I just tested it too. Here my screen. But I placed it further and further away, killing the villager everytime to reset it and placed a new. they recognised it to 40+. I guess it's their standart range regogniton. Like for breeding and everything else. This somehow is screwed up. I mean really, I placed a block more then 40 tiles behind the door and they still got in it, but only standing on the first few tiles behind the door.
I got it till the sand you see in see far behind. That was around 40 tiles.
Idk, they only buzzed to it when it was within 4 blocks away. I'll have to test again.
I'm making an adventure map and I really don't want villagers to spawn inside my abandoned dungeons, ancient crypts and forbidden libraries. I hope there's some future way to stop them from spawning. =S
Villagers need to breed like every other animal. They breed to fill the houses in the area, if there is 3 houses and 2 villagers they will do a little dance (instead of smashing their faces together) and a kid will pop up between them.
Oh ****, I just realised on my test ground they are breeding like hell. I guess I have found the problem now for the insane huge grows in population. EVERY TILE BEHIND the door they count as a house. That is my guess so far. 16 villager breeding with only 6 doors placed. But counting hills trees fences and everything behind them, it could work.
I need to test this on a other place now O_O;
I'm going to test in superflat. It'd make it easier. lol
A question now more important then ever. Do they only accept pre-generated structures, houses that are exact copies of the pre-generated ones or will we be able to construct entire apartment blocks for them to populate?
4walls a roof and a door and i would say a torch inside to be safe
No you are right, I tested it too.
It's 4 block rule.
But guess what. Look closely!
Just a door!
Hehe. Ok that's tricky.
It seems the door saves the house!
So if you place a door and a block behind it or above it the door becomes a house. If you then kill the block, the door is still a house, even if it is a door only.
It will be resetet when you kick the door.
Oh and superflat is strange O_O;
I don't get them to breed. I have a area with 12 regular houses and 3 villager, they don't breed.
And I have a setup with a lot of doors and walls behind it and some regular houses. They don't breed there either mmmh. Now I am puzzled.
Although, if you place a door between 2 blocks, it doesn't become a house.
Even after relog it's still no house. When you destroy one of the blocks, it becomes a house.
But placing a new block on the other side and reloging change the status of it again, and it's not a house anymore O_o;
This works for the full 4 tiles in both directions. They don't need to be placed on the same distance.
--Doesn't the wiki have those doors stuck to a wall in a ring? That would mean those doors are facing outside-in. From your observations and that, that means that a house is specified as a block on one side of the door <= 4 blocks away or any block above the door?
I tested it with the highs and relog to be sure it resets. The highs is actually really higher then 4 blocks.
Here after the reset and spread out I placed it at a 30 high to the right of the door and they collected under it.
It only recognises the tile exact over the door, in the same direction like for the walls. One tile more left or right from the door and it does not work.
I checked the roof in 7a, the door can be at y=1 and the block above it at 256 and it's considered a roof.
Yes. So its x= 1-4 tiles and y= 1-256 tiles. Building on both sides, the higher wall or longer roof wins.
Question: If you make a line of doors and place sticky pistons between them that move blocks, would it become a villager migration system?
It would push a block behind the door, the villager would move there, you remove it then have the next one move it. Another question: would they stay in the spot if it was retracted? I'm assuming probably because the door wasn't destroyed and you didn't log out.
So a line of doors and sticky pistons and something that destroys the doors?