Depends where you place it. Its counter is reset whenever it goes down a level (which still annoys me to this day). So, if you place it high enough, and there are enough obstructions on the way down, water can flood a good portion of the forest/jungle. That being said, it's hardly ACCURATE.
More frustrating is when it likes to off in a single direction.
I like that this happens in hard mode now, but it does seems a little extreme. I don't remember fire being quite this hardcore. Not only does fire spread infinitely, but it also seems to spread faster than previously. pre-nerf fire from lightning was always doused by rain before it spread but it seems that this isn't the case now.
I think perhaps Dinnerbone went a little overboard, but we'll see how it turns out.
Here's a picture to get my point across. My friends and I just started a new server world last night, and what you see used to be a forest (and part of a taiga). Do you know how we stopped the fire?? Did we use water buckets? Did we chop down trees as fast as we could? No! My friend, who was an op, had to use /toggledownfall! We !#$%ing cheated, that's how!! Oh, and before anyone wants to feel smart by pointing out that we put a farm in the newly opened land, it's called making lemonade from lemons.
There was literally nothing we could do to prevent this fire. This is hard? Seriously? Calling this hard is like calling a game in which you randomly die with no warning for no reason at all hard!
Has anyone thought of what will happen to literally every mineshaft?? All those wooden supports and bridges that notch and jeb spent time coding into the game will be gone before you get there. What about jungles? The low hanging vines and growndcover will insure that any jungle that's loaded into ram will be half gone before you get there.
and since the chunk will be loaded long before you get to the pool--if you ever find it--half the trees will be gone before you even know what was going on.
Well that just means you have a new challenge, damage control. That isn't a fake difficulty, that is just a new type of difficulty.
I like that some mobs can spawn with armor and weapons.
I am 100% certain you can get equipped mobs in any difficulty (except peaceful for obvious reasons)
Granted they get better armor/weapons on hard mode.
I have a solution, however. Actually restrict infini-fire to hardCORE mode. This is how I originally assumed it would be since dinnerbone kept calling it hardCORE fire in his tweats. It fits perfectly well in hardcore because of the inherently temporary nature of hardcore worlds, and the long history of games incorporating both permadeath and fake difficulty. (i.e. every roguelike ever).
Dinnerbone has stated that he doesn't want to add special features to Hardcore mode other than permanent death. And just because other games have something a certain way (fake difficulty as you put it) doesn't mean Minecraft should do it that way, if everybody just copied everybody else where would innovation come from?
The new fire spreading is going to make hard mode harder (obviously) but not with fake difficulty, just a new difficulty in the form of damage control and fire prevention. You have to actually think a lot about how you design stuff when in hard mode. Design your house in a way that if a room catches on fire it won't catch other rooms on fire, or design a sprinkler system that floods the rooms in your house (or fancier, buttons for each room) so you can put out the fire. And if something does go wrong (you didn't plan well enough) you have to try to control the fire with fire breaks or water walls.
Here's a picture to get my point across. My friends and I just started a new server world last night, and what you see used to be a forest (and part of a taiga). Do you know how we stopped the fire??
You didn't even say what started the fire,
Accident lava? Idiot person w/ flint n' steel? Lightning? Natural Lava?
Uhm, I am pretty sure neither of these are restricted to hard mode, I am 100% certain you can get equipped mobs in any difficulty (except peaceful for obvious reasons) and I am pretty sure I remember getting poisoned by a cave spider on easy mode.
Just sayin'
Please, if you want to see real danger due to fire. Try being in the south of Australia for December, January and February. Its so bad because of fire, there was one in Victoria and NSW that caused world wide media attention. Where I live, in SA, we have had not one, but 2 black wednesdays. Its so bad in Australia that we have actual fire rating as a part of our summer weather forecast, from minimal to extreme fire restrictions.
Back on topic, in my opinion, I LOVE the new infinite fire. Its awesome to have it back. Sure there is the framerate issue, but when optifine is released, that wont be an issue. I believe that this brings an element of fear and respect to the game environment. It shows that fire is not only dangerous but can only be controlled by making fire barriers, by cutting down trees and so on.
I actually like finding burned-down forests sometimes. It's a cool surprise, rather than just more forest. Also, the update now makes lightning worth a ****, because it can start wildfires.
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When will Minecraft stop updating? When pigs fly over the frozen plains of hell, twice in a blue moon, while Taylor Swift sings a song called, "Maybe I'm the Problem".
I think they should find a way to nerf it to spread just a couple of chunks. Finding everything burned up to the loaded chunk borders is kind of weird.
As far as the issues with lava started fires causing lag, simply make lava unable to start a fire without a player within 16 blocks. That way if it starts you will be close enough to stop it, and if you are mining, it will not start since you are so deep.
Dinnerbone says he's going to make the fire spread more slowly at first, but otherwise keep it the same.
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"Can't very well use magic when your wand is out of bullets." - Homestuck
“If, by some strange coincidence, a hundred sharp pencils I was carrying embedded themselves in a third-party, would that be an accidental death?” - Nisemonogatari
Dinnerbone says he's going to make the fire spread more slowly at first, but otherwise keep it the same.
Yeah, what I get from that is no more lightning fires. So I'm fine with that.
I've been thinking about this a little bit and I think it would actually be pretty awesome to have natural disasters like forest fires. However, the thing about real life forest fires (or bushfires as we call them in Aus) is that, after the fires are over, the forest/bush/grouping of trees will regenerate itself. This doesn't happen in Minecraft though. Once the forest is gone, it's gone for good. You could try and replant it of course but it'll be difficult to get it to look right and would require probably more saplings than you have.
So with that in mind, some sort of natural regeneration of trees after being burnt down would be good. Also, I think logs should be more resistant to fire then it is now. It would be better if, after a forest fire, all that is left is charred upright logs and grey ash. Much like in real life.
Quit yer cryin and man up! Fires happen in real life and do exactly as they do in the game now. A fire will burn down an entire forest. Not like the nerfed fire which could barely burn a single tree! And there needd to be some things you can't control. Because you will never be in total control of the world. So stop whining about every little thing Mojang adds for difficulty. You people make me sick.
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Some people really need to stay away from the government propaganda department. Let the brain-washing machines have a day off, they must need maintenance by now.
I like the change. I really missed not needing to waste an entire flint and steel to burn down a single ugly oak tree.
I might agree that lava pools should only spawn in certain biomes without trees. (Perhaps deserts, in place of the far too many lakes there.) But I think fires started by lightning should still exist for the sake of making currently generated chunks dynamic. In fact, I wish there were more types of natural disasters to change the landscape over time. I'd even settle for some kind of very slow dirt/sand shore erosion by oceans and rivers.
Anyway... To all of you who hate it and don't want to play on Normal: just make a world with cheats on, and set /gamerule doFireTick false. Fire not spreading at all is basically the same thing as the nerfed fire spread, in my experience.
Mostly moved on. May check back a few times a year.
Yeah, in a fire, you don't exactly have time to make sure that you've got a flat 11x11 platform to place the water in the middle of.
I'm gonna put water source blocks in the corners of my houses, from now on
Simple as this:
If you don't want your fire to be lethal, than don't play on hard.
I like the new hard mode fire, plus.. * turns on creative * Mwah ha ha ha...
* cough * California * cough*
I think perhaps Dinnerbone went a little overboard, but we'll see how it turns out.
Like many others, I welcome the return of the old fire spread. Looks like you're in the minority, OP.
There was literally nothing we could do to prevent this fire. This is hard? Seriously? Calling this hard is like calling a game in which you randomly die with no warning for no reason at all hard!
Has anyone thought of what will happen to literally every mineshaft?? All those wooden supports and bridges that notch and jeb spent time coding into the game will be gone before you get there. What about jungles? The low hanging vines and growndcover will insure that any jungle that's loaded into ram will be half gone before you get there.
This isn't fun, darn it!!!
Well that just means you have a new challenge, damage control. That isn't a fake difficulty, that is just a new type of difficulty.
I am 100% certain you can get equipped mobs in any difficulty (except peaceful for obvious reasons)
Granted they get better armor/weapons on hard mode.
Dinnerbone has stated that he doesn't want to add special features to Hardcore mode other than permanent death. And just because other games have something a certain way (fake difficulty as you put it) doesn't mean Minecraft should do it that way, if everybody just copied everybody else where would innovation come from?
The new fire spreading is going to make hard mode harder (obviously) but not with fake difficulty, just a new difficulty in the form of damage control and fire prevention. You have to actually think a lot about how you design stuff when in hard mode. Design your house in a way that if a room catches on fire it won't catch other rooms on fire, or design a sprinkler system that floods the rooms in your house (or fancier, buttons for each room) so you can put out the fire. And if something does go wrong (you didn't plan well enough) you have to try to control the fire with fire breaks or water walls.
Just make to sure to plan for lightning
Snowey1994: There dispensers
You didn't even say what started the fire,
Accident lava? Idiot person w/ flint n' steel? Lightning? Natural Lava?
Fact: You cannot be poisoned on easy.
Ok thanks, as I said, I wasn't 100% sure on that one.
Snowey1994: There dispensers
Back on topic, in my opinion, I LOVE the new infinite fire. Its awesome to have it back. Sure there is the framerate issue, but when optifine is released, that wont be an issue. I believe that this brings an element of fear and respect to the game environment. It shows that fire is not only dangerous but can only be controlled by making fire barriers, by cutting down trees and so on.
When will Minecraft stop updating? When pigs fly over the frozen plains of hell, twice in a blue moon, while Taylor Swift sings a song called, "Maybe I'm the Problem".
1. Don't play on Hard mode. Because it is apparently too hard for you.
2. Don't walk around setting fires all over.
Mostly moved on. May check back a few times a year.
“If, by some strange coincidence, a hundred sharp pencils I was carrying embedded themselves in a third-party, would that be an accidental death?” - Nisemonogatari
I've been thinking about this a little bit and I think it would actually be pretty awesome to have natural disasters like forest fires. However, the thing about real life forest fires (or bushfires as we call them in Aus) is that, after the fires are over, the forest/bush/grouping of trees will regenerate itself. This doesn't happen in Minecraft though. Once the forest is gone, it's gone for good. You could try and replant it of course but it'll be difficult to get it to look right and would require probably more saplings than you have.
So with that in mind, some sort of natural regeneration of trees after being burnt down would be good. Also, I think logs should be more resistant to fire then it is now. It would be better if, after a forest fire, all that is left is charred upright logs and grey ash. Much like in real life.
I might agree that lava pools should only spawn in certain biomes without trees. (Perhaps deserts, in place of the far too many lakes there.) But I think fires started by lightning should still exist for the sake of making currently generated chunks dynamic. In fact, I wish there were more types of natural disasters to change the landscape over time. I'd even settle for some kind of very slow dirt/sand shore erosion by oceans and rivers.
Anyway... To all of you who hate it and don't want to play on Normal: just make a world with cheats on, and set /gamerule doFireTick false. Fire not spreading at all is basically the same thing as the nerfed fire spread, in my experience.