That's a very good point about video games, psychology.
If you put players to the grind stone while keeping the game balanced, then there will be more *almost dead but manage to get through and feel like a hero* moments.
Why don't I play on my calculator? Because my calculator doesn't have swords, food, and treasures that I have to fight for.
Jassie, play on the calculator, pretend it is hard, pretend it is fun.
Doesn't work does it?
Pretending is not what games are about, they are made to make you feel you are there taking up the challenge.
Then again, someone who only plays creative mode hardly understands balance..
Creative is good for making custom levels and campaigns I think...
BUT.. Again, the game should confine a player to certain boundaries forcing them to grow stronger. I ****ing LOVED those moments in the first Halo on the pc. So many times when I was SO close to dieing...but I was able to beast out and make it.
Here is the best example, there was a glitch in the pre release of 1.8. If you dropped stuff sometimes, it would make a item that gave you infinite amounts.
NAH JEB, DON'T FIX IT. JUST TELL PEOPLE NOT TO USE IT.
Did it look like I was joking? I didn't view armor before 1.0 as being worth it. It felt better to save it for tools and building supplies instead of wasting it on armor.
Wait...SO are you saying the game was too easy to need armor?
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"The oceans of minecraft are vast and nearly endless... and we just have a floating little box to traverse across them..." - doctorseaweed2
Wait...SO are you saying the game was too easy to need armor?
That wasn't my point, but since you bring it up yes, Minecraft isn't a difficult game by any stretch. I play without armor, except maybe leather if I happen to collect enough.
That wasn't my point, but since you bring it up yes, Minecraft isn't a difficult game by any stretch. I play without armor, except maybe leather if I happen to collect enough.
Did you play in Alpha? THAT **** wasn't beyond hard. But if I was not minding my surroundings and caves...Man, mobs would tear me up! It was great
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"The oceans of minecraft are vast and nearly endless... and we just have a floating little box to traverse across them..." - doctorseaweed2
Woohoo! Awesome! It's mob hunting time :biggrin.gif:
Actually, I was fighting some Magma Cubes just a while ago and noticed that they deal like 1.5 or 2 hearts of damage even though I had full iron armor.
I just hugged creeper with leather armor on hard and it killed me. Yay! That's the game I want to play. There'll be more meaning to it than just building and farming, once again. Jeb, you're the man!
Oh god, here come people complaining about how armor's too weak now......
Back on topic, this change is much appreciated. But how does it work in PVP?
Also, that one area in the new Super Hostile map is going to look like those Matrix shootout scenes now. My thoughts?
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"Science isn't a matter of WHY, it's a matter of WHY NOT? WHY is so much of our science dangerous? Why don't you marry safe science if you love it so much? In fact, why don't you invent a special safety door that won't slam you in the butt on your way out? BECAUSE YOU ARE FIRED!" -Cave Johnson
It's still a little easy on hard with iron / diamond, but it's a big improvement. It was a bug and was confirmed by Jeb - basically armour reduction was being applied twice AND the enchantment reduction twice.
To those who say it's too hard now...well stop waltzing around all armoured up in hard mode - go back to using easy..it's really that simple. You have options, we have options.
I can't believe the idiotic responses saying we should just not wear armor if we want a challenge.
Iron and Diamond armor are part of the game, and need to be appropriately balanced, instead of players needing to make artificial challenges for themselves.
If this is true about armor being nerfed a bit, thats great news and a step in the right direction, but I'd still like to see pre-1.8 armor values return.
Meaning each step of degradation reduced overall armor protection, and making repairing and replacing armor much more valuable.
You...must...be..joking... Iron is extremely easy to find. It took me a 500+ hours to get about 2,600 iron ingots back in alpha and beta. Now I have about 500 after playing for around 20 to 30 hours
LMAO Iron was the most common in Alpha. Nice try dude but you don't know your facts.
Did it look like I was joking? I didn't view armor before 1.0 as being worth it. It felt better to save it for tools and building supplies instead of wasting it on armor.
You must do almost no mining or cave exploring to not easily have enough iron for a set of armor. It really is not that hard to get.
You must do almost no mining or cave exploring to not easily have enough iron for a set of armor. It really is not that hard to get.
Never once did I state iron was hard to get. I typically have several stacks of the stuff after about 10 hours of play. I simply stated that I didn't view armor before 1.0 worth the materials.
Never once did I state iron was hard to get. I typically have several stacks of the stuff after about 10 hours of play. I simply stated that I didn't view armor before 1.0 worth the materials.
I guess I don't understand what else you would do with all that iron. You use several stacks of iron by making only tools in that 10 hours? I seriously doubt it. What are you doing with all the rest of that iron if you aren't making armor?
*dark laugh* we have a programmer at Mojang working on new, better AI. I don't think you need fear the mobs hurting you more, more then them suddenly running along the roofs and leaping at you from the darkness, pinning you to the ground, ripping your armor, before exploding on you. :wink.gif: (Of course, that won't happen... but now I shall add a monster in the future, that does this to my server >=D).
More on topic, I believe armor should be nerfed more. Make it break, but a much slower rate (can't even recall if it breaks now? I don't use it lol), but protect vs a flat %, and make that % lower.
Aka.
Leather: 10%
Iron: 20%
Diamond: 33%
Gold: 50% (but keep its extreme fragility).
Reducing a third of the damage incoming without you doing ANYTHING is still very nice, and if say leather doesn't break until you take like... 1500 damage (750 hearts) that's reliable.
Of course, Jeb could be planning to revamp the entire combat system soon, and this is just a testing ground right now. So really, it's impossible to say what is going to come of this.
I really don't know why my personal use or iron and armor matters this much, but I use iron for rails, tools, decor, and other things. The rest of it I enjoy stockpiling as it feels me with a nilly-willy feeling of material potential. I enjoy opening my chests, seeing all of my diamonds and iron, and thinking "I can do a lot with these."
Regardless of armor, enemies in general are kind of nerfed. I know everyone will tell me "Oh, but it takes more hits with a sword". Maybe it does, but I've been in situations were I got hit by three creepers and made it out alive with three hearts and no armor. They should have like a "nightmare" difficulty, or maybe a config file for vanilla mobs, so people can adjust it to their liking.
I've definitely noticed a change, two endermen and a skeleton managed to kill me on hard when I had full iron armor. I haven't died from a mob attack since the game left beta. It's still kind of easy, but I think that will change when mob AI is revamped. I've already noticed zombies are finding me a lot more than they used to, so I need to be a lot more careful when I'm mining.
Regardless of armor, enemies in general are kind of nerfed. I know everyone will tell me "Oh, but it takes more hits with a sword". Maybe it does, but I've been in situations were I got hit by three creepers and made it out alive with three hearts and no armor. They should have like a "nightmare" difficulty, or maybe a config file for vanilla mobs, so people can adjust it to their liking.
I'd argue better mob intelligence would help a lot.
If Creepers coordinated themselves and hid around corners, and all attacked at once from their hiding spots, that would be freakin' scary. if Skeletons coordinated their movements so they would 'strafe' into your path, forcing you to dodge right into their Zombie buddies, etc etc. All easily avoidable - but it would make you think a lot more. That's being extremely simple in this discussion too - I have some very interesting ideas myself for Mob Intelligence which I can't be arsed to discussed atm. :tongue.gif:
Creative is good for making custom levels and campaigns I think...
BUT.. Again, the game should confine a player to certain boundaries forcing them to grow stronger. I ****ing LOVED those moments in the first Halo on the pc. So many times when I was SO close to dieing...but I was able to beast out and make it.
Here is the best example, there was a glitch in the pre release of 1.8. If you dropped stuff sometimes, it would make a item that gave you infinite amounts.
NAH JEB, DON'T FIX IT. JUST TELL PEOPLE NOT TO USE IT.
Point said.
Wait...SO are you saying the game was too easy to need armor?
"The oceans of minecraft are vast and nearly endless... and we just have a floating little box to traverse across them..." - doctorseaweed2
That wasn't my point, but since you bring it up yes, Minecraft isn't a difficult game by any stretch. I play without armor, except maybe leather if I happen to collect enough.
Did you play in Alpha? THAT **** wasn't beyond hard. But if I was not minding my surroundings and caves...Man, mobs would tear me up! It was great
"The oceans of minecraft are vast and nearly endless... and we just have a floating little box to traverse across them..." - doctorseaweed2
Actually, I was fighting some Magma Cubes just a while ago and noticed that they deal like 1.5 or 2 hearts of damage even though I had full iron armor.
I just hugged creeper with leather armor on hard and it killed me. Yay! That's the game I want to play. There'll be more meaning to it than just building and farming, once again. Jeb, you're the man!
This is why we can't have nice things.
edit: "funny" cancer below~
Back on topic, this change is much appreciated. But how does it work in PVP?
Also, that one area in the new Super Hostile map is going to look like those Matrix shootout scenes now. My thoughts?
Iron and Diamond armor are part of the game, and need to be appropriately balanced, instead of players needing to make artificial challenges for themselves.
If this is true about armor being nerfed a bit, thats great news and a step in the right direction, but I'd still like to see pre-1.8 armor values return.
Meaning each step of degradation reduced overall armor protection, and making repairing and replacing armor much more valuable.
My Full Iron with protection II on it still makes me a god though......
While I think armour needs to be a bit weaker, please don't go calling people who disagree names, it only hurts your cause.
LMAO Iron was the most common in Alpha. Nice try dude but you don't know your facts.
You must do almost no mining or cave exploring to not easily have enough iron for a set of armor. It really is not that hard to get.
Never once did I state iron was hard to get. I typically have several stacks of the stuff after about 10 hours of play. I simply stated that I didn't view armor before 1.0 worth the materials.
I guess I don't understand what else you would do with all that iron. You use several stacks of iron by making only tools in that 10 hours? I seriously doubt it. What are you doing with all the rest of that iron if you aren't making armor?
More on topic, I believe armor should be nerfed more. Make it break, but a much slower rate (can't even recall if it breaks now? I don't use it lol), but protect vs a flat %, and make that % lower.
Aka.
Leather: 10%
Iron: 20%
Diamond: 33%
Gold: 50% (but keep its extreme fragility).
Reducing a third of the damage incoming without you doing ANYTHING is still very nice, and if say leather doesn't break until you take like... 1500 damage (750 hearts) that's reliable.
Of course, Jeb could be planning to revamp the entire combat system soon, and this is just a testing ground right now. So really, it's impossible to say what is going to come of this.
I'd argue better mob intelligence would help a lot.
If Creepers coordinated themselves and hid around corners, and all attacked at once from their hiding spots, that would be freakin' scary. if Skeletons coordinated their movements so they would 'strafe' into your path, forcing you to dodge right into their Zombie buddies, etc etc. All easily avoidable - but it would make you think a lot more. That's being extremely simple in this discussion too - I have some very interesting ideas myself for Mob Intelligence which I can't be arsed to discussed atm. :tongue.gif: