Notch should make it to where it has a small current. The water is just pushing a certain direction, it isn't actually moving. So it would basically look like a lake that pushes you in one direction.
In that screenshot, all of the water is at the same level.
If the water went down a few blocks, anywhere along the river's path, it would begin to flow.
So, if the river encountered circumstances that, in real life, would make rivers flow... It would flow!
Yes, and no one gives a crap about how much you wan't it to flow, its not like notch lied to you, its still a river no matter how much you whine "but dey weele sed wivas"
ACTUALLY, I read in a thread (don't know which, sorry)that quoted Notch saying that he could make one "river area" flow counter clockwise and the next flow clockwise, essentially creating a "flowing" feeling to rivers. Again, I forgot the thread it was in, I also forgot whether it was a screenshot or a quote, but whatever, I'll ask him on Twitter soon and see if I get a response.
ACTUALLY, I read in a thread (don't know which, sorry)that quoted Notch saying that he could make one "river area" flow counter clockwise and the next flow clockwise, essentially creating a "flowing" feeling to rivers. Again, I forgot the thread it was in, I also forgot whether it was a screenshot or a quote, but whatever, I'll ask him on Twitter soon and see if I get a response.
I saw that. He said it on reddit. He was pondering how to make rivers flow in a computationally easy way. So, as of the screenshot, rivers do not flow. If rivers will flow in the update is unknown, but possible.
It would be cool if all rivers were just one big river carrying a current generating, so there would some places be current in the ocean too, just like in real life.
.....will 1.8 ruin all mob farms :| didn't really think about it but if they do, that might mean water will be able to travel more than 8 blocks......not cool man not cool
edit: and by "they" i mean the rivers sorry its early
There is nothing saying they HAVE to use that logic... its a programmed game they can do whatever they want.
Gravity is required to make water flow, but a height difference is not required. Water with different densities will flow from the more dense to the less dense location. Thermal convection is the common case, but also large-scale convection in the oceans is influenced by the difference in salinity of different water bodies.
There. That's my Cliff Clavin impression for the day.
Oh, and to keep it on-topic, I much prefer the simplified "physics" of water flow as they are. I think that simplicity is one of the things that makes working in the minecraft world so easy.
If the water went down a few blocks, anywhere along the river's path, it would begin to flow.
So, if the river encountered circumstances that, in real life, would make rivers flow... It would flow!
Shocker.
i love you.
This thought gruntles me greatly.
I saw that. He said it on reddit. He was pondering how to make rivers flow in a computationally easy way. So, as of the screenshot, rivers do not flow. If rivers will flow in the update is unknown, but possible.
But to be honest, i don't care.
http://en.wikipedia.org/wiki/Swan_River_(Western_Australia)
The Swan River estuary flows through the city of Perth
The Swan River estuary flows
flows
http://notch.tumblr.com/post/123343045/my-vision-for-survival (follow this link if you need proof)
Assertion2: Rivers at sea level are tidal, not precipitation controlled.
Thus, any flow that the these rivers would have would be based on tides, or some other system inducing a variable sea level height.
We do not have any system inducing variable sea level height.
We do not have traversal of precipitation from catchments to tributaries.
Therefore, we have no mechanism that would give the water current.
Ergo, no current.
There is nothing saying they HAVE to use that logic... its a programmed game they can do whatever they want.
Gravity is required to make water flow, but a height difference is not required. Water with different densities will flow from the more dense to the less dense location. Thermal convection is the common case, but also large-scale convection in the oceans is influenced by the difference in salinity of different water bodies.
There. That's my Cliff Clavin impression for the day.
Oh, and to keep it on-topic, I much prefer the simplified "physics" of water flow as they are. I think that simplicity is one of the things that makes working in the minecraft world so easy.