It`s about time they pimped the Zombies. They thinkin smart know. The have Swords,They have Armor,They have ENCHAnted stuff.Next thing we know they`re Crafting.Then building.Them Mineing.Then geting into large groups and jumping you while you mine.
It`s about time they pimped the Zombies. They thinkin smart know. The have Swords,They have Armor,They have ENCHAnted stuff.Next thing we know they`re Crafting.Then building.Them Mineing.Then geting into large groups and jumping you while you mine.
Then they discover how to spell correctly, use capital letters correctly, and use spaces correctly.
Warning: This release is for experienced users only! It may corrupt your world or mess up things badly otherwise. Only download and use this if you know what to do with the files that come with the download!
Pressing the 1-9 hotkeys while hovering over an item will put that item into the inventory bar and put the item from there in the slot you are hovering on
In creative mode, you can now shift-click items around on the survival inventory screen
Improved superflat presets
Added "Redstone Ready" preset with a few dozen layers of sandstone on top of 3 layers of stone and 1 layer of bedrock
Firespread has been slightly nerfed again to prevent infinitely spreading fires
Doors, trapdoors, levers and buttons are no longer triggerable with the left mouse button
Reverted all lighting changes
So, we will never have a spinning yellow crystal in our beacons? Lame. Might as well remove the glass on them as well. It would make it look a little better with its current look.
I think I preferred it when it used recycled graphics and textures. It not only better showed what it was made out of (like pistons, rather than using a super new texture) and overall looked better. The old beam was much more superior to the new one in terms of aesthetics. Lord knows there's no way in hell I'll be crafting all THAT in survival.
The beam texture looks pretty random, more like a solid SPINNING POLE rather than, well, a beam.
Dinnerbone has been working on a repair system that uses experience , without losing your enchants.
OH MY GOD THIS IS AWESOME. Where are you getting these? I didn't see them on his twitter.
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"Twenty years from now you will be more disappointed by the things that you didn't do than by the ones you did do. So throw off the bowlines. Sail away from the safe harbor. Catch the trade winds in your sails. Explore. Dream. Discover." §7- Mark Twain
When all this stuff was being added so quickly, I was on the side of people saying that Mojang needs to stop. But now that I take a step back and look at all the new stuff together and as a whole, I see that 1.4 is going to be a good update. Good work Mojang =D
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To all of you people who think Notch is still working on the game, he stopped working on Minecraft in late 2011. Get your facts straight and stop spamming his twitter about Minecraft updates.
I get my snapshot info from the homepage...
How did u make your signature? I want to make my signature have that box subscribe thing.
I cent even spell right!
It more or less takes the place of bamboo and bamboo is popular in pots
Praise be to Spode.
Somewhere... over the rainbow. They know how to spell.
Aside from beacons I like everything that's been added to minecraft.
Hey everyone, I'm back!
Warning: This release is for experienced users only! It may corrupt your world or mess up things badly otherwise. Only download and use this if you know what to do with the files that come with the download!
If you find any bugs, submit them to the wiki's bug list!
Previous changelog. Download today's snapshot here, server here: jar, exe.
Complete changelog:
Slimes now spawn in swamps at night
- The pick block action now works on items
- Pressing the 1-9 hotkeys while hovering over an item will put that item into the inventory bar and put the item from there in the slot you are hovering on
- In creative mode, you can now shift-click items around on the survival inventory screen
Improved superflat presets
- Added "Redstone Ready" preset with a few dozen layers of sandstone on top of 3 layers of stone and 1 layer of bedrock
- Added various structures to some presets
- Structure format information
A number of new NBT tags for items (intended for custom map makers)
- Nameable items
Firespread has been slightly nerfed again to prevent infinitely spreading fires
- Scratch that, reverted only the world generation changes, so black spots will be back
- Welp, reverted everything.
Changed beacon artwork
- Screenshots
Improved witches
- Huts for them are now generated in swamps when the world is made - Screenshots, via and one more - via
- Now spawn in swamps in their huts
Improved Superflat customization generation
- Removed the non-functional buttons to add and edit layers
- Terrain is now decorated and more structures can spawn - Screenshots
- Now pumpkins, tall grass, flowers, trees, mineshafts, dungeons, strongholds, lakes, desert wells, ravines, jungle tempes, desert temples and ores will spawn on superflat maps
Fixed some bugs
- Fixed the wither's starting explosion not being disabled by the mobGriefing gamerule
- Fixed a few crash bugs related to world generation, map item expansion and other things
- Fixed being unable to create worlds
- Fixed the Nether being even more laggy than before
- Fixed mob AI considering cobblestone walls as blocks of normal height
- Fixed a few texture oddities with the witch
- Fixed entities in water producing glitchy water sound
- Fixed experience given using /xp potentially producing an unenjoyably high amount of sound
- Fixed the "A 64 bit Java installation is recommended for 'Far' render distance (you have 32 bit)" message being covered by the bottom 2 buttons
- Fixed pets teleporting around randomly
- Fixed being unable to place paintings larger than 1x2 and them popping off if they have been placed before
- Fixed destroying blocks under you with Efficiency-enchanted gear
- Fixed potion spawners crashing the game
Improved inventory management
Doors, trapdoors, levers and buttons are no longer triggerable with the left mouse button
Reverted all lighting changes
Surface generated villages / strongholds
Slimes now spawn in swamp biomes
Beams changed again
Praise be to Spode.
The beam texture looks pretty random, more like a solid SPINNING POLE rather than, well, a beam.
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