I'm hoping for these flags to be used in some mob castle , for example : the skeleton flag is to be used in a castle full of skeleton spawners . BUT if they did add sails , that would be the best update in minecraft history .
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This is cool! I personally think they are tapestries, but yeah, they'd be perfect for decorations or capture-the-flag game modes and multiplayer servers and stuff. I like this! GJ Jeb
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I need my beautiful little egg to grow up, so please, feed it those tasty clicks! Also, regarding the adults, they'll click you.
This is really cool, but it is probably the same item. I'm guessing it'll work like signs where you can hang them on a wall or place them with the pole.
Wait what? More features? I hope this addition doesn't add onto 1.8's super lag.
TheMogMiner hit 1000+ FPS with Dinnerbone's chunk multithreading and grum porting over some rendering code from the Pocket Edition. So I'd say FPS can only improve at this point.
TheMogMiner hit 1000+ FPS with Dinnerbone's chunk multithreading and grum porting over some rendering code from the Pocket Edition. So I'd say FPS can only improve at this point.
Yeah, he must have a $10000 super-PC; for me performance has gone in the opposite direction. In fact, the main reason why I still play in 1.6.4 is because of this (not affected by Optifine or changing settings, only randomly goes away if I leave the game for a few minutes; even odder, the spikes seem to occur after a fixed number of frames, regardless of FPS; artificially lowering it results in the same number of frames between spikes):
Of course, with only a dual-core CPU my computer doesn't have any multithreaded processing power to spare (Optifine's multicore chunk loading option causes lag); two cores is fine for older versions (one thread for server and one for client; trying to use more will conflict with other threads unless there are more cores to use). Also, they recently updated the system requirements, which increased so much that while my computer meets to old recommended requirements (aside from RAM, but 3 GB is far more than enough) but fails to meet most of the new minimum requirements, as I mentioned here (notable also the incredible server lag in Superflat worlds, which should run better than normal worlds).
He's working with an even newer unreleased snapshot I believe, which is why his FPS is so high. As for the flags, I believe they could easily be sails, everything doesn't look exactly like real life in minecraft. Sails would make boats more fun, this could be the ocean adventurers update. Also, they should have the sail customizable, similar to a clan tag, online if nowhere else.
On the topic of boats, it's been said that boats in the Pocket Edition will be almost completely different, the only similarity being the name. So more stuff the PC version misses out on.
I'm not sure if these are planned for a future snapshot or how the crafting/interface will look, but I really hope they add the ability to copy existing flags. I will need dozens of the same flag to replace my 2 wool block flags and dozens more for all the other fortresses and cities I have on our server. I'm sure others are in a similar situation of not wanting to have to manually recreate each flag once they finish a design.
Was thinking they were banners, like another guy said, similar to signs, you can either hang them on a wall (tapestry mode) or plant them with their central pole (flag mode). In the latter case, they can face multiple directions like signs, and maybe in all-particles and fancy graphics mode, randomly wave in the breeze.
But able to wear like a hat? Okay, samurai and Warhammer 40K space marines have banners stuck to their helmets that wave above their heads, but minecraft player avatars don't really need that.
My bet is the crafting recipie will be 3 sticks vertically in the center, then three wool either side of it. On the subject of customization, making them out of all one color wool will make them that color of a plain flag, with a few to a few dozen special patterns available. Black wool in the corners, white wool in the middle, might be the skull-n-crossbones pirate flag seen in the tweets, for example. Or perhaps the color of wool doesn't matter, and you just take it down and put it back up until you get the right random pattern, like we do now with paintings for example.
Either way, a cool new way to give your personal base or multiplayer faction its own emblem/logo.
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"I think I'm starting to like this `programming' thing. It's about four times as fun as shaving." -- Notch, June 12, 2011
On the topic of boats, it's been said that boats in the Pocket Edition will be almost completely different, the only similarity being the name. So more stuff the PC version misses out on.
Yeah, he must have a $10000 super-PC; for me performance has gone in the opposite direction. In fact, the main reason why I still play in 1.6.4 is because of this (not affected by Optifine or changing settings, only randomly goes away if I leave the game for a few minutes; even odder, the spikes seem to occur after a fixed number of frames, regardless of FPS; artificially lowering it results in the same number of frames between spikes):
Of course, with only a dual-core CPU my computer doesn't have any multithreaded processing power to spare (Optifine's multicore chunk loading option causes lag); two cores is fine for older versions (one thread for server and one for client; trying to use more will conflict with other threads unless there are more cores to use). Also, they recently updated the system requirements, which increased so much that while my computer meets to old recommended requirements (aside from RAM, but 3 GB is far more than enough) but fails to meet most of the new minimum requirements, as I mentioned here (notable also the incredible server lag in Superflat worlds, which should run better than normal worlds).
You have no idea what you're talking about. Multithreading doesn't work the way you think it does.
Secondly, this is discussing the next snapshot. This is even clearly in the "Future Updates" section.
My point still stands; Optifine multicore = laaaagggg, and they already implemented the "improvements" according to this thread (people reporting incredible improvements in chunk loading). And my CPU doesn't support hyperthreading either, so that also stands as well, especially seeing that CPU usage pegs at 100% when I run a snapshot (by comparison, 1.6.4 uses around 50% across both cores, with room to spare on each one). Finally, I was replying to posts about performance improvements, which have already been implemented, at least the multicore chunk loading part; wonder why you didn't tell them off about being off-topic? Hmm.....
My point still stands; Optifine multicore = laaaagggg, and they already implemented the "improvements" according to this thread (people reporting incredible improvements in chunk loading). And my CPU doesn't support hyperthreading either, so that also stands as well, especially seeing that CPU usage pegs at 100% when I run a snapshot (by comparison, 1.6.4 uses around 50% across both cores, with room to spare on each one). Finally, I was replying to posts about performance improvements, which have already been implemented, at least the multicore chunk loading part; wonder why you didn't tell them off about being off-topic? Hmm.....
Your point doesn't stand at all. As far as the chunk improvement, chunks do indeed load faster, but the order is incorrect. It's not been optimized in the snapshots we have available.
Also, nobody mentioned hyperthreading, or multicore. The new chunk loading is based on multithreading. Like I said, you have no idea what you're talking about. That is still painfully obvious.
http://i.imgur.com/FZJJFHV.png
They look like sails for a boat... but also flags or tapestries. What are your thoughts?
Badprenup said:
"Ignore the people saying that [x] will be the end of Minecraft and that [developer] is basically Satan + Hitler."
Praise be to Spode.
I need my beautiful little egg to grow up, so please, feed it those tasty clicks! Also, regarding the adults, they'll click you.Still, great feature. If it's really customizable, prepare yourselves for "those" pixel arts.
"Love as a principle and order as the basis; progress as the goal"
TheMogMiner hit 1000+ FPS with Dinnerbone's chunk multithreading and grum porting over some rendering code from the Pocket Edition. So I'd say FPS can only improve at this point.
Yeah, he must have a $10000 super-PC; for me performance has gone in the opposite direction. In fact, the main reason why I still play in 1.6.4 is because of this (not affected by Optifine or changing settings, only randomly goes away if I leave the game for a few minutes; even odder, the spikes seem to occur after a fixed number of frames, regardless of FPS; artificially lowering it results in the same number of frames between spikes):
Of course, with only a dual-core CPU my computer doesn't have any multithreaded processing power to spare (Optifine's multicore chunk loading option causes lag); two cores is fine for older versions (one thread for server and one for client; trying to use more will conflict with other threads unless there are more cores to use). Also, they recently updated the system requirements, which increased so much that while my computer meets to old recommended requirements (aside from RAM, but 3 GB is far more than enough) but fails to meet most of the new minimum requirements, as I mentioned here (notable also the incredible server lag in Superflat worlds, which should run better than normal worlds).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
Jeb just posted this. See ? Not a sail.
"Love as a principle and order as the basis; progress as the goal"
But able to wear like a hat? Okay, samurai and Warhammer 40K space marines have banners stuck to their helmets that wave above their heads, but minecraft player avatars don't really need that.
My bet is the crafting recipie will be 3 sticks vertically in the center, then three wool either side of it. On the subject of customization, making them out of all one color wool will make them that color of a plain flag, with a few to a few dozen special patterns available. Black wool in the corners, white wool in the middle, might be the skull-n-crossbones pirate flag seen in the tweets, for example. Or perhaps the color of wool doesn't matter, and you just take it down and put it back up until you get the right random pattern, like we do now with paintings for example.
Either way, a cool new way to give your personal base or multiplayer faction its own emblem/logo.
PEmasterrace.
You have no idea what you're talking about. Multithreading doesn't work the way you think it does.
http://en.wikipedia.org/wiki/Multithreading_(computer_architecture)
Secondly, this is discussing the next snapshot. This is even clearly in the "Future Updates" section.
...but that's just like, my opinion, man.
Woah! Looks like an upside-down cape or something! But of course it isn't...
My point still stands; Optifine multicore = laaaagggg, and they already implemented the "improvements" according to this thread (people reporting incredible improvements in chunk loading). And my CPU doesn't support hyperthreading either, so that also stands as well, especially seeing that CPU usage pegs at 100% when I run a snapshot (by comparison, 1.6.4 uses around 50% across both cores, with room to spare on each one). Finally, I was replying to posts about performance improvements, which have already been implemented, at least the multicore chunk loading part; wonder why you didn't tell them off about being off-topic? Hmm.....
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
Your point doesn't stand at all. As far as the chunk improvement, chunks do indeed load faster, but the order is incorrect. It's not been optimized in the snapshots we have available.
Also, nobody mentioned hyperthreading, or multicore. The new chunk loading is based on multithreading. Like I said, you have no idea what you're talking about. That is still painfully obvious.
...but that's just like, my opinion, man.