Lots of dandelions, roses, ferns and grass on the ground, and lilypads in the water, here. Next to no clay or gravel.
True lilypad flowers would also be found on top of some of a few of the lilypads. Those would be big pink flowers, decorative only. Using bonemeal on a lily would have odds of growing more lillies on top of adjacent lillypads, including diagonally (15% odds per adjacent lilypad)
There would also be a few birch trees growing in the tiny dry areas.
In the center of the bigger ponds, there would probably be crystal trees. Well, those aren't really trees at all, more like giant corral formations, as tall as trees. They would look a bit like glass blocks, only made from with glass blocks (harvestable using silk touch), and of a yellowy color and produce some yellow light (like redstone produces some reddish lighting).
Dark Spires
Gigantic vertical stone spires dotting the landscape, with spiraling "paths" upwards around them. The bottom of the spires is craggly and hard to navigate, full of small chasms and holes and walls. Lots of natural stone bridges connect the spiders together or simply just out, hanging in the air, alongside the spires. Natural lava source blocks AND natural water source blocks are more frequent here. Also, "marsh" oak trees, with hanging vines, may grow where there are dirt pockets. They will be rare given the layout of the dark spires biomes. The natural stone bridges may also have dirt on them as their top layer, usually no more than 1 block deep.
Lots of gravel, some dead bushes and rare tatterings of grass are found at the flat top of the spires, which stop just short of the clouds, between height 123 and 127.
Lots of spiderwebs and spiders here in the many nooks and crannies that seem to be everywhere along the recessed walkways.
Except for natural cave formations, the spires centers are empty, all the way to the top tiny plateau down to the bowels of the earth, always ending in a lava pocket at the very bottom, 12 to 32 blocks deeper than the surface.
The sky is dark grey here, and the light level is only 13, and the sky ids always covered, all of those reflecting all the smoke from the spires. Thus, undead don't burn in the sun.
I thought up those biomes in a pinch. My main design point was to have something new in each of them, limiting the number of new blocks. as you can see most of those biomes don't come from "reality 1.0". All of them have wood and even the "most difficult" isn't unplayable. Even then, it is just like starting out in the desert: unless you want the challenge, it is often best to simply walk away for a better building spot.
You can keep walking around the fact that the updates are more or less based loosely on modifications created by the community, but the real fact here is Mojang and it's team is running completely out of ideas for custom content. They need the help of the community and take stuff from mods, change it a little and call it their own. I have seen games do this before and they will continue to do it when it comes to the milking process.
However, here is the plus side. The updates are free, which means you do not have to pay for the DLC. So that kinda rectifies the situation of the new content being a "meh" moment. But, on the other hand, some people will lose respect for the company making this game as to the fact that they can't come up with their own stuff anymore. I myself, have stopped playing minecraft because of said reason.
This 1.7 update better have more than some tamed modified Biome update. I have yet to be pulled back into MineCraft with an update that actually satisfies its atmosphere and gameplay, so far, the updates have just added more items and content we can live without, or use mods for.
I am not looking forward to this update, matter of fact, I would be glad if it takes 4-5 months before this actually releases.
#BAUM4EXILE2014
:^)
HELP CAPSLOCK KEY FELL OFF IT SWITCHES ON AND OFF, HELP PLS.
http://rules.mcf.li/
Jeb even asked the developer of the mod (DrZhark) for help modeling and texturing them.
http://www.minecraft...d-mob-spawning/
I think a big reason why they aren't is because of how negative the outcome was, how much criticism they got for doing it in 1.6. This time around, you see Jeb stepping up (maybe it wasn't just Dinnerbone before and maybe it isn't just Jeb now) and working on some content that many people want to see. I think it's a really smart idea because I blame Dinnerbone so much for how bad 1.6 is (say what you want, my opinion). Everything Jeb has shown looks great, and I have more faith that he can produce less buggy/laggy updates than Dinnerbone. He's lead dev now that Notch has stopped, isn't he?
Really dissapointed me when it seemed like he took a back seat in 1.6, where we still have many bugs that were said to be fixed and aren't, as well as performance issues that are far worse than what Minecraft was in 1.4. 1.5 was the only 'great' update I've experienced. I'm hoping 1.7 is one to remember as well.
Edit: Regarding Jeb working on 1.7 alone and Dinnerbone possibly doing 1.6 'solo', the point is that we now know for sure that Jeb is a big part of 1.7. The fact that there's his supervision in the project makes me much more comfortable with how this could turn out.
I also like the fact that there's no snapshots yet. Very cool to not see constant snapshots of partial feature additions. Makes it a bit more exciting, more to crave when 1.7 comes. Personally, I've never used a snapshot for said reason, but the fact that there were so many in 1.6 kind of forced me to see content because of Youtube, the forums, and hear about it from people on servers extremely prematurely. It'd be much nicer to see stuff successfully coded, then slightly tested later, and then a big bugfix snapshot push right at the end before a deadline of sorts for releasing the patch.
Really now. Mojang really has no choice, since Biomes O' Plenty has everything.
TF2 is the only game where you can, potentially, die to a shovel being wielded by a man in a wizard hat, parachuting around, defying physics, and on fire.
The Quickest Way To A Mans Heart Involves A Steady Hand,Pliers,And A Healthy Set Of Incisors
My Steam-------> http://steamcommunity.com/id/ghostboy1225/
Please tell me you knew he was being sarcastic.
Yeah, that's right. Anyway, these biomes maybe exist in biomes 'o' plenty, but mojang made them different way. They look different and there CAN be features involving gameplay in different way than only biome decoration (ex. ingredients for new potions).
This!
Isn't it weird how the OP didn't realize this?
However, I'd really like to see totally unique looking biomes and flowers. Reality isn't the only source for Minecraft!
Here are a few ideas:
Hedgemaze
Filled with high to very high stone and cobblestone pillars and boulders, lots of which are connected by a dense vegeration thicket line of spruce trees and tall bushes, with almost no space to walk through, thus forming a rather large "maze" in that land area.
All of those are placed over very low smooth rolling hills. There are also the usual rivers and ponds littering the landscape. There is grass and permanent dirt, too, with frequent patches of gravel.
Tatterings of podzols exist where there are spruce trees. There is also the very occasionnal giant spruce tree.
In the grassy areas between the stone "corners" and the wooden "lines" of the "maze", there are dandelions, roses, and the occasionnal patches of a new flower: the cyan flower (while it looks identical to the cyan flower from the pocket edition, it in fact is a new flower because it would have a different block ID from the rose).
A new unique structure is also rarely found here: nether portals. However, they are nearly always found "damaged" with a few blocks missing. Even if found undamaged, the portal is not active at first.
Floating Boulders
This biome is always found floating over the ocean. It consists of several massive boulders floating in the air, on top of which a luxuriant jungle grows. Vines from the jungle trees often drop down to the ocean. The jungle itself is quite typical.
Several giant stone archways jut from the bottom of the ocean up high, then sloping back down, possibly providing a way to walk from the ocean surface to some of the floating boulders. Some of those arches are actually located higher up and form complete "rings", possibly connecting some of the boulders together. Giant jungle trees might also offer a way up.
More rarely, a giant rainbow made of wool makes a half-circle jutting from the surface of the ocean (it is generated first, so that any boulder island will override that part of the rainbow), or a full circle (if located higher up).
The boulders located higher have more sparse vegetation (less underbrush, and thinner dirt coverings, so that the topmost field of boulders look barren. Overall the boulder density is low enough that the sun will reach most of the surface of most of the tops of the boulders.
There are 2 unique plants growing here:
The Radicle grows from the bottom or side of dirt blocks only, and look like very thick brownish grey vines jutting out from a central darker solid post, and can be climbed. They grow down if able to, otherwise they grow sideways but always towards the nearest hole only. they do not fork or split. 1 Radicle can be crafted into 1 Stick.
Violet Reeds looks just like Reeds, only, well, a pale lavender violet instead of green. Like Reeds, they can be crafted into paper or sugar. The main visual difference is that Violet Reeds grows only on Dirt and can grow as high as the amount of Dirt underneath (maximum 8 blocks), and most of all Violet Reeds will eventually sterilize any Grassy Dirt block adjacent to them, turning Grassy Dirt blocks into a Permanent Dirt block. This occurs on a random block update of Grassy Dirt blocks, and only if the block directly above is an Air block (thus, the presence of any plant, for example, will prevent the Violet Reed effect).
Rice Mountains
This area is riddled with wide and thick hills of stone, but instead of a regular slope, the sides of these hills are made up of shallow ponds, with a 1 block thick 1 block high cobblestone wall preventing the water from falling down. The ponds themselves are each only a few blocks in width (alongside the radial axis relative to the mountain) but much longer alongside the circumference of the mountain. Each such pound is at a different height, no regular pattern is discernible. The ponds do not form a complete cover of the mountain, but appear in large "pockets" alongside one or more sides, mostly at mid-height.
The bottom of the mountains always sink into water, relatively shallow. A few quite rare '"tall" pine trees grow on the sides of the mountain, where there are no ponds and a few natural patches of dirt. Gravel patches also are found.
The top of the mountains are small, very spiky and barren, with only tiny tattering of dirt and grass, and maybe some gravel patches.
A rare flower grows here in the summits: the Edelweiss. It is white with a yellow center, 8-point and star shaped. Currently, for decorative uses only.
Also, we would get a new water block: Rice Stalks. That block would count in all ways as a water source block. There is also an Air-based Rice Stalk, which growth stages. Essentially, the Rice is planted in the water source block (and above a Dirt block -- without it, the stalk pops out), changing that block into a (water) Rice stalk. Then it will eventually grow 1 block higher, when the white shows it is ready for harvesting. Breaking the (water) Rice Stalk drops the stalk and leaves in place the original water source block.
Eventually, rice could be added as an harvestable item. Rice could then be used for food recipes (as if we needed more lol) or could be combined with a Die to craft colorful confettis.
Crystal Ponds
This would be a sub-biome inside a forest biome. in the middle of the forest, one could come to a clearing of many ponds nearly all linked together. Lots of dandelions, roses, ferns and grass on the ground, and lilypads in the water, here. Next to no clay or gravel.
True lilypad flowers would also be found on top of some of a few of the lilypads. Those would be big pink flowers, decorative only. Using bonemeal on a lily would have odds of growing more lillies on top of adjacent lillypads, including diagonally (15% odds per adjacent lilypad)
There would also be a few birch trees growing in the tiny dry areas.
In the center of the bigger ponds, there would probably be crystal trees. Well, those aren't really trees at all, more like giant corral formations, as tall as trees. They would look a bit like glass blocks, only made from with glass blocks (harvestable using silk touch), and of a yellowy color and produce some yellow light (like redstone produces some reddish lighting).
Dark Spires
Gigantic vertical stone spires dotting the landscape, with spiraling "paths" upwards around them. The bottom of the spires is craggly and hard to navigate, full of small chasms and holes and walls. Lots of natural stone bridges connect the spiders together or simply just out, hanging in the air, alongside the spires. Natural lava source blocks AND natural water source blocks are more frequent here. Also, "marsh" oak trees, with hanging vines, may grow where there are dirt pockets. They will be rare given the layout of the dark spires biomes. The natural stone bridges may also have dirt on them as their top layer, usually no more than 1 block deep.
Lots of gravel, some dead bushes and rare tatterings of grass are found at the flat top of the spires, which stop just short of the clouds, between height 123 and 127.
Lots of spiderwebs and spiders here in the many nooks and crannies that seem to be everywhere along the recessed walkways.
Except for natural cave formations, the spires centers are empty, all the way to the top tiny plateau down to the bowels of the earth, always ending in a lava pocket at the very bottom, 12 to 32 blocks deeper than the surface.
The sky is dark grey here, and the light level is only 13, and the sky ids always covered, all of those reflecting all the smoke from the spires. Thus, undead don't burn in the sun.
I thought up those biomes in a pinch. My main design point was to have something new in each of them, limiting the number of new blocks. as you can see most of those biomes don't come from "reality 1.0". All of them have wood and even the "most difficult" isn't unplayable. Even then, it is just like starting out in the desert: unless you want the challenge, it is often best to simply walk away for a better building spot.
You can keep walking around the fact that the updates are more or less based loosely on modifications created by the community, but the real fact here is Mojang and it's team is running completely out of ideas for custom content. They need the help of the community and take stuff from mods, change it a little and call it their own. I have seen games do this before and they will continue to do it when it comes to the milking process.
However, here is the plus side. The updates are free, which means you do not have to pay for the DLC. So that kinda rectifies the situation of the new content being a "meh" moment. But, on the other hand, some people will lose respect for the company making this game as to the fact that they can't come up with their own stuff anymore. I myself, have stopped playing minecraft because of said reason.
This 1.7 update better have more than some tamed modified Biome update. I have yet to be pulled back into MineCraft with an update that actually satisfies its atmosphere and gameplay, so far, the updates have just added more items and content we can live without, or use mods for.
I am not looking forward to this update, matter of fact, I would be glad if it takes 4-5 months before this actually releases.
Good Luck,
Mojang.