moat around house...FIXED
dont build mob-farms to better fail at gaming...FIXED
--> IF YOU WANT TO BUILD PRETTY THINGS
GO TO CREATIVE MODE OR PEACEFUL <--
TBH, I love the fact that they destroy mob-farms...that alone is hilarious!
I agree that they SHOULD be super rare, just to give them that effect...you see some out of place blocks, and you just know...an enderman is afoot. It would also quell some of the WAAAAHHH YOU MESSED UP MY GAME AND I SUCK TOO MUCH TO FIND A WORKAROUND posts.
Building...Formulaic
Mob Farms...Still useable with minor tweaks
Endermen...Fail Mob.
1: Endermen are only supposed to move natural, non-player placed blocks
2: Mad that your cheap, easy, stupid way of getting free mob drops is now being ruined? Deal with it and upgrade it.
3: Mad about flaiting trees? Then why don't you just ask for them to be unable to move logs? Problem solved...
Happy?
Rollback Post to RevisionRollBack
At a loss for words? Here's a few you can use: Welcome, to Night Vale...
I have a monster farm. When I download 1.8, I saw it was not working correctly. I went inside and there was misplaced blocks ! It will be like that after each use. Also, they're destroying the landscape and they create lot of floating trees by removing logs. Really a bad idea.
Its a great idea because it makes it challenging I have a
Honestly, I don't give two shits if they move blocks in my walls or buildings: moats are the answer.
But the goddamn trees! I think pretty much everyone will agree that hindering their ability to relocate logs will make them less annoying without foregoing any element of suspense. They're a pretty cool mob otherwise, since nothing else can move blocks... but wouldn't it make more sense if Endermen moved things while in sight?
I mean, otherwise, they're just silently griefing from the other side of the map; creepers don't blow up in the middle of the forest, when no one's around. How would that make the game more challenging? It would just be annoying: craters everywhere (which I had no chance of preventing since I can't keep my eyes on everything) would just drive me batshit insane.
I hope Notch tones done the block moving thing, at least in nature. In fact, I think reversing what blocks they can move would be better. If they could only move player-placed blocks, that would be a cool challenge. I'm around the blocks I place, so I can replace them. BUT FLOATING TREES
Honestly, I don't give two shits if they move blocks in my walls or buildings: moats are the answer.
But the trees
-snip-
I said it before, I'll say it again:
1: Endermen are only supposed to move natural, non-player placed blocks
2: Mad that your cheap, easy, stupid way of getting free mob drops is now being ruined? Deal with it and upgrade it.
3: Mad about floating trees? Then why don't you just ask for them to be unable to move logs? Problem solved...
Happy?
Rollback Post to RevisionRollBack
At a loss for words? Here's a few you can use: Welcome, to Night Vale...
1st: they can move any block, even ones placed by the player. this isn't limited to 1.7 or before maps as well. we were playing on pure 1.8 map, and they did that.
That is to cripple you from hiding in your house when mobs are outside
if only that were true. Because of a lack of any intelegence in their block moving ability there about as likely to open your house up as they are to open a water source upon them selves. If they did have the ability to move blocks aside to get at you that would be one thing. But why do they even need to remove blocks when they could teleport to get at you?
the main point of this was to address the rumors that only 1.7 player based blocks could be moved, which is false.
2nd: they can move multiple blocks if not found in time. this means a huge mess. I had a friend of mine watch as a Endermen destroy an entire room. sat there and watched. didn't take long, and made a huge mess of a room that was lit pretty thoroughly.
the main point of this was to address the fact that if left alone, they can do a serious amount of damage before day break. the other point was that this was in a well lit room, with no entrances that it could take through the dark. it spawned in there.
My friend watched it as mostly a curiosity. He has little concern over other peoples property, and thus wasn't as concerned about the mess.
that being said. It demonstrably false that endermen can only pick up one block per life. Yes you can kill it, but this wasn't through holes. my friend stood right beside it as it did it's job.
3rd: what is the point of the block moving ability? If it was to give better access to the player, then they need to add in sufficient AI logically move blocks out of it's way to get to the player. Other wise it's very gimmicky as it stands, and can be very disastrous.
The monsters are there to be disastrous,that's their purpose,that's why there IS a night.
the mob is only disastrous in the sense that they don;t know what they are doing. It's not they purposely destroy a wall to get at you. nor do they have a goal beyond just moving blocks. in no real order, or from any real logical source. to it, every block is the same, and it doesn't differentiate.
A creeper purposely blows up because you are close by it. the damage was done to hurt you. with the Endermen, that isn't the case. you aren't part of the equation. If the Endermen used the ability to break a hole to get at you, then that would be something. as it stands, it doesn't. It simply teleports if you can get it's ire. which isn't always easy to do. SMP at the moment won't recognize a player looking at the Endermen. and on single player it's not that terrifying. If you weren't expecting it, maybe, but then all you have to do is a little maneuvering and attack it every time it gets close, not that hard.
4th: Why can they move any block? even if they could move player placed blocks, they should be limited to "soft" blocks. the same that the player could harvest by hand. this places limitation on what the Endermen can do,and also gives player the ability to build with things that are "Ender-proof" albeit at the cost of more expensive resources. the fact that they can move bedrock speaks volume of how broken it is.
Endermen don't just destroy bases,look around the forums and you'll find that many people actually benefit from Endermen encounters Example
took me a while to come up with a response to this one. however, you haven't actually addressed the topic so much as worked around it.
so to counter your point. I would argue that on equally rare occasion creepers can be useful. In fact they can be more useful then Endemen, because you actually have some control over the way they react to you. the diamond block thing was nice, but it's such a rare occurrence that it's hardly indicative of the Endermen's habits.
and again, my main point is that Endermen's ability to pick up blocks is not limited in any fashion. Even keeping with the idea that Endermen can pick up blocks, it would be reasonable to assume that since it's only using it's hands, it can only pick up certain blocks, like sand and dirt. things like rocks and ores would require tools to get. This would help balance out their abilities to tear down beginners house, but gives us something to use against them in letter game. After all we have counters to Creeper explosions, don't we. (brick and obsidian)
5th: For a supposedly creepy mob, it surely fails to be terrifying. Most players find them little more then nuisances. they offer no real challenge outside of having to constantly rebuild of their structures. they aren't particularly strong in combat, don't have a lot of health, have more weaknesses then normal mobs, and have very limiting teleport ability. they are a chore, not a challenge.
Like most/all mobs,Endermen are extremely terrifying at the being of the game when you have no armor and very few weapons.You may not have had the correct encounter with an endermen to understand the horrors it can unleash.
they really aren't my first reaction to seeing one was to go up to it, and test out what happens. Mind you I had a stone sword and no armor. very basic, easy to get gear. I even went to provoke them. They weren't very durable, and their teleporting did not help them as they only teleport when they are 5 or more blocks away from you. My encounters (yes plural) appear to be more indicative of others experiences as well. that said, the only challenge came from the mobs that spawned around them. Since they remain neutral until looked upon, you can easily engage them before they put up a fight.
I still strongly advise an increase in health, maybe a slight increase in damage, and give it more intelligence when it comes to path finding and it's ability to teleport. this would put them on par with things like skeletons and creepers.
what they should do is increase hit points, and give the Endermen the ability to use their teleport ability more offensively. teleporting closer to the player, and teleporting after every attack or two. this would definitely spice them up.
Yes,the Endermen are very weak but at a good cost;Extreme damage. Armorless they will rip you apart in a matter of seconds
I took on two at once with no armor and I wasn't worried about my health. They hardly tore me to pieces, and three swipes with my stone sword ended their lives quicker then a duck jumping into lava. And as I stated above, I didn't use armor. I still don't use armor.(mainly because leather is harder to come by in the desert, and iron is not something you can get right away.) That being said, damage wasn't so much a concern as health.
6th: why not play off the darkness and teleport more instead of the block moving? they would present a much better mob if they made areas around them darker, and also used teleport as a function to get to a player. this would definitely make the player more cautious, and check around him more.
The teleportation is issue enough to make a creature that nearly completely blends into the darkness that also teleports at significant speed would just make more noobs that can't play cry even more
hardly. they are easy enough to spot in the moonlight. I'm not talking pitch black here, but having the effect to dim down the lights to allow other mobs to spawn nearby would work better with it's motif of being a shadow. having the Endermen teleporting and attacking and teleporting as it's way to get at a player would increase the visceral of combat with it, and make it much more fun to fight. As is I find no reason not to fight one. only skeletons and creepers give me pause.
7th: why a neutral mob. this thing should get hostile if you get to close, and get hostile if you are not to close but look directly at it. this would be more acceptable as opposed to it being friendly until you look at it while it destroys your house.
It is completely hostile,when you move your reticle over it it will stare at you for a matter of seconds until you look away at which point it will attack. This is all most guaranteed to get you killed without armor adding a bit on to the amount of insanity this game brings you
looking at it isn't hard to avoid, nor a real problem if you do. So far I never had trouble walking up to it, and smacking it a few times. I heard other peoples accounts, but must of them seem to have some form of panic as the contributing factor. And again, I was unarmored.
but it would be interesting to be able to get their ire from being with in say 5 block. so that you had to also be careful of proximity. if the things get freaked out by being looked at, then they should get freaked out by close proximity.
it's hardly an enemy mob. no more then Zombie pig men, otherwise they wouldn't start out neutral. But they are much easier to provoke. That being said, i wasn't commenting on helping the player, but giving the mob a sense of intelligence. It would want to make shelters to stay out of rain, and traps to hurt the player. right now, it makes random "patterns" with no real goal in mind.
9th: how will NPCs and their villages survive Endermen roaming around them all the time. Depending on the AI level of the NPCs, this can be a serious problem. next thing you know, we have ruins where villages use to be.
Villages are abandoned,and thus there is no one to defend or repair it Ruins could also add the hint that they were over run by monsters some how.
not too clear what you mean here. I'll assume that you mean that since villages are abandoned at the moment, there is no one to look after it. Since 1.9 will introduce NPCs to fill those villages, this does bring up some questions about how smart NPCs will be, and how they will interact with their villages being taken apart brick by brick, if they act at all.
10th: Why are the Endermen so common. they where suppose to be this rare, hard to find, frightening mob, but they spawn in fairly large groups, with a very good predictability of always having at least two outside when sun goes down. this hardly makes them rare.
'Rare' is pertaining to the fact that they are much less common compared to creepers,skeletons,zombies and spiders
no rare is silverfish and cave spiders and spider jockeys. It's true that they spawn with less frequency then the other hostile mobs, but having 3 to 4 Endermen spawn outside my co-opted Village every night doesn't even began to be called uncommon. and those are the ones that I can spy from with in the walls. Who knows how many are actaully out side of that range.
The thing is though that is was made to be this very uncommon occurrence. Something you actually had to go look for. Even Pax footage, many didn't find even one for hours. What we get is Endermen spawning in such greater frequency, as to make one wonder why they changed it. One of the reasons people where not so concerned about the block moving ability was that you wouldn't be finding them often enough to warrant concern.
11th: unlike Creepers, which only explode when they get close to the player, the Endermen's destructive abilities are not limited by player interaction, and thus there is far more unchecked destruction. And as their ability serves no purpose beyond just something it can do, it also serves no real challenge. At least with Creepers, you can easily avoid their destruction with a little skill.
This is another example of the horrors an enderman can cause,as stated before Endermen are very weak and cannot attack through holes
I got to ask, how is being weak and not being able to attack through holes terrifying? See, what terrifies me is the sound of a skeleton shooting at me when I didn't know it was there. Or a creeper charging me through my place. being able to walk up to one and attack it with little fear is no where near the same attitude. the wrost they can do is really mess up any construction I had, like a mine cart track. see, it would make more sense if you replaced the word terrifying with the word annoying. let's try it out.
"This is another example of the annoyance an enderman can cause,as stated before Endermen are very weak and cannot attack through holes"
the Endermen have actually failed on almost all promises about them. not only that, but they don;t add anything of value to the experience. With some tweaks this can be fixed, but as it stands now, they are not a worthy mob in minecraft.
Untrue,Endermen were made to introduce a new level of terror to this game and they brought it
Unfortunately,small children are mad cause they need to rethink their tactics even though it is very simple
very true.
[] they would be terrifying to fight (not true)
[] they would only move non player blocks (not true)
[] they would be rare and hard to find (not true)
[/] they would teleport behind you to attack (not always true, but is sometimes.)
[] they would be creepy (not true)
[] they woudl be more challenging then cuurent mobs (also not true) {only on hard do they deal quite a bit of damage, but with weaker health and a good sense of surroundings,that isn't a problem.}
the only new thing they add to the game is an almost constant need for maintenance. yes people will have to redesign their mob gridners, but that's hardly a big problem, what is a big problem is other things like rail ways, and other sensitive contraption to make exploration and survival more fruitful.
and I sure hope you aren't trying to call me a small child. Such insults would hurt your debate more then help it. many people who have complaints, have very legitimate concerns. they don;t really offer much in the way of encounter, except for the fact that they can quite literally destroy the terrain. but in one on one combat that pale in comparison to the fright of fighting a creeper. and they are hardly terrorfying. Silverfish sure. a big swarm is quite nasty. Cave spiders. from what i've seen they are more potent then normal spiders. they sure passed the test. and funnily enough, I don't see people complaining about them.
on a small side note. several people have noted that only the endermen can be self defeating. they can easily pick up their own spawner and stop themselves from spawning in challenge maps.
Endermen steal chunks of your base,chunks of the land,leaving you to know that nearby is a colony of death incarnate so stay the **** inside.
That isn't how mob spawning works. Only slimes have anything akin to "colonies". Endermen will spawn around you, anywhere dark, anywhere you go, anywhere in the world. Them signalling their presence by making the terrain look like crap makes as much sense as having trees randomly catch on fire to indicate that there is a sky above you. You don't need indicators for the presence of something omnipresent.
--> IF YOU WANT TO BUILD PRETTY THINGS
GO TO CREATIVE MODE OR PEACEFUL <--
This isn't an argument. It's not close enough to right even to be called wrong. Your entire post is incoherent. If you have something to say, say it.
1: Endermen are only supposed to move natural, non-player placed blocks
This is not how they work. Unless Notch is planning to significantly alter the level format, this will never be how they work. I don't know whose supposition you're referencing, but it is simply wrong.
2: Mad that your cheap, easy, stupid way of getting free mob drops is now being ruined? Deal with it and upgrade it.
3: Mad about flaiting [sic] trees? Then why don't you just ask for them to be unable to move logs? Problem solved...
The objection to ender-griefing is much broader than that. Your proposal would not solve the problem. Have you read the thread?
The objection to ender-griefing is much broader than that. Your proposal would not solve the problem. Have you read the thread?
Yes :sleep.gif: but if they can't move player-placed blocks, they can't ruin your mob-traps or your houses. All they do is slightly alter a mountainside. Maybe they could only move dirt and sand? Would THAT help?
I gtg, see you all later.
Rollback Post to RevisionRollBack
At a loss for words? Here's a few you can use: Welcome, to Night Vale...
Didn't you know? Random block displacement is frightening and creates challenge! Why, just today I saw someone park their car in a different place. I tell you, it was the most fear filled, edge of my seat challenge I ever experienced!
I wonder if people enjoy the challenge of termites, come to think of it. :unsure.gif:
Yes :sleep.gif: but if they can't move player-placed blocks, they can't ruin your mob-traps or your houses. All they do is slightly alter a mountainside. Maybe they could only move dirt and sand? Would THAT help?
I gtg, see you all later.
WHY do they have to move ANYTHING?! Why does this require a compromise? Do you pull up a lawn chair and watch them? If you don't care about what minecraft scenery looks like, then Endermen don't affect you. It affects others though. Is there a use in arguing for them, other than the utter simplicity of arguing for ANYTHING that Notch decides?
You've always argued for them. You've never actually had a good reason for it. When Notch implements planes for creepers to fly and drop creeper bombs, you'll be the first post that bashes criticism, right? (though that would actually be sick to have creeper bombers).
Didn't you know? Random block displacement is frightening and creates challenge! Why, just today I saw someone park their car in a different place. I tell you, it was the most fear filled, edge of my seat challenge I ever experienced!
I wonder if people enjoy the challenge of termites, come to think of it. :unsure.gif:
Oh, but it imposes the challenge of "digging a moat!" Are YOU a bad enough dude to equip a shovel and hold down the left mouse button? Rote busywork = challenge!
And RD? Creepers flying B-52s would be sufficiently awesome that I might actually be too overcome to hate them for blowing up the world.
Oh, but it imposes the challenge of "digging a moat!" Are YOU a bad enough dude to equip a shovel and hold down the left mouse button? Rote busywork = challenge!
Are you going to dig a moat around the entirety of the minecraft world and fill everything inbetween with torches? You might as well should just MCEDit a 2 block ceiling.
llolllollolololoisdhasuidgasihdnas
or just play creative if you dont want any monsters spawning
lollololasodoaskdiasdjaso
Remind me, whats your argument for Endermen moving blocks? You've only made an arbitrary statement that hardly qualifies for a band-aid.
Are you going to dig a moat around the entirety of the minecraft world and fill everything inbetween with torches? You might as well should just MCEDit a 2 block ceiling.
llolllollolololoisdhasuidgasihdnas
or just play creative if you dont want any monsters spawning
lollololasodoaskdiasdjaso
Remind me, whats your argument for Endermen moving blocks? You've only made an arbitrary statement that hardly qualifies for a band-aid.
I was being sarcastic about the inconsistent arguments by the pro-Enderman-block movers that waver between "oh, it's simple to fix, all you have to do is make a moat" or "oh, but they add CHALLENGE", despite the seeming incompatibility of these claims (which is it, challenging or simple to fix?). As it was a parody of these arguments meant to join in chorus with Reinharted, which I was hoping my breathless wording and meme-tossing would imply, it would naturally be flimsy.
So, what's with the strings of keyboard-hammering?
I don't think so – I seem to recall hearing that he was going to take the (far more sensible) step of simply removing drops for non-player-killed mobs.
I was being sarcastic about the inconsistent arguments by the pro-Enderman-block movers that waver between "oh, it's simple to fix, all you have to do is make a moat" or "oh, but they add CHALLENGE", despite the seeming incompatibility of these claims (which is it, challenging or simple to fix?). As it was a parody of these arguments meant to join in chorus with Reinharted, which I was hoping my breathless wording and meme-tossing would imply, it would naturally be flimsy.
So, what's with the strings of keyboard-hammering?
Oh, in which case I apologize. I was mocking the argument as well, didn't you see?
Someone needs to make that creeper bomber idea a reality.
Building...Formulaic
Mob Farms...Still useable with minor tweaks
Endermen...Fail Mob.
2: Mad that your cheap, easy, stupid way of getting free mob drops is now being ruined? Deal with it and upgrade it.
3: Mad about flaiting trees? Then why don't you just ask for them to be unable to move logs? Problem solved...
Happy?
Its a great idea because it makes it challenging I have a
But the goddamn trees! I think pretty much everyone will agree that hindering their ability to relocate logs will make them less annoying without foregoing any element of suspense. They're a pretty cool mob otherwise, since nothing else can move blocks...
but wouldn't it make more sense if Endermen moved things while in sight?
I mean, otherwise, they're just silently griefing from the other side of the map; creepers don't blow up in the middle of the forest, when no one's around. How would that make the game more challenging? It would just be annoying: craters everywhere (which I had no chance of preventing since I can't keep my eyes on everything) would just drive me batshit insane.
I hope Notch tones done the block moving thing, at least in nature. In fact, I think reversing what blocks they can move would be better. If they could only move player-placed blocks, that would be a cool challenge. I'm around the blocks I place, so I can replace them. BUT FLOATING TREES
I said it before, I'll say it again:
1: Endermen are only supposed to move natural, non-player placed blocks
2: Mad that your cheap, easy, stupid way of getting free mob drops is now being ruined? Deal with it and upgrade it.
3: Mad about floating trees? Then why don't you just ask for them to be unable to move logs? Problem solved...
Happy?
if only that were true. Because of a lack of any intelegence in their block moving ability there about as likely to open your house up as they are to open a water source upon them selves. If they did have the ability to move blocks aside to get at you that would be one thing. But why do they even need to remove blocks when they could teleport to get at you?
the main point of this was to address the rumors that only 1.7 player based blocks could be moved, which is false.
the main point of this was to address the fact that if left alone, they can do a serious amount of damage before day break. the other point was that this was in a well lit room, with no entrances that it could take through the dark. it spawned in there.
My friend watched it as mostly a curiosity. He has little concern over other peoples property, and thus wasn't as concerned about the mess.
that being said. It demonstrably false that endermen can only pick up one block per life. Yes you can kill it, but this wasn't through holes. my friend stood right beside it as it did it's job.
the mob is only disastrous in the sense that they don;t know what they are doing. It's not they purposely destroy a wall to get at you. nor do they have a goal beyond just moving blocks. in no real order, or from any real logical source. to it, every block is the same, and it doesn't differentiate.
A creeper purposely blows up because you are close by it. the damage was done to hurt you. with the Endermen, that isn't the case. you aren't part of the equation. If the Endermen used the ability to break a hole to get at you, then that would be something. as it stands, it doesn't. It simply teleports if you can get it's ire. which isn't always easy to do. SMP at the moment won't recognize a player looking at the Endermen. and on single player it's not that terrifying. If you weren't expecting it, maybe, but then all you have to do is a little maneuvering and attack it every time it gets close, not that hard.
took me a while to come up with a response to this one. however, you haven't actually addressed the topic so much as worked around it.
so to counter your point. I would argue that on equally rare occasion creepers can be useful. In fact they can be more useful then Endemen, because you actually have some control over the way they react to you. the diamond block thing was nice, but it's such a rare occurrence that it's hardly indicative of the Endermen's habits.
and again, my main point is that Endermen's ability to pick up blocks is not limited in any fashion. Even keeping with the idea that Endermen can pick up blocks, it would be reasonable to assume that since it's only using it's hands, it can only pick up certain blocks, like sand and dirt. things like rocks and ores would require tools to get. This would help balance out their abilities to tear down beginners house, but gives us something to use against them in letter game. After all we have counters to Creeper explosions, don't we. (brick and obsidian)
they really aren't my first reaction to seeing one was to go up to it, and test out what happens. Mind you I had a stone sword and no armor. very basic, easy to get gear. I even went to provoke them. They weren't very durable, and their teleporting did not help them as they only teleport when they are 5 or more blocks away from you. My encounters (yes plural) appear to be more indicative of others experiences as well. that said, the only challenge came from the mobs that spawned around them. Since they remain neutral until looked upon, you can easily engage them before they put up a fight.
I still strongly advise an increase in health, maybe a slight increase in damage, and give it more intelligence when it comes to path finding and it's ability to teleport. this would put them on par with things like skeletons and creepers.
I took on two at once with no armor and I wasn't worried about my health. They hardly tore me to pieces, and three swipes with my stone sword ended their lives quicker then a duck jumping into lava. And as I stated above, I didn't use armor. I still don't use armor.(mainly because leather is harder to come by in the desert, and iron is not something you can get right away.) That being said, damage wasn't so much a concern as health.
hardly. they are easy enough to spot in the moonlight. I'm not talking pitch black here, but having the effect to dim down the lights to allow other mobs to spawn nearby would work better with it's motif of being a shadow. having the Endermen teleporting and attacking and teleporting as it's way to get at a player would increase the visceral of combat with it, and make it much more fun to fight. As is I find no reason not to fight one. only skeletons and creepers give me pause.
looking at it isn't hard to avoid, nor a real problem if you do. So far I never had trouble walking up to it, and smacking it a few times. I heard other peoples accounts, but must of them seem to have some form of panic as the contributing factor. And again, I was unarmored.
but it would be interesting to be able to get their ire from being with in say 5 block. so that you had to also be careful of proximity. if the things get freaked out by being looked at, then they should get freaked out by close proximity.
it's hardly an enemy mob. no more then Zombie pig men, otherwise they wouldn't start out neutral. But they are much easier to provoke. That being said, i wasn't commenting on helping the player, but giving the mob a sense of intelligence. It would want to make shelters to stay out of rain, and traps to hurt the player. right now, it makes random "patterns" with no real goal in mind.
not too clear what you mean here. I'll assume that you mean that since villages are abandoned at the moment, there is no one to look after it. Since 1.9 will introduce NPCs to fill those villages, this does bring up some questions about how smart NPCs will be, and how they will interact with their villages being taken apart brick by brick, if they act at all.
no rare is silverfish and cave spiders and spider jockeys. It's true that they spawn with less frequency then the other hostile mobs, but having 3 to 4 Endermen spawn outside my co-opted Village every night doesn't even began to be called uncommon. and those are the ones that I can spy from with in the walls. Who knows how many are actaully out side of that range.
The thing is though that is was made to be this very uncommon occurrence. Something you actually had to go look for. Even Pax footage, many didn't find even one for hours. What we get is Endermen spawning in such greater frequency, as to make one wonder why they changed it. One of the reasons people where not so concerned about the block moving ability was that you wouldn't be finding them often enough to warrant concern.
I got to ask, how is being weak and not being able to attack through holes terrifying? See, what terrifies me is the sound of a skeleton shooting at me when I didn't know it was there. Or a creeper charging me through my place. being able to walk up to one and attack it with little fear is no where near the same attitude. the wrost they can do is really mess up any construction I had, like a mine cart track. see, it would make more sense if you replaced the word terrifying with the word annoying. let's try it out.
"This is another example of the annoyance an enderman can cause,as stated before Endermen are very weak and cannot attack through holes"
make much more sense now.
very true.
[] they would be terrifying to fight (not true)
[] they would only move non player blocks (not true)
[] they would be rare and hard to find (not true)
[/] they would teleport behind you to attack (not always true, but is sometimes.)
[] they would be creepy (not true)
[] they woudl be more challenging then cuurent mobs (also not true) {only on hard do they deal quite a bit of damage, but with weaker health and a good sense of surroundings,that isn't a problem.}
the only new thing they add to the game is an almost constant need for maintenance. yes people will have to redesign their mob gridners, but that's hardly a big problem, what is a big problem is other things like rail ways, and other sensitive contraption to make exploration and survival more fruitful.
and I sure hope you aren't trying to call me a small child. Such insults would hurt your debate more then help it. many people who have complaints, have very legitimate concerns. they don;t really offer much in the way of encounter, except for the fact that they can quite literally destroy the terrain. but in one on one combat that pale in comparison to the fright of fighting a creeper. and they are hardly terrorfying. Silverfish sure. a big swarm is quite nasty. Cave spiders. from what i've seen they are more potent then normal spiders. they sure passed the test. and funnily enough, I don't see people complaining about them.
on a small side note. several people have noted that only the endermen can be self defeating. they can easily pick up their own spawner and stop themselves from spawning in challenge maps.
That isn't how mob spawning works. Only slimes have anything akin to "colonies". Endermen will spawn around you, anywhere dark, anywhere you go, anywhere in the world. Them signalling their presence by making the terrain look like crap makes as much sense as having trees randomly catch on fire to indicate that there is a sky above you. You don't need indicators for the presence of something omnipresent.
This isn't an argument. It's not close enough to right even to be called wrong. Your entire post is incoherent. If you have something to say, say it.
This is not how they work. Unless Notch is planning to significantly alter the level format, this will never be how they work. I don't know whose supposition you're referencing, but it is simply wrong.
The objection to ender-griefing is much broader than that. Your proposal would not solve the problem. Have you read the thread?
Yes :sleep.gif: but if they can't move player-placed blocks, they can't ruin your mob-traps or your houses. All they do is slightly alter a mountainside. Maybe they could only move dirt and sand? Would THAT help?
I gtg, see you all later.
No, a pig trampled my crops because the Endermen kept moving my fences.
They can move player-placed blocks. This is an established fact. Why are we still talking about this?
It's a partial solution. Why let them move dirt and sand? I don't want an ugly mess in front of my house either. Why let them move anything?
Didn't you know? Random block displacement is frightening and creates challenge! Why, just today I saw someone park their car in a different place. I tell you, it was the most fear filled, edge of my seat challenge I ever experienced!
I wonder if people enjoy the challenge of termites, come to think of it. :unsure.gif:
WHY do they have to move ANYTHING?! Why does this require a compromise? Do you pull up a lawn chair and watch them? If you don't care about what minecraft scenery looks like, then Endermen don't affect you. It affects others though. Is there a use in arguing for them, other than the utter simplicity of arguing for ANYTHING that Notch decides?
You've always argued for them. You've never actually had a good reason for it. When Notch implements planes for creepers to fly and drop creeper bombs, you'll be the first post that bashes criticism, right? (though that would actually be sick to have creeper bombers).
Oh, but it imposes the challenge of "digging a moat!" Are YOU a bad enough dude to equip a shovel and hold down the left mouse button? Rote busywork = challenge!
And RD? Creepers flying B-52s would be sufficiently awesome that I might actually be too overcome to hate them for blowing up the world.
Are you going to dig a moat around the entirety of the minecraft world and fill everything inbetween with torches? You might as well should just MCEDit a 2 block ceiling.
llolllollolololoisdhasuidgasihdnas
or just play creative if you dont want any monsters spawning
lollololasodoaskdiasdjaso
Remind me, whats your argument for Endermen moving blocks? You've only made an arbitrary statement that hardly qualifies for a band-aid.
I was being sarcastic about the inconsistent arguments by the pro-Enderman-block movers that waver between "oh, it's simple to fix, all you have to do is make a moat" or "oh, but they add CHALLENGE", despite the seeming incompatibility of these claims (which is it, challenging or simple to fix?). As it was a parody of these arguments meant to join in chorus with Reinharted, which I was hoping my breathless wording and meme-tossing would imply, it would naturally be flimsy.
So, what's with the strings of keyboard-hammering?
Oh, in which case I apologize. I was mocking the argument as well, didn't you see?
Someone needs to make that creeper bomber idea a reality.