No luck in finding a village yet. Also tried mass spawning a bunch of villagers in one small hut and I didn't get a golem. As for villager growth, I did build a small apartment complex and populate it with 3 villagers, in about 3 in-game days, sleeping out 2 of the night 3 children have been born. Interestingly enough their roles could be randomly assigned, as two of the children are butchers even though the original parents are all plain villagers.
As for resources, if I was building nothing more then; block, door, block, then to increase the towns housing by 32 homes you'd need a full stack of wood, (2 wooden planks and 6 for the door). However to secure the village requires quite a bit more resources.
How many villagers does it take to gain one golem and how many does it take to gain for each next one? (probably the same number?)
Ran a quick test and I'd say roughly 15 per golem. Superflat village of ~19 with 1 golem, added 6 more, still one golem, added 5 more, up to 30 now, and found a second golem, but they were all running around and I didn't bother to cage them up to ensure the accuracy of the count, so I'd say take the initial count as (+/-)3.
Im really skeptical about reliable iron farming trough iron golem grinding. Idk. I dont think it means infinite iron. To make a trap it takes some time, first for villagers to reproduce and make the village grow then the golem ration when they breed and also make the whole farm and such....
Yup, I can barely hear myself think over all this sizzling.
You can basically stuff a group of villagers in a space 1 block wide, make a spawning area on a water driven platform, put a lava blade under and then hear the bacon in the frying pan.
Thanks Koishi, although I'll never use this in survival. xD
How many villagers does it take to gain one golem and how many does it take to gain for each next one? (probably the same number?)
For every golem you need 15 villagers.
My suggestion is you make a medium sized village and you make a place to trap villagers somewhere so they breed to fill the empty houses and the trapped ones you use for the golems
Yup, I can barely hear myself think over all this sizzling.
You can basically stuff a group of villagers in a space 1 block wide, make a spawning area on a water driven platform, put a lava blade under and then hear the bacon in the frying pan.
Thanks Koishi, although I'll never use this in survival. xD
guys you have to wait until after the update before you overly exploit these things or they get nerf'd
It should get nerfed if it's that easy to mine them. I'm all for mob traps and it's one of the first things I start creating on a new survival map, but that is just ridiculous.
In the time it takes you to kill an iron golem, you could've ducked into a cave, bonked a zombie on the head, and found 10 pieces right in front of you. Iron is so ridiculously common now that crying over iron golems making it infinite is just stupid. You would not run out of iron even if the golems did not drop it, unless you want me to believe that've mined all the iron from 0x0 to the Far Lands in all directions.
In the time it takes you to kill an iron golem, you could've ducked into a cave, bonked a zombie on the head, and found 10 pieces right in front of you. Iron is so ridiculously common now that crying over iron golems making it infinite is just stupid. You would not run out of iron even if the golems did not drop it, unless you want me to believe that've mined all the iron from 0x0 to the Far Lands in all directions.
I don't think golems are an efficient source of iron. They are tough to kill, and quite rare. Thinking about it, iron already is sort of infinite, since the minecraft world is pretty much infinite.
And you'd be completely wrong.
Of course iron is already infinite, but it's that with the golem farming it becomes incredibly easy to farm massive amounts of it without having to build a mine or actually go looking for it.
This one is quicker because they fall out of range just like in dungeon traps, meaning that another one will immediately spawn.
I think it's cool that they drop iron, but I don't think it's cool that it happens when the player isn't wasting resources to do it.
--To all of those who say farming iron golems is inefficient: you haven't been playing Minecraft very long. There's an efficient way to do anything, you just need the know-how or experiment. I was going to make a giant funnel farm but then found out Koishi's version(in the video above) was 1000x better. There's always people who can make the best use out of a seemingly 'barely beneficial' feature.
I realize everyone is entitled to their opinion, and saying someone's opinion is "wrong" is a bad argument.
But if you think Iron Golems dropping a few iron ingots is overpowered, you're wrong.
Seriously, go away. With how common iron is in this game, actually farming iron using golems is idiotic, even if it is possible. If Golems are your source of iron, you're doing it wrong.
If im not wrong they cant swim... So a small pit with water will kill em very easy...
They can't swim but I haven't heard anything about their ability to drown (seeing as they're mechanical and probably don't breathe). That would be a good test to do, though.
I realize everyone is entitled to their opinion, and saying someone's opinion is "wrong" is a bad argument.
But if you think Iron Golems dropping a few iron ingots is overpowered, you're wrong.
Seriously, go away. With how common iron is in this game, actually farming iron using golems is idiotic, even if it is possible. If Golems are your source of iron, you're doing it wrong.
Well, considering you wouldn't have to mine and you wouldn't have to get that much material to even make a golem grinder..
Then again, it's basically the new version of a regular dungeon farm. But the iron drops from mobs only happens from player-kill, I'm pretty sure they are going to do the same for golems in the next update.
This one is quicker because they fall out of range just like in dungeon traps, meaning that another one will immediately spawn.
I think it's cool that they drop iron, but I don't think it's cool that it happens when the player isn't wasting resources to do it.
--To all of those who say farming iron golems is inefficient: you haven't been playing Minecraft very long. There's an efficient way to do anything, you just need the know-how or experiment. I was going to make a giant funnel farm but then found out Koishi's version(in the video above) was 1000x better. There's always people who can make the best use out of a seemingly 'barely beneficial' feature.
I mentioned it in the other thread, the issue really isn't that they drop items even when the player doesn't get involved, but the rate at which they respawn. Its pretty simple to connect pistons on the bottom and suffocate the golems to half a heart. A couple taps later or maybe one splash potion of harming, nearly as much iron as the lava blade traps. On the other hand if golems didn't instantly spawn after one left the area or died, it would slow the flow of iron, lava or suffocation.
As for resources, if I was building nothing more then; block, door, block, then to increase the towns housing by 32 homes you'd need a full stack of wood, (2 wooden planks and 6 for the door). However to secure the village requires quite a bit more resources.
Ran a quick test and I'd say roughly 15 per golem. Superflat village of ~19 with 1 golem, added 6 more, still one golem, added 5 more, up to 30 now, and found a second golem, but they were all running around and I didn't bother to cage them up to ensure the accuracy of the count, so I'd say take the initial count as (+/-)3.
http://www.minecraftforum.net/topic/1052326-this-is-totally-possible-and-efficient/
Mostly moved on. May check back a few times a year.
You can basically stuff a group of villagers in a space 1 block wide, make a spawning area on a water driven platform, put a lava blade under and then hear the bacon in the frying pan.
Thanks Koishi, although I'll never use this in survival. xD
For every golem you need 15 villagers.
My suggestion is you make a medium sized village and you make a place to trap villagers somewhere so they breed to fill the empty houses and the trapped ones you use for the golems
This is a headache farm in disguise.
Is this one item or many? I can't even tell, and my ears are ringing. xD
It should get nerfed if it's that easy to mine them. I'm all for mob traps and it's one of the first things I start creating on a new survival map, but that is just ridiculous.
I agree with you that the drop itself is appropriate, but they should only be acquired from manual kills, IMO.
You really think so? Have a look here then.
And you'd be completely wrong.
Of course iron is already infinite, but it's that with the golem farming it becomes incredibly easy to farm massive amounts of it without having to build a mine or actually go looking for it.
Unless this is something new in the latest snapshot, zombies do NOT drop iron. Ever.
I think it's cool that they drop iron, but I don't think it's cool that it happens when the player isn't wasting resources to do it.
--To all of those who say farming iron golems is inefficient: you haven't been playing Minecraft very long. There's an efficient way to do anything, you just need the know-how or experiment. I was going to make a giant funnel farm but then found out Koishi's version(in the video above) was 1000x better. There's always people who can make the best use out of a seemingly 'barely beneficial' feature.
But if you think Iron Golems dropping a few iron ingots is overpowered, you're wrong.
Seriously, go away. With how common iron is in this game, actually farming iron using golems is idiotic, even if it is possible. If Golems are your source of iron, you're doing it wrong.
They can't swim but I haven't heard anything about their ability to drown (seeing as they're mechanical and probably don't breathe). That would be a good test to do, though.
Then again, it's basically the new version of a regular dungeon farm. But the iron drops from mobs only happens from player-kill, I'm pretty sure they are going to do the same for golems in the next update.
I mentioned it in the other thread, the issue really isn't that they drop items even when the player doesn't get involved, but the rate at which they respawn. Its pretty simple to connect pistons on the bottom and suffocate the golems to half a heart. A couple taps later or maybe one splash potion of harming, nearly as much iron as the lava blade traps. On the other hand if golems didn't instantly spawn after one left the area or died, it would slow the flow of iron, lava or suffocation.