I used /give to give myself some cooked food, and it stacked fine. I also used /give to give myself some mushroom stew; it didn't stack. I'm fairly sure this disproves your statement.
I agree that it should be a toggled option. I personally think it makes the game too time consuming and makes exploring much harder. case and point, me and my friends were playing SMP on primordial desert, and were trying to clear some of the underground passages. we had to take our time and plan food consumption and limit what we attacked and how we attacked it due to the limited food on that map. now, we would just charge, kill, run low on health, retreat, repeat. it takes the challenge of planning and the need to take a break out of the game.
besides, food stacks and the overabundance of food now makes finding food too easy, but worthless as it doesn't restore health. and before anyone accuses me of not trying the new food system, I have. in my first night on the new survival, I left my house with a stone sword, and killed 3 endermen, 2 zombies, 3 skeletons, and 4 spiders without retreating, something I could NEVER do before. even if this is the pre-release, it has unbalanced the game too far.
After playing with it for a while, it feels very natural. I run out of other supplies(including inventory space) before running out of food while just carrying a small stack.and the food bar actually makes the health easier to manage. I no longer worry about small scrapes and drops, since it will just heal. It does serve to make food a necessity instead of a nicety, which I like. I happen to be in the middle of a new vegas hardcore mode playthrough, so I am dealing with its hunger system. it is somewhat annoying to have to eat food to remove penalties, esp. since most of it is irradiated so you don't want to eat it. However, it suddenly makes resources like clean water and food very valuable. On normal mode, pure water is not really important, and food is an entirely ignorable aspect of the game. With hardcore mode, a source of fresh water is very valuable, and you start keeping track of where they are. You get excited when you find un-radiated food.
Similarly, making food necessary has really altered how you approach the game. Instead of "I need shelter by nightfall", You also think "I need a food supply". Just like you will think "I need a light source". It is another early-game goal you achieve while establishing yourself in the world, and it feels like a more powerful one.
Yes, it makes healing and combat a bit harder. It is meant to. if you are keeping yourself fed, minor healing is not really an added expense. Hence, you can worry less about minor encounters. However, if you get into a challenging fight, it does mean more. You can't just eat 5 porkchops and have a ton more health. surviving longer will help you have more health. Hence, a more defensive strategy is needed. It is an alteration to the game mechanics, so you will have to adopt your strategy, but that does not mean it is bad.
Really, the only problem I've had with hunger was having to cook beef with the furnace bug. But that was not really a problem with hunger as a problem with the pre-release bugs.
As for offering an option to disable it, there are several mechanics now dependent on it. That is not something you can trivially disable.
this system with the food, health regen, and ways the food bar de-generates was all totally brilliant
beats the crap out of balancing the game around people having a full inventory of pork to restore a total of 4235 HP in a minute.
the design is perfect. for a million reasons and im sure more people will recognize this and why.
Before seeing what they were doing with hunger, I would have been a strong NO in that poll.
I mean, what that suggestion is and what we got are two very different animals. That suggestion is purely a "you need to eat food every so often" mechanic. At that level, a hunger bar is not that good.
What we have has moved well beyond that. It is integrated into the game. It is the center of several mechanics, both new and old. They did hunger in a way better that I thought possible, and having used it, I must say I would now vote YES.
Seriously, that poll in no way represents the value of the current hunger system.
I dont see why hunger is bad, i always farm and kill animals and i do never have little food. Tip: To get a nice farm to start of with, find a NPC village.
I'd vote.. If you gave me an option besides "love it", "hate it", or "don't care". I personally don't really care for the hunger mechanic, as I have quite a large aversion to realism in gaming, but I can see the appeal.
However.. Being told to **** off to creative mode or peaceful, even as far as simply to stop playing the game is, for lack of better wording, not very nice.
I'm not a building person, in-fact the house I have in my SP world is an MCedit blueprint I downloaded and imported in, because I'm not very creative when it comes to designs, and I actually like playing on something higher than peaceful difficulty when I'm mining down to the bottom of my world.
I've given the mechanic (or have tried to at-least) a fair, 3 hour chance, and still pretty much felt the way I did upon hearing about it; "Ugh, realism.."
I really do hope for a toggle that isn't tied to my difficulty selection or world type that officially comes from Mojang, but realistically I'll probably have to settle for a mod to do it.
Like others have said though, I and people like me are the minority here. And minorities generally don't have a lot of say.
I'm not saying the mechanic "RUINZ FOREVAR" the game for me or anything, as I'll still be playing 1.8 when it officially comes out, and in fact it's actually not as bad as I thought it'd be at first; all I'm saying is that at the end of it, an option for it would be lovingly appreciated.
Hunger is not the worsts, is one of the greatest things that has happened to this game. You are just too used to the lazy way of life. Time you toughen up. This is SURVIVAL.
Hunger system isn't as bad as most people think it is, it doesn't stop you from playing the game. the worse I seen in a game is stamina system which prevent you from going further into the game, or playing at all. for example, dragon nest, vidicitus, atlantica online, dungeon fighter, it was so annoying, they had to remove it to encourage players to come back. all host by na nexon, lmao.
Hunger system isn't as bad as most people think it is, it doesn't stop you from playing the game. the worse I seen in a game is stamina system which prevent you from going further into the game, or playing at all. for example, dragon nest, vidicitus, atlantica online, dungeon fighter, it was so annoying, they had to remove it to encourage players to come back. all host by na nexon, lmao.
Being fair to Nexon, I think the systems in those games are actually required in the country they come from; I think it's an actual law that an MMO has to have a limiter for how much playtime. Korea, I think. But yeah, it was weird for them to keep them in for places that don't have such a law.. Except for, you know, cash shop opportunities, but that's a different discussion all together.
A use for the Ender Pearl? :wink.gif:
besides, food stacks and the overabundance of food now makes finding food too easy, but worthless as it doesn't restore health. and before anyone accuses me of not trying the new food system, I have. in my first night on the new survival, I left my house with a stone sword, and killed 3 endermen, 2 zombies, 3 skeletons, and 4 spiders without retreating, something I could NEVER do before. even if this is the pre-release, it has unbalanced the game too far.
Ain't it just loverly when people can't agree to disagree?
Similarly, making food necessary has really altered how you approach the game. Instead of "I need shelter by nightfall", You also think "I need a food supply". Just like you will think "I need a light source". It is another early-game goal you achieve while establishing yourself in the world, and it feels like a more powerful one.
Yes, it makes healing and combat a bit harder. It is meant to. if you are keeping yourself fed, minor healing is not really an added expense. Hence, you can worry less about minor encounters. However, if you get into a challenging fight, it does mean more. You can't just eat 5 porkchops and have a ton more health. surviving longer will help you have more health. Hence, a more defensive strategy is needed. It is an alteration to the game mechanics, so you will have to adopt your strategy, but that does not mean it is bad.
Really, the only problem I've had with hunger was having to cook beef with the furnace bug. But that was not really a problem with hunger as a problem with the pre-release bugs.
As for offering an option to disable it, there are several mechanics now dependent on it. That is not something you can trivially disable.
beats the crap out of balancing the game around people having a full inventory of pork to restore a total of 4235 HP in a minute.
the design is perfect. for a million reasons and im sure more people will recognize this and why.
Before seeing what they were doing with hunger, I would have been a strong NO in that poll.
I mean, what that suggestion is and what we got are two very different animals. That suggestion is purely a "you need to eat food every so often" mechanic. At that level, a hunger bar is not that good.
What we have has moved well beyond that. It is integrated into the game. It is the center of several mechanics, both new and old. They did hunger in a way better that I thought possible, and having used it, I must say I would now vote YES.
Seriously, that poll in no way represents the value of the current hunger system.
However.. Being told to **** off to creative mode or peaceful, even as far as simply to stop playing the game is, for lack of better wording, not very nice.
I'm not a building person, in-fact the house I have in my SP world is an MCedit blueprint I downloaded and imported in, because I'm not very creative when it comes to designs, and I actually like playing on something higher than peaceful difficulty when I'm mining down to the bottom of my world.
I've given the mechanic (or have tried to at-least) a fair, 3 hour chance, and still pretty much felt the way I did upon hearing about it; "Ugh, realism.."
I really do hope for a toggle that isn't tied to my difficulty selection or world type that officially comes from Mojang, but realistically I'll probably have to settle for a mod to do it.
Like others have said though, I and people like me are the minority here. And minorities generally don't have a lot of say.
I'm not saying the mechanic "RUINZ FOREVAR" the game for me or anything, as I'll still be playing 1.8 when it officially comes out, and in fact it's actually not as bad as I thought it'd be at first; all I'm saying is that at the end of it, an option for it would be lovingly appreciated.
We should be able to toggle the gameplay we want. Hopefully, in the future that will be implemented.
But, I still say Hunger needs to be optional
Being fair to Nexon, I think the systems in those games are actually required in the country they come from; I think it's an actual law that an MMO has to have a limiter for how much playtime. Korea, I think. But yeah, it was weird for them to keep them in for places that don't have such a law.. Except for, you know, cash shop opportunities, but that's a different discussion all together.
Seriously, just because you don't like something doesn't make it crap.