1. I actually find hunger fun, because it adds to the "survival" feel. Up until now, the game has never really been "survival," except for maybe on your first night. Mobs aren't hard to kill, they don't try to break down your house or anything, so as soon as you build your first shelter, you'll probably never be bothered by anything except the occasional creeper. Now if you have to worry about food as well, it's a little better. You honestly don't find it challenging and exciting to be near starving, and having to run out into the night, hoping to track down a herd of pigs before you die?
Most of the time, you don't even have to worry about it: since animals are more common, drop more meat, and food stacks, you should always have a decent supply for spelunking (which you should have had pre-1.8 as well.)
2. There's something gratifying about "leveling up" that makes MMO's popular-that is, until it takes 8 hours to gain one level, with 15 left to go. Notch said it takes about 2 hours to max out your level. Once perks and other goodies are added, you'll actually have an incentive to hunt monsters once you no longer require bones / gunpowder. However, I think they did a poor job of implementing the XP before the skill points and perks.
Also, the other thing with MMO's is that there's a ton of things to fight against- many that are very challenging and require multiple players to beat. I would personally love it if Minecraft got more enemies and some bosses (which are planned) because it's simply not fun to fight against the same 4 easy mobs endlessly if you want to max your level. People complain about having to kill 15 rats for some quest- now how is killing 30 creepers, 25 skeletons, 41 spiders, and 22 zombies to get "maxed" any better?
But the idea of having grind for xp in minecraft is something I'd hoped to never see in minecraft. XP and leveling are the worst sort of progression system in games and even worse in multiplayer games.
Leveling means grinding and is the laziest form of progression a game can add. Levels require that people start off useless gimps who can't do anything, so that they can spend time grinding for xp to become untouchable gods who can do everything.
And it's just aggravating being a gimp and it's just boring being a god. And the journey from gimp to god isn't fun either, it's a series of grinding treadmills of drudgery.
Minecraft already has progression that's complex and rewarding in the form of acquiring resources, knowledge, and structures.
And they even added achievements, which are fun markers of progression without necessitating the gimp to god structure or grinding, since it doesn't affect what you can do or how well you can do it, it just tells you what you've done and provides goals.
And yet the achievements haven't be added to. We've gotten a single new achievement that seems to be bugged, and that's been since 1.5 with no real work on it.
I don't want xp and levels, I'd rather they just fleshed out the achievement system which was actually fun.
Rollback Post to RevisionRollBack
Evidence suggests that many people quote posts without reading them in their entirety.
Still no infinite strongholds D:
u mad? The game's going to evolve. Adapt or die. Experience doesn't even do anything, Notch didn't even discuss what would become of it, and I think the hunger system is better than carrying around too many porkchops and food just if you need to heal. I love the new stackable food.
My bro made a "no hostiles" SMP server that I'm playing on, and I've discovered that I quite like the addition of hunger. Aside from constantly having to pluck wheat, of course, but I would've had to do that on any "normal" Minecraft game anyway...
Experience doesn't really bother me, other than the fact that it's another thing for me to be perfectionist about.
I believe minecraft was not made specifically to not be realistic. Most of those lacks of realism proofs were either done due to being hard to code (floating blocks, ice blocks in desert, advanced crafting), pointless (Pumpkins being carved does not really hurt the gameplay in any way even if you are trying to play as realisitcally as possible), or part of what makes the game what it is (Blocks are an easy way to make the game have a fully interactable terrain, what else do you think they could be done as for realism, atoms? And creepers just add in some fun and content, giving personality to the game).
Hunger just adds in to the gameplay, but I believe it should be optional. Not everbody want to use it, and I don't find it being optional so much of a hassle, as it could be decided, for example, when you create the world. Minecraft is not only a survival, adventure, building, crafting, simulation, fight, role playing game. It is a sandbox game, you are supposed to be able to play the way you want using the resources they give to you. I personally don't know what I think about experience, and I believe it could have been done in a better way, but it is hard to know without knowing what skills could be disponible. Should become optional anyway.
I PARTIALLY agree with this guy... The thing about additions like these is that they are bringing the game slowly in a direction where you have less options.
The best thing about Minecraft is that you can play it any way you want and there's no real reason to play it any other way than the way you want. When you start adding things like skills it makes people feel like they HAVE to go level. I can mine normally or I can go kill monsters and mine faster. When you put incentives into one part of the game that you can only get from that one part of the game you remove part of the freedom from the game because if you want those "skills" you have to go hunt, there's no other option.
The thing most people don't understand is that while yes, things like leveling are technically "optional" they really aren't when they are given an incentive. I mean anyone could go into an MMO and play it however they want, but do you see anyone in an MMO who doesn't level? No because it's the only way to achieve x goal. When you start making portions of the game require certain activities to achieve you make them necessary whether they "technically" are necessary or not.
On the topic of the hunger system, unless Notch adds another way to actually heal, like crafting potions or something along those lines, then I have to say it's also terrible. The idea in itself is great and contrary to a lot of the complaints about it most definitely is actually more convenient as far as food consumption goes then it was prior to 1.8. The problem is it also takes away a factor of the game. You can't fight a horde of monsters face to face, you have to use cheap things like building a wall and killing one at a time since you can't actually heal aside from standing there waiting. Personally I don't see how anyone can think a system that rewards standing around and waiting between each kill is a good thing. Again though if some other form of healing is added that problem vanishes so we'll see, personally though I would find it annoying if notch plans another form of healing and added this system already without it.
Lastly I just wanted to bring up something I see a lot of people mentioning in threads like these (especially ones relating to the Enderman) and that's people saying if you want to build to play on peaceful or creative. The issue is that's not how people want to play. I personally play mainly to build but find creative amazingly boring since there's no effort involved in the building at all and find peaceful almost as boring since there's no risk at all. Just because the facet of the game you enjoy the most is building does not mean you don't enjoy other parts of the game to a certain extent and want to play without them.
Kay then. Have fun never playing official release. Have fun never getting the latest updates of mods after 1.7.3. And have fun with never getting any FUTURE updates that will be even better than 1.8. I didn't even NEED to read your entire post to know you were just raging that you now needed to eat constantly to survive. Know this: If you don't want hunger, WAIT FOR A MOD TO DISABLE IT. If you don't want experience, WAIT FOR A MOD TO DISABLE IT. Stop being a whiny baby and get over it. Just because all the other games use food as an instant healing item doesn't mean that minecraft has to stay that way. Hunger isn't all that bad. Just farm melons and keep a stack at hand. I never, EVER went hungry that way.
Although I somewhat agree. You are DUMB! The hunger system isn't as bad as you would think. Also, you don't HAVE to worry about leveling up. But I do agree that it should be at least an option to have hunger and exp. Maybe add a new mode without it, I don't really care. I imagine there will be plugins for SMP so I don't know why that is a big deal. Aah well, you'll be one of those picky b*tchy people that are too retarded to update
It seems that half of the people who've posted in this thread completely missed the fact that my points themselves were based entirely on principle, not on whether the changes made the game easier or harder.
Let's count how many people added themselves to the Retard List after this, shall we?
Your complaint seems to be, I don't want to take the small amount of time to eat a few pieces of meat....
Right now it has absolutely no effect on the game. Later it will most likely, but I have a feeling that it will actually benefit you to gain skill because you might harvest faster or be able to fly or something. If anything, it won't ever hinder you.
Nope, experience has absolutely no effect on harvesting or building. Right now it has no effect at all except a funny little noise when you collect "dragon balls."
Previously, Id always carry 2 or 3 cooked porkchops with me when I explored. Now I can carry 64 porkchops (or any other type of food) and last for days. Not to mention that when Im on full hunger, i can drop down small cliffs and not worry about damage as I know Ill regenerate it all back in a few seconds.
Despite that annoyance with experience orbs, which I hope to God is fixed sometime soon, the experience can make it easier for you to collect the resources needed to build awesome ****.
I haven't read around much, but I THINK the experience is eventually going to go to things like being able to mine faster, deal more damage...maybe...and so on. So it isn't really becoming an RPG; they are just making a way for it to be faster for you to get more and more materials to make yo awesome ****.
Honestly, I go days without eating, you only need to eat if you're doing something strenuous or if you're getting beat up and need to be at max hunger to heal.
Assuming you don't get hit much, which you presumably don't if you're good at the game, you actually eat less with the new system, because all those tiny scrapes heal themselves, and more to the point, food stacks, so you can just keep half a dozen loaves of bread in one square of your inventory and chow down on one when you need health.
hunger: Do you really find it THAT hard? just kill some monsters and harvest some bread, or grow lot's off mushrooms. My main concern about hunger is that it's too easy....
I thought hunger would suck - but you get more food from animals and almost all food stacks now (YAY!) so it's not even close to bad.
...
On easy mode, being starving drops you half life (if you were full) but won't kill you if you weren't (down to 1 heart)
Hard it can kill you, but honestly the game is rough enough on normal for most gamers to be happy so there's no real need (or benefit...) from making things rougher for yourself.
Though I can understand your points, I don't agree with 'em. These features are quite cool. Though the hunger bar decreases very slowly, just stack up 64 Cooked Porkchop in your inventory and you're fine for the rest of your Minecraft life.
As for being serious though, Hunger and Experience aren't conceptually bad - it always and completely depends on how they're actually being implemented.
Zwölf... and this is the last of the cool-sounding German numbers, so I'll just stop counting here.
I would be very surprised if there weren't going to be mods that removed or altered those systems in a way to restore the feel of pre 1.8 Minecraft. You don't have to update, but when/if those mods come out, give those a try and enjoy the rest that 1.8/1.9 has to offer?
Hells yeah! I've heard horror stories about Endermen, though, so I'd restrict myself to peaceful until there's a plugin/patch that fixes them too.
You wanna just, "build anything you can imagine?" then play in creative. You want to add a touch of RPG to it, then play in survival. There is a reason the mode is called "survival." You have to survive in order to "build anything you can imagine."
Bull. One of my favorite tactics when I need more health is to put everything that I'm carrying into chests, then commit suicide and respawn. It's faster than dicking around with food.
Anybody saying "It's the principle of the thing" or any variant thereof only say that because they have nothing better to backup their otherwise baseless arguments.
No, it just means that we're capable of understanding the difference between art and product. It's an extremely common and quite tragic fate for many properties: they start out as art, they get crazy popular/profitable, the artist starts seeing dollar signs, and artistic integrity gets compromised in pursuit of appealing to the least common denominator. Never was there a more famous example than George Lucas tinkering with Star Wars IV-VI, trying to give fans what he mistakenly thought they wanted, accidentally pissing them off in the process, and then claiming that it's all about his "original vision" or some ******** like that, though I've never really been a Star Wars fanatic so I didn't give a damn. There's also the sad case of Magic: the Gathering, which as far as I'm concerned died with 6th Edition, and pretty much anything Command & Conquer-related that carries the EA label instead of the Westwood label. And then Michael Bay had to go and rape my childhood with those godawful piece of **** Transformers movies...
I for one welcome Hunger. Farming isn't goddamn pointless anymore.
You can't argue that it's trying to add a 'sense of realism' to the game, since when can you go 2 - 3 days without eating before nomming a single fish gives you the okay for another half a day.
Non seq. A feature doesn't need to replicate the real world with 100% accuracy in order to be added purely for the sake of realism.
As for your main points of argument on hunger, I'm not exactly sure how you were able to survey the entirety of people in existence if they downloaded the hunger plugins in the past . . .
I said nothing about surveying the entirety of people in existence. I have, however, played on a great many servers, and almost none of them ran hunger plugins.
ITT: Butthurt players who think they know what kind of game Minecraft is, and should always be.
Last time I checked the game was still in beta, and therefore subject to change.
Last time I checked, you same people were whining about how easy, boring, and stupid the game was.
Well, now it isn't.
Minecraft is NOT solely a building game. It is if you want it to be; that's why you have creative mode. And if you wanted a building game with survival elements, that aspect has not changed at all, aside from you having to eat a few ****ing pieces of breadevery thirty minutes. Cry more.
Hunger wasn't added for realism, it was added to make the game more exciting. It succeeded. Combat is new, fresh, and challenging for once. No longer will a player feel invincible just because they have an inventory full of pork. Time to rethink jumping down into that zombie dungeon.
EXP has not changed the way anyone plays the game, because it doesn't ****ing do anything. I know this point has been made countless time before in this thread, but this dead horse seems to be ignored no matter how hard or often we beat the **** out of it. And even IF it did change something, nobody is asking you to go grind for eight hours, especially not with the threat of death and the loss of all your levels. If Notch made it so you needed to be... say... level 12 in order to harvest diamonds, then it would be time to start bitching. But since really all it will be is that every few levels you can sprint a bit faster. That's worthy of never updating?
Whatever direction Minecraft goes in, it isn't changing the way you've played the game. I've been on board since Beta 1.3 and I've been doing the same old **** ever since. In fact, if anything, my experience has only improved. What if you never updated because Notch was adding wolves? "Oh no! I don't want a pet! What is this, some shitty virtual pet sim? I'm out." You'd be a ****ing dumbass, that's what.
Times change. The way you play doesn't have to. Minecraft doesn't penalize you.
Bull. One of my favorite tactics when I need more health is to put everything that I'm carrying into chests, then commit suicide and respawn. It's faster than dicking around with food.
Non seq. A feature doesn't need to replicate the real world with 100% accuracy in order to be added purely for the sake of realism.
Your premise is faulty. Hunger wasn't added to bolster realism, as it's been said countless times in this thread. But asking you to actually read and comprehend things is probably a bit hopeful, seeing as the entire logic center of your brain seems to have shut down entirely.
Blah blah blah, hunger makes fighting more challenging, blah blah, combat isn't so ****ing easy anymore, blah blah blah.
Nobody is going to miss you. Have fun in 1.7. I'll be sprinting around fighting skeletons while you **** around underground.
well i didnt look at any posts on this thread so i dont know if this was already said but the option to update was already added befor 1.8... also there something you forgot to say in this thread. that this is your opinion. and sure there are probably 10s of people who agree with you out of 3 million plus all the new to come players are going to love the new minecraft because they didnt play the older minecraft. also notch Warned us befor we bought the game that when it is finnished it will be nothing like it is at the moment i read a year ago a little befor the nether update when i bought the game. and guess what? notch changed the game so get over it. leveling up is a good feature and the hunger bar in my opinion (see i didn't make the same mistake you did where i know what the differance between an opinion anf a fact is) the hunger bar is one of the best additions to the game. i always thought of minecraft as a survival game and this just made it better. and your right challenge doesn't equal good. but the challenge of the hunger bar does (in my opinion.
The best thing about Minecraft is that you can play it any way you want and there's no real reason to play it any other way than the way you want. When you start adding things like skills it makes people feel like they HAVE to go level. I can mine normally or I can go kill monsters and mine faster. When you put incentives into one part of the game that you can only get from that one part of the game you remove part of the freedom from the game because if you want those "skills" you have to go hunt, there's no other option.
Exactly. You took the words out of my mouth. While I don't particularly care about the hunger system, don't get me wrong it's annoying, I'd like to be able to just turn it off. Yes there will be mods for it, of which I will most likely implement, but do it Fallout style and just let me turn it off. And coupled with that is the exp system. I get exp from killing the cow that I need the beef from. So in turn I inadvertently level up. Do I want to be able to mine faster? No, not particularly. Who knows maybe leveling up will allow you to run faster, or dive longer or whatever, but nevertheless I don't really want it. Yes again mods will be possible, to which I again will most likely implement, but just give me the option to turn it off.
What I don't get is why everyone is making such a big deal out of this. You have to know that someone is going to make a mod to remove the things they don't like from the game. Which includes hunger and/or XP and skills to come. And they will be well within their rights to do so. I find the people deriding those who dislike a feature as perplexing as those who don't simply wait for the inevitable mod that will make MC work as they like with the additions they like from the updates.
The point of a sandbox, which this game is, is to allow people to do what they want in it. No one person, no one group(save for the creators) defines what this game is for. Some build in safety, some build in danger, some explore, some farm, some play adventure maps and survival maps. All of the above are right.
Can we all just relax, take a step back and focus on enjoying what is made and not squabbling back and forth?
Now with that out of the way. You can always get a mod that removes the exp and hunger..
My two arguments:
1. I actually find hunger fun, because it adds to the "survival" feel. Up until now, the game has never really been "survival," except for maybe on your first night. Mobs aren't hard to kill, they don't try to break down your house or anything, so as soon as you build your first shelter, you'll probably never be bothered by anything except the occasional creeper. Now if you have to worry about food as well, it's a little better. You honestly don't find it challenging and exciting to be near starving, and having to run out into the night, hoping to track down a herd of pigs before you die?
Most of the time, you don't even have to worry about it: since animals are more common, drop more meat, and food stacks, you should always have a decent supply for spelunking (which you should have had pre-1.8 as well.)
2. There's something gratifying about "leveling up" that makes MMO's popular-that is, until it takes 8 hours to gain one level, with 15 left to go. Notch said it takes about 2 hours to max out your level. Once perks and other goodies are added, you'll actually have an incentive to hunt monsters once you no longer require bones / gunpowder. However, I think they did a poor job of implementing the XP before the skill points and perks.
Also, the other thing with MMO's is that there's a ton of things to fight against- many that are very challenging and require multiple players to beat. I would personally love it if Minecraft got more enemies and some bosses (which are planned) because it's simply not fun to fight against the same 4 easy mobs endlessly if you want to max your level. People complain about having to kill 15 rats for some quest- now how is killing 30 creepers, 25 skeletons, 41 spiders, and 22 zombies to get "maxed" any better?
But the idea of having grind for xp in minecraft is something I'd hoped to never see in minecraft. XP and leveling are the worst sort of progression system in games and even worse in multiplayer games.
Leveling means grinding and is the laziest form of progression a game can add. Levels require that people start off useless gimps who can't do anything, so that they can spend time grinding for xp to become untouchable gods who can do everything.
And it's just aggravating being a gimp and it's just boring being a god. And the journey from gimp to god isn't fun either, it's a series of grinding treadmills of drudgery.
Minecraft already has progression that's complex and rewarding in the form of acquiring resources, knowledge, and structures.
And they even added achievements, which are fun markers of progression without necessitating the gimp to god structure or grinding, since it doesn't affect what you can do or how well you can do it, it just tells you what you've done and provides goals.
And yet the achievements haven't be added to. We've gotten a single new achievement that seems to be bugged, and that's been since 1.5 with no real work on it.
I don't want xp and levels, I'd rather they just fleshed out the achievement system which was actually fun.
Still no infinite strongholds D:
Not what I meant.. But you actually need to go outside more..
Experience doesn't really bother me, other than the fact that it's another thing for me to be perfectionist about.
Hunger just adds in to the gameplay, but I believe it should be optional. Not everbody want to use it, and I don't find it being optional so much of a hassle, as it could be decided, for example, when you create the world. Minecraft is not only a survival, adventure, building, crafting, simulation, fight, role playing game. It is a sandbox game, you are supposed to be able to play the way you want using the resources they give to you. I personally don't know what I think about experience, and I believe it could have been done in a better way, but it is hard to know without knowing what skills could be disponible. Should become optional anyway.
No tldr.
The best thing about Minecraft is that you can play it any way you want and there's no real reason to play it any other way than the way you want. When you start adding things like skills it makes people feel like they HAVE to go level. I can mine normally or I can go kill monsters and mine faster. When you put incentives into one part of the game that you can only get from that one part of the game you remove part of the freedom from the game because if you want those "skills" you have to go hunt, there's no other option.
The thing most people don't understand is that while yes, things like leveling are technically "optional" they really aren't when they are given an incentive. I mean anyone could go into an MMO and play it however they want, but do you see anyone in an MMO who doesn't level? No because it's the only way to achieve x goal. When you start making portions of the game require certain activities to achieve you make them necessary whether they "technically" are necessary or not.
On the topic of the hunger system, unless Notch adds another way to actually heal, like crafting potions or something along those lines, then I have to say it's also terrible. The idea in itself is great and contrary to a lot of the complaints about it most definitely is actually more convenient as far as food consumption goes then it was prior to 1.8. The problem is it also takes away a factor of the game. You can't fight a horde of monsters face to face, you have to use cheap things like building a wall and killing one at a time since you can't actually heal aside from standing there waiting. Personally I don't see how anyone can think a system that rewards standing around and waiting between each kill is a good thing. Again though if some other form of healing is added that problem vanishes so we'll see, personally though I would find it annoying if notch plans another form of healing and added this system already without it.
Lastly I just wanted to bring up something I see a lot of people mentioning in threads like these (especially ones relating to the Enderman) and that's people saying if you want to build to play on peaceful or creative. The issue is that's not how people want to play. I personally play mainly to build but find creative amazingly boring since there's no effort involved in the building at all and find peaceful almost as boring since there's no risk at all. Just because the facet of the game you enjoy the most is building does not mean you don't enjoy other parts of the game to a certain extent and want to play without them.
Let's count how many people added themselves to the Retard List after this, shall we?
Eins...
Zwei...
Drei...
Vier...
Fünf...
Sechs...
Sieben...
Acht...
Neun... also, you're making a sweeping generalization about the ENTIRE community. VonGod must be pissed at you!
Zehn...
Elf...
Zwölf... and this is the last of the cool-sounding German numbers, so I'll just stop counting here.
Hells yeah! I've heard horror stories about Endermen, though, so I'd restrict myself to peaceful until there's a plugin/patch that fixes them too.
Your reading comprehension is abysmal.
Bull. One of my favorite tactics when I need more health is to put everything that I'm carrying into chests, then commit suicide and respawn. It's faster than dicking around with food.
No.
No, it just means that we're capable of understanding the difference between art and product. It's an extremely common and quite tragic fate for many properties: they start out as art, they get crazy popular/profitable, the artist starts seeing dollar signs, and artistic integrity gets compromised in pursuit of appealing to the least common denominator. Never was there a more famous example than George Lucas tinkering with Star Wars IV-VI, trying to give fans what he mistakenly thought they wanted, accidentally pissing them off in the process, and then claiming that it's all about his "original vision" or some ******** like that, though I've never really been a Star Wars fanatic so I didn't give a damn. There's also the sad case of Magic: the Gathering, which as far as I'm concerned died with 6th Edition, and pretty much anything Command & Conquer-related that carries the EA label instead of the Westwood label. And then Michael Bay had to go and rape my childhood with those godawful piece of **** Transformers movies...
What? Who said anything about stopping/quitting? I'm just declining to update and playing on servers that are also declining to update. DERP.
He got them from the Runescape players who come here and advertise their hunger/MCMMO servers.
I don't.
O RLY?
http://spoonyexperiment.com/2008/09/01/demolition-man-review
If people didn't rebel, the higher-ups would never remove their heads from their asses.
Non seq. A feature doesn't need to replicate the real world with 100% accuracy in order to be added purely for the sake of realism.
lulz.
I'm repping you for this. It's actually more intelligent than half of the crap that people are posting here :smile.gif:
I said nothing about surveying the entirety of people in existence. I have, however, played on a great many servers, and almost none of them ran hunger plugins.
Just like George Lucas!
Dreizehn. :tongue.gif:
At this point, my tolerance for epic fail has been pushed to the max, so I need to take a break before responding to the rest of this thread.
416 stone
296 stone slab (150 blocks)
149 stone stairs (228 blocks)
794 total stone
1082 blackstone
174 blackstone slab (87 blocks)
52 blackstone stairs (78 blocks)
1247 total blackstone
(not counting drawbridges and portcullises)
Last time I checked the game was still in beta, and therefore subject to change.
Last time I checked, you same people were whining about how easy, boring, and stupid the game was.
Well, now it isn't.
Minecraft is NOT solely a building game. It is if you want it to be; that's why you have creative mode. And if you wanted a building game with survival elements, that aspect has not changed at all, aside from you having to eat a few ****ing pieces of bread every thirty minutes. Cry more.
Hunger wasn't added for realism, it was added to make the game more exciting. It succeeded. Combat is new, fresh, and challenging for once. No longer will a player feel invincible just because they have an inventory full of pork. Time to rethink jumping down into that zombie dungeon.
EXP has not changed the way anyone plays the game, because it doesn't ****ing do anything. I know this point has been made countless time before in this thread, but this dead horse seems to be ignored no matter how hard or often we beat the **** out of it. And even IF it did change something, nobody is asking you to go grind for eight hours, especially not with the threat of death and the loss of all your levels. If Notch made it so you needed to be... say... level 12 in order to harvest diamonds, then it would be time to start bitching. But since really all it will be is that every few levels you can sprint a bit faster. That's worthy of never updating?
Whatever direction Minecraft goes in, it isn't changing the way you've played the game. I've been on board since Beta 1.3 and I've been doing the same old **** ever since. In fact, if anything, my experience has only improved. What if you never updated because Notch was adding wolves? "Oh no! I don't want a pet! What is this, some shitty virtual pet sim? I'm out." You'd be a ****ing dumbass, that's what.
Times change. The way you play doesn't have to. Minecraft doesn't penalize you.
So basically, you're a ****ing idiot?
Let's see how long that lasts you. Not everyone is going to hide with their heads up their asses forever. Eventually you're going to be all alone.
Your premise is faulty. Hunger wasn't added to bolster realism, as it's been said countless times in this thread. But asking you to actually read and comprehend things is probably a bit hopeful, seeing as the entire logic center of your brain seems to have shut down entirely.
Blah blah blah, hunger makes fighting more challenging, blah blah, combat isn't so ****ing easy anymore, blah blah blah.
Nobody is going to miss you. Have fun in 1.7. I'll be sprinting around fighting skeletons while you **** around underground.
/\/\ | /|/ |= ( |? /-\ |= ---|---
Exactly. You took the words out of my mouth. While I don't particularly care about the hunger system, don't get me wrong it's annoying, I'd like to be able to just turn it off. Yes there will be mods for it, of which I will most likely implement, but do it Fallout style and just let me turn it off. And coupled with that is the exp system. I get exp from killing the cow that I need the beef from. So in turn I inadvertently level up. Do I want to be able to mine faster? No, not particularly. Who knows maybe leveling up will allow you to run faster, or dive longer or whatever, but nevertheless I don't really want it. Yes again mods will be possible, to which I again will most likely implement, but just give me the option to turn it off.
The point of a sandbox, which this game is, is to allow people to do what they want in it. No one person, no one group(save for the creators) defines what this game is for. Some build in safety, some build in danger, some explore, some farm, some play adventure maps and survival maps. All of the above are right.
Can we all just relax, take a step back and focus on enjoying what is made and not squabbling back and forth?