This seems a bit more relevant now that the Pocket Edition is starting to become similar to the PC version, with the recent update it received. But there are some noticeable differences between the two. I'm not talking about things such as beets or the Nether Reactor that are exclusive, but smaller things that seem easy to implement into the PC version, as the PE edition has quite a few. My question is, do you think the PC version could benefit from having these changes ported over? I might as well go over the notable stuff.
1. Naturally spawning baby animals
Pretty straight forward. When a group of animals are spawned, a portion of them may be a baby instead of fully grown.
2. Fallen trees
In the Pocket edition, some trees may appear to have fallen over, with sideways logs laying next to a stump. It gives a bit more variation in forests. Also in the picture, you can also see that some trees will also have vines on them.
3. Alternating grass texture groups
The recent snapshots have a similar feature now, but it doesn't work the same way. Basically, the top texture of a grass block randomizes position. The PC version does this with every grass block, however the Pocket Edition does it in groups, which can make grass appear to blend into darker colors:
4.Entity lighting
In the pocket editoin, the sun will actually cast light on entities based off position. On the PC version the lighting on entities is the same on all sides regardless of where they are facing.
In this picture, the sun is behind the player and is casting light on their back. You can see this better with the pig on the right, where the side facing the sun is bright than his other side.
Same place from a different angle, the player is dark on the end with no sun facing it.
5.Village bridges
If there's anything the PC needs, it's this. Basically if there's water intercepting a gravel path of a village, it replaces the water with planks so villagers can still easily cross.
6. 25 chunk render distance 1.8 now supports up to 32 chunks
The Pocket Edition has a rather large render distance, in fact it's actually larger than the PC version with 25 chunks visible instead of 16. Certainly not an exciting option for lower end computers, but it would be nice to have the option for those who can run it.
7. More efficient world rendering Has been ported over to PC.
There are other smaller things, such as Zombies always using the attack animation whether or not they are holding something, and taller giant mushrooms, but these are the ones that I could remember off the top of my head. Do you think these kind of things should be in the PC version?
I forgot about this one too, but the lighting is a bit different. On the pocket edition, the sun will actually cast light on entities based off position, including items in your hand.
In this picture, the sun is behind the player and is casting light. You can also see this on the pig towards the right.
Same place from a different angle, the player is dark on the end with no sun facing it.
The bridges. And the fallen trees. Those would both be amazing in the PC version. In fact I would love that! Not to mention the grass looks amazing that way!
Another thing Pocket Edition has is no hunger and the better looking Zombie Pigmen models. We at least need no hunger as a option to stop the Adventure Update whiners.
Well those aren't really exclusive things. Hunger is planned for PE in the future, with a placeholder system where food heals you directly, and the Zombie pigman model is just the hat textures not be rendered correctly. Or it's intentional to mark the fact that Zombie Pigmen are always hostile in that version.
Well no I meant the model of the Pigman, not the texture. The model looks like a player, which would be very useful for mapmakers. Also I don't think PE needs food, its a pain to control the game, I can't imagine being able to sprint or eat with the efficiency of PC or even Console. Also a hunger bar would look like a cluster**** on a iPhone or a small device.
Well no I meant the model of the Pigman, not the texture. The model looks like a player, which would be very useful for mapmakers. Also I don't think PE needs food, its a pain to control the game, I can't imagine being able to sprint or eat with the efficiency of PC or even Console. Also a hunger bar would look like a cluster**** on a iPhone or a small device.
The model isn't any different. The only difference is that the hat texture doesn't render, which is the part that renders the pig face in front of the skull.
I did see one but I was 100% sure it was a bug caused by the Beta 1.7 generator I was using. Not even kidding a village spawned at least 80 blocks from shore...
"Roughly 95% of Minecraft players hate Villagers and would be very happy if they were removed. If you are one of the 5% who actually like villagers, copy this into your signature." -RainbowGirl
Yes, outside of any technical constraints, these really are not things to market as unique to the console, just tweaks to backport to PC. I could see blue flowers or beets being one of those, special features, though I wouldn't mind those being in PC either.
Pretty sure that P.E. has a much nicer animation for burning mobs than PC does. I'd like that.
Anyway, I don't mind some of P.E.'s features being ported to PC (and Xbox), as long as they're more polish-y rather than actual features. By that I mean that things like what you mentioned should be implemented in PC version, but things like beetroots shouldn't.
1. Naturally spawning baby animals
2. Fallen trees
3. Alternating grass texture groups
4.Entity lighting
In this picture, the sun is behind the player and is casting light on their back. You can see this better with the pig on the right, where the side facing the sun is bright than his other side.
Same place from a different angle, the player is dark on the end with no sun facing it.
5.Village bridges
25 chunk render distance1.8 now supports up to 32 chunks7.
More efficient world renderingHas been ported over to PC.There are other smaller things, such as Zombies always using the attack animation whether or not they are holding something, and taller giant mushrooms, but these are the ones that I could remember off the top of my head. Do you think these kind of things should be in the PC version?
Also wouldn't minds beets, especially if they managed to make a new type of potion.
Praise be to Spode.
I forgot was that was called. but you need MCPatcher
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Same place from a different angle, the player is dark on the end with no sun facing it.
Yes, Beets could craft into one of the many uncraftable potions in the game
#BAUM4EXILE2014
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HELP CAPSLOCK KEY FELL OFF IT SWITCHES ON AND OFF, HELP PLS.
Water villages are cool and I have been wanting them for a while...
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They happen but are pretty rare.
#BAUM4EXILE2014
:^)
HELP CAPSLOCK KEY FELL OFF IT SWITCHES ON AND OFF, HELP PLS.
The model isn't any different. The only difference is that the hat texture doesn't render, which is the part that renders the pig face in front of the skull.
You must be talking about the animations.
I did see one but I was 100% sure it was a bug caused by the Beta 1.7 generator I was using. Not even kidding a village spawned at least 80 blocks from shore...
Hey everyone, I'm back!
I would like to have those new features, especially the village bridges. I've had to deal with annoying half-flooded villages before!
Also, some new ideas to add to the OP:
Links to Mods: EndPlus | Deeper Caves | FarLands
"Roughly 95% of Minecraft players hate Villagers and would be very happy if they were removed. If you are one of the 5% who actually like villagers, copy this into your signature." -RainbowGirl
Those, especially the mob spawner one, would be very nice to have.
Praise be to Spode.
Like you could breed a white sheep with a dyed red sheep and get a pink sheep?
Anyway, I don't mind some of P.E.'s features being ported to PC (and Xbox), as long as they're more polish-y rather than actual features. By that I mean that things like what you mentioned should be implemented in PC version, but things like beetroots shouldn't.