Possible feature for 1.8?
Notice: Im not sure if this has already been noticed, but im posting this just on case.
So, I was just looking at all the 1.8 speculation and i looked at one of the Enderman photos and i noticed that there were arrows stuck in a zombie. I had noticed this when the picture was first released and thought it was nothing, but i havint seen anything on the subject yet. A new feature to make archery more fun? If so it will be alot of fun if it is implemented in 1.8, and we might finally be able to retreive arrows that hit mobs.
something completly random, probobly consisting of the word epic at least one. Examples, "Epicness in a can" "Wall o' epic" "Epic episode III, the return of Epic" etc.
Possible feature for 1.8?
Notice: Im not sure if this has already been noticed, but im posting this just on case.
So, I was just looking at all the 1.8 speculation and i looked at one of the Enderman photos and i noticed that there were arrows stuck in a zombie. I had noticed this a while ago and thought it was nothing, but i havint seen anything on the supject yet. A new feature to make archery more fun? If so it will be alot of fun if it is implemented in 1.8.
This was noted in the 1.8 discussion thread about 10 minutes after the picture was posted.
I just noticed...
This picture may confirm that moss stone and "mossy stone brick" are two different blocks.
It also confirms that moss stone can occur in NPC villages. It may be less rare overall.
great find, i haven't seen it at all! seeing as the zombie is facing the skelly, for it probly shot it in the back (back stabbing (shooting?) Companion). Does this mean retrievable arrows shot by skellies?
I just noticed... This picture may confirm that moss stone and "mossy stone brick" are two different blocks.It also confirms that moss stone can occur in NPC villages. It may be less rare overall.
It could ALSO hint at the possibility that moss will slowly spread across cobblestone. Hey, you never know.
I hope we can't pick them back up. That would ruin the balance
Would make arrows unlimited, I think it should be if they hit the ground they break (Wool being an exception for target practice) and if they land successfully into another mob they have a 50% chance of staying in tact and therefore being retrievable.
Would make arrows unlimited, I think it should be if they hit the ground they break (Wool being an exception for target practice) and if they land successfully into another mob they have a 50% chance of staying in tact and therefore being retrievable.
I agree if we were able to retrieve there should be a percentage of retrieving the arrow. Arrows are difficult to make so this will help with saving arrows.
Notice: Im not sure if this has already been noticed, but im posting this just on case.
So, I was just looking at all the 1.8 speculation and i looked at one of the Enderman photos and i noticed that there were arrows stuck in a zombie. I had noticed this when the picture was first released and thought it was nothing, but i havint seen anything on the subject yet. A new feature to make archery more fun? If so it will be alot of fun if it is implemented in 1.8, and we might finally be able to retreive arrows that hit mobs.
This was noted in the 1.8 discussion thread about 10 minutes after the picture was posted.
This, we've known this since the picture was released.
I thought this thread was going to be about the charge-able bows.
This picture may confirm that moss stone and "mossy stone brick" are two different blocks.
It also confirms that moss stone can occur in NPC villages. It may be less rare overall.
It could ALSO hint at the possibility that moss will slowly spread across cobblestone. Hey, you never know.
If I helped you, press the white plus in the green circle, over here >.
Would make arrows unlimited, I think it should be if they hit the ground they break (Wool being an exception for target practice) and if they land successfully into another mob they have a 50% chance of staying in tact and therefore being retrievable.
I agree if we were able to retrieve there should be a percentage of retrieving the arrow. Arrows are difficult to make so this will help with saving arrows.