No, not support. Animations still bug out, and you get spammed with errors and stuff. It's more of a crash fix for not being able to load any .png's bigger than 512x512. However, at higher resolutions, like the 4096x4096 required for 256x256 blocks, it causes issues like the one shown in my picture. Texture packs in general seem to mess up on spiders, as well, even a regular 16x16 block one.
We still don't know that. Contrary to popular belief, Jeb has been working on it this weekend.
He would have uploaded the .jar file if not for this huge bug. I expect the patch before Thursday.
Some little back notes on this bug, no, 1.8 will not support high resolution texture packs, it's more of a fix to prevent Minecraft from constantly crashing if you load one. This information is already public (if hard to find, as it was on IRC, and thus is sitting in about 100 personal logs of the channel), as it was requested in the #risucraft IRC channel, and jeb replied saying he added it.
Any way you could try running MCPatcher on it? I'm the author, btw. I don't expect it to work, but it would be helpful to know how badly it breaks so I have an idea how much work I have ahead of me when 1.8 is released.
I agree that this bug is weird. It wouldn't exist if Jeb weren't playing with a rendering class, obviously. Perhaps trying to increase hd texture "support"?
I see. I'm happy to wait for 1.8 to release as soon as they fix these issues. When we aren't told what's going on, all we can do is make guesses. And yeah, I assumed there was a good reason for the first while. But it starts to seem ridiculous when it goes on longer and longer. But it's clearly still broken, so we'll have to wait. Literally. The alternative appears to be an incredible hamper to our play experience.
In the future, in these situations, more stuff like this would help a lot. Y'know, a little transparency. Some insight into what the delay is. That helps people simmer immensely.
Rollback Post to RevisionRollBack
Make note: I generally avoid being insulting. If I sound insulting, I'm probably joking.
+1 thank you, If jeb would just TWEET that there are major bugs like this then it would have calmed every one down.
I for one dont mind minor bugs, but bugs of this level I agree 100% should be fixed before release. Thank you once again, now I fill that jeb is doing the right thing with the delays.
Though I am a little angry with Mr. , Imo he needs to step in and help jeb out.
No, not support. Animations still bug out, and you get spammed with errors and stuff. It's more of a crash fix for not being able to load any .png's bigger than 512x512. However, at higher resolutions, like the 4096x4096 required for 256x256 blocks, it causes issues like the one shown in my picture. Texture packs in general seem to mess up on spiders, as well, even a regular 16x16 block one.
We still don't know that. Contrary to popular belief, Jeb has been working on it this weekend.
He would have uploaded the .jar file if not for this huge bug. I expect the patch before Thursday.
Any way you could try running MCPatcher on it? I'm the author, btw. I don't expect it to work, but it would be helpful to know how badly it breaks so I have an idea how much work I have ahead of me when 1.8 is released.
Meanwhile Notch is f**** gaming all day today (and POSTS ALLL ABOUT IT ON TWITTER). Jesus.
At any rate. Plow on, testers.
He should think about everything they did after pax in the code , then reading it and etc.
I suppose it is not going to be the 12th , probably between September 20th and october 10th.
In the future, in these situations, more stuff like this would help a lot. Y'know, a little transparency. Some insight into what the delay is. That helps people simmer immensely.
Hahaha, that sounds like my code...
Click em'!
I for one dont mind minor bugs, but bugs of this level I agree 100% should be fixed before release. Thank you once again, now I fill that jeb is doing the right thing with the delays.
Though I am a little angry with Mr. , Imo he needs to step in and help jeb out.