There is a lighting glitch that causes darkness to appear in broad daylight, where mobs can spawn and stay safe from the sun(much like the beta glitch).
I just updated my server to 12w08a and I was fighting monsters at night. At the end of the night, this happened...
Notice how the skeletons are not taking fire damage... And the pictures proves that the skeletons actually did not take fire from sun damage.
Putting a torch or breaking a block fixes this... but like chunk errors, this shouldn't happen.
Wow, look what happen when you play minecraft on Pentium III
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I've been seeing things like this in almost every version of the game, SP and MP, since I started playing in early beta. Sometimes just 1 block of weird darkness, sometimes up to a whole chunk. They'll probably never completely go away.
I don't see the glitch. You clearly have a stealth bomber hovering over your world.
Cannot +1 enough.
But yeah, to reiterate what everyone else said, the new 'Anvil' map format is going to be riddled with bugs, probably for a long time. Nothing too surprising, really. We ARE the beta pre-release testers, after all
I just updated my server to 12w08a and I was fighting monsters at night. At the end of the night, this happened...
Notice how the skeletons are not taking fire damage... And the pictures proves that the skeletons actually did not take fire from sun damage.
Putting a torch or breaking a block fixes this... but like chunk errors, this shouldn't happen.
Haha thanks.
Just wait it out. If it's really a problem, play an earlier snapshot or wait for the release.
Twitter: @EvanLange7737
Cannot +1 enough.
But yeah, to reiterate what everyone else said, the new 'Anvil' map format is going to be riddled with bugs, probably for a long time. Nothing too surprising, really. We ARE the
betapre-release testers, after allI actually saw these anomalies underwater in the last snapshot.
Now that water opacity has been fixed, the anomalies have apparently moved onto land.