Except that modders are allowed to sell their mods if they'd like.
On top of that, the ideas have been there for a very long time. Notch has gotten the community excited about a lot of ideas and has let us down on numerous occasions.
I think he meant that mods are free to the user. It would be against the new modding license to actually withhold any given mod for a certain amount of money. A modder can still make profit off the mod of course with links like adf.ly etc.
Basically this.
And keep in mind that many people know more then 3 people who work on minecraft(or even only 2).
Uh, the base game has already been built. All Notch and Jeb have been doing for the past year, or more, is modding. And a rabble of unpaid modders modding in their spare time have been able to produce far more fun and imaginative and stable content in just a couple months than Mojang has in almost a year.
And what is wrong with buying the code from the modders to implement the features as they are in the mods? Afaik Mojang did this before with BetterLight: It was bought and got implemented in pre-1.8 versions. Why not doing the same with Mo’ Creatures for example, or the Aether mod? Or just hiring the modders as part-time developers.
Why does Notch rewrite and worsen all ideas from the mods?
I never said I had a problem with that. Sounds like a great idea to me. Buy the code, optimize it and implement it.
I think he meant that mods are free to the user. It would be against the new modding license to actually withhold any given mod for a certain amount of money. A modder can still make profit off the mod of course with links like adf.ly etc.
Plugins for the game also belong to you and you can do whatever you want with them, including selling them for money. We reserve the final say regarding what constitutes a tool/plugin and what doesn't.
Notch is going around the world organizing events like MineCon and stuff, yet when it comes to updates "We'd like to test it further, therefore we will release a "Pre-release" update. You mad? Well, we have to attend a party at PAX. Deal with it *Notchface*
I don't understand why everyone thinks that Notch is some God. He's doing a much, much worse job than modders. Yes, I know it's Beta, but hey, how much is there left of this Beta anyway? 1.9 and 2.0? That's not much. And the release date is close to 11/11/11, and that's not behind Mt. Everest either. I understand that he has a life, but he really needs to make sure that 1.9 is successful. Otherwise...People might start losing faith in Notch.
Im not a huge fan of this game, but I have to say the modding community is amazing. Great job guys.
Honestly, modders could probably make a better game than this "Notch" fellow. I mean, how many months has it been since the game had a real update? I mean modders have come out with money systems, NPCs, quests. I mean why is this guy having such a hard time getting the game going?
1.8 did nothing that the modding community couldnt have themselves, and took 10x as long to arrive.
Flame on
So wait, two guys made all of those mods ? And faster than Notch/Jeb did it? Wow! Where can I donate to them?! To state the obvious: each mod you listed was made by a single person or at most a couple of people. I'm also betting the timescale from when they started, to anything resembling feature completion, was on the order of a month +. Guess how long it takes Notch+Jeb to release the average update?
BTW, if these modders are so good, why aren't they getting together and working on an open-source clone that blows MC's socks off?
Rollback Post to RevisionRollBack
What use is an ear that does not hear, or a mouth that does not speak?
Im not a huge fan of this game, but I have to say the modding community is amazing. Great job guys.
Honestly, modders could probably make a better game than this "Notch" fellow. I mean, how many months has it been since the game had a real update? I mean modders have come out with money systems, NPCs, quests. I mean why is this guy having such a hard time getting the game going?
1.8 did nothing that the modding community couldnt have themselves, and took 10x as long to arrive.
Here's what people miss when they argue about this stuff:
Modders have all the free time in the world to work on their mod, Mojang does not. Modders do not have a deadline for his/her mods, they are released when they get it finished. Mojang has a deadline before they have to release said patch/update. Odds are the community bugs the **** out of Mojang with constant complaining about everything, so they are trying to fix everything to make you shutup for once in awhile.
Here's what people miss when they argue about this stuff:
Modders have all the free time in the world to work on their mod, Mojang does not. Modders do not have a deadline for his/her mods, they are released when they get it finished. Mojang has a deadline before they have to release said patch/update. Odds are the community bugs the **** out of Mojang with constant complaining about everything, so they are trying to fix everything to make you shutup for once in awhile.
In general, modders are not organized properly and while there are an army of them in comparison to Mojang, division of labor in such a large number is extremely difficult, and creative differences would ultimately doom such a project.
To the OP, I would encourage him to try to convince a bunch of modders to build their own MC branch in the darknet, and see how well it goes. I doubt it would go very well, but fortunately for me if it does, it would also be a good thing.
Also if the group does not use Git as a versioning system, it will die a burning and quick death.
Plugins for the game also belong to you and you can do whatever you want with them, including selling them for money. We reserve the final say regarding what constitutes a tool/plugin and what doesn't.
It hasn't been changed yet, so it's still legal to sell the mods. It's part of the ToS. It also may be retroactive if they change it, but they cannot disrupt a company from selling an item they have already sold.
Here's what people miss when they argue about this stuff:
Modders have all the free time in the world to work on their mod, Mojang does not. Modders do not have a deadline for his/her mods, they are released when they get it finished. Mojang has a deadline before they have to release said patch/update. Odds are the community bugs the **** out of Mojang with constant complaining about everything, so they are trying to fix everything to make you shutup for once in awhile.
Except for their day job, school, family obligations etc.
The difference is, minecraft modding is Mojangs day job. They don't even write base code for the game, and nine times out of ten they steal code from the modding community.
I will say the modders do a better job the day I see a minecraftlike game developed entirely by a/the modder(s). The closest thing I have seen is FortressCraft and I don't like it. It has better graphics but lacks content.
As of now it's just an (X) amount of peolpe adding an (X) amount of features, they are good, but I think is rash to say they are better than anyone.
I think he meant that mods are free to the user. It would be against the new modding license to actually withhold any given mod for a certain amount of money. A modder can still make profit off the mod of course with links like adf.ly etc.
Uh, the base game has already been built. All Notch and Jeb have been doing for the past year, or more, is modding. And a rabble of unpaid modders modding in their spare time have been able to produce far more fun and imaginative and stable content in just a couple months than Mojang has in almost a year.
>.> "looks over at" BF3 and MW3.
Yep no one wants a game without mod support.
I never said I had a problem with that. Sounds like a great idea to me. Buy the code, optimize it and implement it.
https://www.youtube.com/playlist?list=PL0OtPNZX22RvZVeq4-dHa8GYKOc5lojKX
Plugins for the game also belong to you and you can do whatever you want with them, including selling them for money. We reserve the final say regarding what constitutes a tool/plugin and what doesn't.
From the Terms of use.
Battlefield has always been slightly mod able on a server level.
CoD is a pile of **** and has to be re-released every year for them to keep people interested.
I don't understand why everyone thinks that Notch is some God. He's doing a much, much worse job than modders. Yes, I know it's Beta, but hey, how much is there left of this Beta anyway? 1.9 and 2.0? That's not much. And the release date is close to 11/11/11, and that's not behind Mt. Everest either. I understand that he has a life, but he really needs to make sure that 1.9 is successful. Otherwise...People might start losing faith in Notch.
So wait, two guys made all of those mods ? And faster than Notch/Jeb did it? Wow! Where can I donate to them?! To state the obvious: each mod you listed was made by a single person or at most a couple of people. I'm also betting the timescale from when they started, to anything resembling feature completion, was on the order of a month +. Guess how long it takes Notch+Jeb to release the average update?
BTW, if these modders are so good, why aren't they getting together and working on an open-source clone that blows MC's socks off?
Response
shrug.jpg
Modders have all the free time in the world to work on their mod, Mojang does not. Modders do not have a deadline for his/her mods, they are released when they get it finished. Mojang has a deadline before they have to release said patch/update. Odds are the community bugs the **** out of Mojang with constant complaining about everything, so they are trying to fix everything to make you shutup for once in awhile.
In general, modders are not organized properly and while there are an army of them in comparison to Mojang, division of labor in such a large number is extremely difficult, and creative differences would ultimately doom such a project.
To the OP, I would encourage him to try to convince a bunch of modders to build their own MC branch in the darknet, and see how well it goes. I doubt it would go very well, but fortunately for me if it does, it would also be a good thing.
Also if the group does not use Git as a versioning system, it will die a burning and quick death.
Yeah, but this still has to coincide with the new mod license. http://www.pcgamer.com/2011/04/26/notch-reveals-minecraft-mod-plans-changes-them-30-minutes-later-due-to-overwhelming-feedback/
I think the reason being mods most likely fall under the source code jurisdiction, or that mods while a plug-in, still have to meet some other standards other than the bare terms of use. I know Notch reserves the right to rip ideas off the modding community. That's probably inside the mod license.
It hasn't been changed yet, so it's still legal to sell the mods. It's part of the ToS. It also may be retroactive if they change it, but they cannot disrupt a company from selling an item they have already sold.
So where's your argument?
Except for their day job, school, family obligations etc.
The difference is, minecraft modding is Mojangs day job. They don't even write base code for the game, and nine times out of ten they steal code from the modding community.
Number of Mojang MC programmers: 2
Number of modders: 50 thousand
Okay, I exaggerated, but still, you can hardly expect Notch and Jeb to match the creative output of a group several magnitudes bigger than themselves.
As of now it's just an (X) amount of peolpe adding an (X) amount of features, they are good, but I think is rash to say they are better than anyone.