I think that Nether generation as a whole needs retooling.
If I were to redesign it, I would do something like this:
Fill with Netherrack
Populate with massive, randomly shaped caverns, at any altitude, with a floor of lava between 2 block deep and filling half the cavern.
Populate with smaller caverns with little more than single lava flows.
Populate with long, narrow tunnels, effectively connecting most large and small caverns.
Populate glowstone along the ceilings of both large and small caverns.
Populate ruins along the walls of large caverns, extending very rarely into the center of the cavern.
Populate post-apocalyptic-style villages filled with zombie pigmen, with occasional chests of "loot" including wood, iron, and very rarely other ores.
I would add greater variety to the Nether ruins as well, and the villages would solve my oldest complaint: You cannot survive forever in the Nether!
As for pigmen, I would add pigman villages in the regular world, in either jungles, extreme hills, or mushroom biomes, making them exceedingly rare. I would also make them hostile to villagers, and vise versa.
Why? I cannot imagine a race of being who all look totally identical getting along well with a competing race that looks so horrifying:
Of course, pigmen would be capable of defending themselves with gold swords, sometimes spawn with armor, and offer rather nice trades. Hurt one, however, and they would swarm all over you. They would breed to a far higher maximum population than Villagers, to make their swarming charges more dangerous.
Also, pigman villages would not hold a "church" like we would recognize, but rather a small temple containing an unlit Nether portal. The idea being that they cast their dead into the Nether, where the energies of that dimension revive them into what we recognize as zombie pigmen.
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I dont want to make you sad... But i think your not supposed to be able to survive in nether forever... I dont know who but someone in Mojang said that once =/
You may be right, but I would like to see a source on that.
Just as well, I think it would be nice to use the Nether as a survival challenge, even if it is insanely difficult. As it is currently, it is simply impossible, which is no fun at all.
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You may be right, but I would like to see a source on that.
Just as well, I think it would be nice to use the Nether as a survival challenge, even if it is insanely difficult. As it is currently, it is simply impossible, which is no fun at all.
I don't know the source, but perhaps that is why food is nearly impossible to come by in the Nether? Crops don't grow there. Cocoa does, but it does nothing on its own. Perhaps with enough oak trees you could suvive off of apples. Now you can bring a mooshroom in the Nether, and survive off of mushroom soup. (You could get mushroom soup before, but mushrooms aren't particularly common in the Nether.)
My ideal dream for the Nether is that it becomes a place that you only visit for brief expeditions, for valuable resources or to travel to another portal, because staying for too long is dangerous. It should be a place you build small outposts, not large bases or farms, if you build anything at all.
I'm not saying that if you stay for a certain amount of time you burn to death or something. I'm thinking perhaps mobs get more aggressive towards you the longer you hang around in the Nether, until you leave again. Or maybe there is a rare unkillable and dangerous monster that you have to avoid, and long stays in the Nether will, following the laws of probability, increase you chances of encountering it.
And THAT is the problem with Minecraft. I hate to compare it to Terraria, but Terraria has mining for the tiered ores (like Minecraft) and then it has special items you can only get by exploring. Minecraft has none of that. You just grind strip mining until you find diamonds, then you're done. They try to add all these features like strongholds and temples, but there's no reason to go because nothing there is unique.
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Neckbeards! Doctor Cichocki does not approve of stupidity and neither do I, stop the spread of damned useless rules!
There is one thing I've always hated about mojang and that's the fact that they add tons of half completed features and content and then never finish it. The nether has existed for almost 2 years and there is still nothing that will make me go back often. But that's not the only thing, I could name dozens of large features that really need an overhaul. Here are the 10 largest lacks:
The Nether
The whole concept of Ender
biome transitions, and logical biome placement(not taiga next to jungle )+ a reason to go to some biomes(I believe they're working on this though)
Enchanting(why does this even use experience? and it shouldn't be so random)
gold and lapis lazuli usage(pretty much worthless now)
an decent combat system
an REAL use for experience(like a skill tree)
The boss fights(really dull at the moment, we need epic boss music!)
adventure in survival(more dungeons and the like)
Villages(this one is probably going to be improved alot in the near future though)
I can see why you would say the Nether isn't completed or is unsatisfactory. But most of the rest of that stuff I would argue is fine.
And what on earth is wrong with "the whole concept of ender". What does that even mean?
If he/she seriously did, then they are an idiot. They modified Mojang's game, so Mojang is allowed to do whatever they please with the code. I guess it does show that Mojang is a nice company that respects the modders.
Except when they added Enderchests.
Two years ago the Nether was created; now it has it's very own boss. *sniff* They grow up so fast...
I find it funny how people are so quick to criticize the past development of Minecraft as being slow or only half done and never stop to consider that for the most part, the development was done by a single person except when Jeb and Notch were working toward the end of beta up until full release. Now they have anywhere from 3-5 people working on it at times. It's not surprising at all how much more is being accomplished at this point in time.
I've said it before and I'll say it again, Notch established the foundations of things, now we're seeing those things get more fleshed out. Once 1.4 comes out, lookout, because the new age of Minecraft is going to start, we're already experiencing the beginnings of it now.
Except that is a completely different situation. The enderchest mod was not implemented into the game in any way. Mojang made their own enderchest that was based on the same suggestion that the mod was based on, they didn't steal the code from the enderchest mod.
They don't even work the same way.
With the whole concept of the ender I just meant The end, endermen enderdragon and the weird texts you see when you have defeated the dragon. It just doesn't seem to fit very well with the rest of the game. I would just like both the nether and the end more fleshed out.
Apart from the ending poem thing I would argue that Ender mobs and items fit nicely into Minecraft. They are like the dark, alien and mysterious side of the game.
And The End doesn't need fleshing out. It is as complete as it is ever going to be. Only the Ender Dragon needs changing, to make it a little tougher.
I want a new generated structure, a bank. Only one spawns per world, and you use a new Emerald Compass to find it. A Bank would have 50 double chests, all FULL of diamonds and emeralds! To craft the Emerald Compass, you may use the recipe below.
A=Empty Space E=Emerald D=Diamond:
AEA
EDE
AEA
------------------------------------------------------
4 Emeralds, 1 Diamond! What do you think?
I joined in 1.2.5, summer 2012. First thing I ever built was a bunker in a hill next to a swamp, that had a diamond block entrance with a piston door, with bedrock and minecart tracks further in. I wish I'd kept the map around.
I want a new generated structure, a bank. Only one spawns per world, and you use a new Emerald Compass to find it. A Bank would have 50 double chests, all FULL of diamonds and emeralds! To craft the Emerald Compass, you may use the recipe below.
A=Empty Space E=Emerald D=Diamond:
AEA
EDE
AEA
------------------------------------------------------
4 Emeralds, 1 Diamond! What do you think?
That's a joke, right?
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Under no circumstances do I want villagers building ugly little houses in my world. That's my job. Link Removed
I want a new generated structure, a bank. Only one spawns per world, and you use a new Emerald Compass to find it. A Bank would have 50 double chests, all FULL of diamonds and emeralds! To craft the Emerald Compass, you may use the recipe below.
A=Empty Space E=Emerald D=Diamond:
AEA
EDE
AEA
------------------------------------------------------
4 Emeralds, 1 Diamond! What do you think?
So... 4 emeralds + 1 diamond will give you a mix of diamonds and emeralds totaling 172,800 items total.
You should apply to work at Mojang, preferably in their Accounting department.
I want a new generated structure, a bank. Only one spawns per world, and you use a new Emerald Compass to find it. A Bank would have 50 double chests, all FULL of diamonds and emeralds! To craft the Emerald Compass, you may use the recipe below.
A=Empty Space E=Emerald D=Diamond:
AEA
EDE
AEA
------------------------------------------------------
4 Emeralds, 1 Diamond! What do you think?
HAHAHAHAHAHAHAHAHAHA! Oh goodness, you should take a career being a comedian. That was funnier than anything I've heard from Jeff Dunham. Seriously, no. I liked where you heading, until I heard '50 double chests full of diamonds and emeralds'.
I want a new generated structure, a bank. Only one spawns per world, and you use a new Emerald Compass to find it. A Bank would have 50 double chests, all FULL of diamonds and emeralds! To craft the Emerald Compass, you may use the recipe below.
A=Empty Space E=Emerald D=Diamond:
AEA
EDE
AEA
------------------------------------------------------
4 Emeralds, 1 Diamond! What do you think?
Not exactly anything to do with Halloween though is it? Not to mention it's totally ridiculous.
If I were to redesign it, I would do something like this:
I would add greater variety to the Nether ruins as well, and the villages would solve my oldest complaint: You cannot survive forever in the Nether!
As for pigmen, I would add pigman villages in the regular world, in either jungles, extreme hills, or mushroom biomes, making them exceedingly rare. I would also make them hostile to villagers, and vise versa.
Why? I cannot imagine a race of being who all look totally identical getting along well with a competing race that looks so horrifying:
Of course, pigmen would be capable of defending themselves with gold swords, sometimes spawn with armor, and offer rather nice trades. Hurt one, however, and they would swarm all over you. They would breed to a far higher maximum population than Villagers, to make their swarming charges more dangerous.
Also, pigman villages would not hold a "church" like we would recognize, but rather a small temple containing an unlit Nether portal. The idea being that they cast their dead into the Nether, where the energies of that dimension revive them into what we recognize as zombie pigmen.
You may be right, but I would like to see a source on that.
Just as well, I think it would be nice to use the Nether as a survival challenge, even if it is insanely difficult. As it is currently, it is simply impossible, which is no fun at all.
I don't know the source, but perhaps that is why food is nearly impossible to come by in the Nether? Crops don't grow there. Cocoa does, but it does nothing on its own. Perhaps with enough oak trees you could suvive off of apples. Now you can bring a mooshroom in the Nether, and survive off of mushroom soup. (You could get mushroom soup before, but mushrooms aren't particularly common in the Nether.)
...but that's just like, my opinion, man.
I'm not saying that if you stay for a certain amount of time you burn to death or something. I'm thinking perhaps mobs get more aggressive towards you the longer you hang around in the Nether, until you leave again. Or maybe there is a rare unkillable and dangerous monster that you have to avoid, and long stays in the Nether will, following the laws of probability, increase you chances of encountering it.
And THAT is the problem with Minecraft. I hate to compare it to Terraria, but Terraria has mining for the tiered ores (like Minecraft) and then it has special items you can only get by exploring. Minecraft has none of that. You just grind strip mining until you find diamonds, then you're done. They try to add all these features like strongholds and temples, but there's no reason to go because nothing there is unique.
And what on earth is wrong with "the whole concept of ender". What does that even mean?
Gold is actually under-utilized, IMO. It's useful for golden apples, and eventually healing potions. Also, powered rails require a LOT of gold, so...
I don't know, 1 ingot to rail seems like a fair ratio to me.
Except when they added Enderchests.
Two years ago the Nether was created; now it has it's very own boss. *sniff* They grow up so fast...
I've said it before and I'll say it again, Notch established the foundations of things, now we're seeing those things get more fleshed out. Once 1.4 comes out, lookout, because the new age of Minecraft is going to start, we're already experiencing the beginnings of it now.
by c0yote
I tried it with terrible results. I gave my wife my glasses for a second, a creeper showed up and now my wife is pregnant.
Stupid 3D..
Maybe we shall finally get that Dinnerbone mob?
They don't even work the same way.
Apart from the ending poem thing I would argue that Ender mobs and items fit nicely into Minecraft. They are like the dark, alien and mysterious side of the game.
And The End doesn't need fleshing out. It is as complete as it is ever going to be. Only the Ender Dragon needs changing, to make it a little tougher.
Living long enough (Minecraft years) to see another beutifle update makes me wanna cry
A=Empty Space E=Emerald D=Diamond:
AEA
EDE
AEA
------------------------------------------------------
4 Emeralds, 1 Diamond! What do you think?
I joined in 1.2.5, summer 2012. First thing I ever built was a bunker in a hill next to a swamp, that had a diamond block entrance with a piston door, with bedrock and minecart tracks further in. I wish I'd kept the map around.
That's a joke, right?
Link Removed
So... 4 emeralds + 1 diamond will give you a mix of diamonds and emeralds totaling 172,800 items total.
You should apply to work at Mojang, preferably in their Accounting department.
HAHAHAHAHAHAHAHAHAHA! Oh goodness, you should take a career being a comedian. That was funnier than anything I've heard from Jeff Dunham. Seriously, no. I liked where you heading, until I heard '50 double chests full of diamonds and emeralds'.