Remember the old days of Minecraft? The randomness of all biome's where they seamed more random. What I'm trying to say is that the new minecraft SUCKS worlds feel the same and they have no different qualities its like the world are the same! I miss the old way who else does!
Hopefully they Make it more like the old days.
Stop complaining. I've played since Infdev and after a short break between Beta 1.8 and 1.1 I've seen this game get nothing but better. I mean sure, there is definitely a lot of things different, but at the same time it fixed a lot of vital issues. I'm not sure if you were around when zombies dropped feathers, or when the leaves of trees didn't even disappear, regardless of any wood connected to it. The multiplayer was bugged beyond belief, the biomes blended awkwardly, and many things like slimes and clay were impossible to find. And if you think that this was the way Minecraft needed to be, then realize that all you're experiencing is just nostalgia for when you started playing. There's always bugs, and there's always things that need fixing. But complaining that the fellows up at Mojang aren't making quality content is just bs.
I thought we were done with people being clung to the past. Jeb's working on making the terrain more unique, so hold your viagra until that's done. Jeb has already a lot, including adding back beaches.
I must say, perhaps I'm just really unobservant, but I've never seen all that much difference in the overall "flavor" of the various terrain generators. Yeah, there have been a lot of tweaks, some added and removed biomes, some new blocks. But ever since I started playing back at the start of beta, there's always been the same fun-to-explore mountains, hills, lakes, flat areas, forests, lava pools, etc. Even when people were complaining after Beta 1.8 that all the biomes were exactly the same and too flat, my 1.0.0-generated world put me in the middle of a bunch of rolling hills with pretty stark elevation change, outcroppings, ponds, and other interesting features. An aerial map rendering of my 1.0.0 world shows plenty of terrain variation. And 1.1 has only added more variation. I really don't understand all the complaints. XD
In my view, Minecraft, both in general and in terms of terrain generation, has gotten gradually better since I started playing over a year ago.
I'm guessing that those are people who went right to 1.8, then 1.8.1, then 1.8.2, 1.9.0 and finally the official release. Their memory of terrain in 1.7.3 is obviously vague if they think that terrains now are even remotely similar.
I've been mostly using 1.7.3 - BECAUSE the terrain generator in 1.1 is so messed up.
Let me just point out a few of the more obvious differences.
1) Beaches in 1.7.3 are much more realistic. They don't go UP above the waterline more than two or three blocks, except in desert biomes. BEACHES of sand end before they go any higher than that in 1.7.3. But in 1.1 beaches climb as high as 7, 8 or even 9 blocks. I've seen whole mountain slopes turned into "beach" because it is apparently the SLOPE that determines if it is a beach. Beaches are also very broad - like fifteen blocks wide. Making them look like mini deserts more than beaches.
2) NO water is shallow except swamps. All water bodies dive off to as deep as they can go based on the width of the body. I've had rivers that are 12 to 14 or more blocks deep. These bodies cannot be filled in unless you are running in creative mode. I play survival, so I can't come up with enough material to fill these giant bodies of water in. That makes them just simply "in the way" for my purposes. In 1.7.3 it was common - actually VERY common - for bodies of water to be pretty shallow. I've had lakes and large bays that never went more than two blocks deep. These are pretty, but they can also be worked with if you want to eliminate the bay or lake. Working with water in 1.7.3 was a LOT easier. In 1.1 you can't really work with water because it is too deep to fill in.
3) The biggest complaint about terrain in 1.7.3 was the tinier biomes that were out of place, and the total illogic of having a desert next to an arctic region. Most everything else was fine. In 1.1 there are too many ravines, ravines on top of ravines, mineshafts interwoven with ravines and caverns, caverns on top of caverns on top of caverns on top of ravines on top of ravines!! The world is HOLLOW!! The biomes are still a mess. Beaches are ridiculous. Oceans are so big they are just a major pain in the ass. And all of the water is deep. Nothing is ever shallow so that it can be filled in when I need more land. There's also way too much water. Rivers, lakes, oceans, water pools every few feet, and all that is left are narrow ribons of land I can't do anything with.
4) Swamps. Apparently the Minecraft world is a swamp world. I find that there are two or three swamps to every other biome in the game. Every time I try a new seed, it is still mostly swamp. And water. Water water everywhere.
5) Caves are too big. And there is no test in the code to see if there is already a cave in that area. So you tend to get a lot of caves on top of caves, and you end up with massive wormhole systems that go from the surface of the world all the way to the bedrock. Caves and ravines are both too common in the world. And they need some built in checks to make sure a Ravine doesn't crash into another ravine, or a cave on top of another existing cave system. Or a mineshaft on top of another mineshaft.
6) In general, biomes are too large, making the world rather bland and boring. The complaint in 1.7.3 about small biomes referred to those biomes that were too small to logically exist. But Notch got carried away and made them 50 times bigger when they really only needed to be two or three times bigger. With a few of them six or eight times bigger. But biomes that stretch for thousands of blocks are too common, and boring. Especially oceans. Large oceans should be an option made available to those few players who would like to make use of their ocean environments. Or if that isn't acceptable, then there should be an added option for SMALLER oceans. Smaller oceans and shallower water. For me personally, neither of these issues were complaints in 1.7.3.
7) In 1.7.3 mountains SLOPED upward. There were a few oddities that rose almost straight up to their peaks, but those were unusual mountains, and not all that common. Mountains mostly had nice slopes. In 1.1 I constantly find that mountains are just sheer, with cliffs most of the way around them. They are even looking like a chunk error in 1.1. I keep generating fresh new worlds that have totally square mountains rising sheer above the surrounding areas so that they appear to be a chunk issue that occurs when reusing a 1.7.3 world with 1.1. LOL.
Compared to 1.7.3, biome generation in 1.1 is a freak show. I find very little natural about biomes in 1.1. Especially the way water ALWAYS dives immediately to great depths. Only very large rivers are more than three or four feet deep. These rivers in Minecraft are small enough that they should never be more than two or three blocks deep.
It is just an opinion, but I feel that ravines should NEVER open up in water. Before a ravine gets put in, it should run a check on the area it is being placed. If there is water, no ravine. If there is a ravine already in the area, no ravine. A single ravine crossing a single cavern system is fine. A ravine crossing a mineshaft is fine. But ravines crossing ravines is a bit redundant and ridiculous. And ravines opening up underwater is illogical. Ravines are splits in the crust or erosion channels. They have a river at the bottom (sometimes) or they are dry. If there was water - like a lake or swamp - a ravine doesn't open up in those places. And there is little to no erosion in such places. Instead, material is DEPOSITED in such wet areas, so that a ravine would have been filled in with deposit material. Ravines underwater are just totally illogical.
So, no, terrain generation in 1.1 isn't even similar to terrain generation in 1.7.3. I have both versions and I play both versions. Mostly 1.7.3 because the water in 1.1 just plain totally SUCKS!!
A. I play an SMP hardcore PVP/factions/raiding server. Oceans are AMAZING. People like YOU are the reason that making bases far out under the ground in the middle of an ocean gives a sense of safety. I have indeed spent a good 20 minutes sometimes straight sailing. I do not mind, because in my mind the further I go, the less I gotta worry about people like you who want the game to be a train ride.
Listen, honestly go outside, craft together a boat out of sticks and planks and start working your way across an ocean. So yeah, stop complaining.
1.7 Sucks ass now. I've used Mcnostalgia to see where all you complainers are coming from but I still don't get it. The game has gotten better. If you WANT old terrain gen you HAVE Mcnostalgia. Us people who actually like to move on and not do the same exact damn thing year after year don't need to be sent back in time to play boring ass 1.7.
Here's 1.7. Spawn, Kill animals, animals respawn, kill animals, look at that food heals hearts instantly i have the best cooked stuff time to get diamonds - hey look diamonds, game over.
If you play creative then good for you, I don't, and I won't deal with the game trying so hard to make every gametype satisfy every whiner. You kids are just seriously annoying anymore.
i don't understand why people call them selves minecraft veterans just becuase they played alpha, that makes you more of an older player as well minecraft is only 2 years old and a veteran is someon who fought in a war and survived, so its like saying you were in minecraft war and didn't die. it's stupid to believe you are better then the rest becuase you bought it before people.
Please stop posting in this thread. There was already a massive thread on this exact topic (mostly concerning terrain generation as well). Not only that, but the conversation was much more intelligent.
i agree that minecraft is not the same anymore. i do not like the new updates. i thought they were cool but now they are just boring now. 1.7.3 is the best and that was before 1.8. i have a topic in the suggestions somewhere about this and stuff.
Terrain is still meh. I find more mountains, but the randomness is not there. It's still WAY too predictable and there's only so many forests you can go through before you completely give up on a seed. There are tons of useless seeds, and interesting "1.7" terrain is rare, and all of the awesome features that 1.8 brought to the table are now extremely rare. There's no more extreme overhangs here and there, which were quite commonplace in 1.7.
Some things are like 1.7, but that part that made everything interesting is still gone. There is still little reason to trek the next 300 blocks through a biome to see whats on the other side, because we know what could be on the other side. There's no amount of terrain elevation changes that will change that.
There is no fix to the dullness, because the dullness happens due to the size of the biomes. I just can't stand having to setting in a singular biome with ugly beaches. The cave systems are also irregularly spread across areas. So digging sometimes can't even save certain areas from being ultimately dull.
I swear they need to brink back shear cliffs and awesome overhangs, that are randomly strewn about.A lot more variety needs to be infused with the terrain so that our expectency of terrain is less known. They need to give us a reason to travel 300 blocks across unappealing terrain. Because as of right now 1.1, there's a much greater chance that the terrain on the other size will be equally unappealing than as a true example of good 1.7 terain and the focus is on good. 1.1 has more average 1.7 terrain, but it rarely has any good 1.7 terrain, which still makes the experience dull.
for me 1.7 terrain was boreing. whenever i made a world it seemed to be only two biomes and i actually traveled in a strait line for a couple of minecraft days and I only could find forest and desert.
with new generation we have biomes that are actually a decent size and i can find a ton of biomes way more easily than previously.
we got several new biomes
mushroom biome, swamp biome, planes biome and mountain biome all of which are interesting and make the world look more beautiful and natural to me. only problem i have is oceans currently have no exploration content.
terrain elevation differnces were nice previously and should be brought back and i'm glad beaches are in the procces of coming back to be big and nice like the used to be.
but going back to 1.7 generation is just a completely bad idea
I'd say there are pros and cons to the two different terrain generation methods and the current generator should be changed to accommodate the best parts from both.
The best parts of the terrain generator we have right now is the larger size of biomes and the distinctiveness or each individual biome (In 1.7 it was very hard to tell between several of the similar foresty biome types.)
The older terrain generator used to have terrain and elevations that were nearly completely independent of biome types. This is one thing that should be added into the newer terrain generator.
The other advantage of the older generator was that transitions between biomes were often handled much better and more subtlely, where currently it is painfully obvious where one biome begins and one ends. (This may have to do with the lack of biome distinctiveness in 1.7 however.)
I think in the next major update there should also be additional biomes added to minecraft. You know double the current amount of common continental biomes. (That would mean adding 6 new ones) or just add variants of common biomes. (Regular forest, birch forest, hilly forest, alpha forest etc.)
Alpha Biome - For people who really, really want it to be the way it used to be.
Rollback Post to RevisionRollBack
When no one was looking, the Endermen took forty blocks.
They took 40 blocks. That’s as many as four tens. And that’s horrible.