People love complaining more then complimenting. This is a scientific fact actually. Most of the polls haters have been putting up thinking they will get all these other disgruntled people agreeing with them actually show the opposite. Most people enjoy this update, I'm one of them. The simple fact is though that the players who are not upset have no real reason to post about not being upset so they stay silent. Angry players on the other hand have anger to drive them to post so they do. What this does is creates the false impression that 1.8 is a failure due to the large amounts of complaint threads.
If you take the time to study who's posting angry threads though you'll find that certain names repeat themselves and that the upset crowd isn't as large as you think. Thats not saying that people complaints aren't valid, They just aren't valid for most of us. Let them vent; They'll either eventually stop playing minecraft and go away or they'll adjust or mod or whatever and shut up...till the next update that somehow ruins minecraft forever and ever. Arguing with them is kinda pointless too cause they'll just say you're a conformist fanboy for not conforming to what they want you to conform to.
In short, if you enjoy minecraft and enjoy the update then have fun playing regardless of the haters.
I'm in agreement here about the idea that most of the people who are going to come in here and say anything are the ones who aren't actually busy playing right now. This happens every update cycle though, as the code changes bugs are bound to appear for some people. Plus every time a bigger update comes along it gets way overhyped before it arrives, leaving everyone who put so much faith in rumors somewhat disappointed.
Myself, I've been enjoying 1.8 overall so far, though I do have a couple minor disappointments as well. The variety of biomes in the new terrain generator seems a little plain at the moment compared to the pre-1.8, and snow being broken is a downer for me too. I know these things will be worked on though, so it's not like it's a deal breaker or anything. Biomes being so much bigger is really cool though, a major improvement from before that helps to even out the possibly annoying bits.
Endermen's block grabbing ability turned out to be an annoyance for a lot of people as well, while I'm inclined to mostly agree I also hate to see it totally needed... Hopefully in the future it can be modified somehow so that maybe they'll actually build something, or have some sort of purpose to it, instead of just randomly tearing the place up, hahaha.
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Steam? The only steam I see is emanating from that pile of crap slapped onto so many good games nowadays.
If your penis looks anything like a creeper I suggest you go see a doctor about it, something's definitely wrong!
cut the guys some slack the game isnt even finished yet. you should be happy they are gradually putting stuff in. and i actually REALLY love this update coz the first thing i found was an abandoned mineshaft full of spider nests and its really exciting
cut the guys some slack the game isnt even finished yet. you should be happy they are gradually putting stuff in. and i actually REALLY love this update coz the first thing i found was an abandoned mineshaft full of spider nests and its really exciting
Funniest thing I've read all week. Wow! haha. Let me break it down for the slower minded people.
I am rather dissapointed with 1.8 , I don't dislike it.
It's because IMO 1.8 isn't completed.
*Missing npcs*
*Block not totally functional*
*Skills not implented*
But I guess they released it earlier since the whole community was screaming for 1.8 .
Its nice that Notch does is in parts so we can try out. But i limke 1.8 that abbdoned mineshafts are nice!
Well SMP is only semi-terrible. The whole server community I play with hates the food meter, because food is so hard to access and gets in the way when we just want to build in survival mode in SMP. It's just unnecessary that food is very hard to find when you actually don't have a stock of it somewhere.
The 1.8 experience has only just begun and passive mobs will not spawn within a certain distance of spawn. You just can't set up a stable food source before you start starving. Wheat takes too long to grow and when you have 12 people in one area...
Yeah... food will get scarce.
I find it slightly ******** that the game expects us to spend periods of time now doing absolutely nothing to stop the food bar from hemorraging. Not to mention that taking damage from battle takes a lot from your hunger bar. Seriously it takes 3 breads to get your health up to full where you can heal. I mean it might be more worthwhile to die and get your stuff in SMP than find enough food to refill your hunger bar.
You run out of food fast and farming is not as good as they promised it would be. Melons take forever to grow in SMP and i swear you can only get the seeds in Abandoned mines. I don't care what people say about how much food you lose in a Minecraft day. I know for a fact it can be as much as four bars in one day. By the end of the second day I will be down to 2 bars. Getting it back to full will take 3 bread to do. This time will be spent not adventuring, just sitting there within the chunk, waiting for wheat to grow.
An active Minecraft player does not enough time to wait for these crops to grow. All we want to do is gather materials to build with. So basically until 1.9, 1.8 is just going to be one large food shortage without Essentials mod. This pisses me off Mojang. Why did you not think of the SMP community when you decided to just leave the mobs don't respawn within the chunk code? There wont be any mobs for anyone else now, because people will end up killing them or locking them away in private farms.
If you don't include a way for us to move them from place to place, then I swear there will be hell to pay in 1.9. There should be no reason I should have to hang around a particular area in SMP, because mobs still spawn there. If something happens to them then I'm screwed.
Well until 1.8 enjoy your mobless terrains in SMP and very limited food sources. It just makes vanilla SMP more unbearable and gives me more reason to use Bukkit. Tell me how 1.8 makes the default server software more desirable in anyway as compared to bukkit's release?
Because before 1.8 it used to be all about being creative, building, exploring and mining. Now you take alot more time before you can do the things I listed above.
Some people are adverse to change (who knows why they're playing a game in beta), and some of those people react by crying and raging on the forums, where they think that other people care about their opinions. Others actually use constructive criticism and explain why they don't like certain things. Unfortunately, this forum seems to get more of the former.
...and some of those people react by crying and raging on the forums, where they think that other people care about their opinions...Unfortunately, this forum seems to get more of the former.
That. Seriously, with more and more one-post poster around, it's getting redundant.
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I'm leaving the forum, if anyone cared. You can find me on OC or FFR.
Every time I come across a rage thread I roll my eyes and pass over it. Haters gonna hate I guess. I think the update is great. Sure, there are little things here and there that can be improved or fixed, but nothing that ruins the game for me. Constructive criticism is one thing, but some of the bawfests I've seen are just embarrassing. Do these people really think that is how you get people to do things for you? Sure, they can say it is the devs job to do this and that, but they could have left the game where it was a long time ago and called it done. And I don't know about everyone else, but if my players sat around calling my lazy and a terrible coder I wouldn't want to do anything for them. A little tact goes a long way.
Well SMP is only semi-terrible. The whole server community I play with hates the food meter, because food is so hard to access and gets in the way when we just want to build in survival mode in SMP. It's just unnecessary that food is very hard to find when you actually don't have a stock of it somewhere.
The 1.8 experience has only just begun and passive mobs will not spawn within a certain distance of spawn. You just can't set up a stable food source before you start starving. Wheat takes too long to grow and when you have 12 people in one area...
Yeah... food will get scarce.
Really? On the server I play on I'm hemorrhaging every type of food. Wheat hardly takes time to grow (a watched pot never boils though :wink.gif: ), and if people can't learn to share make a small farm in your house. If you can't find animals near spawn, go on a hunting party. If you're really hurting for food eat the rotten flesh until you can find something. Once the watermelon stalks are grown they start dropping melons pretty fast. We made a community melon farm which comes in really handy and now we're working on a chicken farm. And honestly, my food bar doesn't go down very fast unless I'm sprinting all crazy or going on a killing rampage.
IT just depends, no matter what you do, people will hate it. Granted that may be 2% of the 100% of minecraft fans. Still. IF you compare the 1.9 sucks to the 1.9 rules posts. They will probably be to the trend of my stats that I gave above. (Granted those are fake stats, that I made up on the fly)
The issues I have are little to do with the updates themselves, but with Mojang.
Progress on the game is slow for what little features that get added. And for a few updates now, the features were mods in the first place (pistons, better lighting, and better biomes, to name a few off the top of my head).
Only thing I would like from Mojang is for them to give the modders more support.
Jeb said he's releasing the nether update tomorrow >.> with two new mobs and prolly (assumption) the new bricks etc along with alot of bug-fixes from Notch. How exactly is this slow? xD
The reason the last few updates have taken so long is because they were trying to add everything everyone wanted at once, along with massive changes. Meh, either way, I'm happy with 1.8 and current progress.
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"Never underestimate the predictability of human stupidity"
So what's the problem? It's Beta, I'm pretty sure that you would've expect bugs.
Bugs are expected but not those that affect playability, remember, this is a beta, not an alpha or pre-release. For me, i like the 1.8 update but sadly i can't play it since the framerate goes down to 3-5 fps while in 1.7.3 i got 30-35 fps. It gets worse for some Mac users, since they can't play 1.8 at all.
For now i am stuck in 1.7.3 until 1.9 gets released.
Bugs are expected but not those that affect playability, remember, this is a beta, not an alpha or pre-release. For me, i like the 1.8 update but sadly i can't play it since the framerate goes down to 3-5 fps while in 1.7.3 i got 30-35 fps.
Ah, well on that. That problem should've been fixed by the time it's 1.9. Some people can run it smoothly, some with lags, and some can't.
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I'm leaving the forum, if anyone cared. You can find me on OC or FFR.
At first I didn't really like the update because of all the major changes, but then again it does take some time to get used to. Now I'm amazed. There are still bugs and quirks to be fixed but it's really great. I stumbled upon an ENORMOUS cave system not too far from my home, there are 2 ravines in it, 1 abandoned mine, 3 dungeons and it goes down to bedrock and has TONS of resources. When I came back from a long trip I brought back 4 stacks of iron, half a stack of diamonds (!!!), 36 gold, 3 and a half stacks of redstone and tons and tons of coal. I'm now planning to build a railway system to get there and carry the stuff back to my home.
The only trouble I'm having is with the sound in game. It makes my game crash like crazy. So after deleting the OpenAL files I'm okay. But the game still crashes occasionally. I have to play on peaceful though, because not hearing mobs just sucks... Imagine not knowing a creeper is about to blow up behind you when you're mining for stuff. :sad.gif: I hope the sound thing gets fixed soon.
All in all though, it's a great update. I'm just curious as to how I'm gonna keep passive mobs around so that I can get all the supplies I need without them not respawning anymore.
Ah, well on that. That problem should've been fixed by the time it's 1.9. Some people can run it smoothly, some with lags, and some can't.
Maybe the root of all this is the OpenGL 1.3 and/or ARB support, notch said that he fixed it so maybe i can play 1.8 tomorrow after "1.8.2"? lets hope so.
If you take the time to study who's posting angry threads though you'll find that certain names repeat themselves and that the upset crowd isn't as large as you think. Thats not saying that people complaints aren't valid, They just aren't valid for most of us. Let them vent; They'll either eventually stop playing minecraft and go away or they'll adjust or mod or whatever and shut up...till the next update that somehow ruins minecraft forever and ever. Arguing with them is kinda pointless too cause they'll just say you're a conformist fanboy for not conforming to what they want you to conform to.
In short, if you enjoy minecraft and enjoy the update then have fun playing regardless of the haters.
Myself, I've been enjoying 1.8 overall so far, though I do have a couple minor disappointments as well. The variety of biomes in the new terrain generator seems a little plain at the moment compared to the pre-1.8, and snow being broken is a downer for me too. I know these things will be worked on though, so it's not like it's a deal breaker or anything. Biomes being so much bigger is really cool though, a major improvement from before that helps to even out the possibly annoying bits.
Endermen's block grabbing ability turned out to be an annoyance for a lot of people as well, while I'm inclined to mostly agree I also hate to see it totally needed... Hopefully in the future it can be modified somehow so that maybe they'll actually build something, or have some sort of purpose to it, instead of just randomly tearing the place up, hahaha.
If your penis looks anything like a creeper I suggest you go see a doctor about it, something's definitely wrong!
Funniest thing I've read all week. Wow! haha. Let me break it down for the slower minded people.
Finding an abandoned mineshaft... full of spiders nest.... really exciting...
Made me laugh from a good, deep place down inside.
Its nice that Notch does is in parts so we can try out. But i limke 1.8 that abbdoned mineshafts are nice!
Time flies, but so does my pig.
The 1.8 experience has only just begun and passive mobs will not spawn within a certain distance of spawn. You just can't set up a stable food source before you start starving. Wheat takes too long to grow and when you have 12 people in one area...
Yeah... food will get scarce.
I find it slightly ******** that the game expects us to spend periods of time now doing absolutely nothing to stop the food bar from hemorraging. Not to mention that taking damage from battle takes a lot from your hunger bar. Seriously it takes 3 breads to get your health up to full where you can heal. I mean it might be more worthwhile to die and get your stuff in SMP than find enough food to refill your hunger bar.
You run out of food fast and farming is not as good as they promised it would be. Melons take forever to grow in SMP and i swear you can only get the seeds in Abandoned mines. I don't care what people say about how much food you lose in a Minecraft day. I know for a fact it can be as much as four bars in one day. By the end of the second day I will be down to 2 bars. Getting it back to full will take 3 bread to do. This time will be spent not adventuring, just sitting there within the chunk, waiting for wheat to grow.
An active Minecraft player does not enough time to wait for these crops to grow. All we want to do is gather materials to build with. So basically until 1.9, 1.8 is just going to be one large food shortage without Essentials mod. This pisses me off Mojang. Why did you not think of the SMP community when you decided to just leave the mobs don't respawn within the chunk code? There wont be any mobs for anyone else now, because people will end up killing them or locking them away in private farms.
If you don't include a way for us to move them from place to place, then I swear there will be hell to pay in 1.9. There should be no reason I should have to hang around a particular area in SMP, because mobs still spawn there. If something happens to them then I'm screwed.
Well until 1.8 enjoy your mobless terrains in SMP and very limited food sources. It just makes vanilla SMP more unbearable and gives me more reason to use Bukkit. Tell me how 1.8 makes the default server software more desirable in anyway as compared to bukkit's release?
http://www.minecraftforum.net/viewtopic.php?f=1&t=155932
Crates
http://www.minecraftforum.net/viewtopic.php?f=1&t=239467
Item Scrolling
http://www.minecraftforum.net/viewtopic.php?f=1&t=174539
If you don't like it shut the up and stop playing
Some people are adverse to change (who knows why they're playing a game in beta), and some of those people react by crying and raging on the forums, where they think that other people care about their opinions. Others actually use constructive criticism and explain why they don't like certain things. Unfortunately, this forum seems to get more of the former.
That. Seriously, with more and more one-post poster around, it's getting redundant.
Really? On the server I play on I'm hemorrhaging every type of food. Wheat hardly takes time to grow (a watched pot never boils though :wink.gif: ), and if people can't learn to share make a small farm in your house. If you can't find animals near spawn, go on a hunting party. If you're really hurting for food eat the rotten flesh until you can find something. Once the watermelon stalks are grown they start dropping melons pretty fast. We made a community melon farm which comes in really handy and now we're working on a chicken farm. And honestly, my food bar doesn't go down very fast unless I'm sprinting all crazy or going on a killing rampage.
Jeb said he's releasing the nether update tomorrow >.> with two new mobs and prolly (assumption) the new bricks etc along with alot of bug-fixes from Notch. How exactly is this slow? xD
The reason the last few updates have taken so long is because they were trying to add everything everyone wanted at once, along with massive changes. Meh, either way, I'm happy with 1.8 and current progress.
Bugs are expected but not those that affect playability, remember, this is a beta, not an alpha or pre-release. For me, i like the 1.8 update but sadly i can't play it since the framerate goes down to 3-5 fps while in 1.7.3 i got 30-35 fps. It gets worse for some Mac users, since they can't play 1.8 at all.
For now i am stuck in 1.7.3 until 1.9 gets released.
Ah, well on that. That problem should've been fixed by the time it's 1.9. Some people can run it smoothly, some with lags, and some can't.
The only trouble I'm having is with the sound in game. It makes my game crash like crazy. So after deleting the OpenAL files I'm okay. But the game still crashes occasionally. I have to play on peaceful though, because not hearing mobs just sucks... Imagine not knowing a creeper is about to blow up behind you when you're mining for stuff. :sad.gif: I hope the sound thing gets fixed soon.
All in all though, it's a great update. I'm just curious as to how I'm gonna keep passive mobs around so that I can get all the supplies I need without them not respawning anymore.
Maybe the root of all this is the OpenGL 1.3 and/or ARB support, notch said that he fixed it so maybe i can play 1.8 tomorrow after "1.8.2"? lets hope so.