1: Throwing a potion at an Ender Crystal makes it invincible.
2: Zombies don't burn up during the day.
3: Biomes suddenly change, without and gradual transition. This leads to deserts with huge stone walls from mountain biomes next to them.
4: I saw a random villager in the middle of the mountains, with no villages around.
1: Throwing a potion at an Ender Crystal makes it invincible.
2: Zombies don't burn up during the day.
3: Biomes suddenly change, without and gradual transition. This leads to deserts with huge stone walls from mountain biomes next to them.
4: I saw a random villager in the middle of the mountains, with no villages around.
Just wondering if anyone else has seen these.
For 3, did you by chance use a 1.2.5 save? Cause if the map generator changed at all, those huge rock walls are just the generator using a different thingamascience.
If you know what I'm talking about, you'd probably be able to tell the difference between this and a biome thing, but just an idea.
For 3, did you by chance use a 1.2.5 save? Cause if the map generator changed at all, those huge rock walls are just the generator using a different thingamascience.
If you know what I'm talking about, you'd probably be able to tell the difference between this and a biome thing, but just an idea.
The generation code changes with every single update. This goes for major updates like 1.2.5 to 1.3.1, and for snapshots. As in, if you created your world in 1.3.1 or in a snapshot after 1.3.1 and then generated that content in a later snapshot, that would explain the rapid biome transitions.
2: Zombies don't burn up during the day.
3: Biomes suddenly change, without and gradual transition. This leads to deserts with huge stone walls from mountain biomes next to them.
4: I saw a random villager in the middle of the mountains, with no villages around.
Just wondering if anyone else has seen these.
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2221090-incense-what-it-does-how-to-make-it-and-why-it
For 3, did you by chance use a 1.2.5 save? Cause if the map generator changed at all, those huge rock walls are just the generator using a different thingamascience.
If you know what I'm talking about, you'd probably be able to tell the difference between this and a biome thing, but just an idea.
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2221090-incense-what-it-does-how-to-make-it-and-why-it
The generation code changes with every single update. This goes for major updates like 1.2.5 to 1.3.1, and for snapshots. As in, if you created your world in 1.3.1 or in a snapshot after 1.3.1 and then generated that content in a later snapshot, that would explain the rapid biome transitions.
Snapshots are totally not created for the sole purpose of community feedback, nope, not at all.
Also, you're smiley abuse only makes you look less competent.