I actually have stayed away from "indie" as a title or tag for myself. I use the word "professional." Why? Because "indie" has actually left a really bad taste in the mouths of most professional companies. The ones with the billions of dollars to throw at you. Call me a sell out all you want, but I just want the best for my company and my family.
I had high hopes for Mojang as an indie developer. I thought they were better than most indie companies out there, but it just seems like they are doing the same thing most indie companies do. They get caught in some unprofessional BS and don't do anything to make sure it doesn't happen again. Not saying Mojang won't do anything to make sure it doesn't happen again, but at the way the forums have been lately, even a company like SoE (the most evil developer of all time) would have release a statement apologizing about their lack of progress and yada yada.
In financial accounting, assets are economic resources. Anything tangible or intangible that is capable of being owned or controlled to produce value and that is held to have positive economic value is considered an asset.
I don't know where you're getting these facts from dude, but a video game is an Asset. So you're saying as a customer, I should just buy my product and shut up about it?
Okay, that works really well in business. I wonder how far you'll go with that attitude.
In financial accounting, assets are economic resources. Anything tangible or intangible that is capable of being owned or controlled to produce value and that is held to have positive economic value is considered an asset.
Simply stated, assets represent ownership of value that can be converted into cash. Minecraft does not fit the discription last time I checked. Because I am pretty sure re-sale of it was strictly prohibited? I'm not 100% sure of that though but you can feel free to look that up for me if you want.
In financial accounting, assets are economic resources. Anything tangible or intangible that is capable of being owned or controlled to produce value and that is held to have positive economic value is considered an asset. Simply stated, assets represent ownership of value that can be converted into cash. Minecraft does not fit the discription last time I checked. Because I am pretty sure re-sale of it was strictly prohibited? I'm not 100% sure of that though but you can feel free to look that up for me if you want.
I don't need to look it up, I worked for UbiSoft for years. Video games are assets.
If it isn't, then what are Mojangs assets? Assets are what a company produces. Minecraft can be converted into cash, as it's a program that Mojang sells. It might not be re-sellable, but it' is an Asset.
I don't need to look it up, I worked for UbiSoft for years. Video games are assets.
If it isn't, then what are Mojangs assets? Assets are what a company produces. Minecraft can be converted into cash, as it's a program that Mojang sells. It might not be re-sellable, but it' is an Asset.
That's just it, if it is not "re-sellable" it can not be labelled as an "asset" by your definition. Which is actually just the wiki definition, but yeah, by the wiki definition which is your definition minecraft can't be an asset.
It is important to understand that in an accounting sense an asset is not the same as ownership. Assets are equal to "equity" plus "liabilities."
Edit:
I should probably give a simpler explanation for people who didn't go to financial accounting 101 in high school. So in Layman’s terms Minecraft is a non-liquidable asset. Do you what they call a non-liquidable asset? They don’t call it ANYTHING because it doesn’t exist. No such thing I’m afraid.
This part of your post makes no sense. Sorry man. It's contradictory to the argument, especially since mojangs in-house beta testers are currently either the 6 devs on staff or the paying customers who are in the BETA.
On top of that, the amount of code you add to the game isn't going to make that much of a substantial effect on the time it take to find out the problems. Correct me if I'm wrong, but problems such as memory leaks can be detected and pinpointed pretty easily right? So why haven't they done even that yet?
Performance issues are also easy to find. You have more than one machine to test the game one, you get data from the game as it runs, you compare the data across multiple machines. This is also how you find bugs, and that is why they ask you how to replicate it.
Let's say I have a client who's song is going to be played on the radio a month from now (some of the people I deal with actually have this happen to them on a regular basis. It's called planning a release. You have places the song is supposed to be played and deadlines to meet.) If I only listened to the song on my studio monitors, I'd be a pretty shitty producer. I listen to it on a wide range of systems. My studio monitors, headphones, $9.99 philips headphones, I still have a '98 seabrine that I listen to most things in, my brand new Lexus RX 350, I even use my dads car from time to time if he's in town and I can get a hold of him. It all takes time, but I plan my day out and I think about these things constantly so I can continue to kick proverbial-butt at my job.
No, they do have testers. There was post on these forums a while ago about why 1.8 was delayed, complete with a video of the game-crippling bug. It was posted by some of their testers, and their lead tester was actively feilding questions.
My entire job at the moment is fixing bugs, including performance issues. We have suites of tools set up to measure performance and track down bugs. That does not mean it is simple to figure out what is wrong. If you pay attention to Jeb_'s twitter, he spent a lot of effort trying to track down the source of the memory leak. Turns out, it is a problem with java, not minecraft. Unless you want them to storms oracle and fix java, then push the update to every minecraft user, I don't see what you want them to do about it.
And there is definitely a huge difference between "Here is a bug, oh, I just added this code, that is probably causing it" and "Here is a bug, let me run analysis software to see if I can track it down". The former is much,much faster. It also feels faster to the end user, since they are getting new content reguarly, instead of in one giant clump, with makes it feel like more.
Just about the only thing that I agree with is that Notch shouldn't have been working on that side project at a time like this. This is pretty much the only major overhaul we've had all year and they're trying to finish it in these last couple months before release in November. They should have all their focus on it in terms of development.
Notch is allowed to take vacations, get married, and go on honeymoons. Don't be ridiculous. Notch is allowed to use his WEEKEND to work on whatever he pleases. The fact that he uses his weekends to work on a programming competition is awesome. The fact that he is often working on Minecraft on weekends is even better. He doesn't have to.
I would like you to keep in mind that you are playing a BETA of a game that is admittedly buggy. Our responsibility as beta testers is to find these bugs. They do not have enough people in house to play test for hours. They don't HAVE to fix ANY bugs before they release it to us. However, the fact is that many of the players are like you and don't understand what they are actually entitled to. Some people were upset to find out that they had beta testers for the beta and yet you seem to be upset that the update wasn't perfectly stable upon release. Lets not forget that you complained about the furnace bug that was only present in the LEAKED 1.8 PRE-RELEASE 1. It was not present in 1.8PR2 and not present in the actual release of 1.8. How can you complain that a leaked and buggy update is buggy? That is why leaks are bad. They give people the wrong idea of what the end product would be like. If you can't play it with that in mind, you should not have installed the .jar.
Finally, I don't know about you, but I paid about $15 or whatever for the alpha version. I have gotten HUNDREDS of hours of play time out of Minecraft. Probably 300+ hours. That is more hours of fun than I have gotten out of any game previously. That is an insane amount of entertainment value. An amazing amount of hours of fun for the dollar. You can pay close to $15 to go to a 3D movie these days. That's usually about an hour and a half.
So put it this way, if you even got around 2 hours of enjoyment out of Minecraft, you got your money's worth. If you got less than that, then this game is clearly not for you and you should have played the free version before buying.
I don't know about any of you, but if Notch decided to quit development on Minecraft right now, in no way shape or form would I regret my purchase. Would I be disappointed? Sure. Would I feel scammed? Not at all.
I would like you to keep in mind that you are playing a BETA of a game that is admittedly buggy. Our responsibility as beta testers is to find these bugs. They do not have enough people in house to play test for hours. They don't HAVE to fix ANY bugs before they release it to us. However, the fact is that many of the players are like you and don't understand what they are actually entitled to. Some people were upset to find out that they had beta testers for the beta and yet you seem to be upset that the update wasn't perfectly stable upon release. Lets not forget that you complained about the furnace bug that was only present in the LEAKED 1.8 PRE-RELEASE 1. It was not present in 1.8PR2 and not present in the actual release of 1.8. How can you complain that a leaked and buggy update is buggy? That is why leaks are bad. They give people the wrong idea of what the end product would be like. If you can't play it with that in mind, you should not have installed the .jar.
While I agree that anyone playing something listed as 'beta' should expect bugs, what bothers me is that 1.7.3, the furnace bug didn't exist. Furnaces did not change between 1.7.3 and 1.8 that I am aware of. Bugs WERE introduced into the function of the furnace, based on a sprite that was used there. How did they introduce that and why was it missed before a pre-release? That's pretty basic. Most people found it in 5 minutes of playing. Hell, I found it starting a new map for 1.8PR1, setting up a house, making a furnace to get charcoal, and BLAMO. Bug & crash. I just wanted to see the new glass panes. :sad.gif: That the bug showed up there at all speaks to their coding practices and their ability (or lack thereof) to perform basic unit testing and internal testing processes.
Add to that the notion that they should even be playing with things like the terrain generator at this stage. That is a pretty fundamental aspect of the game. We're not talking about adding new biomes or just changing the sizes of the biomes. It seems as though they altered a great many things about it, and while I commend their desire to do so for the addition of mountains and such, the question of timing comes up. Was this really the time for that with 2 months til their announced release date? So much of what was promised through the versions was half-assed (lanterns, the Nether, powered minecarts/powered rails/detector rails to name a few) to begin with. I don't want to see this game get released and have people dismiss it as a game without potential or some mismatch collection of broken features because of the ****-poor processes used to create it.
That's just it, if it is not "re-sellable" it can not be labelled as an "asset" by your definition. Which is actually just the wiki definition, but yeah, by the wiki definition which is your definition minecraft can't be an asset.
It is important to understand that in an accounting sense an asset is not the same as ownership. Assets are equal to "equity" plus "liabilities."
Edit:
I should probably give a simpler explanation for people who didn't go to financial accounting 101 in high school. So in Layman’s terms Minecraft is a non-liquidable asset. Do you what they call a non-liquidable asset? They don’t call it ANYTHING because it doesn’t exist. No such thing I’m afraid.
Money is an asset and it's not re-sellable. You can't sell money.
Computer programs are considered an Asset. Just because it's "non-liquidable" doesn't make it an asset. For instance, my studio produces master tracks and mp3s. Those are our assets. You buy our music, or the rights to one of our master tracks, but you don't have the right to re-sell them. It's still an asset.
These things go far beyond Financial Accounting 101.
No, they do have testers. There was post on these forums a while ago about why 1.8 was delayed, complete with a video of the game-crippling bug. It was posted by some of their testers, and their lead tester was actively feilding questions.
My entire job at the moment is fixing bugs, including performance issues. We have suites of tools set up to measure performance and track down bugs. That does not mean it is simple to figure out what is wrong. If you pay attention to Jeb_'s twitter, he spent a lot of effort trying to track down the source of the memory leak. Turns out, it is a problem with java, not minecraft. Unless you want them to storms oracle and fix java, then push the update to every minecraft user, I don't see what you want them to do about it.
And there is definitely a huge difference between "Here is a bug, oh, I just added this code, that is probably causing it" and "Here is a bug, let me run analysis software to see if I can track it down". The former is much,much faster. It also feels faster to the end user, since they are getting new content reguarly, instead of in one giant clump, with makes it feel like more.
I guess there's no appeasing you. I do pay attention to Notch and Jebs twitter. There's tons of bugs still in the game, and they're working on new features right now.
I guess there's no appeasing you. I do pay attention to Notch and Jebs twitter. There's tons of bugs still in the game, and they're working on new features right now.
Your reply?
If you followed jeb on twitter, why are you wholly ingorant of the memory leak issue? You are acting like they are simply neglecting it, when he has put in massive effort on it an
The bugs added lists, from the wiki:
There is a memory leak mainly occuring on Linux 32 bit.
The destruction animation for chests is missing.
If you place a torch underwater, the torch will fall off but its light will remain.
Experience orbs when dropped don't drop in a stack like items do, so when a player dies when they have a large number of experience, each orb has to be processed individually. This will cause a high amount of lag, especially for SMP servers.
Occasionally minecraft crashes when a bed is placed.
Double chests placed before 1.8 on multiplayer servers all appear to players to be facing the same direction, even when they should be rotated by 90 degrees.
Of these, the memory leak on linux is problematic, and jeb tried the experience orb fix, I don't know why it is still an issue.
Certain use of Shift-Clicking between inventories causes crashes in the following use:
Shift-clicking an item from inventory to a dispenser and vice-versa.
Shift-clicking an item from a chest to your inventory while your inventory is full and vice-versa.
Shift-clicking an item from a chest to a nearly full inventory (last stack being partial) and vice-versa
Fixed in 1.8.1
Seasonal Forest, Rainforest, Shurbland, Taiga, and Tundra biomes do not generate at all, which also results in that snow is not generated at all.
Furnace use will usually cause the game to crash, displayed with a "Saving Chunks" freeze screen.
F8 for smooth-mouse control no longer works.
the first is an incomplete feature, not a bug
the second is fixed
and the latter is a minor issue.
There isn't really anything critical in these lists. They are trying to get 1.9 done, be done with adding new content, and be able to go trhough the code and debug adn optimize it for release. As it is, there are many people waiting till 1.9 to make new worlds, to rejoind servers, etc. 1.8 and 1.9 were meant to be a single update, and releasing 1,8 by itself has left people unhappy with the game's content. Do you really want them to stop all forward movement until they iron out all the bugs? Or have them finish the new content, then work on smoothing out and optimizing the code in the bug fixing stage?
I can play the game, and not run into any real problems. there may be some missing sounds, some lighting glitches, but I don't see anything that must be fixed immediately or the world will implode.
it really does not help that people are putting conflicting requirements on mojang. They want the updates faster, bugs and all, but they also want them bug-free. The time mojang spends fixign bugs tends to be the time people most complain about the lack of progress. Instead of just letting them work and produce their game, everybody on the internet feels like they must criticise what they are doing. If the internet community is to beleive, Notch has not done anything right, ever, in the history of developing minecraft. But he is the one selling millions of copies, so he is obviously doing something right. He has a plan, and it ends with minecraft having a certain set of features and being scrubbed of bugs and optimized. By the community standards, adding a handful of new blocks and a new mob in the last few days represents lightyears of progress. Fixing a memory leak is considered worthless. Thus, to keep the community appeased, he must show that there is new content being added.
If you followed jeb on twitter, why are you wholly ingorant of the memory leak issue? You are acting like they are simply neglecting it, when he has put in massive effort on it an
The bugs added lists, from the wiki:
There is a memory leak mainly occuring on Linux 32 bit.
The destruction animation for chests is missing.
If you place a torch underwater, the torch will fall off but its light will remain.
Experience orbs when dropped don't drop in a stack like items do, so when a player dies when they have a large number of experience, each orb has to be processed individually. This will cause a high amount of lag, especially for SMP servers.
Occasionally minecraft crashes when a bed is placed.
Double chests placed before 1.8 on multiplayer servers all appear to players to be facing the same direction, even when they should be rotated by 90 degrees.
Of these, the memory leak on linux is problematic, and jeb tried the experience orb fix, I don't know why it is still an issue.
Certain use of Shift-Clicking between inventories causes crashes in the following use:
Shift-clicking an item from inventory to a dispenser and vice-versa.
Shift-clicking an item from a chest to your inventory while your inventory is full and vice-versa.
Shift-clicking an item from a chest to a nearly full inventory (last stack being partial) and vice-versa
Fixed in 1.8.1
Seasonal Forest, Rainforest, Shurbland, Taiga, and Tundra biomes do not generate at all, which also results in that snow is not generated at all.
Furnace use will usually cause the game to crash, displayed with a "Saving Chunks" freeze screen.
F8 for smooth-mouse control no longer works.
the first is an incomplete feature, not a bug
the second is fixed
and the latter is a minor issue.
There isn't really anything critical in these lists. They are trying to get 1.9 done, be done with adding new content, and be able to go trhough the code and debug adn optimize it for release. As it is, there are many people waiting till 1.9 to make new worlds, to rejoind servers, etc. 1.8 and 1.9 were meant to be a single update, and releasing 1,8 by itself has left people unhappy with the game's content. Do you really want them to stop all forward movement until they iron out all the bugs? Or have them finish the new content, then work on smoothing out and optimizing the code in the bug fixing stage?
I can play the game, and not run into any real problems. there may be some missing sounds, some lighting glitches, but I don't see anything that must be fixed immediately or the world will implode.
it really does not help that people are putting conflicting requirements on mojang. They want the updates faster, bugs and all, but they also want them bug-free. The time mojang spends fixign bugs tends to be the time people most complain about the lack of progress. Instead of just letting them work and produce their game, everybody on the internet feels like they must criticise what they are doing. If the internet community is to beleive, Notch has not done anything right, ever, in the history of developing minecraft. But he is the one selling millions of copies, so he is obviously doing something right. He has a plan, and it ends with minecraft having a certain set of features and being scrubbed of bugs and optimized. By the community standards, adding a handful of new blocks and a new mob in the last few days represents lightyears of progress. Fixing a memory leak is considered worthless. Thus, to keep the community appeased, he must show that there is new content being added.
Because saying "It's a problem with Java" is an excuse, and will continue to be an excuse because that's the standard that's been set by the the industry.
There's a solution, I guarentee there is.
And there are way more bugs than that in the game, just look at the forum. I'm done arguing this subject though. I think we see eye to eye on our points.
I don't think Mojang is doing enough, you think they've done plenty. I don't think we're gonna sway eachother.
So let's just be friends and agree to disagree, shall we?
Because saying "It's a problem with Java" is an excuse, and will continue to be an excuse because that's the standard that's been set by the the industry.
There's a solution, I guarentee there is.
And there are way more bugs than that in the game, just look at the forum. I'm done arguing this subject though. I think we see eye to eye on our points.
I don't think Mojang is doing enough, you think they've done plenty. I don't think we're gonna sway eachother.
So let's just be friends and agree to disagree, shall we?
Well I gotta agree with most of it, but I don't quite hate them yet, however reading their twitters every now and then they give updates on new features they are working on, but wait wtf? shouldn't they be fixing the ****load of bugs that are present in 1.8? numerous lighting issues, terrible server performance in comparison to 1.7.3. Myself and 3 others were able to bring my server to a halt just by killing ourselves at the same time, the resulting XP orb lag brought everybody to 1 fps until the orbs disappeared.
Why is a company so SMALL working on multiple projects at once when they haven't even finished their first damn game!? Seriously Mojang you really need to finish Minecraft, I bet when they launch it at Minecon there will still be a plethora of bugs in the final copy that they will have to work on for many weeks after.
Maybe Notch's Efame has gotten to his head, maybe it hasn't I don't really care, but just finish the game.
Notch makes games because it's fun. If he just wanted money, he would stick with Minecraft, obviously. Minecraft is not released yet, you should be happy he even lets you play WHILE IT'S BEING DEVELOPED. He develops and releases the beta versions when he wants to, not when you tell him to.
On the flip side, he should be happy we've paying for the game. Show us some appreciation by living up to the hype he's created.
Do you not realize that Notch isn't some marketing genius who had tons of money? It's like getting signed to a record label and saying "you should be happy I'm letting you sign me."
So we should be happy that we've given him out money and he's letting us play? I could see the argument if it was an open beta or if he just let people play for free, but he doesn't.
On the flip side, he should be happy we've paying for the game. Show us some appreciation by living up to the hype he's created.
Do you not realize that Notch isn't some marketing genius who had tons of money? It's like getting signed to a record label and saying "you should be happy I'm letting you sign me."
So we should be happy that we've given him out money and he's letting us play? I could see the argument if it was an open beta or if he just let people play for free, but he doesn't.
Agreed, he's mis-managing his time, effort, team and resources. But sadly, our few correct opinions about the way Mojang handles things are outweighed by the fanboys, frantics, and zealots.
Agreed, he's mis-managing his time, effort, team and resources. But sadly, our few correct opinions about the way Mojang handles things are outweighed by the fanboys, frantics, and zealots.
Money is an asset and it's not re-sellable. You can't sell money.
Computer programs are considered an Asset. Just because it's "non-liquidable" doesn't make it an asset. For instance, my studio produces master tracks and mp3s. Those are our assets. You buy our music, or the rights to one of our master tracks, but you don't have the right to re-sell them. It's still an asset.
These things go far beyond Financial Accounting 101.
Money is a direct asset, it is considered the equivalent of an already liquidated asset. And no, if it can’t be liquidated, it can’t be called an asset. An asset’s economical value is considered it’s sell value. When YOU buy an item the assets value is not for what you paid for it, but for it’s estimated worth when selling. I’m not talking it’s overall monetary value. It’s sell value, which, when in your hands, in this case is nothing, because it can’t be sold. It may be bought for 15$, it may be worth 15$, but it can approximately be sold for nothing, so it’s estimated value when it would be liquidated would be zero, so it is not an asset.
This quote from wiki for example “Simply stated, assets represent ownership of value that can be converted into cash (although cash itself is also considered an asset)”
See, as I stated “ownership of value that CAN BE CONVERTED into cash”. Under your ownership minecraft can be converted into no amount of money (legally). It is NOT an asset.
Agreed, he's mis-managing his time, effort, team and resources. But sadly, our few correct opinions about the way Mojang handles things are outweighed by the fanboys, frantics, and zealots.
The irony of a self proclaimed "correct" opinion. As if someone will say they have a false opinion.
It's Notch's (Jeb's) game, they can do what they want. I do somewhat agree on the failing to deliver part, but I think 1.8 will change that.
Either way, Minecraft is still a great game.
but they cant do what ever they want with our money
they cant make empty promises that we put our money on and then skimp out, thats pretty much stealing our money:)))))(((
It blows that some people ruin the moniker.
I actually have stayed away from "indie" as a title or tag for myself. I use the word "professional." Why? Because "indie" has actually left a really bad taste in the mouths of most professional companies. The ones with the billions of dollars to throw at you. Call me a sell out all you want, but I just want the best for my company and my family.
I had high hopes for Mojang as an indie developer. I thought they were better than most indie companies out there, but it just seems like they are doing the same thing most indie companies do. They get caught in some unprofessional BS and don't do anything to make sure it doesn't happen again. Not saying Mojang won't do anything to make sure it doesn't happen again, but at the way the forums have been lately, even a company like SoE (the most evil developer of all time) would have release a statement apologizing about their lack of progress and yada yada.
In financial accounting, assets are economic resources. Anything tangible or intangible that is capable of being owned or controlled to produce value and that is held to have positive economic value is considered an asset.
Simply stated, assets represent ownership of value that can be converted into cash. Minecraft does not fit the discription last time I checked. Because I am pretty sure re-sale of it was strictly prohibited? I'm not 100% sure of that though but you can feel free to look that up for me if you want.
I don't need to look it up, I worked for UbiSoft for years. Video games are assets.
If it isn't, then what are Mojangs assets? Assets are what a company produces. Minecraft can be converted into cash, as it's a program that Mojang sells. It might not be re-sellable, but it' is an Asset.
That's just it, if it is not "re-sellable" it can not be labelled as an "asset" by your definition. Which is actually just the wiki definition, but yeah, by the wiki definition which is your definition minecraft can't be an asset.
It is important to understand that in an accounting sense an asset is not the same as ownership. Assets are equal to "equity" plus "liabilities."
Edit:
I should probably give a simpler explanation for people who didn't go to financial accounting 101 in high school. So in Layman’s terms Minecraft is a non-liquidable asset. Do you what they call a non-liquidable asset? They don’t call it ANYTHING because it doesn’t exist. No such thing I’m afraid.
No, they do have testers. There was post on these forums a while ago about why 1.8 was delayed, complete with a video of the game-crippling bug. It was posted by some of their testers, and their lead tester was actively feilding questions.
My entire job at the moment is fixing bugs, including performance issues. We have suites of tools set up to measure performance and track down bugs. That does not mean it is simple to figure out what is wrong. If you pay attention to Jeb_'s twitter, he spent a lot of effort trying to track down the source of the memory leak. Turns out, it is a problem with java, not minecraft. Unless you want them to storms oracle and fix java, then push the update to every minecraft user, I don't see what you want them to do about it.
And there is definitely a huge difference between "Here is a bug, oh, I just added this code, that is probably causing it" and "Here is a bug, let me run analysis software to see if I can track it down". The former is much,much faster. It also feels faster to the end user, since they are getting new content reguarly, instead of in one giant clump, with makes it feel like more.
Notch is allowed to take vacations, get married, and go on honeymoons. Don't be ridiculous. Notch is allowed to use his WEEKEND to work on whatever he pleases. The fact that he uses his weekends to work on a programming competition is awesome. The fact that he is often working on Minecraft on weekends is even better. He doesn't have to.
I would like you to keep in mind that you are playing a BETA of a game that is admittedly buggy. Our responsibility as beta testers is to find these bugs. They do not have enough people in house to play test for hours. They don't HAVE to fix ANY bugs before they release it to us. However, the fact is that many of the players are like you and don't understand what they are actually entitled to. Some people were upset to find out that they had beta testers for the beta and yet you seem to be upset that the update wasn't perfectly stable upon release. Lets not forget that you complained about the furnace bug that was only present in the LEAKED 1.8 PRE-RELEASE 1. It was not present in 1.8PR2 and not present in the actual release of 1.8. How can you complain that a leaked and buggy update is buggy? That is why leaks are bad. They give people the wrong idea of what the end product would be like. If you can't play it with that in mind, you should not have installed the .jar.
Finally, I don't know about you, but I paid about $15 or whatever for the alpha version. I have gotten HUNDREDS of hours of play time out of Minecraft. Probably 300+ hours. That is more hours of fun than I have gotten out of any game previously. That is an insane amount of entertainment value. An amazing amount of hours of fun for the dollar. You can pay close to $15 to go to a 3D movie these days. That's usually about an hour and a half.
So put it this way, if you even got around 2 hours of enjoyment out of Minecraft, you got your money's worth. If you got less than that, then this game is clearly not for you and you should have played the free version before buying.
I don't know about any of you, but if Notch decided to quit development on Minecraft right now, in no way shape or form would I regret my purchase. Would I be disappointed? Sure. Would I feel scammed? Not at all.
While I agree that anyone playing something listed as 'beta' should expect bugs, what bothers me is that 1.7.3, the furnace bug didn't exist. Furnaces did not change between 1.7.3 and 1.8 that I am aware of. Bugs WERE introduced into the function of the furnace, based on a sprite that was used there. How did they introduce that and why was it missed before a pre-release? That's pretty basic. Most people found it in 5 minutes of playing. Hell, I found it starting a new map for 1.8PR1, setting up a house, making a furnace to get charcoal, and BLAMO. Bug & crash. I just wanted to see the new glass panes. :sad.gif: That the bug showed up there at all speaks to their coding practices and their ability (or lack thereof) to perform basic unit testing and internal testing processes.
Add to that the notion that they should even be playing with things like the terrain generator at this stage. That is a pretty fundamental aspect of the game. We're not talking about adding new biomes or just changing the sizes of the biomes. It seems as though they altered a great many things about it, and while I commend their desire to do so for the addition of mountains and such, the question of timing comes up. Was this really the time for that with 2 months til their announced release date? So much of what was promised through the versions was half-assed (lanterns, the Nether, powered minecarts/powered rails/detector rails to name a few) to begin with. I don't want to see this game get released and have people dismiss it as a game without potential or some mismatch collection of broken features because of the ****-poor processes used to create it.
Money is an asset and it's not re-sellable. You can't sell money.
Computer programs are considered an Asset. Just because it's "non-liquidable" doesn't make it an asset. For instance, my studio produces master tracks and mp3s. Those are our assets. You buy our music, or the rights to one of our master tracks, but you don't have the right to re-sell them. It's still an asset.
These things go far beyond Financial Accounting 101.
I guess there's no appeasing you. I do pay attention to Notch and Jebs twitter. There's tons of bugs still in the game, and they're working on new features right now.
Your reply?
If you followed jeb on twitter, why are you wholly ingorant of the memory leak issue? You are acting like they are simply neglecting it, when he has put in massive effort on it an
The bugs added lists, from the wiki:
There is a memory leak mainly occuring on Linux 32 bit.
The destruction animation for chests is missing.
If you place a torch underwater, the torch will fall off but its light will remain.
Experience orbs when dropped don't drop in a stack like items do, so when a player dies when they have a large number of experience, each orb has to be processed individually. This will cause a high amount of lag, especially for SMP servers.
Occasionally minecraft crashes when a bed is placed.
Double chests placed before 1.8 on multiplayer servers all appear to players to be facing the same direction, even when they should be rotated by 90 degrees.
Of these, the memory leak on linux is problematic, and jeb tried the experience orb fix, I don't know why it is still an issue.
Certain use of Shift-Clicking between inventories causes crashes in the following use:
Shift-clicking an item from inventory to a dispenser and vice-versa.
Shift-clicking an item from a chest to your inventory while your inventory is full and vice-versa.
Shift-clicking an item from a chest to a nearly full inventory (last stack being partial) and vice-versa
Fixed in 1.8.1
Seasonal Forest, Rainforest, Shurbland, Taiga, and Tundra biomes do not generate at all, which also results in that snow is not generated at all.
Furnace use will usually cause the game to crash, displayed with a "Saving Chunks" freeze screen.
F8 for smooth-mouse control no longer works.
the first is an incomplete feature, not a bug
the second is fixed
and the latter is a minor issue.
There isn't really anything critical in these lists. They are trying to get 1.9 done, be done with adding new content, and be able to go trhough the code and debug adn optimize it for release. As it is, there are many people waiting till 1.9 to make new worlds, to rejoind servers, etc. 1.8 and 1.9 were meant to be a single update, and releasing 1,8 by itself has left people unhappy with the game's content. Do you really want them to stop all forward movement until they iron out all the bugs? Or have them finish the new content, then work on smoothing out and optimizing the code in the bug fixing stage?
I can play the game, and not run into any real problems. there may be some missing sounds, some lighting glitches, but I don't see anything that must be fixed immediately or the world will implode.
it really does not help that people are putting conflicting requirements on mojang. They want the updates faster, bugs and all, but they also want them bug-free. The time mojang spends fixign bugs tends to be the time people most complain about the lack of progress. Instead of just letting them work and produce their game, everybody on the internet feels like they must criticise what they are doing. If the internet community is to beleive, Notch has not done anything right, ever, in the history of developing minecraft. But he is the one selling millions of copies, so he is obviously doing something right. He has a plan, and it ends with minecraft having a certain set of features and being scrubbed of bugs and optimized. By the community standards, adding a handful of new blocks and a new mob in the last few days represents lightyears of progress. Fixing a memory leak is considered worthless. Thus, to keep the community appeased, he must show that there is new content being added.
Because saying "It's a problem with Java" is an excuse, and will continue to be an excuse because that's the standard that's been set by the the industry.
There's a solution, I guarentee there is.
And there are way more bugs than that in the game, just look at the forum. I'm done arguing this subject though. I think we see eye to eye on our points.
I don't think Mojang is doing enough, you think they've done plenty. I don't think we're gonna sway eachother.
So let's just be friends and agree to disagree, shall we?
Sure.
Why is a company so SMALL working on multiple projects at once when they haven't even finished their first damn game!? Seriously Mojang you really need to finish Minecraft, I bet when they launch it at Minecon there will still be a plethora of bugs in the final copy that they will have to work on for many weeks after.
Maybe Notch's Efame has gotten to his head, maybe it hasn't I don't really care, but just finish the game.
:smile.gif:
Arguing on the internet is like forcing the circle into the square slot anyways!
On the flip side, he should be happy we've paying for the game. Show us some appreciation by living up to the hype he's created.
Do you not realize that Notch isn't some marketing genius who had tons of money? It's like getting signed to a record label and saying "you should be happy I'm letting you sign me."
So we should be happy that we've given him out money and he's letting us play? I could see the argument if it was an open beta or if he just let people play for free, but he doesn't.
Agreed, he's mis-managing his time, effort, team and resources. But sadly, our few correct opinions about the way Mojang handles things are outweighed by the fanboys, frantics, and zealots.
That's life. :tongue.gif:
Money is a direct asset, it is considered the equivalent of an already liquidated asset. And no, if it can’t be liquidated, it can’t be called an asset. An asset’s economical value is considered it’s sell value. When YOU buy an item the assets value is not for what you paid for it, but for it’s estimated worth when selling. I’m not talking it’s overall monetary value. It’s sell value, which, when in your hands, in this case is nothing, because it can’t be sold. It may be bought for 15$, it may be worth 15$, but it can approximately be sold for nothing, so it’s estimated value when it would be liquidated would be zero, so it is not an asset.
This quote from wiki for example “Simply stated, assets represent ownership of value that can be converted into cash (although cash itself is also considered an asset)”
See, as I stated “ownership of value that CAN BE CONVERTED into cash”. Under your ownership minecraft can be converted into no amount of money (legally). It is NOT an asset.
The irony of a self proclaimed "correct" opinion. As if someone will say they have a false opinion.
but they cant do what ever they want with our money
they cant make empty promises that we put our money on and then skimp out, thats pretty much stealing our money:)))))(((