- Dyeable Light Bulb (Seriously, we have electric, but we are still stuck with fire torches? Thomas Edison is disappoint.)
Well, not electricity, but magic wiring that functions like electricity. But I agree with the bulb thing, because there are many fantasy excuses one can make for their existence.
- A currency. (Still barter trading? Need coins and paper notes that can be held in inventory. A locked chest that can detect the correct amount of coins inserted and triggers redstone signal would be nice).
I expect a currency system to be in place soon enough, but not until you get actual in-game shops. SMP servers already have currencies, but personally I'd prefer if we got some gold coins system or maybe a Minecraft currency like Gil in FF, that fits both modern and old times.
- Dyeable bricks. (In reality, no one make buildings out of wools).
Redundant, we don't need everything to be realistic and if this were to be done, it should've been done from the start. The system already in place works just fine.
- 3 sided blocks, one of the edges is slanted to smooth out the rough edges from all the squares.
I generally agree, but it could pose some serious challenges to the world design, because you'd have to add 4 directions for each block and you have to set up load restrictions and go through a bunch of hassle that Notch might simply not even be the least interested in doing - because it improves the game experience only marginally, especially with 12+ million people already loving the game without it.
All in all some nice suggestions, but I think some are a bit redundant.
- Cars: No, way too modern and too complex recipe, I'd rather ride around on a horse or a dragon. :biggrin.gif:
- Dyeable Light Bulb: Why not add coloured glass that could give off light when redstone power is applied?
- A currency: I don't mind the current system. Some universal currency would be easier though.
- Dyeable bricks. I'm for more blocks with different looks.
- Dyeable Button Sign: Why?
- Letters and a mailbox: Whould be nice to tell people stuff without being online at the same time.
- 3 sided blocks: Sure, but Notch won't add slanted blocks.
Just because the time period is fuzzy doesn't mean minecraft doesn't have a theme and tone. Minecraft is not even implicitely on earth. There is no way you can equate a guy wandering around the wilderness with any specific time period. Any reasoning based on that (If we have x, and y was invented earlier, we should have y as well) is fundamentally flawed.
Minecraft does have a certain tone and theme. This includes creepers and skeletons, mine tracks, a fear of the dark, magical dust that powers things, and pistons that move aroun blocks. Its not something you can give a precise definition for. Its a judgement call on whether something fits the theme. People generally agree that a car does not fit the theme. Most people agree that guns don't fit the theme. Other people don't see the borders of the theme, and want to include everythign under the sun.
Ultimately, Mojang is the only one who can truly decide on what does or does not fit, particuarly in the edge cases. However, there is another component to additions that must be considered. Gameplay. And cars would not suit the gameplay of minecraft, nor would guns.
Also, the "if you don't want it in your world, don't craft it" does not work as an argument to support adding things off-theme. If notch added a ray gun, UFOS, and aliens, it is clearly a thematic shift away from the current state of the game. You can't tell someone "just ignore the high-tech stuff and pretend it is medieval". It doesn't work like that. If it is part of the game, it is part of the game. You can avoid using it if you don't like the mechancis. Some people don't use beds because they like the danger, others don't fish because they find it boring. But they still acknowledge that beds and fishing poles are part of the world. If it exists in the world, it must be considered as part of the setting.
Because we use swords as weapons,torches as a light source,and our towns are made of cobblestone/wood and the streets are made of wooden planks or stone and the only real fuel we have is coal
Thanks guys for your replies. I am not sure why cars is such a big issue, but personally, I love cars, because the streets of minecraft towns are so empty without them right now. I mean, if they (mojang) were to populate the world of minecraft with NPCs, cars on streets signifies growth in the certain place. (At least thats how we differentiate cities from towns).
This got me thinking, each person have their own interpretation on what should be in minecraft and what shouldn't. Therefore, one of the best solutions is for mojang to make minecraft work like games based on half life mods.
For example, when I play counter strike, joining different servers can provide a different gaming experience, even thought they are using the same map. All the custom mods, sound effect, textures are downloaded automatically before the game is loaded. Joining the server for the 2nd time will be instant, as all the required mods are already in place.
That said, it would be nice to leave the job of installing mods to the server owners. Players can just join in a server, and expect any mods supported by the server to be downloaded and installed automatically upon joining.
Also, someone asked what's the point of a "sign" button, well, basically it saves tons of space, there is no need to put a sign above a button. 2 blocks versus 1 block, I think redstone engineers will thank you for all the space savings. Even without wordings, dyeable buttons would rock, having colors to differentiate them. Have you ever seen buttons in an elevator? It makes more sense for the word to be on the button.
Minecraft isn't really the type of game that should have cars.. Also minecraft towns are usually have a mid-evil type feel to them, so cars would be extremely out of place.
i personally hink that it is wierd that in car mods cars can go up blocks. if they do make cars they should make a road block that would be like minecart tracks, but an off-roader that can go up regular blocks.
I think this debate is kind of silly, and I am a person who likes modern. Many players use texture packs and their own creativity to apply a modern aesthetic to the game already.
The "theme" of anything in the game can be changed with graphics. The real question is whether or not an addition would be too single-purpose, go against Minecraft's gameplay of making players assemble mechanisms from blocks in the world rather than crafting as an item, or be too overpowered.
As an example, cars- or horses for that matter- would make traveling too easy and be too overpowered of a thing you just craft or capture.
Minecraft should only have technology up to about the industrial revolution. So, not quite light bulbs. Besides, who needs light bulbs when we have glowstone?
What Notch should be doing is thinking in the style of Sid Meir'S Civilization, Pick an age and allow technologies in that era to be plausible like maybe medieval age or Golden something like that and allow things to features plausible to minecraft.
I do think guns should be implemented, not as a far as a colt, but just go the distance to a flintock pistol or rifle, it seems reasonable its not to high tech its basically a slingshot using a slight difference, now a slingshot, and or more ranged weapons would be favored in my opionion but i agree not too far, lightbulbs that had a redstone power source would be cool, it would add more class, and i highly agree with slanted block it would make so many more things possible in MC.
Cars ... no. Some kind of Cart maybe.
- Dyeable Light Bulb ... YES! Redstone lightsource!
- A currency. Would be good for SMP
- Dyeable bricks... or several different versions of bricks (white, red, gray, etc)
- Dyeable Button Sign... not a bad idea.
- Letters and a mailbox ... good idea, again, for SMP
- 3 sided blocks... GOOD idea.. I actually use stairs for this though
I like the idea of light bulbs, currency and colored bricks. But cars?
NO.
If you convince Notch to add it, then I'm going to go on many, many SMP servers until I find you. Then you'll be roadkill.
Rollback Post to RevisionRollBack
"Science isn't a matter of WHY, it's a matter of WHY NOT? WHY is so much of our science dangerous? Why don't you marry safe science if you love it so much? In fact, why don't you invent a special safety door that won't slam you in the butt on your way out? BECAUSE YOU ARE FIRED!" -Cave Johnson
I support everything. Colored bricks would be awesome, so with colored wood.
I don't see what people have against cars.
"Doesn't fit in theme" is not a good excusion, if you ever had looked, the first combustion engine came in 1807, the "modern car" came in 1885. Compare that to TnT (1863, but it was too hard to detonate and almost not used untill 1910) and jukebox (1890). Oil could be added, the first oil well opened in 1853. When you got pistons and redstone, you could make combustion engines, and with oil as fuel, you could get cars. So actually, Minecraft can be said to take place around middle of 1800's.
Also, some say that a car would edit the gameplay ... that isn't quite right. If you look in history, some nations were early with technology, others not. While Egypt had sewers, Norway had stone-age. And actually, if it existed a car, you would not need to craft it. If you were all alone on an island, of course you could invent anything you want! Even cars. Things like oil would exist in world, and that would edit the gameplay. Things that can be crafted doesn't need to edit gameplay. Like fishing. You don't need to have a fishing rod.
I would love to see dyeable bricks in the game, ive been wanting them for a very long time now. colored wool is just not that dependable to build out of for many reasons: creepers, fire, lava, and many others.
We got rails, and I doubt they want to make that feature redundant.
Well, not electricity, but magic wiring that functions like electricity. But I agree with the bulb thing, because there are many fantasy excuses one can make for their existence.
I expect a currency system to be in place soon enough, but not until you get actual in-game shops. SMP servers already have currencies, but personally I'd prefer if we got some gold coins system or maybe a Minecraft currency like Gil in FF, that fits both modern and old times.
Redundant, we don't need everything to be realistic and if this were to be done, it should've been done from the start. The system already in place works just fine.
On SMP servers, yes maybe. But it seems a bit redundant. Minecraft isn't WoW, not even close.
I generally agree, but it could pose some serious challenges to the world design, because you'd have to add 4 directions for each block and you have to set up load restrictions and go through a bunch of hassle that Notch might simply not even be the least interested in doing - because it improves the game experience only marginally, especially with 12+ million people already loving the game without it.
All in all some nice suggestions, but I think some are a bit redundant.
May the force be without you.
- Dyeable Light Bulb: Why not add coloured glass that could give off light when redstone power is applied?
- A currency: I don't mind the current system. Some universal currency would be easier though.
- Dyeable bricks. I'm for more blocks with different looks.
- Dyeable Button Sign: Why?
- Letters and a mailbox: Whould be nice to tell people stuff without being online at the same time.
- 3 sided blocks: Sure, but Notch won't add slanted blocks.
Minecraft does have a certain tone and theme. This includes creepers and skeletons, mine tracks, a fear of the dark, magical dust that powers things, and pistons that move aroun blocks. Its not something you can give a precise definition for. Its a judgement call on whether something fits the theme. People generally agree that a car does not fit the theme. Most people agree that guns don't fit the theme. Other people don't see the borders of the theme, and want to include everythign under the sun.
Ultimately, Mojang is the only one who can truly decide on what does or does not fit, particuarly in the edge cases. However, there is another component to additions that must be considered. Gameplay. And cars would not suit the gameplay of minecraft, nor would guns.
Also, the "if you don't want it in your world, don't craft it" does not work as an argument to support adding things off-theme. If notch added a ray gun, UFOS, and aliens, it is clearly a thematic shift away from the current state of the game. You can't tell someone "just ignore the high-tech stuff and pretend it is medieval". It doesn't work like that. If it is part of the game, it is part of the game. You can avoid using it if you don't like the mechancis. Some people don't use beds because they like the danger, others don't fish because they find it boring. But they still acknowledge that beds and fishing poles are part of the world. If it exists in the world, it must be considered as part of the setting.
Because we use swords as weapons,torches as a light source,and our towns are made of cobblestone/wood and the streets are made of wooden planks or stone and the only real fuel we have is coal
This.
Fencepost + chest = mailbox.
Minecraft isn't really the type of game that should have cars.. Also minecraft towns are usually have a mid-evil type feel to them, so cars would be extremely out of place.
The "theme" of anything in the game can be changed with graphics. The real question is whether or not an addition would be too single-purpose, go against Minecraft's gameplay of making players assemble mechanisms from blocks in the world rather than crafting as an item, or be too overpowered.
As an example, cars- or horses for that matter- would make traveling too easy and be too overpowered of a thing you just craft or capture.
What Notch should be doing is thinking in the style of Sid Meir'S Civilization, Pick an age and allow technologies in that era to be plausible like maybe medieval age or Golden something like that and allow things to features plausible to minecraft.
I do think guns should be implemented, not as a far as a colt, but just go the distance to a flintock pistol or rifle, it seems reasonable its not to high tech its basically a slingshot using a slight difference, now a slingshot, and or more ranged weapons would be favored in my opionion but i agree not too far, lightbulbs that had a redstone power source would be cool, it would add more class, and i highly agree with slanted block it would make so many more things possible in MC.
This is all....
Sincerely, Johngohan.
http://signaturecraft.himynameisaj.me/Team%2BFortress%2B2/Ores/Johngohan/Be%2Ba%2Bpart%2Bof%2BCityCraft%2BToday%2521%2521%2521%2521/Build%253A%2B91.204.210.96%253A1337%2BSurvival%253A%2B91.204.210.96%253A1338.png
- Dyeable Light Bulb ... YES! Redstone lightsource!
- A currency. Would be good for SMP
- Dyeable bricks... or several different versions of bricks (white, red, gray, etc)
- Dyeable Button Sign... not a bad idea.
- Letters and a mailbox ... good idea, again, for SMP
- 3 sided blocks... GOOD idea.. I actually use stairs for this though
NO.
If you convince Notch to add it, then I'm going to go on many, many SMP servers until I find you. Then you'll be roadkill.
I don't see what people have against cars.
"Doesn't fit in theme" is not a good excusion, if you ever had looked, the first combustion engine came in 1807, the "modern car" came in 1885. Compare that to TnT (1863, but it was too hard to detonate and almost not used untill 1910) and jukebox (1890). Oil could be added, the first oil well opened in 1853. When you got pistons and redstone, you could make combustion engines, and with oil as fuel, you could get cars. So actually, Minecraft can be said to take place around middle of 1800's.
Also, some say that a car would edit the gameplay ... that isn't quite right. If you look in history, some nations were early with technology, others not. While Egypt had sewers, Norway had stone-age. And actually, if it existed a car, you would not need to craft it. If you were all alone on an island, of course you could invent anything you want! Even cars. Things like oil would exist in world, and that would edit the gameplay. Things that can be crafted doesn't need to edit gameplay. Like fishing. You don't need to have a fishing rod.