I'm having a really bizarre issue in my 12w05a world, and I'm curious to see if anyone else has experienced or knows how to fix this.
The problem is simple: Little to zero hostile mobs spawn in my world. For instance, I'll set the difficulty to Peaceful at night, with plenty af dark areas available. F3 entity count reads 282. After setting the difficulty to hard, the entities are still at 282, and refuse to climb. Since about 70 hostiles are pemitted at a time, something is badly wrong here. By quitting the game and restarting, I can get the Peaceful-Hard entity variance up to about 20 entites, but then it falls back off and I'm back to zero hostiles.
I recall that the YouTuber Etho experienced a similar bug back in the days of 1.7.3, which he could temporarily fix by leaving the area and coming back, clearing out glitched mobs that had walked into unloaded chunks.
Could this be the same issue, and does anyone have any experience with this matter? I'm really stumped.
You are on peaceful?
If you are, mobs don't spawn on peaceful :tongue.gif:
Not exactly, they're switching from Peaceful to Hard, and experiencing a lack of hostile spawning as a result.
The easiest solution is just... Not to switch from Peaceful to Hard on the same file. But it's still a bug.
I've experienced something similar. It seems the longer you stay in a single area on Normal or Hard the more mobs spawn... if you travel a lot the spawn rate seems to drop. I my most recent world I travelled day and night and saw very few hostile mobs, and it seems to get worse in jungles.. where I have to look hard to find anything that can fight back.
The lack of hostiles in jungles may be down to mobs not spawning on leaves (not anymore at least - sneaky tree creepers)
as the ground is covered over quite heavily in those areas. I have not noticed any real change in spawn rates in other areas but then again I tend to light up large areas for building projects so I can work in safety at all times.
Well, I'm not in a jungle, and the reason I had been switching back and forth was because I had noticed almost a total lack of monsters in caves and at night and wanted to analyze the entity counts to see what was going on. Thus, the results in the OP.
The problem is simple: Little to zero hostile mobs spawn in my world. For instance, I'll set the difficulty to Peaceful at night, with plenty af dark areas available. F3 entity count reads 282. After setting the difficulty to hard, the entities are still at 282, and refuse to climb. Since about 70 hostiles are pemitted at a time, something is badly wrong here. By quitting the game and restarting, I can get the Peaceful-Hard entity variance up to about 20 entites, but then it falls back off and I'm back to zero hostiles.
I recall that the YouTuber Etho experienced a similar bug back in the days of 1.7.3, which he could temporarily fix by leaving the area and coming back, clearing out glitched mobs that had walked into unloaded chunks.
Could this be the same issue, and does anyone have any experience with this matter? I'm really stumped.
Not exactly, they're switching from Peaceful to Hard, and experiencing a lack of hostile spawning as a result.
The easiest solution is just... Not to switch from Peaceful to Hard on the same file. But it's still a bug.
Well, I'm not in a jungle, and the reason I had been switching back and forth was because I had noticed almost a total lack of monsters in caves and at night and wanted to analyze the entity counts to see what was going on. Thus, the results in the OP.