also i forgot. I always take at least 3 porkchops down underground and i can carry lots of items. Tell me what idiot would carry axes down underground when there are no trees ? I think having 2 or 3 pick axes 1 iron sword and 1 back up sword and 2 iron shovels is more than enought. If you got diamonds than 1 pick one shovel and one sword. Your inventory will be almoust empty man.
I thought it was fairly obvious that I was referring to pick axes. I thought the context was obvious. And 3 pick axes does not even begin to satisfy my needs for even a single underground stone mining session.
I kind of agree. For an example, I'll use Fallout New Vegas's "Hardcore" mode, which made it necessary to eat, drink, and sleep regularly. It was supposed to add challenge to the game, but all it really did was make it more time-consuming. Like Minecraft, it wasn't difficult to find stores of food, it was just annoying having to check on your "hunger/thirst/sleep" bar all the time.
I beat the game several times on hardcore mode with very hard difficulty just because the added stats didn't really go down all that fast. Its the same way with this hunger meter. I went for several ingame days before having to eat.
I hate hunger/thirst/sleep requirements in ANY game.
Really, they just get tedious, and really ruin the gameplay.
If I wanted to have to live real life, I'd stop playing. Hell, I play Minecraft for 10+ hours at a time sometimes, without eating anything. :tongue.gif:
If it HAS to be in the game, then it should be 100% optional.
At any time I should be able to go into the menu and just turn it off.
*Goes off to cheat himself a stack of 10k steaks so he doesn't have to run back home every 5 minutes to eat*
Meh, I am indifferent about hunger at this point. I honestly fear that the addition of a million easier-to-get food items and the ability to stack them will simply serve to make the game a bit easier...
I realize that economic plug ins are not native to the game, however they are a big part of the SMP experience. One of the chief problems with multiplayer economies is finding a way to produce a product people want. Some have turned to hotels which offer beds. I've never seen this work. Sleeping is obnoxious in SMP and no one will pay for a bed when it is dirt cheap to make from simple materials. The way I have succeeded in the economy is to create factory farms which provide cheap, plentiful food at industrial quantities. Now with food being absolutely everywhere in the game, there is much less viability for user shops, save for nether materials for people who don't want to be bothered with going in there.
Im seeing a lot of people complaining about hunger because "It does not add anything to gameplay", a statement which I feel is flawed. Eating has completely changed the way we play minecraft for the better (at least in my opinion).
In 1.7 and earlier updates, the sword was a really unneccesary item. One could simply build a small house of dirt, and turtle up there all night, the new hunger mechanic now keeps you moving around looking for mobs to hunt. I have always thought that if the game can generate worlds of nearly infinite sizes, why would it seem to encourage you to stay put.
Another thing, you mentioned that some people like to hang around in caves for days without returning to the surface, and that the need for food would clutter your inventory and make you constantly need to return to the surface. This is untrue. You can carry large stacks of food, and 2-3 cooked beef can completely fill your hunger bar, and if you run out of food underground, find some zombies, they drop a new food item known as Rotten flesh.
Food can stack now, and one cooked porkchop can fill over half the hunger meter. Not really a big deal.
If you do plan on spending a really long time underground doing nothing but mining, I imagine a possible solution would be to build a passive mob farm linked to an incinerator, and cooked pork/beef would drop straight into your mines.
Im seeing a lot of people complaining about hunger because "It does not add anything to gameplay", a statement which I feel is flawed. Eating has completely changed the way we play minecraft for the better (at least in my opinion).
In 1.7 and earlier updates, the sword was a really unneccesary item. One could simply build a small house of dirt, and turtle up there all night, the new hunger mechanic now keeps you moving around looking for mobs to hunt. I have always thought that if the game can generate worlds of nearly infinite sizes, why would it seem to encourage you to stay put.
Another thing, you mentioned that some people like to hang around in caves for days without returning to the surface, and that the need for food would clutter your inventory and make you constantly need to return to the surface. This is untrue. You can carry large stacks of food, and 2-3 cooked beef can completely fill your hunger bar, and if you run out of food underground, find some zombies, they drop a new food item known as Rotten flesh.
Swords were unnecessary? Aside from bows, which were only a go-to weapon if you are the kind to use automatic mob harvesters, the sword is the chief way you defend yourself. That said, I think your comment goes to the heart of why I dislike this mechanic so much. This whole update has been geared towards forcing minecraft into a package it was never made for. The action element of the game was clunky to begin with and is even more awkward now with the addition of critical hits. It's like it wants to try and be an fps. But it's not well suited for it at all. This game is far more about creating wonderful and useful things in the midst of survival challenges. To promote exploration, make the individual biomes have benefits such as unique materials that can only be gathered there. Looking for dungeons does nothing to make me want to explore. Zombies and skeletons come to me every night. Why should I leave to find more?
Thats just thick. One Diamond pick fills 24 slots of your 36 available slots. Assume you are just collecting ores, and given that when picks break, you will have a free slot, just filling your hotbar with 8 picks and a stack of pork will see you through about 30 weeks underground and several full invents of ore! You telling me you take a full invent of diamond or iron picks and come up with an almost full invent? Shut up, do math, read wiki. Unless you are useing wooden picks and just collecting coal and cobble.
-STONE- mining session. As in building materials. Please try not to fail at English so hard.
Personally, I prefer to have this added challenge to minecraft. It seemed too easy to me until now. =)
This.
Also, Minecraft is still a... BETA. Notch will obviously add new things not everyone likes. Heck, I hate the removal of the toggle fog button. The point is, you paid for a beta don't expect things to not change drastically. Also, food does NOT take up that much inventory space, you can stack it now so having to "constantly" go back up is a flawed arguement
I like it, and hope it's not optional to be turned off. I think it adds the realistic enrichment of challenge to the game, in which you can't just go and go forever without having to top up. I think it also makes it funner and gives more purpose to farming.
I disagree. I think it utterly ruins farming. It is MUCH easier to fill your hunger requirements with the animals that roam and drop flesh constantly. The farming mechanic is utterly pointless now which is sad as the whole craft aspect of the game is again underminded by, what is in my opinion, poorly thought out gameplay mechanics. Why spend all that time growing wheat when a quick chop of the cow satisfies better?
See, for the few who share my point of view, this is exactly the opposite of what makes a good game. We don't want to have an eating mechanic just because, which is what this addition amounts to. And we don't want to grow wheat just because. Every element added to the game should at least attempt to add to the gameplay experience. There must be objective, sacrifice and reward. I get that people like the hunger mechanic for this reason, I just happen to think it's fataly broken and pointless.
So even if you mine stone you dolt you still only need 2 picks to fill your inventrry, 3 to fill it twice. Similarly, just one hotbar of iron picks will fill your inventory. Is it really that hard to add up. Besides, to fill an inventory wont take weeks and weeks, just take a few pork chops with you, its one slot. Are you telling me when stone mining you dont break into tunnels and encounter mobs in 1.7? If you do, youre stupid not to carry food with you. If you dont, you are playing on peaceful and it doesnt matter anyway as HUNGER DOESNT WORK ON PEACEFUL.
Blah blah blah. Personal attacks. Blah blah blah, pointless anger. Rant all you like, I'm done attempting a conversation with you.
I'm just going to say what I know some of us are thinking: Hunger is the worst thing that has ever happened to this game.
Nothing ruins a game quicker than having to constantly stop to perform some pointless behavior just to keep playing as normal. It breaks up the action, which in itself is unacceptable. To validate that point, I offer one of the chief arguments that was used against The Legend of Zelda-Wind Waker. Many people strongly disliked having to stop their play to sail. I acknowledge that eating takes up no where near the amount of time sailing did in that game however it is still a break from gameplay that adds nothing enriching to the experience.
It also means that we now have to have much more food with us at all times when we are underground. How many people here take inventories of axes down to the bottom of the world with the intention of staying there as long as possible to mine as much as you can? Well now that will be constantly interrupted by either being unable to stay there as long due to having inventory space taken up by food instead of mined blocks, OR you'll have to spend long sessions of play collection meats to take down there and store. This has added nothing to the mining aspect of the game or the craft aspect of the game.
Running is nice. Who wants to do it when it depletes your hunger and ultimately your health? As if the game wer enot already aggressive enough.
Does anyone agree with me? Think I'm an idiot and want to tell me why at length? I look forward to hearing all your opinions and encourage anyone who agrees with me to make as much noise about it as possible so Notch can see what he has done. (I still love you Notch, you just made a rare mistake.)
While I can see where you'd get this opinion, let me provide a counterexample for you to consider.
I was in a mine, mobs all around me, hiding and waiting for my health to go up. I hadn't eaten in quite some time, and just as I needed the regen, my hunger went too low for it. I had recently died, and was down there to reclaim my things. All I had was some Rotten Flesh to hold me over. I gobbled it down, regenerated, then made a mad sprint for my things. In the end, the hunger actually ADDED to the action. It adds challenge for people like me who hate carrying food for more space. So for me, if I want to survive in my mine, I have to fight. I'm loving hunger, and exp, and all the other new features. 1.8 has rounded out Minecraft very well. However, as others have said, there is creative mode and peaceful if you don't like hunger. There is also killing tons of pigs, cooking a ton of food, then taking a whole stack with you.
Just a few thoughts for fans out there, and the OP of course.
Rollback Post to RevisionRollBack
"Tell me your stories, I'll lend you my ear. Tell me your horror, I'll make it disappear." ~ Fault Line by August Burns Red
It also means that we now have to have much more food with us at all times when we are underground. How many people here take inventories of axes down to the bottom of the world with the intention of staying there as long as possible to mine as much as you can? Well now that will be constantly interrupted by either being unable to stay there as long due to having inventory space taken up by food instead of mined blocks, OR you'll have to spend long sessions of play collection meats to take down there and store. This has added nothing to the mining aspect of the game or the craft aspect of the game.
Underground? Build a mushroom cellar. Above ground? Build a farm. Check back into base every time you need to dump your INV, and pick up more food.
It's not hard, in fact, it breaks up the monotony, and I love it.
Blah blah blah. Personal attacks. Blah blah blah, pointless anger. Rant all you like, I'm done attempting a conversation with you.
After reading this, I can see that intellectual conversation with you is out of the question. What you accused him of is what you are displaying. You are indeed wrong to blast hunger for your own shortcomings.
In short: Get over it.
Rollback Post to RevisionRollBack
"Tell me your stories, I'll lend you my ear. Tell me your horror, I'll make it disappear." ~ Fault Line by August Burns Red
While I can see where you'd get this opinion, let me provide a counterexample for you to consider.
I was in a mine, mobs all around me, hiding and waiting for my health to go up. I hadn't eaten in quite some time, and just as I needed the regen, my hunger went too low for it. I had recently died, and was down there to reclaim my things. All I had was some Rotten Flesh to hold me over. I gobbled it down, regenerated, then made a mad sprint for my things. In the end, the hunger actually ADDED to the action. It adds challenge for people like me who hate carrying food for more space. So for me, if I want to survive in my mine, I have to fight. I'm loving hunger, and exp, and all the other new features. 1.8 has rounded out Minecraft very well. However, as others have said, there is creative mode and peaceful if you don't like hunger. There is also killing tons of pigs, cooking a ton of food, then taking a whole stack with you.
Just a few thoughts for fans out there, and the OP of course.
Okay, but why add a mechanic that is so easily filled? I don't understand how this has made the game more enjoyable for others. To my mind, it's just made another task I have to accomplish BEFORE I can get on doing in the game what I wish to do. The mechanic does not add to material gathering/construction, nor have I really had it add any challenge to the survival aspect of the game. As I mentioned in a previous post, I actually feel the current over abundance of meat as a balance to the hunger meter has actually made the game easier. Before, most of my food came from growing because, after an initial time investment, I could get more food from an active mechanic of planting and harvesting, which also fed in to the creative mechanic of designing a functional, attractive farm. Now, there's really no need to farm. I can swipe a few cows and boom.
I thought it was fairly obvious that I was referring to pick axes. I thought the context was obvious. And 3 pick axes does not even begin to satisfy my needs for even a single underground stone mining session.
I beat the game several times on hardcore mode with very hard difficulty just because the added stats didn't really go down all that fast. Its the same way with this hunger meter. I went for several ingame days before having to eat.
http://www.xenonservers.com/clients/aff.php?aff=885
Really, they just get tedious, and really ruin the gameplay.
If I wanted to have to live real life, I'd stop playing. Hell, I play Minecraft for 10+ hours at a time sometimes, without eating anything. :tongue.gif:
If it HAS to be in the game, then it should be 100% optional.
At any time I should be able to go into the menu and just turn it off.
*Goes off to cheat himself a stack of 10k steaks so he doesn't have to run back home every 5 minutes to eat*
"sometimes, wizards are so awesome, it hurts"
I realize that economic plug ins are not native to the game, however they are a big part of the SMP experience. One of the chief problems with multiplayer economies is finding a way to produce a product people want. Some have turned to hotels which offer beds. I've never seen this work. Sleeping is obnoxious in SMP and no one will pay for a bed when it is dirt cheap to make from simple materials. The way I have succeeded in the economy is to create factory farms which provide cheap, plentiful food at industrial quantities. Now with food being absolutely everywhere in the game, there is much less viability for user shops, save for nether materials for people who don't want to be bothered with going in there.
In 1.7 and earlier updates, the sword was a really unneccesary item. One could simply build a small house of dirt, and turtle up there all night, the new hunger mechanic now keeps you moving around looking for mobs to hunt. I have always thought that if the game can generate worlds of nearly infinite sizes, why would it seem to encourage you to stay put.
Another thing, you mentioned that some people like to hang around in caves for days without returning to the surface, and that the need for food would clutter your inventory and make you constantly need to return to the surface. This is untrue. You can carry large stacks of food, and 2-3 cooked beef can completely fill your hunger bar, and if you run out of food underground, find some zombies, they drop a new food item known as Rotten flesh.
If you do plan on spending a really long time underground doing nothing but mining, I imagine a possible solution would be to build a passive mob farm linked to an incinerator, and cooked pork/beef would drop straight into your mines.
Swords were unnecessary? Aside from bows, which were only a go-to weapon if you are the kind to use automatic mob harvesters, the sword is the chief way you defend yourself. That said, I think your comment goes to the heart of why I dislike this mechanic so much. This whole update has been geared towards forcing minecraft into a package it was never made for. The action element of the game was clunky to begin with and is even more awkward now with the addition of critical hits. It's like it wants to try and be an fps. But it's not well suited for it at all. This game is far more about creating wonderful and useful things in the midst of survival challenges. To promote exploration, make the individual biomes have benefits such as unique materials that can only be gathered there. Looking for dungeons does nothing to make me want to explore. Zombies and skeletons come to me every night. Why should I leave to find more?
-STONE- mining session. As in building materials. Please try not to fail at English so hard.
This.
Also, Minecraft is still a... BETA. Notch will obviously add new things not everyone likes. Heck, I hate the removal of the toggle fog button. The point is, you paid for a beta don't expect things to not change drastically. Also, food does NOT take up that much inventory space, you can stack it now so having to "constantly" go back up is a flawed arguement
I disagree. I think it utterly ruins farming. It is MUCH easier to fill your hunger requirements with the animals that roam and drop flesh constantly. The farming mechanic is utterly pointless now which is sad as the whole craft aspect of the game is again underminded by, what is in my opinion, poorly thought out gameplay mechanics. Why spend all that time growing wheat when a quick chop of the cow satisfies better?
See, for the few who share my point of view, this is exactly the opposite of what makes a good game. We don't want to have an eating mechanic just because, which is what this addition amounts to. And we don't want to grow wheat just because. Every element added to the game should at least attempt to add to the gameplay experience. There must be objective, sacrifice and reward. I get that people like the hunger mechanic for this reason, I just happen to think it's fataly broken and pointless.
Blah blah blah. Personal attacks. Blah blah blah, pointless anger. Rant all you like, I'm done attempting a conversation with you.
While I can see where you'd get this opinion, let me provide a counterexample for you to consider.
I was in a mine, mobs all around me, hiding and waiting for my health to go up. I hadn't eaten in quite some time, and just as I needed the regen, my hunger went too low for it. I had recently died, and was down there to reclaim my things. All I had was some Rotten Flesh to hold me over. I gobbled it down, regenerated, then made a mad sprint for my things. In the end, the hunger actually ADDED to the action. It adds challenge for people like me who hate carrying food for more space. So for me, if I want to survive in my mine, I have to fight. I'm loving hunger, and exp, and all the other new features. 1.8 has rounded out Minecraft very well. However, as others have said, there is creative mode and peaceful if you don't like hunger. There is also killing tons of pigs, cooking a ton of food, then taking a whole stack with you.
Just a few thoughts for fans out there, and the OP of course.
"Tell me your stories, I'll lend you my ear. Tell me your horror, I'll make it disappear." ~ Fault Line by August Burns Red
It's not hard, in fact, it breaks up the monotony, and I love it.
After reading this, I can see that intellectual conversation with you is out of the question. What you accused him of is what you are displaying. You are indeed wrong to blast hunger for your own shortcomings.
In short: Get over it.
"Tell me your stories, I'll lend you my ear. Tell me your horror, I'll make it disappear." ~ Fault Line by August Burns Red
Okay, but why add a mechanic that is so easily filled? I don't understand how this has made the game more enjoyable for others. To my mind, it's just made another task I have to accomplish BEFORE I can get on doing in the game what I wish to do. The mechanic does not add to material gathering/construction, nor have I really had it add any challenge to the survival aspect of the game. As I mentioned in a previous post, I actually feel the current over abundance of meat as a balance to the hunger meter has actually made the game easier. Before, most of my food came from growing because, after an initial time investment, I could get more food from an active mechanic of planting and harvesting, which also fed in to the creative mechanic of designing a functional, attractive farm. Now, there's really no need to farm. I can swipe a few cows and boom.