I voted for option 2. Endermen buildings would be cool. I also liked the idea of them not messing with you if you didn't mess with them, that was good. But then, everyone who saw my post in the Endermen discussion know that I'm an Ender-fanboy.
Endermen would by far more scary if they were the only mob with intelligence. I want the Endermen to build things that have a purpose, I want them to hide when there is sun or rain. I want them to seem as though they are sentient beings who actually value their lives.
then, let's just say that you do provoke one, it should be a horrendously scary incident! something that makes you scream all sorts of profanity when it's eyes meet up with yours. maybe, if there's a group, the one you looked at will try to kill you as its friends try to rip apart your house! or, maybe give them the ability to teleport into your structures if they're chasing you (nowhere is safe!)
I voted for option 2. Endermen buildings would be cool. I also liked the idea of them not messing with you if you didn't mess with them, that was good. But then, everyone who saw my post in the Endermen discussion know that I'm an Ender-fanboy.
You can vote for more than one option. Just don't vote for the ones you don't like.
2. I was under the impression Notch was already planning this, but this would give endermen sooooooo much more purpose. Particularly the latter. Just this eerie architecture that doesn't necessarily scare you but adds to the atmosphere, makes you feel not alone.
3. This. Have them stop taking the bottom chunk out of trees, too. The stumps add character, the floating disembodied trees don't. And being *griefed* by a mob for no reason is just plain irritating. Creeper potholes are plenty bad enough, and that's just when you blunder into them.
5. At the very least, have groups of them team up on building projects and *ESPECIALLY* group-aggro. THAT would make them genuinely scary to fight, even if not horribly challenging.
The first idea would make it so you don't see them anywhere near enough (if at all) IMO and the fourth you'd have to be careful how you do that... otherwise getting a pearl would be frustrating to say the least.
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The first idea would make it so you don't see them anywhere near enough (if at all) IMO and the fourth you'd have to be careful how you do that... otherwise getting a pearl would be frustrating to say the least.
Well, the fourth idea was so they wouldn't exhibit the very, very stupid behaviors other mobs do- if they fall into water, they'd get out instead of just dying, and they would have a way to get out of sunlight that didn't depend on pathing. They'd still fight you to the death when aggro'd, so you could get the pearls with a bow and some skill.
I'm loving your ideas! Alright if I vote for all of them? Now go pester Notch and Jeb!
And screw the people saying Enderman shouldn't touch people's placed blocks. It's a free world, and they can do as the other people do to them. People burn NPC's so NPC's have the right to burn them back! :cool.gif: Now we're even!
I'm actually lovin' how the Enderman snatched a log, a cacti, sandstone, and dirt around my area. It makes them more appealing. Seeing them do what Feddle said is what Enderman should be about.
Give the Enderman the ability to be persistent, build stuff, tribal, teleporting to the nearest shade, and to be able to respect your builds....as long as you respect them....as Feddle suggested of course. If you won't grant them that then you're basically penalizing yourself indirectly for allowing NPC's to make Minecraft more fun. AI would always be retarded because people don't want to do anything :tongue.gif:
*Points to numerous missing sandstone blocks in his fence that he easily replaced.* No biggy. Creepers are the real assholes on the map! BOOM!~ Good bye iron/gold/diamond wall!
heres my idea for endermen that would make them scary.
basically this would be a moderately rare occurance, it wouldnt happen all the time, maybe once every 10 minecraft days per player or something like that.
if you are in a mine at night time there is a chance that an enderman will find your mine entrance and follow you in, and he will start slowly coming through your cave following your torches and blowing them out with a ghostly breath noise. when you hear this it would be anxiety inducing because you would know that you either have to escape or go back to fight the darkness or run past. the breath would be slow, it would take him a few seconds to blow out each torch and he would basically go his normal walking speed. so if you were in a huge mine you would be frightened but you might not want to turn back, you might just want to dig up and out and escape that way. but you would be afraid to return to that mine in the future knowing that its filled with darkness and could be repopulated with monsters.
with the aspect of turning around to face him, you wouldnt just be facing an enderman, you would be facing darkness. where you dont know what could be lurking in there, monsters could have spawned with him as he came, and if you let him blow too many torches out there could be a fair sized group of baddies with him.
if you agree with this idea spread it around. it could get heard by notch if enough people are into it.
I don't like anything messing with my blocks. I wish there was an option to turn off specific mobs, instead of only being able to either have no monsters at all, or every monster. I would then turn off creepers and endermen because I don't like my creations messed with.
I don't like anything messing with my blocks. I wish there was an option to turn off specific mobs, instead of only being able to either have no monsters at all, or every monster. I would then turn off creepers and endermen because I don't like my creations messed with.
I understand, but the idea behind this thread is how to improve endermen without taking away their block moving, telleportation, or aggro-when-looked-at traits.
@Maximusmischief- See above. That sounds like an idea for a new mob, not an enderman.
I've played minecraft for almost a year now. This is the first time I've felt a new feature doesn't work in the game and I felt compelled to actually register on a forum to talk about it.
Endermen are destroying nearby pristine forests (there are at least 6 or 7 'floating trees' with a patch work of leaf blocks missing or scattered around the ground) and I've only played 4-5 hours in 1.8 so far. When they die in the morning any blocks they are holding disappear meaning this can't be repaired easily. Caves where they spawn all the time are a harder to navigate. A few of my structures on the outskirts of my area have been griefed as well.
This is nothing major but over time this will add up and it will be 10x worse on SMP servers. Who wants to play clean up?
The worst thing about the endermen is that when Notch posted about their design process he said this.
So this new mob spawns outside of your visual range, moves or deletes blocks that may be of value to you (structurally or aesthetically) and there is *nothing* you can do about it (besides taking ridiculous measures, like lighting up areas greater than several football fields or surrounding all your structures with water). This is definitely penalizing us for something we can't control. Creepers are fun because if they do damage most of the time it is your fault ... It is avoidable.
That being said, I like the combat mechanics of the mob (teleporting, high damage output and getting angry for looking at them).
So I would actually suggest these 3 steps to improve upon them, making them simultaneously more dangerous and less annoying.
1) Remove their ability to pick up blocks entirely with the exception of ....
2) ... when they are angry at you. When angered they will begin to move blocks in order to specifically get at you. This also only penalizes you for something you can control. They will destroy your fort but only if you are inside and looking at them.
3) Increase their attack damage slightly ~maybe~
Any thoughts on those changes?
DarthmaulerX nails my feelings on this perfectly, and his solution is the best I've read so far. I've been playing since the alpha days, and generally I've liked most of the changes. I thought the nether was a tad lackluster, but figured in the future it would be more interesting. So far the only mobs that can destroy blocks are creepers, which can be avoided, or dealt with, ghasts, which can be avoided, and can't destroy 'hard' blocks, and now Endermen, which destroy hard work for apparently no reason, can't be avoided entirely, and penalize the player for absolutely no reason. Their block moving ability is pointless griefing on par with the reason I stay off most SMP servers. I don't get much time to play Minecraft and when I have time I don't want my builds destroyed by things I can't prevent. Surrounding everything I build, or enjoy the look of with lights and lakes, or switching to peaceful mode are not acceptable alternatives to an ability no mob should have ever had to begin with. I like the ideas of their combat abilities, I even think it's past time a mob could destroy a wall to get at a player it is mad at, but destroying things for no reason whatsoever, and doing so in areas the player may not even have visited yet, I say nay.
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I think that Endermen should be far more dangerous (more HP/Attack) and should not move blocks. The block moving ability should be left to a new, unique mob. One that has more AI dedicated to it so it does something meaningful with the block rather than turning the map into Swiss cheese.
I really want them to build stuff, but I'm not sure about actual houses. I would rather have them be like Notch originally said "simple geometrical shapes" but I think it's important that they not only place the blocks in a certain fashion, they TAKE them in a certain pattern. So you could be walking, and see and unusual pattern in the blcoks and realize you are standing in and Endermen 'crop circle.'
LOVE the idea about them only messing with player placed blocks if you mess with their stuff.
But more persistence would be great. But not like the animals. I like the idea of the same animal sticking around, but I don't like the idea of a different not respawning in that area, and the same applies to Endermen. They should hide, or disappear or something during the day to get away from the sun, then go back to their build/spawn point at night. I would then especially make my house big enough for them to escape to, and would where a pumpkin when I have Ender-house guests. And if they die, it should be allowed to spawn another group no restrictions like they have on animals...
This is a great topic, someone inform Notch (or Jeb!) of this topics existence!
EDIT: Also, they should have higher health, not higher damage. Im thinking four or five (six?) hits with a diamond sword on hard, and more teleporting!
And while I don't agree with darthmaulerX about removing the ability to move blocks except when angry, I think the idea of them moving blocks to get to you when angry is cool and should be added, not placed in the stead of normal block movement. Personally I like seeing evidence of Enderman around in my forests.
Come on, some of you must have opinions....
then, let's just say that you do provoke one, it should be a horrendously scary incident! something that makes you scream all sorts of profanity when it's eyes meet up with yours. maybe, if there's a group, the one you looked at will try to kill you as its friends try to rip apart your house! or, maybe give them the ability to teleport into your structures if they're chasing you (nowhere is safe!)
I want to both fear and respect the Endermen
You can vote for more than one option. Just don't vote for the ones you don't like.
2. I was under the impression Notch was already planning this, but this would give endermen sooooooo much more purpose. Particularly the latter. Just this eerie architecture that doesn't necessarily scare you but adds to the atmosphere, makes you feel not alone.
3. This. Have them stop taking the bottom chunk out of trees, too. The stumps add character, the floating disembodied trees don't. And being *griefed* by a mob for no reason is just plain irritating. Creeper potholes are plenty bad enough, and that's just when you blunder into them.
5. At the very least, have groups of them team up on building projects and *ESPECIALLY* group-aggro. THAT would make them genuinely scary to fight, even if not horribly challenging.
The first idea would make it so you don't see them anywhere near enough (if at all) IMO and the fourth you'd have to be careful how you do that... otherwise getting a pearl would be frustrating to say the least.
Well, the fourth idea was so they wouldn't exhibit the very, very stupid behaviors other mobs do- if they fall into water, they'd get out instead of just dying, and they would have a way to get out of sunlight that didn't depend on pathing. They'd still fight you to the death when aggro'd, so you could get the pearls with a bow and some skill.
And screw the people saying Enderman shouldn't touch people's placed blocks. It's a free world, and they can do as the other people do to them. People burn NPC's so NPC's have the right to burn them back! :cool.gif: Now we're even!
I'm actually lovin' how the Enderman snatched a log, a cacti, sandstone, and dirt around my area. It makes them more appealing. Seeing them do what Feddle said is what Enderman should be about.
Give the Enderman the ability to be persistent, build stuff, tribal, teleporting to the nearest shade, and to be able to respect your builds....as long as you respect them....as Feddle suggested of course. If you won't grant them that then you're basically penalizing yourself indirectly for allowing NPC's to make Minecraft more fun. AI would always be retarded because people don't want to do anything :tongue.gif:
*Points to numerous missing sandstone blocks in his fence that he easily replaced.* No biggy. Creepers are the real assholes on the map! BOOM!~ Good bye iron/gold/diamond wall!
basically this would be a moderately rare occurance, it wouldnt happen all the time, maybe once every 10 minecraft days per player or something like that.
if you are in a mine at night time there is a chance that an enderman will find your mine entrance and follow you in, and he will start slowly coming through your cave following your torches and blowing them out with a ghostly breath noise. when you hear this it would be anxiety inducing because you would know that you either have to escape or go back to fight the darkness or run past. the breath would be slow, it would take him a few seconds to blow out each torch and he would basically go his normal walking speed. so if you were in a huge mine you would be frightened but you might not want to turn back, you might just want to dig up and out and escape that way. but you would be afraid to return to that mine in the future knowing that its filled with darkness and could be repopulated with monsters.
with the aspect of turning around to face him, you wouldnt just be facing an enderman, you would be facing darkness. where you dont know what could be lurking in there, monsters could have spawned with him as he came, and if you let him blow too many torches out there could be a fair sized group of baddies with him.
if you agree with this idea spread it around. it could get heard by notch if enough people are into it.
I understand, but the idea behind this thread is how to improve endermen without taking away their block moving, telleportation, or aggro-when-looked-at traits.
@Maximusmischief- See above. That sounds like an idea for a new mob, not an enderman.
@ArcticKitsune- Thanks!
DarthmaulerX nails my feelings on this perfectly, and his solution is the best I've read so far. I've been playing since the alpha days, and generally I've liked most of the changes. I thought the nether was a tad lackluster, but figured in the future it would be more interesting. So far the only mobs that can destroy blocks are creepers, which can be avoided, or dealt with, ghasts, which can be avoided, and can't destroy 'hard' blocks, and now Endermen, which destroy hard work for apparently no reason, can't be avoided entirely, and penalize the player for absolutely no reason. Their block moving ability is pointless griefing on par with the reason I stay off most SMP servers. I don't get much time to play Minecraft and when I have time I don't want my builds destroyed by things I can't prevent. Surrounding everything I build, or enjoy the look of with lights and lakes, or switching to peaceful mode are not acceptable alternatives to an ability no mob should have ever had to begin with. I like the ideas of their combat abilities, I even think it's past time a mob could destroy a wall to get at a player it is mad at, but destroying things for no reason whatsoever, and doing so in areas the player may not even have visited yet, I say nay.
My signature is my friend. It is my thoughts. I must master it as I must master minecraft.
LOVE the idea about them only messing with player placed blocks if you mess with their stuff.
But more persistence would be great. But not like the animals. I like the idea of the same animal sticking around, but I don't like the idea of a different not respawning in that area, and the same applies to Endermen. They should hide, or disappear or something during the day to get away from the sun, then go back to their build/spawn point at night. I would then especially make my house big enough for them to escape to, and would where a pumpkin when I have Ender-house guests. And if they die, it should be allowed to spawn another group no restrictions like they have on animals...
This is a great topic, someone inform Notch (or Jeb!) of this topics existence!
EDIT: Also, they should have higher health, not higher damage. Im thinking four or five (six?) hits with a diamond sword on hard, and more teleporting!
And while I don't agree with darthmaulerX about removing the ability to move blocks except when angry, I think the idea of them moving blocks to get to you when angry is cool and should be added, not placed in the stead of normal block movement. Personally I like seeing evidence of Enderman around in my forests.