You will not be able to place blocks only use items
And you're going to tell me the mechanic changes in 1.8 aren't a prelude to Adventure Mode?
Running, hunger, bow changes, the passive mob spawning change, abandoned mines, dungeons, NPC towns... they all point to a more nomadic nature for the player, ie. Adventure Mode.
I never said they sucked, a convenient twist of my words. I said the new features are superior.
The opposite of superior is inferior. A synonym for inferior in a comparative context is "sucked".
The new bow isn't just an item in your inventory that dispenses arrows. I can repeat this to you for the second time, but the old bow did not allow you to hit a mob more than x times per second. It didn't matter how fast it could shoot. The new bow is a vast improvement. It's now more advanced, and more bow like. It's just as powerful as it was before. If a creeper suddenly falls next to you, you wouldn't have been able to shoot it back with the old bow one way or another.
The old bow's rapid fire was very good at repelling multiple enemies at once. I'm well aware of the single-target rapid fire limitation.
I'm not telling you to deal with it. Go ahead and mod it all away. I don't know how you've managed to enjoy minecraft all the way up to 1.7.3 with how many improvements Notch makes every patch. Unfortunate that your beloved bow and food got targeted this time around.
The only other change he's ever made in the 9 months I've been playing that irked me was when he prevented passive mob spawning at night, even around light sources.
I always suspected things like water elevators, water ladders, etc., would be removed (they were known to be exploiting unintended mechanics) so never got into making those.
When I heard he changed water flow mechanics I was mad since I thought it'd break my drowning traps, but it didn't in the end.
So no... before 1.8 he never really changed anything that affected me negatively.
About realism, I would argue that minecraft does use realism as a point of reference, in that Notch tries to add things that are realistic (such as needing to smelt ore) but simplifies and streamlines them so they aren't annoying.
Agreed. And for me, food and the bow mechanics just got annoying. I liked their prior simplicity. I think Notch is over-thinking Minecraft now. He's fixated on making Adventure Mode to compete with Terraria's action-oriented play style, at the cost of the existing modes that people have come to enjoy.
While the bows may take longer to fire, they also provide MUCH more damage to the mob, therefore, not only killing the mob in not too much longer time, but also saving alot of arrows from getting wasted, remember, it is a bow not an AK47u.
Agreed. And for me, food and the bow mechanics just got annoying. I liked their prior simplicity. I think Notch is over-thinking Minecraft now. He's fixated on making Adventure Mode to compete with Terraria's action-oriented play style, at the cost of the existing modes that people have come to enjoy.
Disagree. Charging up the bow makes more sense, and allows more efficient use of arrows. The food system means that your stamina in general is related; if anything, it's the best simplification of a proper food mechanic I've ever seen. Food healing your health is magic; why not have potions for that. Also this leaves room for usefulness of a wider variety of foods since it's more than just 'how many hearts does it heal?' With the latter, it will always be porkchops, porkchops, porkchops. Boooooooring.
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At the moment Beef and Porkchops etc. quickly become rare due to them involving you KILLING a creature and said creatures no longer randomly spawn :/ That's my only complaint really. I know there are lots of renewable food sources but acquiring them and carrying them around etc. is tedious/annoying since they either can't stack, take numerous steps to obtain and don't heal/restore hunger that much.
This also makes gold more valuable- there wasn't much point in making apples before unless you were swimming through lava... and that way Over Powered. Now people have a reason to specifically go make them; you get something regular food won't offer.
#2. This opens up more options for future variety in the items. It's not like Notch can't add things like potions or other ways to instantly refill health. We're still in BETA, this is what BETA is like.
#3. Yes, this makes combat more difficult. You can't just charge in sword swinging, rapid-firing arrows all day long like it was a machine gun. You have to use a little bit of strategy, know when to back off, use the land around you for cover, etc. In short, it makes Hard mode... Hard.
#4. Especially on SMP servers, this really helps make a lot of anti-griefing traps more useful. With common food refilling hearts instantly, you could swim through lava and endure suffocation. This used to allow you to break through almost any type of security built into a vault. Now unless someone goes through the extreme effort of getting many golden apples, they won't be able to mine through obsidian before lava or suffocation kills them. They won't be able to jump off mine carts in too-small areas without suffocating to death before they can grief your hideout.
I like the new food system. It solves some bad bug problems, it adds more variety to the game, and makes combat more interesting. Sure, it could use some tweaking, but it's brand new so give it a little time.
My complaints are that I think it should fill more hearts per tick when your hunger is fully satisfied, and some activities seem to drain it a little too fast for my liking.
I'd also like to see more varieties of ready-to-eat food in the wild. For example, add several kinds of fruit trees, berries, etc. Based on a comparison to the healing that Chicken gives, both cows and pigs really should drop 5-10 cuts of meat apiece.
P.S. Forgot to add that I agree with Chris: The new food is a HoT which will give you much more health than a straight Heal. I also survive much, much longer and don't have to resupply from surface/storage nearly as often.
And you're going to tell me the mechanic changes in 1.8 aren't a prelude to Adventure Mode?
Running, hunger, bow changes, the passive mob spawning change, abandoned mines, dungeons, NPC towns... they all point to a more nomadic nature for the player, ie. Adventure Mode.
The opposite of superior is inferior. A synonym for inferior in a comparative context is "sucked".
The old bow's rapid fire was very good at repelling multiple enemies at once. I'm well aware of the single-target rapid fire limitation.
The only other change he's ever made in the 9 months I've been playing that irked me was when he prevented passive mob spawning at night, even around light sources.
I always suspected things like water elevators, water ladders, etc., would be removed (they were known to be exploiting unintended mechanics) so never got into making those.
When I heard he changed water flow mechanics I was mad since I thought it'd break my drowning traps, but it didn't in the end.
So no... before 1.8 he never really changed anything that affected me negatively.
Agreed. And for me, food and the bow mechanics just got annoying. I liked their prior simplicity. I think Notch is over-thinking Minecraft now. He's fixated on making Adventure Mode to compete with Terraria's action-oriented play style, at the cost of the existing modes that people have come to enjoy.
Me: Wait what?
Disagree. Charging up the bow makes more sense, and allows more efficient use of arrows. The food system means that your stamina in general is related; if anything, it's the best simplification of a proper food mechanic I've ever seen. Food healing your health is magic; why not have potions for that. Also this leaves room for usefulness of a wider variety of foods since it's more than just 'how many hearts does it heal?' With the latter, it will always be porkchops, porkchops, porkchops. Boooooooring.
This also makes gold more valuable- there wasn't much point in making apples before unless you were swimming through lava... and that way Over Powered. Now people have a reason to specifically go make them; you get something regular food won't offer.
#2. This opens up more options for future variety in the items. It's not like Notch can't add things like potions or other ways to instantly refill health. We're still in BETA, this is what BETA is like.
#3. Yes, this makes combat more difficult. You can't just charge in sword swinging, rapid-firing arrows all day long like it was a machine gun. You have to use a little bit of strategy, know when to back off, use the land around you for cover, etc. In short, it makes Hard mode... Hard.
#4. Especially on SMP servers, this really helps make a lot of anti-griefing traps more useful. With common food refilling hearts instantly, you could swim through lava and endure suffocation. This used to allow you to break through almost any type of security built into a vault. Now unless someone goes through the extreme effort of getting many golden apples, they won't be able to mine through obsidian before lava or suffocation kills them. They won't be able to jump off mine carts in too-small areas without suffocating to death before they can grief your hideout.
I like the new food system. It solves some bad bug problems, it adds more variety to the game, and makes combat more interesting. Sure, it could use some tweaking, but it's brand new so give it a little time.
My complaints are that I think it should fill more hearts per tick when your hunger is fully satisfied, and some activities seem to drain it a little too fast for my liking.
I'd also like to see more varieties of ready-to-eat food in the wild. For example, add several kinds of fruit trees, berries, etc. Based on a comparison to the healing that Chicken gives, both cows and pigs really should drop 5-10 cuts of meat apiece.
P.S. Forgot to add that I agree with Chris: The new food is a HoT which will give you much more health than a straight Heal. I also survive much, much longer and don't have to resupply from surface/storage nearly as often.