Wrong, mobs can spawn on double half-slab. They can spawn on any half-slab that is in multiples of 2, they can't in multiples of 1. For a good video on the subject:
Ah, hrm. Wiki needs to be updated. It just says they won't spawn on half-blocks/slabs. It doesn't mention they'll spawn on double slabs.
I'll need to go back and check some of my structures' roofs. I think I've probably used double-slabs in some areas to provide a little design to the otherwise single-slab layer.
Ah, hrm. Wiki needs to be updated. It just says they won't spawn on half-blocks/slabs. It doesn't mention they'll spawn on double slabs.
I'll need to go back and check some of my structures' roofs. I think I've probably used double-slabs in some areas to provide a little design to the otherwise single-slab layer.
Yeah, the wiki is hopelessly out of date. I generally test anything I find in the wiki for accuracy before I rely on it, especially when it comes to mob spawning, or mob behavior.
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Ah, hrm. Wiki needs to be updated. It just says they won't spawn on half-blocks/slabs. It doesn't mention they'll spawn on double slabs.
I'll need to go back and check some of my structures' roofs. I think I've probably used double-slabs in some areas to provide a little design to the otherwise single-slab layer.
The wiki is correct. They don't spawn on half-blocks. Slabs are a form of half block. If a slab is stacked two high, it is no longer a half block, but a normal block. Maybe a clarification on double slabs, but the wording is entirely accurate.
I think they should put in a properties/config file that you can change about the Enderman, What blocks it cant move and enabling/disabling them.
I suspect the modding community will pick it up quick. WorldGuard will probably have something like that. It has per-block settings for things like fire spreading, and methods to prevent terrain damage from Creepers. Makes sense they'd have options to neuter Endermen.
The wiki is correct. They don't spawn on half-blocks. Slabs are a form of half block. If a slab is stacked two high, it is no longer a half block, but a normal block. Maybe a clarification on double slabs, but the wording is entirely accurate.
But still not clear. When you put down two slabs you see two slabs. Even if its programmatically considered a full block, it still looks like two slabs and was made by you placing slabs. So just saying mobs won't spawn on slabs can easily be misunderstood. They will if its a double-slab block.
But still not clear. When you put down two slabs you see two slabs. Even if its programmatically considered a full block, it still looks like two slabs and was made by you placing slabs. So just saying mobs won't spawn on slabs can easily be misunderstood. They will if its a double-slab block.
If anything what makes it not clear was adding 'slabs' in parenthesis. Arbitrarily stating half-blocks on its own is perfectly fine, which it actually does.
If anything what makes it not clear was adding 'slabs' in parenthesis. Arbitrarily stating half-blocks on its own is perfectly fine, which it actually does.
Yeah, slab really mean half-blocks, you just enforce yourself to write down "double-slab". Perfectionist.
Quick question: How to build a anti-enderman Mob farm now? O_O
Yeah, slab really mean half-blocks, you just enforce yourself to write down "double-slab". Perfectionist.
Quick question: How to build a anti-enderman Mob farm now? O_O
Seemingly by enclosing it completely with double-slab blocks.
Meh... I'll probably go set up a test for this to verify.
The big question I have is if they can pick up blocks while in the water. If so, they could in theory dismantle drowning traps from the inside, even as they're dying.
And my suspicion is that that may remain a problem. When I went in to repair my spawn area the last time, one the underwater glass blocks was missing. So I might have to completely redesign my traps... which... won't be fun. I just spent many, many hours building them. And it was very tedious, meticulous work. :sad.gif:
Seemingly by enclosing it completely with double-slab blocks.
Meh... I'll probably go set up a test for this to verify.
The big question I have is if they can pick up blocks while in the water. If so, they could in theory dismantle drowning traps from the inside, even as they're dying.
And my suspicion is that that may remain a problem. When I went in to repair my spawn area the last time, one the underwater glass blocks was missing. So I might have to completely redesign my traps... which... won't be fun. I just spent many, many hours building them. And it was very tedious, meticulous work. :sad.gif:
Replace the glass blocks with glass panes, easier to work with, and ender-griefers can't pick them up... :wink.gif:
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Because forum threads get started and people spread rumors on hearsay. That same wiki still claims (or did a few days ago) that bedrock could be moved by Endermen...
I feel that the fundamental issue within the community right now consists of two things:
1) The game's creator has lost touch with their play testers for anything other than bug reporting.
2) The game's changelog makes Symantec products look like open-source projects. It's not a matter of being obfuscated/ambiguous... there are just flat out omissions from the change-log. Whether it's intentional or not, I dunno... but I do find it awfully interesting that the 2 major tension points in the community right now (Animal spawning behaviors and what Endermen can/can't do) weren't mentioned in the change-log, reddit, twitter, etc.
Both these points cause the lot of the community to speculate, sometimes wildly. This causes some to be naive, some to be caustic, some to simply be apathetic... and at the end of the day, the whole community is on its end trying to figure out what changes occurred and why they were made.
This whole thing could have been avoided (look at the number of posts devoted to ender-griefing and animal spawning) simply by some details having been announced (even after being asked... dunno about you guys but I've tweeted jeb and notch on several occasions. Granted, they likely don't have the time to message back, but I can't imagine I was the only person asking those questions).
I created an account on here just to reply to this thread.
The best way to fight Endermen and their griefing ability is to just build a/multiple walls around your main structure. (In this case, your kill factory. Although they will still be removing blocks off of the wall(s) around the structure, they will never make it to your creation. (especially if the walls are quite high!)
I appreciate your effort! Unfortunately, we have already found many ways to fight of endermen. My structure is at sea, nobody can come near it; they spawn inside. But this too was solved: lowering the ceilings down to 2 blocks high would prevent them from spawning, or at least from surviving very long. Personally, I'm using the mod which cancels their ability to move blocks.
Now that you have an account, make the best of it and check the rest of the forum! Make suggestions too, I'm pretty sure Mojang checks that section for inspiration.
I hate to get you hopes down further, but notch might make it in 1.9 that mobs won't drop anything at all unless a player kills it. Sadly that will just make your entire machine useless. Okay...This is what you got to do.
1. make a copy of the present minecraft jar file when you read this
2. put it in a folder you can find.
3. wait till 1.9 comes out and update
4. find your .minecraft folder (windows I'm guessing) by typing %appdata% in "run" and .minecraft should be the first thing.
5. open .minecraft, go to bin, find the 1.9 minecraft jar file and move it to a folder you can remember to find.
6. put the 1.8.1 minecraft jar file in the bin folder
7. Wallah! you have successfully downgraded minecraft to 1.8.1!!!
8. have fun with that crusher.
Also, this will work with downgrading to 1.7. You can downgrade to 1.7 so that there will be no enderman, but you will have to rebuild a new crusher because 1.7 can't run 1.8 maps. Another problem is that you can't always trust websites when downloading something. Also, just type "downgrade to minecraft 1.7" and a website with a 1.7 jar file should show up. Also, it is unconfirmed that Notch will make it so mobs don't drop objects naturally but you should do it just in case.
Thanks for all that! Can you, or anyone, show direct source for Notch wanting to disable mob traps? I doubt he wants to, because it could have been implemented easily, and at the same time as the XP orbs, which don't drop when mobs are killed undirectly. It could have been done, but hasn't been done, so I guess Notch et al don't really hate mob systems that much. I'd love to see a quote or some sort of verifiable reference.
If you are correct, however, maybe someone can make a mod, or I can just adapt by sitting myself at the bottom of my trap and place something on my mouse so I endlessly punch and kill mobs as they fall into the exact square where I am. This wouldn't be hard to do, I'd just have to stand one block below them, and they couldn't hit me.
Oh boo hoo i think endermen are perfect the way they are
At least they are giving you something to do then sit around waiting for a mob to fall into the grinder
If you dont want to play with endermen go back to 1.7.3 and stop winging
He broke cart boosters a few patches ago, keep in mind. Whether or not it was a good decision(and he DID offer a perfectly fine alternative to justify it)
This is different, people found a way to get a boost using a potential glitch, and realised this could be very useful to have as a legit item, so he made one. It's not like he "justified" removing that bug exploit by creating an item for it, it's just that it's better for everyone to have that device be part of the game rather than a bug to exploit:
- bug fixed
- new item to fill the exact same role
Sure, it costs gold, but gold, to my knowledge, had no use prior to this.
The big question I have is if they can pick up blocks while in the water. If so, they could in theory dismantle drowning traps from the inside, even as they're dying.
I can answer that readily: yes, they can. I had tons of blocks removed from the bottom of my water channels, which is what rendered my death factory meaningless. They removed more than one, too. I don't know how long it takes them to die in water, but it certainly doesn't prevent them from griefing.
That's the most ignorant comment I've heard so far "You want to build something on minecraft? **** off and play another game which is exactly like minecraft then, like, errrr, errrm, urr, terraria! yeah, or something" People who play MINE-CRAFT want to "mine" and "craft", they want to make huge things which look cool, you want to remove colored wool? what use is wool anyway apart from beds and (now glitched) paintings. If it's SURVIVAL why do you use a bed anyway? why don't you cut down trees with your penis? why don't we remove placing and removing blocks and just give everyone a diamond sword and a map, because that's what minecraft is all about, not mining and crafting at all.
Try to look at both sides, I want to create a nice automated farm, you want to play a blocky runescape. Minecraft can do both.
EDIT: If you were being sarcastic ignore me :happy.gif:
Oh boo hoo i think endermen are perfect the way they are
At least they are giving you something to do then sit around waiting for a mob to fall into the grinder
If you dont want to play with endermen go back to 1.7.3 and stop winging
Well, that was funny. Comments like yours are a dime a dozen in this thread. But let me enlighten you: when I'm in my death factory, collecting items by the dozens, I'm not simply waiting, if I'm here at all. Usually, I work (real life work).
Secondly, I do want to play with endermen. What I don't want is:
- endlessly griefed structures (esthetic ones and functional ones)
- endlessly and increasingly deteriorating landscapes
Sure, you can repair your own stuff (and that depends on what you have, some of us have such enormous things it'd take a full time job to repair it constantly, and that's pointless since the griefing won't stop), but you can't repair landscape. There's too much of it, and by the time you've repaired one area, another area will have been undone (and honestly, landscape isn't the sort of thing that should be repaired).
Thirdly, whining is the act of complaining without trying to find a solution. Nobody is whining here, except you, whose solution is just invalid and has many alternatives already, but I don't suppose you read much of the thread.
Oh boo hoo i think endermen are perfect the way they are
At least they are giving you something to do then sit around waiting for a mob to fall into the grinder
If you dont want to play with endermen go back to 1.7.3 and stop winging
I want to play with Endermen. Their block moving is a design flaw in my opinion, however. Do you have any case to make other than 'they're perfect,' or are you simply of a higher intelligence above everyone else? I'm willing to bet based on the biased assumption that anyone complaining about Endermen is concerned only about their mob trap, that you have only read the first post. Among other things, you assume players who build mob traps do nothing but idle inside of them.
A lot of bold assumptions, guised behind ignorance perhaps?
I want to play with Endermen. Their block moving is a design flaw in my opinion, however. Do you have any case to make other than 'they're perfect,' or are you simply of a higher intelligence above everyone else? I'm willing to bet based on the biased assumption that anyone complaining about Endermen is concerned only about their mob trap, that you have only read the first post. Among other things, you assume players who build mob traps do nothing but idle inside of them.
A lot of bold assumptions, guised behind ignorance perhaps?
I was angry about the winging i had the same problem with my mob tower
But i didn't complain i just fixed it
I was angry about the winging i had the same problem with my mob tower
But i didn't complain i just fixed it
Well have fun endlessly fixing it for the rest of your life in the game, because it's never going to stop.
Congratulations, you are now a glorified janitor in your own game. If you want to create more work for yourself, good for you, but it's selfish as hell expecting everyone else to enjoy self masochism like you.
Ah, hrm. Wiki needs to be updated. It just says they won't spawn on half-blocks/slabs. It doesn't mention they'll spawn on double slabs.
I'll need to go back and check some of my structures' roofs. I think I've probably used double-slabs in some areas to provide a little design to the otherwise single-slab layer.
Yeah, the wiki is hopelessly out of date. I generally test anything I find in the wiki for accuracy before I rely on it, especially when it comes to mob spawning, or mob behavior.
My signature is my friend. It is my thoughts. I must master it as I must master minecraft.
The wiki is correct. They don't spawn on half-blocks. Slabs are a form of half block. If a slab is stacked two high, it is no longer a half block, but a normal block. Maybe a clarification on double slabs, but the wording is entirely accurate.
I suspect the modding community will pick it up quick. WorldGuard will probably have something like that. It has per-block settings for things like fire spreading, and methods to prevent terrain damage from Creepers. Makes sense they'd have options to neuter Endermen.
But still not clear. When you put down two slabs you see two slabs. Even if its programmatically considered a full block, it still looks like two slabs and was made by you placing slabs. So just saying mobs won't spawn on slabs can easily be misunderstood. They will if its a double-slab block.
If anything what makes it not clear was adding 'slabs' in parenthesis. Arbitrarily stating half-blocks on its own is perfectly fine, which it actually does.
Yeah, slab really mean half-blocks, you just enforce yourself to write down "double-slab". Perfectionist.
Quick question: How to build a anti-enderman Mob farm now? O_O
Seemingly by enclosing it completely with double-slab blocks.
Meh... I'll probably go set up a test for this to verify.
The big question I have is if they can pick up blocks while in the water. If so, they could in theory dismantle drowning traps from the inside, even as they're dying.
And my suspicion is that that may remain a problem. When I went in to repair my spawn area the last time, one the underwater glass blocks was missing. So I might have to completely redesign my traps... which... won't be fun. I just spent many, many hours building them. And it was very tedious, meticulous work. :sad.gif:
Replace the glass blocks with glass panes, easier to work with, and ender-griefers can't pick them up... :wink.gif:
My signature is my friend. It is my thoughts. I must master it as I must master minecraft.
I feel that the fundamental issue within the community right now consists of two things:
1) The game's creator has lost touch with their play testers for anything other than bug reporting.
2) The game's changelog makes Symantec products look like open-source projects. It's not a matter of being obfuscated/ambiguous... there are just flat out omissions from the change-log. Whether it's intentional or not, I dunno... but I do find it awfully interesting that the 2 major tension points in the community right now (Animal spawning behaviors and what Endermen can/can't do) weren't mentioned in the change-log, reddit, twitter, etc.
Both these points cause the lot of the community to speculate, sometimes wildly. This causes some to be naive, some to be caustic, some to simply be apathetic... and at the end of the day, the whole community is on its end trying to figure out what changes occurred and why they were made.
This whole thing could have been avoided (look at the number of posts devoted to ender-griefing and animal spawning) simply by some details having been announced (even after being asked... dunno about you guys but I've tweeted jeb and notch on several occasions. Granted, they likely don't have the time to message back, but I can't imagine I was the only person asking those questions).
Just some thought to chew on.
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I appreciate your effort! Unfortunately, we have already found many ways to fight of endermen. My structure is at sea, nobody can come near it; they spawn inside. But this too was solved: lowering the ceilings down to 2 blocks high would prevent them from spawning, or at least from surviving very long. Personally, I'm using the mod which cancels their ability to move blocks.
Now that you have an account, make the best of it and check the rest of the forum! Make suggestions too, I'm pretty sure Mojang checks that section for inspiration.
Thanks for all that! Can you, or anyone, show direct source for Notch wanting to disable mob traps? I doubt he wants to, because it could have been implemented easily, and at the same time as the XP orbs, which don't drop when mobs are killed undirectly. It could have been done, but hasn't been done, so I guess Notch et al don't really hate mob systems that much. I'd love to see a quote or some sort of verifiable reference.
If you are correct, however, maybe someone can make a mod, or I can just adapt by sitting myself at the bottom of my trap and place something on my mouse so I endlessly punch and kill mobs as they fall into the exact square where I am. This wouldn't be hard to do, I'd just have to stand one block below them, and they couldn't hit me.
At least they are giving you something to do then sit around waiting for a mob to fall into the grinder
If you dont want to play with endermen go back to 1.7.3 and stop winging
This is different, people found a way to get a boost using a potential glitch, and realised this could be very useful to have as a legit item, so he made one. It's not like he "justified" removing that bug exploit by creating an item for it, it's just that it's better for everyone to have that device be part of the game rather than a bug to exploit:
- bug fixed
- new item to fill the exact same role
Sure, it costs gold, but gold, to my knowledge, had no use prior to this.
I can answer that readily: yes, they can. I had tons of blocks removed from the bottom of my water channels, which is what rendered my death factory meaningless. They removed more than one, too. I don't know how long it takes them to die in water, but it certainly doesn't prevent them from griefing.
I lol'd. You're right, though.
Well, that was funny. Comments like yours are a dime a dozen in this thread. But let me enlighten you: when I'm in my death factory, collecting items by the dozens, I'm not simply waiting, if I'm here at all. Usually, I work (real life work).
Secondly, I do want to play with endermen. What I don't want is:
- endlessly griefed structures (esthetic ones and functional ones)
- endlessly and increasingly deteriorating landscapes
Sure, you can repair your own stuff (and that depends on what you have, some of us have such enormous things it'd take a full time job to repair it constantly, and that's pointless since the griefing won't stop), but you can't repair landscape. There's too much of it, and by the time you've repaired one area, another area will have been undone (and honestly, landscape isn't the sort of thing that should be repaired).
Thirdly, whining is the act of complaining without trying to find a solution. Nobody is whining here, except you, whose solution is just invalid and has many alternatives already, but I don't suppose you read much of the thread.
I want to play with Endermen. Their block moving is a design flaw in my opinion, however. Do you have any case to make other than 'they're perfect,' or are you simply of a higher intelligence above everyone else? I'm willing to bet based on the biased assumption that anyone complaining about Endermen is concerned only about their mob trap, that you have only read the first post. Among other things, you assume players who build mob traps do nothing but idle inside of them.
A lot of bold assumptions, guised behind ignorance perhaps?
I was angry about the winging i had the same problem with my mob tower
But i didn't complain i just fixed it
Well have fun endlessly fixing it for the rest of your life in the game, because it's never going to stop.
Congratulations, you are now a glorified janitor in your own game. If you want to create more work for yourself, good for you, but it's selfish as hell expecting everyone else to enjoy self masochism like you.