Of course this is an unpopular opinion here but it's stuff like that what bugs me about Mojang's idea of gameplay: nothing in this game requires skill, it's all about repetitive tasks and random rewards. The only thing that actually rewards you is inventing a new contraption exploiting the game's mechanics or bugs, but I have a hard time qualifying that kind of activity as a game."So why don't you go play something else yadda yadda?". Oh, I will, this is gonna be an interesting Christmas for sandbox games.
I don't think you understand. Dinnerbone is FIXING fishing. If he says he is fixing fishing than he is going to fix fishing. "But fishing is stupid!" That's why he is fixing it. If you think it's boring than prepare to be unbored. I think it's boring too.
No matter how you skin the cat, it'll always be the same thing. Fishing is inherently boring, but so is mining, and this game gets it down pat. It's all about balancing out boring activities with the little bits of rewards you get along the way. A slot machine is nothing but a button you press and the images you watch flash past. Add in a little incentive, that you may one some money some of those button presses, and hey look, you have a slightly less boring Skinner Box to play with.
But again, that's fishing in a nutshell. Boredom intermixed with random spurts of dopamine.
Mining may get boring after a while, so does everything. But comparing fishing to mining doesn't really work. First of all, mining is dangerous; if you don't keep on your feet, you might die from lava or creepers or a bunch of other different things. Mining also involves exploration, because the deeper you go, the more you're rewarded. There are also different strategies to mine: you can find caves and go down, you can dig, or you can explore mineshafts. Sure, mining still isn't the most skilled activity, but can you say any of this about fishing?
It needs tweaking because it's an activity you only spend 5 minutes on. With these changes it could become a integral part of the game. I guess we will see.
It makes fishing more interesting for sure, but you'll probably only still spend 10 minutes doing it, for a couple reasons.
1) It's an inefficient way of getting food.
2) The rewards will help initially, but after you have some iron they are pointless.
3) Fishing for rewards is trivial since mining is a sure way to get whatever you find from fishing (except chainmail).
So I guess it's cool that fishing will be more interesting, but it's not going to really change anything and will be a mostly useless addition, unless you really enjoy fishing. Maybe I'm just being too practical.
I'm not going to go into depth about this because they haven't gotten into much detail. I'm only going to say that no matter how much they change the reward, fishing is still going to be boring. Not to mention this so-called "good loot" will be up to pure luck. I'll have to wait, but probably not a feature I'll end up using.
Fishing is boring and that's the reason for the changes. Eventually with the mechanic he is adding. It would allow for things such as fishing up mobs that are aggressive. And possibly even a Kraken like he joked about. Kraken could be a new boss mob. Not saying that's ever going to happen, but it could.
It needs tweaking because it's an activity you only spend 5 minutes on. With these changes it could become a integral part of the game. I guess we will see.
Exactly. And if you play hardcore survival you may not want to risk adventuring too far from your safe haven. It seems people don't realize that not every addition to the game is directed towards them. Features usually are aimed at specific groups of players.
Would much prefer the change of actual fish mobs being added before this is worked on.
It's sounds like a sound idea, but in the end, I can't sea how one could make fishing fun.
It may not be to make it the best thing ever to do in minecraft, but surely you'll get bored one night and if you're on a server, sitting down and fishing with some friends to see who can get the best item could be fun.
Of course this is an unpopular opinion here but it's stuff like that what bugs me about Mojang's idea of gameplay: nothing in this game requires skill, it's all about repetitive tasks and random rewards. The only thing that actually rewards you is inventing a new contraption exploiting the game's mechanics or bugs, but I have a hard time qualifying that kind of activity as a game."So why don't you go play something else yadda yadda?". Oh, I will, this is gonna be an interesting Christmas for sandbox games.
As I stated above, not every addition to the game is directed towards everyone. There are demographics that they need to target. Mapmakers were the first, now it seems that the hardcore survivalists and casual survivalists are getting something. New biomes are for the adventurers and new mobs are for those that like to slaughter things.
Mining may get boring after a while, so does everything. But comparing fishing to mining doesn't really work. First of all, mining is dangerous; if you don't keep on your feet, you might die from lava or creepers or a bunch of other different things. Mining also involves exploration, because the deeper you go, the more you're rewarded. There are also different strategies to mine: you can find caves and go down, you can dig, or you can explore mineshafts. Sure, mining still isn't the most skilled activity, but can you say any of this about fishing?
This mechanic could open up a whole new world for danger. Imagine fishing and you randomly snag something, you pull it up to find that it's a new boss mob or a difficult creature that you have to fight. There are a ton of directions they can take fishing.
I suppose it should be good.
I don't want fishing to be changed too much. I don't want to get armors.
Maybe we can get different coloured fishes! Epics.
I agree with getting loots but please, make chainmail armor extremely extremely rare.
Thanks! :3
It makes fishing more interesting for sure, but you'll probably only still spend 10 minutes doing it, for a couple reasons.
1) It's an inefficient way of getting food.
2) The rewards will help initially, but after you have some iron they are pointless.
3) Fishing for rewards is trivial since mining is a sure way to get whatever you find from fishing (except chainmail).
So I guess it's cool that fishing will be more interesting, but it's not going to really change anything and will be a mostly useless addition, unless you really enjoy fishing. Maybe I'm just being too practical.
There are people who would rather fish than farm for food. There are people who really don't want to go mining for a day. Fishing right now is just for food. Fishing in the future could bring in new mobs that you reel up and they attack you. Opens the possibility for a water boss.
Could go something like, you need to catch a variety of fish some of them being extremely rare. Once you catch them, you have to cook them and combine them into a special bait that you attach to your fishing pole. Go fishing with the bait and you'll have a chance to snag the boss mob and the fight commences.
As I stated above, not every addition to the game is directed towards everyone. There are demographics that they need to target. Mapmakers were the first, now it seems that the hardcore survivalists and casual survivalists are getting something. New biomes are for the adventurers and new mobs are for those that like to slaughter things.
Maybe you quoted me by mistake? No sarcasm, I just mean you're replying to something I didn't write or somehow imply.
Maybe you quoted me by mistake? No sarcasm, I just mean you're replying to something I didn't write or somehow imply.
You posted that the Mojang is developing their game around the idea that it's a sandbox game. You do whatever you want. It's not meant to be so difficult that you'll never finish the game. If you want that sort of difficulty you could play a hardcore survival server with PvP and griefing enabled.
You posted that the Mojang is developing their game around the idea that it's a sandbox game.
Not really. Let me recap what I said:
what bugs me about Mojang's idea of gameplay: nothing in this game requires skill, it's all about repetitive tasks and random rewards.
That's it, I mentioned sandbox games just because that's the genre usually associated with Minecraft. It's a common misconception that sandbox games have no intrinsic gameplay value because you're supposed to create your own: that's not not a sandbox game, that's a Software Toy or Non-Game, such as SimEarth.
Of course survival Minecraft is not a Software Toy because it gives you difficulties to overcome and goals to fulfill, but it's very bad at it IMO because it revolves around repetitive tasks and random rewards and it requires some knowledge but no skill at all.
My opinion is that Dinnerbone has no clue about basic game design principles, at least judging by the additions he made to the game such as making fishing "a little more interesting" by adding random results completely unrelated to what the player does. Again, no skill involved, just keep repeating a trivial task until the random result fits what you want. This is not a video-game, it's a slot machine.
That's it, I mentioned sandbox games just because that's the genre usually associated with Minecraft. It's a common misconception that sandbox games have no intrinsic gameplay value because you're supposed to create your own: that's not not a sandbox game, that's a Software Toy or Non-Game, such as SimEarth.
Of course survival Minecraft is not a Software Toy because it gives you difficulties to overcome and goals to fulfill, but it's very bad at it IMO because it revolves around repetitive tasks and random rewards and it requires some knowledge but no skill at all.
My opinion is that Dinnerbone has no clue about basic game design principles, at least judging by the additions he made to the game such as making fishing "a little more interesting" by adding random results completely unrelated to what the player does. Again, no skill involved, just keep repeating a trivial task until the random result fits what you want. This is not a video-game, it's a slot machine.
Makes me curious as to why you play it at all then. You have to realize at some point that you'd end up doing the same thing over again. If you don't like dynamic survival there are options called Adventure Maps that give you a more linear play through, but they usually leave little room for dynamism.
*Casts line*
*Feels tugging*
*Pulls rod*
Fishies!
*Turns out it's a squid*
*Squid hugs face*
Suffocation!
Spam left click to kill away squids!
^ Might be entertaining.
That would honestly be hilarious. I'd enchant a fishing rod with a bad enchant and have my cousin go fishing for me and just watch as a squid commences his attack and my cousin left disoriented and confused as to what is happening. Plus I'd skype him and record it just to get his reaction.
Makes me curious as to why you play it at all then.
Because it's a new genre and there's not a good competitor out there yet, but this should change in a few months.
You have to realize at some point that you'd end up doing the same thing over again. If you don't like dynamic survival there are options called Adventure Maps that give you a more linear play through, but they usually leave little room for dynamism.
How this relate to what I'm talking about? Never mentioned "dynamic" survival (whatever the hell it is) or linear play through.
Keep dreaming because you will have to wait for another 10 years or something like that
Hey, dude, games that require you to develop some skill and rewards you accordingly to your results instead of push-button-get-random-stuff are older than you. What the heck.
Hey, dude, games that require you to develop some skill and rewards you accordingly to your results instead of push-button-get-random-stuff are older than you. What the heck.
Minecraft was never developed to be specifically challenging. It was developed for the everyone.
It's sounds like a sound idea, but in the end, I can't sea how one could make fishing fun.
Keep scrolling. Just keep scrolling...
Mining may get boring after a while, so does everything. But comparing fishing to mining doesn't really work. First of all, mining is dangerous; if you don't keep on your feet, you might die from lava or creepers or a bunch of other different things. Mining also involves exploration, because the deeper you go, the more you're rewarded. There are also different strategies to mine: you can find caves and go down, you can dig, or you can explore mineshafts. Sure, mining still isn't the most skilled activity, but can you say any of this about fishing?
It makes fishing more interesting for sure, but you'll probably only still spend 10 minutes doing it, for a couple reasons.
1) It's an inefficient way of getting food.
2) The rewards will help initially, but after you have some iron they are pointless.
3) Fishing for rewards is trivial since mining is a sure way to get whatever you find from fishing (except chainmail).
So I guess it's cool that fishing will be more interesting, but it's not going to really change anything and will be a mostly useless addition, unless you really enjoy fishing. Maybe I'm just being too practical.
https://www.youtube.com/playlist?list=PL0OtPNZX22RvZVeq4-dHa8GYKOc5lojKX
Fishing is boring and that's the reason for the changes. Eventually with the mechanic he is adding. It would allow for things such as fishing up mobs that are aggressive. And possibly even a Kraken like he joked about. Kraken could be a new boss mob. Not saying that's ever going to happen, but it could.
Exactly. And if you play hardcore survival you may not want to risk adventuring too far from your safe haven. It seems people don't realize that not every addition to the game is directed towards them. Features usually are aimed at specific groups of players.
It may not be to make it the best thing ever to do in minecraft, but surely you'll get bored one night and if you're on a server, sitting down and fishing with some friends to see who can get the best item could be fun.
As I stated above, not every addition to the game is directed towards everyone. There are demographics that they need to target. Mapmakers were the first, now it seems that the hardcore survivalists and casual survivalists are getting something. New biomes are for the adventurers and new mobs are for those that like to slaughter things.
This mechanic could open up a whole new world for danger. Imagine fishing and you randomly snag something, you pull it up to find that it's a new boss mob or a difficult creature that you have to fight. There are a ton of directions they can take fishing.
https://geminiservers.net - List your Minecraft server for free!
I don't want fishing to be changed too much. I don't want to get armors.
Maybe we can get different coloured fishes! Epics.
I agree with getting loots but please, make chainmail armor extremely extremely rare.
Thanks! :3
There are people who would rather fish than farm for food. There are people who really don't want to go mining for a day. Fishing right now is just for food. Fishing in the future could bring in new mobs that you reel up and they attack you. Opens the possibility for a water boss.
Could go something like, you need to catch a variety of fish some of them being extremely rare. Once you catch them, you have to cook them and combine them into a special bait that you attach to your fishing pole. Go fishing with the bait and you'll have a chance to snag the boss mob and the fight commences.
https://geminiservers.net - List your Minecraft server for free!
You posted that the Mojang is developing their game around the idea that it's a sandbox game. You do whatever you want. It's not meant to be so difficult that you'll never finish the game. If you want that sort of difficulty you could play a hardcore survival server with PvP and griefing enabled.
https://geminiservers.net - List your Minecraft server for free!
That's it, I mentioned sandbox games just because that's the genre usually associated with Minecraft. It's a common misconception that sandbox games have no intrinsic gameplay value because you're supposed to create your own: that's not not a sandbox game, that's a Software Toy or Non-Game, such as SimEarth.
Of course survival Minecraft is not a Software Toy because it gives you difficulties to overcome and goals to fulfill, but it's very bad at it IMO because it revolves around repetitive tasks and random rewards and it requires some knowledge but no skill at all.
My opinion is that Dinnerbone has no clue about basic game design principles, at least judging by the additions he made to the game such as making fishing "a little more interesting" by adding random results completely unrelated to what the player does. Again, no skill involved, just keep repeating a trivial task until the random result fits what you want. This is not a video-game, it's a slot machine.
*Feels tugging*
*Pulls rod*
Fishies!
*Turns out it's a squid*
*Squid hugs face*
Suffocation!
Spam left click to kill away squids!
^ Might be entertaining.
Makes me curious as to why you play it at all then. You have to realize at some point that you'd end up doing the same thing over again. If you don't like dynamic survival there are options called Adventure Maps that give you a more linear play through, but they usually leave little room for dynamism.
That would honestly be hilarious. I'd enchant a fishing rod with a bad enchant and have my cousin go fishing for me and just watch as a squid commences his attack and my cousin left disoriented and confused as to what is happening. Plus I'd skype him and record it just to get his reaction.
https://geminiservers.net - List your Minecraft server for free!
In the future. o.o
https://geminiservers.net - List your Minecraft server for free!
How this relate to what I'm talking about? Never mentioned "dynamic" survival (whatever the hell it is) or linear play through.
Minecraft was never developed to be specifically challenging. It was developed for the everyone.
https://geminiservers.net - List your Minecraft server for free!